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EA readying 3 NFS MMOs Goto Page: [] [<<] [<] 1 2 3 ... 9 10 11 12

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KRaZyAmmo
Vice Captain

PostPosted: Tue Oct 06, 2009 5:22 pm


Anyone got drifting down?
PostPosted: Tue Oct 06, 2009 7:01 pm


I'm somewhat terrible at it.

But I realized something, doing 20 laps of drifting in the Miyatami track or whatever it is actually called...

you can get driver points ridiculously fast. smile

ArgentCat


Original_Awesome
Crew

PostPosted: Sat Oct 10, 2009 2:37 pm


the drifting is--in a nutshell-- crap.

Don't worry if you can't get the hang of it.
PostPosted: Thu Oct 22, 2009 9:57 pm



KRaZyAmmo
Vice Captain


ArgentCat

PostPosted: Fri Oct 23, 2009 5:31 pm


So we have the R35 and the Gallardo lp560-4...
PostPosted: Fri Oct 23, 2009 7:45 pm


And apparently World Online is going be delayed until Q4 of 2010.

KRaZyAmmo
Vice Captain


Original_Awesome
Crew

PostPosted: Mon Oct 26, 2009 3:00 pm


curious to know what WorldOnline is all about...
PostPosted: Mon Oct 26, 2009 3:51 pm


It's MW/Carbon online without the MW/Carbon disc.

KRaZyAmmo
Vice Captain


KRaZyAmmo
Vice Captain

PostPosted: Wed Nov 04, 2009 4:13 pm


New NFS Shift patch. No release date has been announced.

NEW CONTENT/FUNCTIONALITY
- Increased the maximum number of online players from 8 to 12

BUG FIXES - CROSS-PLATFORM

- General game stability and performance improvements

- Improved car handling

- Fix for issue where some cars would bounce on their suspension during high load situations

- Fix for grass sometimes being displayed out of position

- Fix for intermittent incorrect driver duel results

- Fix for inverted balance slider operation

- Fix for online wins and losses occasionally being calculated incorrectly for drift races

- Fixed issue where loaned career car would inherit the player's career car tuning settings

- Fixed various usability issues with the advanced tuning screens

- Fixed lap timing for first lap of rolling start events

- Fixed car tuning settings sometimes not taking effect

- Fix to prevent rewinding past the start of instant replays

- Fixed car livery occasionally appearing all white during driver duel events

- Fixed incorrect screens being shown when player is disqualified

- Fix for occasional invisible opponents appearing during online drift events

- Fix for intermittent hang when skipping quickly through post-race screens

- Fix for intermittent hang when pressing X repeatedly in My Cars screen

- Fix for missing race groove on point-to-point tracks

- Prevented car livery resetting to default after an online race

- Fix for advanced tuning not staying unlocked on reload

- Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)

- Fix for Lamborghini's having a low top speed when upgraded

- Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events

- Fix for some upgraded AI cars bottoming out causing some instability over bumps

- Fix upgrade menu bug

- Fix for a force feedback strength settings save bug

- Fix multi-player settings for AI opponents and drift mode

- Fix for vinyls being incorrectly applied on rear wing

- Fix for a hang in lobby when accessing friend's list from car select

- Fix for profile load bug which skips save select menu when holding down Enter key

- Fix for jumping body parts when car resets

PC SPECIFIC
- Improved ATi graphics card support

- Improved dynamic vertex buffer usage (performance optimization on all PCs)

- Fixed crashes on certain PC configurations when changing shadow settings

- Fixed intermittent crash during first lap of races on certain PC configurations

- Disabled forced dampening for custom wheel presets on PC

- Optimized multi-GPU PC operation

- Fix for intermittent missing surface sounds on certain PC configurations

- Fix for intermittent black skies

- Fix for LAN menu hang for client when host quickly returns to main menu
PostPosted: Wed Nov 11, 2009 10:09 am


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01man


KRaZyAmmo
Vice Captain

PostPosted: Wed Nov 11, 2009 10:15 am


stop spamming with the random typing.
PostPosted: Fri Nov 20, 2009 12:23 pm


First SHIFT DLC Announced

The first downloadable content (DLC) pack for Need for Speed SHIFT has been announced. It's titled Need for Speed SHIFT Team Racing Pack and it's key features are a new online team racing mode and 5 new cars, including 1967 Chevrolet Corvette Stingray 427, 1967 Shelby GT-500, 1969 Dodge Charger R/T, 1971 Dodge Challenger R/T, and 1998 Toyota Supra Mark IV.

User Image - Blocked by "Display Image" Settings. Click to show.

The DLC will be available December 1st on Xbox 360 and PC and December 3rd on PlayStation 3 in Europe. North American release is December 10th. It will be free!

Playstation 3: Monday, November 23
XBox 360: Tuesday, December 1
PC: Tuesday, December 1

I will be so getting it.

KRaZyAmmo
Vice Captain


ArgentCat

PostPosted: Sat Nov 21, 2009 2:51 am


At least they brought back the Supra. And the muscle fans should be very happy.

One more thing could've been done though- throw away the LF-A Concept, and replace it with the production model.
PostPosted: Sun Dec 13, 2009 9:51 am


Bleh I'm pissed at EA atm.

KRaZyAmmo
Vice Captain

Reply
" Unoffical " Need For Speed Guild

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