User-name:Carlos Ralfer
Posting: At least 3 times a week (damn school work)
Time zone:USA Eastern Standard
~Character Data~
Name:Takamichi Roy
Village: Iwagakura
Clan/Bloodline: None
Element Affinity: Earth and Fire
Age: 12
Gender: Male
Rank: Genin
~Appearance~
Headband: Black cloth worn on his head. He paints the metal black at some point as well.
Height: 4'4"
Weight: 100lb
Hair: Black
Eyes: Black
Physical Description:Has straight black hair to about his shoulders which tends to get puffy if wet. There isn't anything too abstract about him. Pretty average body with only a few bruses and bumps from just being a kid. Light bronze skin tone with realativly soft skin. A forming 4-pack stomach due to his training. Again nothing special.
Clothing:His primary piece of clothing is a long black trench coat his mother bought him for his induction into the Ninja Academy. Under he wears pretty much anything he feels like. His favorite colors are red and black so he wears a lot of clothes with those colors but he's pretty flexible so long as it's comfortable.
Background:His family is nothing special. His mother comes from a great line of martial artest that lived outside the village and his father from a long line of gardeners basically. He is the first ninja in his family for a long time. However, he dreams of being a powerful ninja one day.
Personality: Hmm, pretty fun loving, laid back kind of kid. Likes to joke around and pretty much is a master of getting out of doing anything he doesn't want to do, least around people who know him. He usually acts pretty tough but if he sees something he thinks is wrong, he will act according to his own rules. He has a bigger heart than he lets on but knows when to squash it. Most times he hides it by being a synical little b*****d with a quick fire mouth to match and he has no problem with mouthing off to those who could pretty easily squash him flatter than a sheet of paper. Eah, he's a kid, what are ya gonna do?
Other: He has a really odd family. He's the first ninja from the family in a long time and his mother tends to be the more aggressive one in the family(She is also where he get's his perverted and brutally honest nature from) His dad is more laid back but strict on the schooling.
Missions:
S:A:B:C: 3
D: 1
Jutsu:
Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones individually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Kagemane no Jutsu (Shadow Bind) A skill that originally was used as a delaying tactic, the user is able to control an opponent's movement by connecting his shadow to theirs. The user's shadow is able to move, extend and change shape, but it must maintain the same surface area as the original. Any shadows between the user and opponent can be used to increase the total surface area, thus allowing the user's shadow to extend further than normal. The technique is also known as the Shadow Bind Skill (Kage Shibari no Jutsu). This jutsu does not harm the ninja using it when their opponent is harmed, unless they're harmed by an outside force and the movement made could hurt the user, such as an arm breaking or a quick neck jerk.
Cp cost: 20 (+5 per round)
Damage: N/A
Requirements: Be of Nara Decent, Chakra Control 10+
Training Days: 2 Days
Special: Foe's dodge bonus is 0 for that round
1st Turn dodge attempt is done with 1D20 + reflex save vs. users ninjutsu DC.
2nd Turn(if they are caught): Escape attempts are done by foes 1d20+str mod vs users 1d20 +chakra control
Ishi Bushin no jutsu- (Stone clone technique) A jutsu created specifically in Iwagakure, The user literally channels chakra in to the ground and forms it upwards in to a exact likeness of themselves. Some consider it to be Iwgakure's answer to Kohanagakure's Kage bushin.
Rank: C
Cp cost: 15 per bunshin
Damage: Bunshin do 1.5x physical damage of user
Requeriments: Must be from Iwa or have Earth Affinity and be taught by Iwa Shinobi
Training days: 3 days
Special: * Ishi Bunshin cannot perform any nin or genjutsu of none Earth Element by themselves. They can, however, perform any taijutsu that doesn't require chakra.
*All speed related stats and checks are cut by ¾ normal(dex, reflex, DB, Melee and Range Bonus, ect) All other stats are cut in half
*Immune to all pushing/wind jutsu
*Any physical, none weapon based taijutsu done on these clones bounces damage back to the user by half their damage. All weapon based taijutsu still bounce back half damage but the clone also takes half.
Clone HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 1 per 10 CP over base CP * 2
Doton: setsudan chikyuu no bakuhatsu (Explosion of cutting earth) This is a jutsu made specially for trap like situation or if one runs out of exploding scrolls. The user of the jutsu must perform the Dragon, Tiger, and Bird handseals to start this jutsu. The basic premise of this jutsu is to focus ones chakra into a nearby rock or some other solid object. The user fills the object with their chakra till it gets to a point where they can forcibly cause the object to explode from the inside out. Higher level users of this jutsu may even put a 'timer' on the object by manipulating their chakra to accelerate once it leaves their hand. In this, high levels of chakra control are needed and must be maintained in order to keep a bomb from going off before time. With the exception of those highly tuned to detecting chakra, others would not be able to detect those bombs made with this technique because the chakra shouldn't change the shape of the object until the very last moment.
Must be non-living object. Each bomb creation in battle takes one Attack turn.
Rank:
Cp Cost: 70 CP for stone / 85 CP for Metal objects
+5 CP per turn starting on turn bomb released- Timer
Damage: 30-50+ Chakra Mod + Ninjutsu Bonus (+5 bonus damage if metal)
Requirements: Chakra Control 50+, Ninjutsu 40+, some stone or steel to blow up, Must be taught by Takamichi Roy of Iwagakure
Training: 10 Days
Special: *DC: 40 when trying to make metal explode.
*Number of bombs on timer simultaneously: 1 per ever 10 in Chakra Control
*Bombs can be created before a battle but you start with -10 CP per bomb you carry with you into battle. -5 CP per bomb is deducted for each turn you carry the bombs. This also accounts for timer bombs created during battles.
Elemental Chakra Recomposition Elemental Recomposition is a chakra control technique in which one gathers their chakra and grants it the abilities of the element which their chakra naturally favors.
Rank: A
Cp Cost: 0
Damage: damage for -element name- jutsu's are increased to x1.2 damage
Requirements: affinity, 100+ Chakra Control
Special: -elemental name- jutsu's cp usage is increased by 10%
Physical Chakra Recomposition Physical Recomposition is a chakra control technique in which one gathers and compresses their chakra so much so to where it ca be seen by the naked eye. This is more commonly seem in just about every Ninjutsu know but to learn the individual process of gathering and focusing ones chakra is a great feat indeed, classified as an A rank difficulty task.
Rank: A
Cp Cost: 0
Damage: Add half chakra damage to all melee attacks, including weapons.
Requirements: 100+ chakra control
Special: *cp usage -10%
*If user holds item close to nearby elements (fire, water, earth, ect), the compressed chakra will attract the element and full chakra mod can be added to damage.
Genjutsu-Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 20
Damage: 10 - 30 MHP + genjutsu bonus (2 to max per 10 in genjutsu)
Requirements: Genjutsu 20 Ranks
Training days: 5 days.
Will Save:10 + half user's level + half int. mod + half wis. mod
Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls
Taijutsu-Fuuin-Higyo Fuuin (Fire Element Sealing Technique) / Mizugyo Fuuin (Water Element Sealing Technique) / Chigyo Fuuin (Earth Element Sealing Technique) / Fuugyo Fuuin (Wind Element Sealing Technique) These are 4 of the 5 Sealing Jutsu developed by Takamichi Roy. He began studying the ancient sealing jutsu used to seal the elements in the world. Instead of sealing elements of the outside world, the user seals the elemental chakra used by an opponent’s body during jutsu. In order, these seals seal off fire chakra, water chakra, earth chakra and wind chakra for the duration of the battle OR until they steal the scroll and recite the code sealing the chakra. A separate scroll is needed to seal up multiple target's chakra (one scroll per person) and no more than one seal can be placed upon a person at any given time. However, for sacrificing the time duration of the seal and reducing it to a matter of turns, a user can seal up multiple types of chakra within a scroll. These seals must be placed around the vicinity of the battle field and are attuned to certain elements. Once a chakra of a certain element has been activated, the seal activates like a trap and sucks up the chakra, preventing that particular elemental chakra from being used by either combatant.
Rank: B
Cp Cost: 60 CP Each
Damage: N/A
Requirements: 1 Scroll per seal, Chakra Control 40+, Fuuin Jutsu 30+ Must be taught by Takamichi Roy
Training: 15 days per jutsu or 7 if any other version of this is known.
Special: *Once the target uses a jutsu of a certain element, the jutsu is nullified and absorbed if there is a seal in the area that is set to absorb that element.
*A user of the scroll will also be subjugated to the seal if they use the element after the seal has been activated. The seals user cannot, however, activate the scroll with their own jutsu. It must be someone else’s jutsu. This is because the user's chakra was what created the seal and so the seal will be ignorant of the user until activated.
*If multiple chakra is sealed (except using Koutetsugyo) within a single scroll, the time is dictated by this formula: 1 post per 5 points in Fuuin Skill of the user
*The number of seals done by a scroll (I.E. the number of times the scroll will absorb the written element) is dictated by the size of the scroll: Small(hand sized)=1 time/Medium(Kakashi's Dog Summoning Size) = 3 times/Large(Ten Ten's weapon attack) = 7 times / Huge(Summoning Scroll Size) = 10 Times
Koutetsugyo Fuin (Steel Element Sealing Technique) This is one of 5 sealing jutsu that was developed by Takamichi Roy. He began studying the ancient sealing jutsu used to seal the elements in the world. Instead of sealing elements of the outside world, the user seals the elemental jutsu within an opponents body. This particular jutsu seals basic, non-elemental chakra. Basically, any jutsu that doesn't have an elemental affinity [genjutsu mostly] will activate this seal and be sealed away. Taijutsu and physical ninjutsu(earth decapitation for instance) will NOT activate this jutsu.
Rank: A
Cp Cost: 80 CP
Damage: N/A
Requirements: Scroll, Chakra Control 50+, Fuuin Jutsu 50+, All other Element Sealing Techniques Learned, Must be taught by Takamichi Roy
Training: 10 days
Special:*Once the target uses a jutsu of a certain element, the jutsu is nullified and absorbed if there is a seal in the area that is set to absorb that element.
*A user of the scroll will also be subjugated to the seal if they use the element after the seal has been activated. The seals user cannot, however, activate the scroll with their own jutsu. It must be someone else’s jutsu. This is because the user's chakra was what created the seal and so the seal will be ignorant of the user until activated.
*If multiple chakra is sealed within a single scroll, the time is dictated by this formula: 1 post per 10 points in Fuin Skill
*This seal must be used alone as it will activate the moment any other seal activates and absorb the chakra from the other seals.
*The number of seals done by a scroll (I.E. the number of times the scroll will absorb the written element) is dictated by the size of the scroll: Small(hand sized)=1 time/Medium(Kakashi's Dog Summoning Size) = 2 times/Large(Ten Ten's weapon attack) = 5 times / Huge(Summoning Scroll Size) = 8 Times
Summoning Contract-~Stats~
Exp: 65/1400
LV: 22
Hp: 528+76=604
Cp: 528
MHp: 672
Strength: 8+11+5= 24
Mod: 7
Dexterity: 8+36+18= 62
Mod: 26
Constitution: 8+28+2= 38
Mod: 14
Intelligence: 8+37+11= 56
Mod: 23
Wisdom: 8+33+13= 54
Mod: 22
Charisma: 8+36+1= 45
Mod: 17
Chakra: 8+30+14= 52
Mod: 21
Dodge Bonus: 58
Base Attack Bonus: 22/17/12/7/2
Attack Melee: 29/24/19/14/9
Attack Ranged: 48/43/38/33/28
Base Save Bonus:11
Fort: 25
Rex: 37
Will: 33
Damage: (taijutsu and every weapon you use) 8-15
(range and all range weapons) 27-32
~Skills~
Skills: 33
Skill Points: 506
Balance: (Dex)
Escape Artist: (Dex) 26
Hide: (Dex) 26+22+2 = 50
Move Silently: (Dex) 26+6 = 32
Tumble: (Dex) 26
Use Rope: (Dex) 26
Concentration: (Con)14+100= 114
Chakra Control: (Int) 23+56+296 = 375
Knowledge: (Int) 23+20= 43
Research: (Int) 23+20+100= 143
Search: (Int) 23+0+30= 53
Craft: (Int) 23+40=63
Listen: (Wis)
Sense Motive: (Wis) 22+40+39= 103
Spot: (Wis) 22
Bluff: (Cha) 17+30+14= 61
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha) 17+33= 50
Handle Animal: (Cha) 17+38= 55
Perform: (Cha) 17+21+25= 63
Seduction: (Cha)
Ninjutsu: (Chk) 21+86+15 = 142
Genjutsu: (Int) 23+55+48 = 126
Taijutsu: (Str) 7+16 = 27
Fuuin Jutsu: (Int) 23+32 = 55
Kawarimi: 10
Kunai: 9+31 =40
Shuriken: 5+40+30 = 75
Ninja Weapons:
Sneak Attack:
~Possessions~
Living Metal God LegacyMoney: Ryo: 22
~Pet Data~
Name: Etnaia Burokumo Gruatious Valdintine III (Etna for short)
Species: Cat
Size: Small
Element Affinity: Fire
Age: ??? (Ask if you want to die)
Gender: Female
~Appearance~
Height: 1 ft
Weight: 6 lb
Fur: Solid Black
Eyes: Chrimson
Physical Description: Rather small for her age but incredibly powerful. Her fur is a deep black that, if she decided to close her eyes in a dark room, you'd never find her.
Background: Things...tend to be intersting when your as old as this cat. No one knows her history, not even the Earth Master Rain whom she use to call owner. Rain found Etna on a cold day and simply felt an unbarable draw to Etna and thus named her after some of the more influential people in her life. Etna, however, wasn't a mear stray cat. She was already blessed with the intellegence to speak human language (3 to be exact) and a good grasp of Ninjutus. It's no small task to say that Etna actually taught Rain a thing or two. No matter where Rain has gone, Etna could always be found somewhere near, supporting from the shadows (or from the front line if you take into account her ability to summon the guard dog of Hell). When Rain was sealed away, Etna was caught in the jutsu as she tried to save her friend/owner. Now, after being unsealed, she was captured again during the raid of Iwagakure and is now under the watchful eye of the Takamichi family. The question is, who is watching whom...
Personality: Etna tends to act very regal and upity. The reason being is because...well...she's a cat and not that many people are expecting a cat to be able to do all the things she can do. Her power is quite enormous and formidible and many people underestimate her because of her size which fits her just fine. She does have a sharp toung and speaks what she feels no matter who it hurts. But she always has an air of coniving and plotting about her so many don't trust her outright. Probably for the better.
Other: Through unknown methods and happenings in her past, Etna is able to summon the Guard Dog of Hell, Cerberus. The dog fully listens to her dispite species fights. Many think that she has some dirt on Cerberus but no one knows.
Missions:
S:
A:
B:
C:
D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu
Henge no Jutsu (Transformation Technique)
Kawarimi no Jutsu (Replacement Technique)
Nawanuke no Jutsu (Rope Escape Technique)
Genjutsu Kai: Release
Shunshin no Jutsu (Body Flicker Technique)
Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Kuchiyose no Jutsu (Summoning Technique)
Hari Jizo (Needle Guardian)
Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Tategami Gouzen no jutsu (Roaring Lion Technique)
Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Shi no Kumi no Jutsu (Death Forseeing Technique)
Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique)
Taijutsu-
Summoning Contract- Cerberus
Description of Jutsu: The guard dog for the pits of Hell. The tales give him no justice in the horror he inspires within those he battles. The three heads each have a mane of fire and brimstone flowing across them. His blood is lava hotter than any you'll find on this plane of existance and even his drool can catch things on fire. To any who oppose his mistress, he is nothing short of the perfect killing machine. To those who his mistress favors, he's a giant fire breathing puppy.
Cp Cost: 200 cp
Damage: 46-119
Requirements: Must make a deal with the devil (seriously...)or be given permission by Etna
Training: none
Special: All physical attacks to him will result in being burned (damage does still go through though)
Stats:
LV: 75
Experience:30
Hp: 4125
Cp: 2400
MHP: 1500
Strength:22+78= 100 {45}
Dexterity:22+78= 100 {45}
Constitution:22+78= 100 {45}
Intelligence:22+33= 55 {22}
Wisdom:22+8= 30 {10}
Charisma:22+0= 22 {6}
Chakra:22+33= 55 {22}
Dodge Bonus: 65
Base Attack Bonus: 75/70/65/60/55/50/45/40/35/30/25/20/15/10/5
Attack Melee: 120/115/110/105/100/95/90/85/80/75/70/65/60/55/50
Attack Ranged: 120/115/110/105/100/95/90/85/80/75/70/65/60/55/50
Base Save Bonus: 36
Fort: 71
Rex: 76
Will: 46
Bluff: (Cha)
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha)
Intimidate: (Cha)6+200=206
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)10+200=210
Read Lips: (Wis)
Balance: (Dex)
Escape Artist: (Dex)
Listen: (Wis)10+200=210
Move Silently: (Dex)45+101=146
Survival: (Wis)
Swim: (Str)
Treat Injury: (Wis)
Tumble: (Dex)
Use Rope: (Dex)
Concentration: (Con)
Search: (Int)
Spot: (Wis)22+150=172
Chakra Control: (Int) 22+100=122
Ninjutsu: (Chk) 22+100=122
Genjutsu: (Int) 22+302=324
Taijutsu: (Str) 45+299=344
Fuuin Jutsu: (Int)
Sneak Attack:
~Stats~
LV: 80
Experience: 30
Hp: 880
Cp: 1040
MHp: 1440
Strength: 20 + 14= 34 | mod = 12
Dexterity: 20 + 30= 50 | mod = 20
Constitution: 20 + 0= 20 | mod = 5
Intelligence: 20 + 42= 62 | mod = 26
Wisdom: 20 + 14= 34 | mod = 12
Charisma: 20 + 10= 30 | mod = 10
Chakra: 20 + 10= 30 | mod = 10
Dodge Bonus: 42
Base Attack Bonus: 80/75/70/65...
Attack Melee: 92/87/82/77...
Base Save Bonus: 40
Fort: 45
Rex: 60
Will: 52
Damage:
Bite: 1 - 2 + str mod +84
Claws: 1 - 1 + str mod +84
Tear: 1 - 3 + str mod +84, causes a Bleeding wound which is -[str mod of the animal] Hp per two turns. If the modifier is negative there is no bleeding damage.. The DC for treating the wound is basically the animal's level. For example the DC for treating a wound made by a level 25 animal would be 25. Lastly, Tiny animals cannot Tear.
~Skills~
[[SP: 2080]]
Swim: (Str)
Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Tumble: (Dex)
Concentration: (Con)
Chakra Control: (Int) 26 + 200+5 = 231
Search: (Int)
Listen: (Wis) 12 + 150 = 212
Sense: (Wis) 12 + 100 = 112
Spot: (Wis)
Survival: (Wis)
Track: (Wis) 12 + 250 = 312
Diplomacy: (Cha)
Intimidate: (Cha) 10+ 180 = 190
Perform: (Cha)
Ninjutsu: (Chk) 10 + 400 = 410
Genjutsu: (Int) 26 + 400+2 = 428
Taijutsu: (Str) 12 + 400 = 412
Fuuin Jutsu: (Int)
Sneak Attack:
~Possessions~
Equipment: