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Posted: Sun Sep 14, 2008 4:22 am
Setting
There is a land with much history, It is both diverse and large, and full of many secrets. Although there is not much more then a few small problems between the many kingdoms and 2 empires of this land, more and more problems are starting, and with the death of 1 empires 2ed son, they could get much worse.
A toughish looking dwarf stands before your assembled persons. He has fine dwarven made armor of high make on, full plate mail, his accent is hard to notice "So, as the sign has said, My brother is heading to the capital city of Starleind on ship, and we need some mercenary's for hire, theres no return trip but the city is large and I'm sure you can find a way back on another job" He points out to harbor threw a window at a modified keel boat with extra sails and slightly larger size.
The other dwarf, sporting a fine trimmed beard, most likely the brother, finishes going threw the many c rates in front of the INN and walks in, his clothes are both lavish and heavy, proving hes well to do. "well, we won't be going for another 3 hours, I'l be in town if you need me" and as if you don't exist he leaves, his brother sighing a bit and going over to the bar in the INN and ordering some drink.
The INN your in is a bit large, on a large board are many job offers, including the easy to see one involving the guarding of this merchant's ship and cargo (the meeting today). There are stairs that go to the better rooms go up another 3 floors, but the way to the celler is a backroom from the bar counter, there is a fireplace on a raised floor with many sleeping bags and such, and over at the bar are some chairs with a roomy fealing about them, a few pictures adorn the walls of many fantisitc landscapes, the bartender himself is a fair looking man though is a bit busy, the barmaid serving drinks busy as well, though does not have any note worthy characteristics.
Joining Requirements
Anyone really, though the first 6 to sign up have teh best chance of getting in, as I am looking for a group who can at least do the basics and everyone is good with (some one with magical healing or at least 3 characters with the ability to patch up wounds for example)
Post a link to your person or PM me when you post to join.
"ability's that are nice to have filled* (1 person can fill very many) Fighting Back Up Fighting Healing Back Up Healing Attack Magic Buff Magic Other Magic The Face Underhand Skills Scout
People who have joined:
House Rules
1/10 HP = Disabled, fall under as if you had 0hp (1 standard or move action, standard action dealing 1nonleathal damage)
Heal Checks: at a DC of 20, you can heal 2hp for up to 3 wounds, for every 3 you beat this roll it works on an extra wound, for every 7 you beat this roll it counts for another hp (you need a first aid kit for this) each wound can only be healed by 1 heal check failing by more then 5 prevetns any aid to those wounds A wound wound would be getting hit for 5 damage, 2 wounds would be getting hit twice, one for 5 damage and a 2ed time for 4, etc
Synenergy: every 5 ranks you have past 5 improves your synenergy by 1 more point
These are not to big and don't make a deep impression in the rules, the heal one helps quite a bit with out being broken, and makes the heal skill more useful when you live in a world of magic to a skilled healer. none of this carrys over to any other campings you play under other DMs, and do not effect base stats in anyway.
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Posted: Sun Sep 14, 2008 10:44 am
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Posted: Sun Sep 14, 2008 11:16 pm
wow... very, the only problem is thats the only role you fit... the good thing is that you fit that role VERY well lol
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Posted: Sun Sep 14, 2008 11:45 pm
lol Does this mean I have the job?
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Posted: Tue Sep 16, 2008 4:06 pm
most likely its first come first serve, just that teh party has to work together ^.^
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Posted: Sat Oct 25, 2008 1:02 pm
Life is a little busier than when I joined this guild now that I'm getting my Master's Degree, but I'm interested. Either I can offer the Fighter/Cleric build I posted in the guild, or if you'd let me, I'd love to go Warlock. It would depend on your familiarity with the class.
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Posted: Fri Nov 28, 2008 5:06 am
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Posted: Sat Jan 10, 2009 7:35 pm
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