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PostPosted: Thu Dec 22, 2005 4:58 pm


From a tourney players point of view radiate is the worst, convoke is a t least good in draft. Transmute is pretty good, but obviously as everyone has seen this ext ptq season, dredge is the strongest, ugh.
PostPosted: Fri Dec 23, 2005 2:43 pm


I find Radiance to be quite handy at times, when I use the one that gives protection from the color of your choice, attack, then untap everything with Rally the Righteous. My red/white meat deck tends to pwn most decks that way. I'll have something like thirty creatures out by the time I get that card, and people at school tend to play monocolor decks. They can't block, I own them.

I don't have a Selesnya deck, but I use the Selesnya Guildmage in my Elf deck for an infinite meatshield, infinite mana, infinite power/toughness combo. Also, anyone who says tokens suck has never played with or against a well-made squirrel deck. X.x I have never had to use a Convoke card.

Transmute is excellent. My crap blue deck depends on a lot of Transmute cards, in order to get out the Viridian Longbow, Charisma, and the Horseshoe Crab. Once I get those three out, all their creatures are belong to me.

Dredge works nicely in my Golgari deck, and not just for what it is. I have two Gaea's Blessing cards in it, so the dredging doesn't kill me, plus I replaced most of the cards with other cards that enable me to pay 1 mana to sacrifice a creature and do something. 4 Savras and Mirror Gallery then makes Pwnage. >.> And to work on the pay-life problem, I have 4 Orochi Leafcallers for manawashing, and the white, black, and green Hondens. It's probably the deck I put the most work into lately. >.>;; three meatshields and 6 life a turn, plus the 8 for sacrificing a meatshield works nicely.

CynicalMind


Kasmizar

PostPosted: Fri Dec 23, 2005 2:48 pm


All mechanic from Ravnica set is... bed. I prever some "old-style" like shadow and cycling. Wizards don't have new ideas and give us what you see. crying
PostPosted: Thu Dec 29, 2005 2:43 am


[ Destiny-In-A-Box ]
Actually, I like Selesnya as of now... but that's only because I have Doubling Season and 4 copies of Scatter the Seeds.

That's 12 tokens, and not to mention 2 for each time Guildmage hits.

Kickass strategy : Token Army, Veteran Armor, Scion of the Wild, Rally the Righteous.

Veteran Armorer prevents the sweeps of 1 damage to your tokens, Scion of the Wild gets +1/+1 for each token and creature you have, Rally the Righteous is selfexplanitory...

Oh, Hour of Reckoning... that card is *gargle* why convoke is sometimes worth it.
Forget Veteran Armorer, (though it can be pretty handy in a token deck.) what about Tolsimir Wolfblood, or Oathsworn Giant? I mean, if you had all three in play (which I have), all those Saprolings are 2/5's with Vigilance. I mean, come on. You could easily get six of those lil buggers with a token deck. Aura Mutation is also a nice card to put in a token deck, it's the best version of Disenchant I've seen for some time. With Isochron scepter, it's just brutal to any deck that's Mirrodon based. Especially against those larger Sunburst cards.

The Blind God

Savage Prophet

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The Original Magic the Gathering Guild

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