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Knight of Azrael
Crew

PostPosted: Sun Feb 22, 2009 5:58 pm


No one was making you into a punching bag, Dyllye, you're reading it that way. We have a problem with your character, and we let you know. You made a character that was pure physical, but that doesn't change the fact that he is invincible and overpowered. I'm glad that you have a story to explain that, but until we know that story, Deimos is just a flawless character, and that's not something we are required to like. Since you're looking for offense, though, I'll stop sugarcoating and tell you what I see.

It sucks that you are getting 'fed up' with us over a problem that is yours alone. You're losing patience with people who have BETTER character's than yours. Deimos' godlike power has a story to it? You're a great writer, I'm sure that the story will make Deimos acceptable. But until that story is revealed, your character is an unstoppable, unfair, unrealistic immortal. It blows that you blame us for the fact that this roleplay has become a 'big stick' contest, when your character can't fit into any team short of mythological pantheons. Those 'little golems' that were so unevenly matched were ten foot automatons with solid clay bodies, magical strength, and the ability to regenerate. There's only one person to blame for them not being enough.

As for 'instilling cooperation.'
That's what this new golem is for. The point was that everyone would work together. It's extremely powerful because me and kri-pri had to be sure you wouldn't decide to run in and destroy it in one post with some new divine might. And if you wanted to get everyone to work as a team, and that was your solution to the guild blandness, why was this your opening post:

Quote:

Is it just me or are things becoming increasingly dull in this RP? I have a few reasons as to why that may be, but I would like adequate input from everyone else on why that may be as well.


You could have just said "Lack of teamwork", and then we wouldn't have to had explain what WE thought.
PostPosted: Sun Feb 22, 2009 7:32 pm


In regards to the last statement (Because I am ignoring the top two since the only golems Deimos ripped through, were the golems smaller than he was) the only reason I opened it like that was because Ruud created a thread for basically the same thing and it was ignored. So I started it out with a question to not only see what others opinions were on the matter, but to get attention. And it worked, only to see that apparently everyone thinks that I am the problem. That is all well and good, but if you were intent on making things fair for everyone, then maybe instead of making a golem stronger than before. You should have talked to me about it and get my opinion too. Because frankly, Deimos isn't the only "Godly" character (Excluding the actual god).

*Not sugar coated*On the subject of this new golem though. I must say it is a horrid failure, and not because of some new "divine power" as you so quaintly put it.

Dyllye Levreau


kri-pri
Vice Captain

PostPosted: Sun Feb 22, 2009 9:07 pm


I'm usually not one to get into these kind of writings, considering I usually look past these minor scruffles. But when you insult something that you yourself failed to even attempt, you drag me into it.

I, personally, am trying my best to gauge the opponents everyone fights by the 'power', per se, of the group as a whole, not individually. This was a basic side-quest I thought up in a matter of minutes to get the group moving a little, since it wasn't apparent that we had anything central to work towards at the time. I didn't have enough time to make the quest more cooperative in the beginning, and I had to do my best to make the golems a little on the absurd side to counter-act the groups' power. Not necessarily your (I admit) god-like power, but the simple fact of numbers. I had never expected this to become such a popular quest, so I honestly hadn't planned for it.

But the point behind me making such a vast number of non-player controlled enemies was so you could interact with them in a way that would make it a little more fun. With free enemies, you are able to deal with them in any way you see fit, making the fight as easy, or as difficult as you want. If you find your own imagination leaving you feeling like you weren't satisfied, I'm sorry, but I'm not responsible for that.

I even tried to remedy THAT, however, with the introduction of Repentance. An enemy that through sheer size is a near indomitable foe. He was created with the purpose of a little mayhem and to forge a little teamwork that was missing in the golem fight. I'm not sure what you are talking about with the lack of teamwork, though, seeing as it has done it's job well, so far. Raver saved Rachii from the fire when he passed out, Frost guarded Frenzi from the flames and stalling Repentance so Frenzi could take potshots from behind her, Solace and Rachii teaming up to take out the source of it's healing. In fact, the only character that doesn't seem to be involved in team play is yours. You cannot blame that on my quest either.

And onto your saying that your character isn't the only essundym (unlimited life) character there. I wonder what you mean by that? Raver's character surely isn't essundym, neither is Veiken. Rachii has already been close to death, and Solace is only safe as long as he can dodge. Sure Frost is powerful, but if anything were to happen to the binding between she and Frenzi, she'd be dead within a minute. As for Frenzi, he can be eliminated with something as simple as an enchanted weapon, which is why he had to avoid the golem in the Spire. Even Repentance has his downfall, seeing how he already has lost his ability to regenerate (don't worry, for those of you still fighting and wanting to continue, it's not the end of the battle.)

So, which characters are you speaking of? Which aspect of my player-created quest are you having problems with? Where is the lack of teamwork, again? What problem with Repentance makes him a horrid failure, even though he was spawned with a mere minute or two of thought in reaction to you saying you were getting bored?

Because I'm open to suggestions, if you have any worth giving.
PostPosted: Mon Feb 23, 2009 5:20 am


This is a list of characters and their associated rpers (mainly active rpers) that I see need changes made based on my view of the situation. This is taken from as little bias as possible with the intent of solving the problem.

Knight of Azrael

-Solace – List ALL powers. No hidden abilities or armor enchantments.

kri-pri

-Rachii Jurimachii – Think about changing age. Over 20,000 seems a little much. 1,500 is more reasonable but still really old

-Frenzi Zhapanah – Same thing with age. As well as list all powers. Reconsider defenses, an ancient necromancer would have countless ways to defend against all kinds of magic especially one over 20,000 years old.

Gina_Kasumi

-Frost – Please add the /Abilities to the profile and list powers.

Dyllye Levreau

Deimos – Define Homunculus, Round out characters abilities, and most importantly your character must be able to die, NO “near immortality.” In addition you play your character as a “never gets fazed” type, that's no fun to rp with. Show some effect to the causes that happen to him besides, “he dodges” or responds simply quote: “That was interesting.”

(p.s. for all) Powers and abilities learned or acquired during role play are fine. Keep it logical. This is a good source for "what not to do's" -->Character Creation Tips! <-- I take no credit for the list. Hope this helps! xp

Zombie Leach

Greedy Werewolf

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kri-pri
Vice Captain

PostPosted: Mon Feb 23, 2009 8:45 am


Rachii Jurimachii

Age - I've been using this character (or a slight variation of him) for years, and the age just kind of hovered somewhere around 2,000 (which, yeah, is still pretty old, but worked rather well.) The only reason I boosted it up to 20,000 was quest-wise. I saw it was really early, so thought up a quest rather quickly, and the only real explanation I could think of off the top of my head for the amount of involvement he has in the quest was that he was one of the original builders, and thus, really old. If the quest hadn't already gotten a little start, I would have gladly changed his age back, though. But now that it has, I find it difficult to change his age considering Rachii has already admitted taking part in building something tens of thousands of years old. Let the records show, however, that I agree, I should have found a way to tone the age down.

Powers - Slight regenerative abilities, and slightly increased strength and speed. But, due to his age, his regenerative abilities are not up to par with his brethren, and his fighting ability deteriorates quickly, resulting in him getting hit easily.

Frenzi infused magical glyphs on Rachii's body that allow him to fight like he could when he was younger, but it is extremely draining, and only lasts a matter of seconds.


Frenzi Zhapanah

Age - He has been friends with Rachii since near birth, and is also one of the first necromancers to reach Elder status, which makes him rather old.

Powers - The ability to used the powers of Necromancy, which include; (forgive me if I forget any that would normally be there, but if I do not write them, Frenzi will not use them)

The ability to bring souls back from the afterlife under his control (unable)

The ability to use souls as powerful weapons and armor (unable)

His body is cast partially into the death realm, making him impervious to most normal attacks. An enchanted weapon will deal damage him just as that weapon would to a normal person, and since Frenzi isn't a physical kinda guy, he could die rather quickly

A narrow range of death-dealing magical attacks (slow, and on living foes only) and one explosive spell (can be ranged in charging time and power)

PLEASE NOTE! In order to help with the power issue, Frenzi is unable to use any magic involving the use of souls. The backstory will explain, but if you really want to know, just ask, and I'll put it all here.


He is also a scholar, so he knows most forms of magics, but due to the level he has gone into Necromancy, has lost the ability to use most of them.

Here are the ones he can use.

Activation Spells (spells that activate the latent magical ability of some items, usually takes a long enchantment to do)

Catalyst Spell (significantly decreases the enchantment time needed for all non-combat spells)

Binding Spell (links the user and the target so the target can use the energy from the user. Also negates other bindings until it is removed. The range is rather limited, and any more than a couple hundred feet of separation will cause the binding to fail)

Infusion Spell (infuses limited magical ability onto a target which lasts as long as the original caster is still alive. For the most part, the only things available through this method are slightly increased strength and/or speed.)


Defenses - He can defend against most magic, yes, but not normal combat, which is why he would normally play the support role. In this case, he's the one that goes into the Spire to get the Relic, rather than fighting below. Necromancers aren't ones to train in fighting skills, simply because they usually summon minions to do this for them. With that ability stripped, the only thing Frenzi can offer to a fight is a couple of slow spells, and a weak shield that only protects him.
PostPosted: Mon Feb 23, 2009 8:46 am


Hope that helps!

Yeah, I saw that the last time you put it up (I think it was you, anyways.) It's nearly spot on, and is a really good guideline.

kri-pri
Vice Captain


Sir Dayereth Kadin
Crew

PostPosted: Mon Feb 23, 2009 2:56 pm


Kadin

Loses a limb, dies.
Gets shot, dies.
Has no magic.
Is hit in the face with a mace, dies.
Falls more than 40ft, probably dies.
PostPosted: Mon Feb 23, 2009 3:38 pm


I edited Deimos' profile giving details on what his abilities cover. His intentions were to basically be the exact opposite of Frenzi. A tank if you will. Stands on the front lines and protects those with longer range. As for him seeming unfazed, I will try to put a bit more on the thoughts that run through his head and what he feels, because he rarely acts on such things which is why it appeared as if he was unaffected. I also cut his size and strength down, two inches in fact making his size more of a slightly above average sized human instead of appearing as almost half giant.

Dyllye Levreau


Gina_Kasumi
Captain

PostPosted: Tue Feb 24, 2009 5:44 am


*Face Palm* Would you all quit your squabbling!

Ruud, and Dyllye are friends.

Kri-pri and K.o.A are friends.


For the love of all things sacred, would you please stop blaming each other for things that are normally TRIVIAL to RPs!

Dyllye... hush! You're a simpering pansy! I've had it with this mindless pointing of fingers. And you started it... Your poor opening of the thread is what lead to this. Ruud has a post that should have been established by a Moderator. He is one, and so I am very pleased by it. It is seen more as a reference than a chat thread. THAT'S why no one has "paid it attention". We have, we just haven't posted. He gives several links to give us ideas, which, by the way is phenomenal! K.o.A. is right... Your character, at the moment, is this flat hunk of muscle. It is not interesting to us and, if you are not that interested in this place then... LEAVE. I don't appreciate your comment.... You didn't want to post this large, in-detail post... BOO HOO! That hurts my feelings that you don't take this place seriously enough to try! When I allow you into this guild, it is not without expectations. My expectation to everyone is to GIVE YOUR VERY BEST! How dare you mutter such words as " I didn't feel like typing out long and elaborate posts since I am not that interested in this Guild"!

Ruud, thanks for pointing out the flaws in our bios since you are the best one at it. However, It wasn't really your place to do so. We are humans, so, we forget things. I do, however appreciate the gesture as constructive criticism. As all of you should. I don't want to see any more defending of characters. Since necromancers tend to be the bland characters,( No offense, Kri-pri )I let him take the plot for a while, it is a method that I have used since my second major RP found an ending. I know this method works, and everyone gets a piece of the cake.


I am not the best at this Guild thing, ok? I know this. However I tried to create a haven for literate and caring RolePlayers. We need to be recruiting. When we have more characters we can afford to branch apart into sub groups. Right now my Primary character, Aurora is being completely ignored. Frost was meant to be a secondary character, and yet I've posted with her more than I have Aurora. With all of this said, I suggest we quit acting like children, Man-up, and deal with each others flaws. The RP has become bland for one reason... because someone brought it up. There are ebbs and flows to RolePlays we were just in a tough, rather than a crest.
PostPosted: Tue Feb 24, 2009 8:54 am


Allow me to apologize for my mistake, it was not my intention to cause such a argument. My ego does tend to get in the way so I will try and keep it in check in the future.

So, let us get back to discussing possible story ideas from others. Maybe we can work in Frost's and Aurora's story into the current quest. Maybe Raver's story as well. In my experience working together on a joint story will help smooth the transition since it isn't just one person putting it in there.

Dyllye Levreau


Zombie Leach

Greedy Werewolf

7,550 Points
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PostPosted: Tue Feb 24, 2009 10:27 am


I realize I over stepped my boundaries as a moderator and for that I am sorry! It was not my intent to offend anyone meerly bring the argument to a close by stating in one post what problems everyone had with each other's profiles (or at least what I saw was the root). Again, I am terribly sorry if I offended anyone! crying

P.S. If anyone would like to tell me the flaws with my profiles I would LOVE it! heart 3nodding heart
PostPosted: Tue Feb 24, 2009 12:51 pm


Insanity_Leach_Ruud
I realize I over stepped my boundaries as a moderator and for that I am sorry! It was not my intent to offend anyone meerly bring the argument to a close by stating in one post what problems everyone had with each other's profiles (or at least what I saw was the root). Again, I am terribly sorry if I offended anyone! crying

P.S. If anyone would like to tell me the flaws with my profiles I would LOVE it! heart 3nodding heart
There aren't enough ice cream cones.

Sir Dayereth Kadin
Crew


Zombie Leach

Greedy Werewolf

7,550 Points
  • Hunter 50
  • Survivor 150
  • Peoplewatcher 100
PostPosted: Tue Feb 24, 2009 1:53 pm


Oh my GOSH!! How could I have forgotten! I heart LOVE heart Icecream Cones! xp I should add some right away!! 3nodding
PostPosted: Tue Feb 24, 2009 4:36 pm


You can add as many as you want, but there are never enough ice cream cones!

kri-pri
Vice Captain


Zombie Leach

Greedy Werewolf

7,550 Points
  • Hunter 50
  • Survivor 150
  • Peoplewatcher 100
PostPosted: Wed Feb 25, 2009 6:38 am


I am locking this topic. Any additional plot discussion can be moved to the "PPT Thread."
Reply
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