Played a friends copy for several hours last night, got to the third chapter.
The gameplay is pretty alright, and the graphics are impressive as well as the interesting menu presentation, but the story is pretty cheesy so far (dialog being poorly written and voice acted), and the scare tactics are cheap so far.
I feel like I'm watching a hollywood monster movie where stuff makes noise for no reason, and you come to expect things to jump out at you pretty constantly.
That's not the kind of "horror" that I'm a fan of.
Though it's a technically capable action game.
I think Tycho said it best in his recent blog:
Quote:
Survival Horror means scarcity, puzzles, and terror. Dead Space is an action game, first and foremost. There are save terminals all over the Goddamned place. You can push a button and know exactly where you need to go. You can, and will run out of bullets, but you can buy more from the store. A gamer who has played them for any significant span of time won't even recognize the puzzles here as puzzles. It's an action game
They could have made it Survival Horror very easily, or slid the toggle closer to our conceptions of it, by placing dolorous restrictions on saving, ammunition, and every other resource. It would appeal to our strong sense of ascetic virtue - but this is an action movie.
It's not Alien. It's Aliens.----
lol bag, if you're playing survival horror games in an attempt to enjoy fine combat gameplay, you've gone to the wrong genre. most horror games are adventure titles with item and health management.
Silent Hill is the only franchise I've consistently enjoyed (liked RE2 and 4 for what they are, but eh), but they changed the fighting in the new one in an attempt to appeal to action game fans, and it sucks.
I wish every game would quit trying to be RE4 already.