
Fixed up his hand and face and tweaked a few other things as well.
I'm pretty happy with it at this point but am looking for advice on anything that looks super wrong still that I may not be seeing.
A big, big thank you to everyone that's been helping me on this thus far ^_^/
Here, a bit of colouring~

I like doing shading, but I hate doing highlights on skin as it always looks messy and uneven :T
Ah, well.
UPDATE~♫

I changed his knee up. Lookin' better, methinks. The foot was given a little bit of tweaking but I'm still having issues with the ankle-heel bit. Redlines, yes?
Redid the entire forarm so that it'd look more relaxed but the hand is shifty, no? Anyone have suggestions/redlines to help? ;w;
Still working on the other arm and have yet to touch his face, but just wanted to know about that hand and if the leg is lookin' a tad bit swankier?
biggrin /♥
I've finally decided on a title for a bit of a manga/graphic novel that's been swimming about in my head for the last year or so and decided to celebrate by drawing the main character, Yuma.

Just a sketch for now, but curious to see if anyone has suggestions on what could be tweaked up a bit.
I'm currently thinking about making the face longer. His hands and body are too big for his small face.
Probably going to redo his right hand and forarm so that it's more relaxed and perhaps holding something.
His neck area in general seems messed up but I think I'll just be crafty and hide it all behind a mess of hair. Since I'm cool like that.
Does the left shin seem too long?
I tried comparing the two shins in size and they seem pretty similar. I ight trim a tiny bit of it off... I haven't decided yet.
The angle of the left foot and where the knee seems to be pointing doesn't match up well either, but I'm at a loss how to fix it :T Help on that especially would be loved.
He's supposed to be hunching forwards a tiny bit, which can't really be seen too well, huh?
I'm hoping that when I colour and shade him in it'll be more obvious.
Anything else that I seem to be missing that's blaringly wrong?
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