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Posted: Wed Nov 10, 2004 3:24 pm
Name: Ellifain
Age: 140
Race: Elf
Gender: Male
Height: 5'7"
Weight: 150 lbs
Title/Class: Ranger
Alignment: Earth
Weapon(s): Elven Longsword, Dagger, Composite Bow w/ quiver of arrows
Origins: Western Gaia
Description: Ellifain is 5'7", with slightly tanned skin and raven black hair. He has violet eyes, set in a smooth-skinned, angular face, handsome by elven standards. He usually wears garments that would help keep him hidden within his surroundings; dark colors, with greens and browns. His leather boots are enchanted to not make a sound as he moved, and his cloak adds a little to the camouflage he needs whenever hunting.
Personality: Ellifain is mostly quiet, and keeps to himself. He's a loner, as most Rangers are, but he's willing to help those who are in need or are lost.
History: Ellifain has always been the adventurous type, ever since he was a child. He made it a personal goal to know everything there was of the land around his home. He often wandered alone in the forest at night, depite his parents' lectures and the irritation of the guardsmen.
His village was attacked one day by a party of dark elves. Ellifain managed to get his family and friends to safety, using some routes through the forest he had discovered that the dark elves didn't know about, but he wasn't able to save everyone. With the guilt of loss hanging on his shoulders, Ellifain wanted to make something of himself to prevent anyone from dying again (a fruitless dream, but he was still a kid at the time).
In his young adulthood, Ellifain came across a Ranger while wandering through the forest, fighting off a group of dark elves, presumably the same ones that attacked his village before. Ellifain jumped into the fight to help the Ranger out, nearly getting killed himself, but the Ranger had saved him and killed the dark elves. Grateful for his assistance, but at the same time peeved that he nearly got himself killed, the Ranger, who's name Ellifain would later learn to be was Roger, offered to teach him his ways.
Elifain was a quick learner, and soon enough, he became a Ranger himself, becoming skilled with blades and bows, tracking, and even some magic.
Approved by: Sey
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Posted: Thu Nov 11, 2004 3:33 pm
Name: Endymion
Age: 14
Race: Human
Gender: Male
Height: 70 inches
Weight: 135 pounds
Title: Guardian of the Balance
Alignment: Anima
Weapon(s): None (Later, the stones)
Origins: Western Gaia
Description: His eyes are of all colors, changing constantly. The fluctuations tend to occur in sync with his moods. Blue is his 'normal' color; yellow indicates great happiness, while a deep purple shows that he is feeling sad or lonely. No one knows what color his eyes might be when he is angry, because no one has every seen him angered. His light brown hair is cut very short, with the sides slanted just over his ears. He has a small, slanted nose and lightly tan skin that would probably grow darker if he ever went outside. Tall, and athletically built, he has the wiry, tough muscle of a child his age who does hard work. His face is vaguely shaped like a heart, with a strong chin and a small mouth filled with perfect, white teeth. There is a unique symmetry to Endymion's facial structure and body that causes people to note him as 'pretty' when they would rather call him beautiful. Everything about him is balanced, peaceful, from his perfect pitch in a boyish tenor to the perfect cartwheels he does when he finishes work for the day. His hands and feet are large, but not overly so, and his torso appears to be very long.
Endy has two outfits that he generally wears, one for everyday activity, and another for while he works as a waiter in Beverly's Lonely Woman. His waiter's uniform consists of a heavy satin tunic of whatever color his eyes happen to be at the moment. The owner of the tavern, Beverly, has had at least twenty of these tunics made for him in various designs; quite an extravagant expense. Considering Old Bev's clientele, however, Endy's outfits more than pay for themselves. Endy's normal outfit consists of a pair of dark brown trews and a white shirt; short sleeved in the summer and spring, long in the autumn and winter. Occasionally, he wears a heavy black coat, but this is rare. His feet are always covered by the same pair of soft walking boots, good for indoor and outdoor wear. He wears a silver ring on the third finger of his left hand, and has no scars or blemishes.
Personality: Level-headed, pleasant, and happy are all good words to characterize Endymion. He is somewhat oblivious to his surroundings, especially when it comes to the faults of others, but he is actually very intelligent. It is a part of his nature to always know when to speak and when not to, and he never fails to listen to the problems of a friend. He is very supportive and charming, and no one has ever seen him angry, not even Old Bev.
History: Endymion is the son of one of Old Bev's 'boys', Seth, by an unknown client. Fourteen years ago, some three weeks after Seth had died of a wasting sickness, Endymion was brought to the Lonely Woman by a serving girl in clothing bare of house colors. He has grown up in Old Bev's house ever since, living in the room adjacent to hers. Old Bev is very protective of him, and any misguided clients who attempt to make moves on him are carefully escorted off the premises. He, of course, is utterly oblivious.
What Endymion does not know about himself is that he is Gaia's current Guardian of the balance between the six elements. Housed in the city of Sord, where no magic functions, he is unable to hear the call of the six stones that serve as incarnations of their respective elementals.
Previous RP's You've Participated In: Do you have to ask? rolleyes
Approved by: Sey
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Posted: Wed Nov 17, 2004 9:14 pm
Name: Tohiko Taihemori Age: 18
Race: Human
Gender: Female
Height: 5’6.5”
Weight: 110 lb.
Title: Shrine Maiden (a subclass of paladin)
(Tohiko is the guardian of a shrine to a lesser elemental spirit, one which inhabits a tranquil glade with a small pond in it, that fills with fireflies by night. She has a total of four spells, and is mildly proficient with a rapier (explained in the history). Her proficiency with the rapier will never surpass that of an Initiate, since from the day of her 15th birthday she has focused on her magical abilities.)
Spell list:
Fire’s glow: Tohiko summons globes of light that resemble the light of a firefly. These can be manipulated magically to move in any direction she desires. If hurled at an opponent, they do about half the damage of a fireball. How many she summons is dependent upon how long she has to cast the spell, and they become more difficult to manipulate skillfully if the more of them there are. The max she can summon is 8. Cast time: Instantaneous if only one globe is summoned. Add three seconds for each additional globe.
Tranquility: The target of this spell feels as relaxed and peaceful as the glade Tohiko protects. The effect of this spell can be significantly reduced if the target is already very tense – for example, it would barely affect someone in the middle of combat. Cast time: 1 second
Morning mist: A deep fog rises from the earth, obscuring everyone’s view, including Tohiko’s. Cast time: Instantaneous
Entangling Grass: The grass in a four-foot by four-foot area ensnares anything standing or resting upon it. Anything so ensnared becomes difficult to pick up, as though it were mired in mud, for the next minute. Cast time: 10 seconds
Alignment: Fire
Weapon(s): Rapier
Origins: Asia
Description: Tohiko is a slim Asian girl with flowing raven black hair and pale skin. Her brown eyes would appear warm if not for the severe face they were set in. Tohiko is quite vain, and while her shrine maiden duties do take precedence, she spends a great amount of time making her hair and body look just perfect. She often wears silky looking robes that fit her well, with no extra length to trip over and no flowing sleeves that a blade could catch.
Personality: Arrogant. She is often cold to outsiders and cruel to others as often as she gets the chance to be. It is not because she is sadistic, but rather because she wants power…if people fear her, she has power over them. If people respect her skill with a blade and with her spells, she has power over them. She has a soft spot in the form of her boyfriend Takashi, but no one else has ever been able to elicit such a reaction from her.
History: Tohiko’s father was a well-known samurai before he was forced to rest at a small shrine a night’s journey from Laburnum City. He had been ambushed by an organized group of marauders on the plains, and sustained many injuries in ensuring their deaths. The two women of the shrine, a mother and daughter, found him sitting half dead at their door. The family took him in, tending to his wounds and forbidding him to leave until he was in shape enough to survive the trip to Laburnum. As the spirits would have it, he fell in love with the daughter and begged permission to marry her. Tohiko’s grandmother finally granted it, on one condition: their firstborn daughter would stay at the shrine every summer, and assume her full duties as its protector when her grandmother had passed on. Tohiko’s parents settled down in Laburnum, where her father performed odd jobs for a time before being hired to train aspiring warriors. When Tohiko was born, her parents honored their promise to her grandmother. Tohiko rather liked the idea of being the sole guardian of the shrine. She listened attentively to her grandmother’s lessons, but quietly discarded those ideas that did not suit her. When she ascended to become the shrine maiden, she would do things her own way. She grew up as a spoiled brat in Laburnum; she would never have to deal with any of these people again, once she left to tend the shrine. Her father attempted to teach her to fight as a samurai, but Tohiko shunned it. She disliked the hacking slashing motions she needed to use to attain victory. At the market in Laburnum, she found a weapon that suited her; a western made rapier. Her parents, after much searching, found a teacher who would accept a girl of eastern descent. At the age of 15, there was no more he could teach her. At the age of 18, her grandmother passed away. Tohiko now prepares to journey to the shrine.
Previous RP's You've Participated In: Grand Wish, Grand Hunt, Grand Battle, Rage’s Firebrand Bar & Grill, a vampire RP I don’t remember the name of, some other RP, Nightmare of the Angels, Burning.
Approved By: Truewind.
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Posted: Fri Dec 10, 2004 12:56 pm
(( ::Rewinds time about a year for her, despite the five year rewind in Gaia.:: )) 'Becca 2.0 Name: Rebecca Annabelle Fielding Age: 15 Race: Human Gender: Yes please! blaugh ...er... sweatdrop Female. xp Height: 5' 4" Weight: 118 lbs Hair: Brown Eyes: Brown Title: Page Alignment: Earth Elemental Spirit Weapon(s): Training Sword - A roughly constructed, and very badly worn from use, wooden sword; designed in about the same proportions as a shortened broadsword, it weighs roughly 6 lbs, and has many chips and dings in the 'blade'. Origins: Avalana Description: A youthful and energetic young girl, Rebecca stands about a head shorter than most of the men in the kingdom. She has a rather small frame, and is thin, but atheletic and full of vigor. She has thick, brown hair that runs about halfway down her back, not quite straight, but with a slight wave to it; usually unbound but at times it is tied back behind her neck and shoulders to keep it out of the way, almost always when she is in training. Smiling chestnut eyes and an almost constant bemused smile tend to be her most prominent features, and stand out the most amidst her otherwise ordinary appearence. Rebecca has no noticable scars, save for a few knicks and scratches on her knees and shins from being the neussence that she was in her childhood, and, though she spends most of the day running about and performing her chores, the girl has somehow managed to keep a fair complexion that sometimes burns in the sun. Normal attire would consist of slightly above servant's rags. things that hadn't been of the best quality to begin with and seen a lot of wear since then. Most often a simple tunic and breeches would be worn, usually for days at a time before they are traded out for something else and an attempt at washing the first pair is made. Personality: Despite her choice of a lifestyle, Rebecca seems to be far from fitting in her surroundings. She is easily flustered, and rather meek. Quiet would be a way to describe her when she is feeling uncomfortable, though this can quickly fade to a very loud and excitable young girl when she becomes more at ease with herself and her surroundings. At heart she is a bit of a tomboy, usually wanting to take the road less traveled, but not always. She is passionate and stubborn when it comes to things that she cares about, though in many other areas her habits bring to mind more words such as 'squeamish' and 'obedient' rather than 'courageous' and 'assertive'. Unaccustomed to city life, she can often be confused by even simple things, though she tries to hide this as best she can, out of embarassment. History: (( *Needs to fix this when she's not so damned tired. crying * )) Previous RP's You've Participated In: Ehehehehe... er... sweatdrop Old WoG The Leviathan Stadium Approved by: Ma' shugga' daddeh. 3nodding heart wink Image:
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Posted: Mon Dec 13, 2004 1:47 pm
Okay I'm back. After a very long time, I finally recovered my old profile and made adequate modifications. All I need now is to know what level of Ninja I am and I am set.
Name: Kamira Age: 13 Race: Human Gender: Female Height: 5'0" Weight: 98 Title: Ninja (Don't know which level I'm at... c.c() )) Alignment: She should be aligned to Dark as a Ninja, but is more closely tied to Earth or Light. Weapon(s): A Wakazashi, a pouch of tightly packed kunai tied to her leg, along with three attached to each arm, and small bags of dust, sand or other small grains mixed in with spices to burn the eyes. She also keeps two tonfa attached to her shoulders that can be easily reached should combat arise. Origins: Eastern Gaia Description: A very young girl wearing complete ninja attire. She cloaks herself in black and gray to blend in with shadows. Personality: Kamira is a ninja trained from a very young age. However, she is extremely moral for her profession. She never kills. Kamira is also a bit naïve about the real world, having only left her village on missions. Kamira is very in tune with nature and loves to bask in the sunlight or feel the wind from the treetops. Outwardly, she is very kind if she is not in combat, otherwise she uses maneuvers developed to render one unconscious. History: Kamira was a young child said to be born with the spirit of the tiger within her. Her elder brother, Roko, took her under his wing and began to teach her techniques faster than she would learn them if she followed the regular training. Her incredible balance gave her an edge in performing moves and difficult routines and she quickly became the head of her class. She graduated knowing techniques at 10 that most ninja could not perform adequately in their 20s. She was actually brought on many missions throughout her childhood. She was the perfect distraction and was adept at stealing and gathering information.
On Kamira's 12th birthday, a traveler stumbled upon their village. Kamira was the first to find him approaching and she leaped down from the trees and told him to stop. "The man looked at her surprised and asked, "Why must I stop here? I have to get across this forest in two days. It would take me over five to walk around it." "They will kill you if you go any further. My clan doesn't take kindly to visitors." "Your clan?" the man suddenly gasps and whispers in fear, "You're a ninja? You're going to kill me aren't you? Are you telling me to turn around so you can stab me in the back? I don't want to die! Just let me through the forest." Kamira hops back into the tree and seems to disappear. Her voice can still be heard as she says, "Run. Before it is too late." The man drops his traveling equipment and sprints away tripping on brush and roots on the way. Kamira looks down and examines what he left behind. "These are poisonous herbs. Why would he be carrying these?" She places them in a bag where she holds her bags of dust. The rest of the equipment is only water and clothes so she hides them inside of a dead tree. A few days later her brother discovers the items that were hidden and confronts his sister. "Kamira! How could you have not told us about this!" he says as he throws the bags in front of her feet. "What is the meaning of this?" Kamira sighed and looked up to him with sad eyes. "A man came here a few days ago. He found out that I was a Ninja and ran off. I didn't chase after him because I didn't think it was right to kill him." "What?! You let him come here, see our village, and leave? Kamira that is a violation of our code... You will be killed for this!" "Why is it necessary to kill everyone that comes here? That's just unnecessarily cruel." Outside of her room the eye of her half-sister Rakinu peeks in. Rakinu and Kamira did not get along very well. Rakinu was bitter that her own father was killed by Kamira's, who she deemed unworthy.
Kamira did not understand why Rakinu always had to be so cold and cruel. However what Rakinu planned on doing would be the worst act of cruelty she had ever performed. Rakinu quickly ran off to tell the leader of what had transpired in the woods a few days earlier.
However, before the leader could react a report came in about an army coming to destroy the encampment. During the chaos, most of the clan of ninjas, army, and village were destroyed. Rakinu, Roko, and the remaining Ninja that had survived left to begin anew, while Kamira was banished from the clan, never to return.
Everyday Kamira regrets letting that man live, but still felt it was the right thing to do. She still struggles to survive, trying to find a clan that would accept her. Perhaps it was time to start over and act like she knows nothing of her former life.
She currently lives in the forest afraid to show her face for the shame she had brought upon her family and clan. Previous RP's You've Participated In: This one before it moved to here ^_^ Umm.. If you want others PM me I suppose...)
Approved by: I believe Sey did at some point... o.o()
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Posted: Sun Jan 09, 2005 9:02 pm
I was invited to the guild ages ago after I sent in my bio, but then I completely changed my bio along with my name! sweatdrop I've been an inactive member for months now, but I plan to change this. I'm determined to post my a** off! scream
Name: Gouken Furoshima
Age: 456
Race: Purgatorial Demon/Human Halfbreed
Gender: Male
Height: 6'2"
Weight: 210 lbs.
Class: Master Martial Artist
Alignment: Dark and Earth
Weapon(s): Two Half-Inch Thick solid steel Wrist Bracers, Kunai, "Blackrain" - Solid Obsidian Katana
Origins: Born in Western Gaia, with Bloodlines running in both reigons.
Description: A tall, dark and handsome man appearing to be in his late twenties to early thirties. Saphire Blue hair, Emerald Green eyes and slightly tanned skin are his most noticeable Physical features. He is almost always seen in his usual attire.
Personality: Gouken is an all around nice person, despite his very harsh upbringing. He is tolerating and wise, with infinite patience for those he cares for, and little patience for those he does not particularily like. He is very easy to make friends with, but can be irked just as easily. He treats adversaries with respect, no matter how despicable they may be and he loves competition which tends to make him many rivals. His temper stays true to his demon half and since he does not get angry very often, those around him must be wary when his is set off.
History: Gouken's father was the only purgatorial demon to discover the secret of escaping Purgatory in 4 millenia, and once he did, he took up travel. He made his way across gaia, eventually ending up in Eastern Gaia to stay for a number of years. His ability to manipulate his appearance made it easy for him to woo women, but the one who resisted his come-ons was the one he was most interested in. He fell in love with this woman and moved with her to Western Gaia, where they had their child.
Gouken's childhood was a relatively happy one if not uneventful. At the age of sixteen his father sent him away for training in the martial arts so his son could learn defence. Gouken remained away from home for ten years until he mastered the arts of his master and then returned to find his mother dead and his father nowhere to be found. The people of his villiage all had different stories of what had occurred, but there was one which came up more commonly than the others. They spoke of terrible noises coming from his old residence late one night, and visions of his father seemingly crazed running from the scene. The next morning the villiage-people discovered her body in the bedroom, disembowled violently.
Gouken sought after his father for twenty years, following every scrap of information he received and moving down a trail that led him back to his Mother's homeland. The last lead he took was one speaking of a hideous demon lurking in the Mountains, killing random travellers and merchants. Gouken baited himself deep in the mountain ranges until this demon showed himself. Alas, it was his Father, but not as Gouken had seen him before. In his true demon form, his father had gone completely feral. He did not recognize his son at all and instead attacked him immediately. For five days and nights, he fought with his Father until he killed him. His father had managed to claw out his eyes during the fight, rendering Gouken completely blind. Luckily a merchant discovered him and took him to a nearby villiage, where he was tended to.
After this, Gouken roamed Gaia endlessly, searching for nothing in particular and desiring nothing. He lived several lifetimes, making and losing friends and loves in several different places. He finally wound up at the Dark Sakura Blossom Guild, befriending and falling deeply in love with the mistress of the guild, the Lady Sierra. Being an elf, her aging was not unfamiliar to his own, so he finally had someone he could share his eternity with. She also restored his vision with her healing powers, for which he is infinitely thankful for.
He now travels across Eastern and Western Gaia, participating in many different fighting competitions to continue honing his skills as a martial artist. He is always looking for a worthy opponent. He also seeks to train under many masters and learn as many different martial arts as he possibly can. This will eventually give him a spectrum of styles to work with, until he can make a fighting style to call his own.
-Pending Approval-
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Posted: Tue Jan 11, 2005 11:07 pm
Hey all, this is my first post here. The guild was recommended to me by Dark Magus and I couldn't miss this opportunity. biggrin
Name: Aesthin Del Baire Age: 193 (human equivilant 19) Race: Celestial Gender: Male Height: 5'9" Weight: 154 lbs. Title: Celestial Mystic Alignment: Acolyte of Light, under the minor deity Celest. Weapon(s): Faery's Fire (a small shapeshifting orb. Its transforming abilities are only limited to the mass of the orb, which is about large enough to form a longsword, or a sturdy wand) Origins: Avalana, Hellas
Description: Aesthin's physical features are nothing to be astounded by; moderate build, average height, light skin. A modest dresser, he usually dresses in traditional garments used by Celestite Mystics; a scarf and vest over decorated priestly robes, and a beret, all of a white/gold/pale blue scheme. A pair of specticles always adorns his face. (I have drawings of this which I will post later).
Personality: Easygoing and laid back, but always subconsciously worryful. He is kind-hearted and friendly, but he often thinks too much and worries needlessly about things that don't even directly concern him. His manners derive from his upbringing in the Celestite Academy; he is well-mannered towards strangers, and open and friendly to acquantances.
History: A fledgling Mystic that hails from the Mystic Academy of Madame Celest, a school of Light Magic whose practice is in the divination powers of the minor Light deity, Celest. Aesthin grew up under the teachings of Celest, having spent the majority of his life raised in a Celestite community, and honed an inclination to serve the people as a wielder of Celest's wonders. Upon graduating from the Academy, he wandered the roads of Avalana, offering his services to those in need. Some fateful encounter brought him to Minli, a markswoman of Celestial blood. At the time she was perceived to have been subduing a carriage to extract its goods. Aesthin intervened (in good intent) to stop the menace, when she explained that she was rescuing a captive townsgirl from the carriage in custody of bandits, in which time the carriage had gotten away. Aesthin asked for forgiveness and requested to join Minli in her journey to rescue the girl. They were quite successful, and worked excellently as a team. Since then, they've sticked together and wandered the roads as mercenaries.
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Name: Minli Saevus Age: 187 (human equivilant 18 ) Race: Celestial Gender: Female Height: 5'3" Weight: 112 lbs. Title: Gunner Alignment: Celestite (light), if she ever uses magic. Weapon(s): Dual Revolvers Origins: Avalana, Hellas
Description: Short with a sturdy build. Her hair is short and messy. She wears a short mantle over a tight shirt with detached sleeves, a corsette, a heavy belt holstering her pistols, a large ribbon in front (often hides the holsters), a short double-layered skirt (pleated on the inner layer) and heeled shoes. Her clothes bear various symbols of Celestite culture.
Personality: Unlike most Celestials, Minli is a very outspoken individual. Strong willed and determined, but often short fused. Minli gets what she wants, when she wants it. If she doesn't like it, she'll speak up about it without second thoughts. She is often rude and very blunt torward people, and she won't hold back to call them an idiot if she thinks they're wrong. She holds a "Shoot first, ask questions later" policy to almost every task she undertakes, even cooking !
History: Born an orphan, Minli was raised by an adoptive human father (which probably explains her rude behavior) who was a marksman for a royal family. In the time he lived (being of Celestial blood, Minli easily outlived him), he taught Minli his techniques and taught her to handle a gun. Since then, Minli wandered Avalana as a drifting gunner, taking jobs to earn her living. She's built quite a reputation and adopted such nicknames as "Angel Bullet" or "Holy Trigger". On a particular hostage-rescue mission, she was interrupted by a Mystic named Aesthin. After his distraction, he apologized and offered to assist her in retrieving the captive. The retrieval was simple, and the two worked efficiently enough that they stuck together as a team.
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Previous RP's You've Participated In: Deathgate Castle, The Attack on the Warrior Monks' Temple, Edanya, .hack//ASCENSION, Kingdom Hearts : Torn Destiny, a few 2003 early Gaian Guild RPs, about 3 years of D&D/Vampire the Masquerade/Call of Cthulu (d20)
Approved by : Truewind
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Posted: Sun May 08, 2005 7:18 pm
Found this guild through themightyjello. The literateness makes me rejoice. Name: Pademelen Larsent Age: 26 Race: Human Gender: Male Height: 6'4" Weight: 190 pounds Title/Class: Temporal Mage (Yes, I know; a new class. I'm assuming that if I explain it sufficiently, it will be okay.) Pademelen has the ability to manipulate the flow of Time, by stretching and distorting its cadence. Technically, he does not stop Time, an impossible feat. His magic, instead, merely speeds up or slows down the area of effect. It thus appears that everything outside the area affected is slowed down. Of course, the magnitude of distortion, the size of the area affected, and the length of the distortion all depend upon his strength and skill. However, the magic comes at a price. Alignment: None. Weapon: Two daggers, Midnight Sun and Arctic Night. Arctic Night is a slender, curved dagger about 7 inches long, which is wielded with his left hand. Midnight Sun is a straight dagger, with a length of approximately 9 inches. He uses his magic rarely. Origins: Western Gaia. Sverige, to be precise. Description: Tall and with pale skin, Pademelen has an almost sickly complexion. He is very thin, and his skin stretches tight over his face. His eyes are a startling green, although it is hard to tell; they are sunken into the depths of their sockets. He is somewhat weak physically, as a result of the corrupting nature of his magic. His voice is a stunning basso profondo; indeed, he was the apprentice of a bard for almost a year before his magic manifested itself. Pademelen's hair is a burnished copper, thick and wild, although there are streaks of grey running through it. Pademelen usually wears grey, to show his neutral alignment. Shunning the robes of most mages, Pademelen most often wears a simple tunic and breeches, although he has an hourglass emblazoned on the back of his formal wear, which consists of a dark leather jacket covering a pale green shirt and long pants. He has a slight Nordic accent that pervades his speech. Personality: Pademelen is smart, and he knows it. Although some might call him exceedingly vain, he asserts that he merely knows exactly where his intelligence lies in relation to everyone else's. He is very cynical, and often will respond sarcastically. In spite of all this, Pademelen has a soft spot for the underdog, and goes out of his way to help the dregs of society. Pademelen prefers diplomacy to fighting, and prefers being unnoticed even more. Often he will put up a facade of stupidity or dimwittedness, acting as if his mind wanders. In fact, he has a very probing mind, incisive and quick to find weaknesses, whether it be flaws in a plan or a crack in a structure. History: Pademelen was born in the North, to a artisan who specialised in the making of hourglasses. The boy would often be found staring at the trickling sands. When asked what he was doing, he would invariably reply, "I am watching to see if the sand goes up." He was a curious boy, who showed no interest in playing outside with the other children. Instead, he spent time inside, reading books and staring at the falling sands. One hourglass in particular interested him. It was not the largest, nor the most ornate. It was a small stone hourglass, about 4 inches tall, solid grey and with shimmering sand contained within it. The particles seemed to change color as they fell, casting iridescent hues on the mantle upon which it was kept. One day, a group of odd-looking soldiers, short and dark, came into the town, bearing the regalia of nearby Baron Martin. They were looking for a place to rest, they said, and they would pay for lodging and food. The townsfolk happily obliged, but they were soon to regret their decision. The soldiers were actually from a nation beyond the Spine of the Lady, and they had recently stormed Martin's castle, killing him and the inhabitants. They burnt down Pademelen's village, and kept the survivors for slaves. Buried beneath the timbers of his home, the boy was not spotted, and thus he escaped capture. A wandering traveler found him unconscious beneath a heavy wooden beam, clutching his favorite hourglass. The man took him, and the hourglass, which the boy refused to relinquish, to a nearby town, where he stayed, working at an inn. He was eleven. Pademelen stayed at the inn for six months, until a wandering minstrel found him. He accompanied the bard on his travels for five years, until his magic began to assert itself. After that, he set off on his own, wandering the Northlands and doing vanishing tricks at inns for money. Pademelen crossed the Spine of the Lady when he was 19, and spent several years learning the customs and languages of Avalana. One day, he came across a burning village, with people still screaming for help. The man's memory went back to a boy clutching an old stone hourglass. He reached into his pocket, and brought forth the object. Its sands still glimmered, and he could almost feel it pulling at Time. He focused his magic through the hourglass, and raced through the houses, collecting people and getting them safely out. However, this distortion of Time had dire effects. In magic, there is always a price. Magic that deals with the unyielding force of Time has a horrific one indeed. Temporal flux, the rapid reinsertion into normal Timeflow, can have drastic consequences. Because Pademelen had never before distorted Time for more than a few seconds, the restabilisation had never unduly affected him. This time, he nearly died as his body went through temporal flux. His muscles withered, his skin tightened around his body, and his brilliant red hair developed long white streaks. For two years, he walked with a cane. Gradually, his body recovered, and he is now able to act normally, if a little less athletic than he once was. Now knowledgeable of the high cost of affecting Time, Pademelen rarely uses his powers, although they would be much harmless at a small scale and much safer at larger ones, now that he has learned how to avoid temporal flux by easing stabilisation. Previous RP's You've Participated In: Um... heh heh heh... I never really RPed much in Gaia, and the few threads I partook in aren't something I'd really like to show people. They were, how do you say, not very literate. I had actually just given up hope on a good RP here until WoG was mentioned. Although a much better sample of my writing ability would be at WoTmania.
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