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Posted: Sun Mar 30, 2008 3:46 pm
Summoning Scroll Approval Thread
This is the Summoning scroll Thread. Here you will submit your Summoning creature profiles and Summoning creature techniques for approval.
-Please refer to the Summoning thread for requirements and a guide on how to create and obtain a Summoning Scroll. -For techniques follow the same format as in the Techniques/ Jutsu creation
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Posted: Wed Apr 30, 2008 10:42 pm
Since this is the only thread without a post I figured I'd help it out. I've been working on something similar for a project and dropped the idea until someone mentioned wanting to fight a giant scorpion. Well they're not scorpions but they are arachnids. Anyone who wants to give their input or advice to this I'm all ears. I'm open to questions about anything here too. It is probably too verbose and the jutsus are probably overpowered or don't make sense, so check what changes can be made. Also if anyone can find or create pictures of the descriptions would be a good help. I'll do what I can to create or find pictures of them.
Name: Kumo Scroll [Spider] Contract Holder: None Summons: Tobu- The Faith Leaper Tanagumo- The Obsidian Brain Yuushi- The Traveling Death Kyodai- The Grand Tiger Arachne- The Queen Widower Anansi- The King Trickster
Name: Tobu~ The Faith Leaper Description: Tobu has most resemblance to a jumping spider. He has a height of four feet even with his legs fully extended. His width is the same as his height, but his length is closer to six feet. Compared to other spider summons he is a light weight being around 200lbs. He his very bushy, especially around the face, but his hair is soft and comparable to hair on a shaggy dog. Tobu has eight eyes like most spiders. The two eyes at the front of his face are twice as big as the rest of his eyes. Two smaller eyes are at the side of each large one giving him four eyes at the front of his face. Two smaller eyes are also under his large eyes. At the back of his head is a pair of large eyes like the large ones up in front. Only his large eyes can see in color.
His body is light brown with a few dark brown spots. The hair on his body is cream color. The weirdest trait of his body is that his mouth parts and lowest leg segments are a vibrant green. His fangs are small, being about the size of a kunai. There is also a large spot in the same green under his abdomen. Tobu’s legs are longer than his body and are strong enough to jump 80 times the length of his body. He always attaches a slick line to sturdy surface before jumping just in case things do not go as planned.
Personality: Out of all spider summons, Tobu is probably the most energetic and nicest. When looking at the rest of his clan, many would call him the oddball. He loves to hop and play physical games with everyone. Aerial attacks involving his body is also Tobu's preference of battle. Because of placing his own body at risk he has become known as 'The Faith Leaper'. His diet is not purely meat and he includes a balanced diet of meat, vegetables and dairy products. He also has a natural born curiosity and unlike other spiders, is not first to run away or attack when approached. He is inquisitive and likes to know how things work. This curiosity though also brings nativity towards the world as he will tend to be optimistic and try to find the good in people and things. Because of his young age and differentiating outlook on the world, the other spider summons look at him with slight detest and annoyance.
LEVEL: 1 Handle Animal Requirement: 10 HP: 34 CP: 52
Abilities:
Chakra: 14 Charisma: 14 Endurance: 18 Agility: 24 Intelligence: 14 Strength: 18
Skills:
Chakra Mod 2 Ninjutsu: 5 Control: 5
Charisma Mod 2 Persuade: 5 Lie: 5 Sing: 5 Intimidate: 5
Endurance Mod 4 Focus: 5 Fortitude: 5 Rope: 5 Swim: 5 Smell: 5
Agility Mod 6 Dodge: 15 Sprint: 5 Escape: 5 Sneak Attack: 5 Balance: 10 Hide: 5 Spy: 5 Tumble: 10
Intelligence Mod 2 Genjutsu: 5 Detect: 5 Sense: 5 Fuuin: 5 Trap: 5 Knowledge: 5
Strength Mod 4 Taijutsu: 30 Grapple: 10 Climb: 7 Dig: 5
Jutsu:
Name: Kuubaku Translation: Aerial Bombing A style of taijutsu using two forms. The first is for the user to use the body in an aerial splash against the opponent. By launching themselves into the air and allowing free fall to increase their speed, critical damage can be done to an opponent if fallen upon. Spinning, flipping and twisting in mid-air is also used to increase the velocity and maximize damage. The other form is to use a punch, kick, or thrust to launch the opponent in the air. The user then grapples the opponent to ensure they cannot defend themselves and drive their body into the ground using, free fall and the acceleration of gravity. Once again spinning, flipping and twisting is used to maximize impact. (Creator's Note: Perhaps the beginnings of Rock Lee and Gai's lotus techniques?) Damage: Taijutsu damage increased 5 to15. If grapple is used then damage equals double grapple. Requirements: 10 Grapple, 20 Taijutsu, 10 Tumble Special: If Taijutsu or grapple is not a success then -5 Hp.
Special *Not affected by spider venom
Name: Tanagumo~ The Obsidian Brain Description: Tanagumo’s robust appearance show she is a species of funnel web spider. Her legs and head are a glassy black color while the rest of her body resembles a charcoal black. Black hair is around the abdomen leaving the legs bare. She is larger than Tobu, being eight feet in height with the maximum extension of her legs. Her width is just a foot below her height while the length is ten feet. The arachnid’s legs are proportional to her body. She weighs exactly 500lbs and watches her food consumption to make sure her body doesn’t go over that weight.
Tanagumo’s fangs are large for her size and point downwards. The spinnerets on her abdomen are also modified. They are ten in total each about a foot in length. This allows her to make a varied and versatile range of webs. Her favorite being a funnel web with a mixture of different designs. Tanagumo has six eyes, a pair in front of her head. The last two pairs are at the sides of her head. The eyes do not see in color vision and Tanagumo will rely more on vibrations in the air and web rather than her eyes.
Personality: Known as the 'Obsidian Brain' among the spiders, Tanagumo likes puzzles, which is how she makes her funnel web. A large puzzle in which her prey cannot escape. She likes puzzles and mind games of the human world, such as crosswords, rubix cubes, and shogi. The best way to get her to listen is through this. Her brain is always calculating the creation of traps for enemies. She takes much pride in the intricate layouts of webs she can make. Towards humans, she is apathetic. Tanagumo doesn't have much interest in humans, aside from food. She will actively hunt them as well as larger prey like horses.
LEVEL: 2 Handle Animal Requirement: 20 HP: 65 CP: 90
Abilities:
Chakra: 30 Charisma: 25 Endurance: 20 Agility: 20 Intelligence: 50 Strength: 25
Skills:
Chakra Mod 10 Ninjutsu: 30 Control: 15
Charisma Mod 7 Persuade: 5 Lie: 5 Sing: 5 Intimidate: 5
Endurance Mod 5 Focus: 5 Fortitude: 5 Rope: 5 Swim: 5 Smell: 5
Agility Mod 5 Dodge: 15 Sprint: 5 Escape: 5 Sneak Attack: 10 Balance: 10 Hide: 5 Spy: 10 Tumble: 5
Intelligence Mod 20 Genjutsu: 5 Detect: 45 Sense: 10 Fuuin: 5 Trap: 80 Knowledge: 5
Strength Mod 7 Taijutsu: 5 Grapple: 5 Climb: 5 Dig:
Jutsus:
Hiding Mist Technique [Kirigakure no Jutsu] This jutsu envelops the surrounding area in a dense mist, reducing visibility within the affected area. The density can be controlled by the user, allowing them to create a mist so thick that even they can't see through it. Once you use this jutsu, you can use your sneak attack. Only the caster receives the potential bonuses. Ally and enemy alike do not. Also, only one Kirigakure no Jutsu can be in use in a single area at one given time. Any other characters with the technique are unable to use it unless it is deactivated. Cp Cost: 30 + 10 per holding post Damage: N/A Requirement: 30 Ranks of Ninjutsu Skill, Water Affinity Avoid: Detect Special: +Chakra Modifier to Hide, Escape, Spy and Sneak Attack
Name: Yose Wana no Jutsu Translation: Endgame Trap Technique The user spins a complex web of thread and chakra that amasses an area. The thread is strong and sticky. It is not easily broken by physical strength or sharp objects. Once the jutsu is in effect only the user can move around freely, by knowledge of the web and chakra to make sure they do not get stuck. Only one [Yose Wana no Jutsu] can be in effect at a time. Another character may not use the technique until it is first deactivated. Cp Cost: 30 Damage: N/A Requirements: 30 Ninjutsu, 50 Trap Avoid: Dodge Special: If caught DC: 12 + Escape skill to escape. If the opponent fails then increase the DC by one. If the opponent fails to escape in 3 posts they are paralyzed for the next two posts. DC is reset back to 12 after paralyzed.
Special *Not affected by spider venom
Name: Kokuyouseki Dokueki Translation: Obsidian Venom Tanagumo secretes a black venom when her victims are trapped within her web. It is a potent atracotoxin. This delivers and extreme case of hypotension, muscle twitching and profuse sweating. Other symptoms may also include shortness of breath, lack of energy and an accumulation of fluid in the lungs which may cause respiratory failure. One must need an antidote before this venom is alleviated. Initial Damage: 1-10 + Chakra Mod Continuous Damage: 20 per post. –Character level to Fortitude per post. Special: Need a successful grapple before poison is administered. Continuous damage does not take effect till two posts later. If successful grapple is with roll of 15 or higher then double the Initial and Continuous Damage.
Name: Yuushi~ The Traveling Death Description: Yuushi is of the deadly wandering spider species. His height is greater than Tanagumo’s because his body is seven feet not including the maximum extension of his legs. He is probably over ten feet. His width is five feet and weight is around 420lbs. Because of constant travel his weight fluctuates, but stays around that number. This spider has eight eyes. Two pairs are situated in a vertical line side by in the middle of his face. The other four eyes are positioned at the corners of his face. The corner eyes are the only ones that can see in color. Despite this fact Yuushi’s vision is excellent.
The legs of this spider are slightly longer when compared to his body. His body is a light wood brown color. The topside of his abdomen and underside of his legs are a banana yellow. Both Yuushi’s mouth parts and fangs are a blood red. His spinnerets are also the same color. At each joint in his leg is one thick thorn that he uses against prey. They do not contain poison but are sharp and used for shredding. Although Yuushi can create webs he chooses not to. At most Yuushi will lay threads around an area to hinder an opponent or victim, but not fully trap them. His fangs are curved, which allow for a greater rotation and different techniques into biting prey, He will eat anything from as small as hawks to prey as large as buffalo. Yuushi likes prey that will fight back.
Personality: Yuushi was dubbed the title 'The Traveling Death' for good reason. Out of all the spiders, his venom is the most toxic and deadly. A bite can kill within a few minutes. Yuushi doesn't care to make webs or stay in one place for too long. He instead wanders the world, traveling from place to place. He loves to travel, especially through rain forests. Yuushi is also very aggressive and quite dangerous. He will not hesitate to attack anything that he deems a threat. There will be no warning from him. All his attacks are to kill. Yuushi also has a strong distaste for humans. He does not like being summoned. Nor does he treat his summoner with respect. A curious behavior about Yuushi is that even though he is a carnivore, the spider loves to feed on bananas too. One who intends to summon him should keep this in mind.
LEVEL: 3 Handle Animal Requirement: 30 HP: 215 CP: 232
Abilities:
Chakra: 50 Charisma: 30 Endurance: 40 Agility: 50 Intelligence: 30 Strength: 40
Skills:
Chakra Mod 12 Ninjutsu: 100 Control: 60
Charisma Mod 10 Persuade: 10 Lie: 10 Sing: 10 Intimidate: 20
Endurance Mod 15 Focus: 10 Fortitude: 30 Rope: 10 Swim: 10 Smell: 10
Agility Mod 12 Dodge: 30 Sprint: 20 Escape: 20 Sneak Attack: 40 Balance: 20 Hide: 40 Spy: 40 Tumble: 30
Intelligence Mod 10 Genjutsu: 10 Detect: 20 Sense: 20 Fuuin: 10 Trap: 10 Knowledge: 10
Strength Mod 15 Taijutsu: 30 Grapple: 40 Climb: 15 Dig: 15
Jutsu:
Fire Release: Great Fireball Technique [Katon: Gōkakyū no Jutsu] Utilizing a large amount of chakra, a large ball of flame is exhaled from the user's mouth. This jutsu is as strong as its user and is considered to be done within closer range of the target. Cp Cost: 70 Damage: 45 to 65 + chakra mod Requirement: Ninjutsu 65, Control 20, Fire Affinity Avoid: Dodge or Ninjutsu
Name: Gaikokkaku Tenkou Translation: Exoskeleton Shift The user of this technique grapples the opponent, pinning his arms to his side and making sure they cannot move. The user then uses his chakra to shed a layer of skin and push his body away. The past skin hardens and solidifies into a hard golden shell that is hard to break leaving the opponent trapped and defenseless. (Creator's Note: An early version of Kidomaru's technique?) Cp Cost: 50 Damage: N/A Requirement: 60 Ninjutsu, 30 Grapple Avoid: Escape Special: The user of this jutsu takes critical damage for the next three posts. For opponent to break DC: 11 + Fortitude. While captured taijutsu and elemental ninjutsu are negated.
Special *Not affected by spider venom
Name: Sokushi Translation: Instant Death The signature Yuushi has become infamous among the world for. The venom he releases is one of the most potent toxins known to the world. His venom is a strong neurotoxin attacking the brain. Great pressure is put on the cranium resulting in inflammation that can cause headaches and brain damage. The other part of his insidious venom is a high concentration of serotonin which may cause overactive and over responsive reflexes as well as extreme hyperthermia. In the worst case scenario instant death is because the temperature in the brain rose so high that it melted or exploded within the skull. Despite his notoriety, Instant Death from just one bite from Yuushi is rare. A strong antidote is recommended immediately if bitten. (Men Beware! His venom also causes priapism- uncomfortable erections that lasts for hours and can lead to impotence and other erectile dysfunctions.) Initial Damage: 1-10 + Strength Mod Continuous Damage: 30-40 + Chakra Mod per post Special: Need a successful grapple before poison is administered. If a successful grapple is with a roll of 20 then the opponent loses 90% of their current Hp. Continuous Damage is not applied if this occurs.
Name: Kyodai~ The Grand Tiger Description: Kyodai is enormous. Gigantic. His size is comparable to mountains. The actual measurements his body are not known (who really wants to try and measure him), but the meters it takes are over ten. His weight is well over 40 tons. What one could conclude by watching this large spider is that his legs are shorter when compared to his massive body. (Creator's Note: Since I don't know the whereabouts of big summons in the rp like Gamanbunta, Tsunadae's slug summon or Orochimaru's snake summon I tried to compare him to physical formation. I doubt there is any exact measurements for those giant summons in the naruto world too. To get a better aspect of his measurements you can say with his legs fully extended he is larger just a few feet taller than Shukaku. In terms of width his body is about the size of Shukaku leaning to be thicker. He also weighs more.)
Kyodai’s appearance is that of a tarantula. With a very built and tank-like body. The colors on his body range from a dusty brown to a dark sand color. The hairs on his body are grey and almost look white. He is the hairiest on his legs and abdomen. His abdomen also carries the urticating hairs which are considerably longer than his normal hair. The segments of his legs are a sunset orange. This orange is also marked as stripes on his abdomen with two on his head. One of the reasons for his title. The spinnerets at the end of his abdomen can make intricate webs, but like Yuushi he only uses them to make areas a hindrance to foes and not for an actual home. Like Tanagumo his fangs point downwards and are stout. The head has eight eyes: Split into two pairs of four spread out across the front and sides of his head.
Personality: Known in the arachnid world as the 'Grand Tiger'. Despite his size Kyodai is not very aggressive. His appetite can span up to entire villages of people. Ten elephants a day would be considered a snack. To fulfill his hunger the larger tarantula eats other large summons. Kyodai is usually lethargic, but after a meal he is especially slothful. Don't let this fool you though. This enormous spider can have quick bursts of speed and anger when need be. He dislikes kikai bugs. Out of all spiders he is physically the strongest and has the thickest chakra veins. Some say, if he applied himself more, then he could possibly rule over the spider summons. Because of this, other spiders pay him the most respect due to his physical prowess and slightly docile nature. This arachnid is also a lover of women of most species. Especially human women since they don't eat their mates. He's more sociable when it comes to females. To males Kyodai is unresponsive.
LEVEL: 4 Handle Animal Requirement: 40 HP: 420 CP: 435
Abilities:
Chakra: 60 Charisma: 40 Endurance: 50 Agility: 40 Intelligence: 40 Strength: 80
Skills:
Chakra Mod 25 Ninjutsu: 200 Control: 100
Charisma Mod 15 Persuade: 20 Lie: 20 Sing: 20 Intimidate: 100
Endurance Mod 20 Focus: 20 Fortitude: 100 Rope: 20 Swim: 30 Smell: 20
Agility Mod 15 Dodge: 20 Sprint: 20 Escape: 20 Sneak Attack: 20 Balance: 25 Hide: 20 Spy: 20 Tumble: 30
Intelligence Mod 15 Genjutsu: 20 Detect: 30 Sense: 30 Fuuin: 20 Trap: 20 Knowledge: 20
Strength Mod 35 Taijutsu: 240 Grapple: 110 Climb: 40 Dig: 40
Jutsu: Earth Release: Earth Flow Rampart [Doton: Doryū Jōheki] This jutsu raises a large ridge or hill from the ground. It can raise as high as the user wishes as long as they put out the required amount of chakra. This is a blocking technique or can be used as a preparation technique for other ninjutsus. It’s also used a good way to entrap your enemies or get you farther away from them. Since the earth is raised so far up from the ground, water is brought up with it, thus creating a river. Cp Cost: 200 Damage: N/A Requirement: 150 ranks of Ninjutsu, 60 Control, Earth Affinity Special: Can be used to set up for water techniques.
Earth Release: Rock Lodging Destruction [Doton: Iwayado Kuzushi] This jutsu dislodges rocks above an opponent to crush them. By using their earth related chakra, the user shakes the rocks free and allows them to fall on the user. Only a strong user of this technique can dislodge the rocks to a distance. The user of this technique can only pull rocks out from a cliff since pulling earth straight out from below their feet prove difficult. Cp Cost: 90 Damage: 40 to 60 + Chakra Mod Requirement: Ninjutsu 60, Control 20, Earth Affinity Avoid: Dodge or Ninjutsu roll.
Strong Fist [Goken] This style of taijutsu concentrates on power and strength. One will train themselves extensively in order to train themselves in breaking bones and damaging internal organs through strength. In order to keep this technique, the user must practice it every day. Damage: Double Strength Modifier Requirements: Strength 20, Taijutsu 20, Fortitude 20
Special *Not affected by spider venom
Name: Ira Koutetsu Translation: Thorn Armor A special armor and primary defense for Kyodai. It is one of the reasons that he does not fear most foes. The armor is actually thousands of barbed urticating hairs covering his abdomen. They are longer than his natural hair, sticking out about a foot from the body. The hairs cause allergic skin reactions such as rashes and itching. It also causes eye irritation if one is to get the hairs within their eye. A special cream can be applied to alleviate the pain, but this may not be required. The effects only last a couple of hours. Initial Damage: Chakra Mod + Strength Mod Continuous Damage: 1-10 HP per post. Special: If a physical attack by Kyodai or the opponent is successful the opponent must roll to not be effected. DC: 12 + opponent’s fortitude. If affected then opponent has only a 50% chance of a jutsu being successful.
Name: Arachne~ The Queen Widower Description: Arachne is different from all other spiders in that her lower body is a spider while her upper torso is a beautiful woman. It is certain that the queen’s lower body is a black widow. The glossy black skin and crimson hourglass at the bottom of her abdomen signifies this. With the max length of her legs, Arachne is about ten feet in height and weight of about 300lbs. Most of this height weight is in the abdomen as her upper torso is the size of young woman. Her eight legs are thin but still powerful. The tips of each leg are sharp yet slippery making them hard to grasp. Her upper torso begins at where a spider’s head would be. Starting from her belly button and moving up. Arachne’s skin is a pale white with the same glossy black on her abdomen covering up her breasts. The hair on her head is also the same glossy back with red streaks that flows down to her large abdomen. The widow’s lips are black and fingernails are red.
Arachne has ten eyes. Two resemble the eyes of humans while rest look like jewels. The first two eyes on her head are a scarlet red. Don’t be fooled by the markings above the eyebrows. They may look like red jewels, but are only tattoos to confuse foes. Another pair of eyes is on the back of the neck and is usually hidden by the spider woman’s hair. Right below her belly button, at the part where the dissimilar bodies fuse is two large jewel-like eyes. On top of the abdomen is a pair of eyes. Below the abdomen is the final pair. It remains within the crimson hourglass and are the only eyes that are colored black. Because of the false tattoos on Arachne’s forehead and the belief that she only has eight eyes, leaves opponents misjudging the count and leads to critical errors. In actuality, the position of Arachne’s eyes gives her 360 degrees when all eyes are open.
Arachne makes tangled webs that may look like a mess, but actually has a technique that only she can fully grasp. Other spiders may have a difficult time navigating through a web of Arachne. It is said that she is the mother of all spiders.
Personality: The queen of all arachnids. She is also known as the 'Queen Widower' not only because of her species, but of all the men that has died by her fangs. Arachne has a special taste just for men and will usually feed on the males of any species. Although she will devour any prey when given the chance. Within the spiders, her kill count is higher than any other. It is close to reaching 800,000. This includes other spiders. Arachne's heart also enjoys a gruesome mixture of sex, sadomasochism and cannibalism, which is why all fear her. She enjoys eating her victims alive. To this day only one spider has ever mated and survived from the wrath of Arachne. Summoning her puts one's life at risk. While she is not outwardly aggressive one can feel the underline malice in her personality. She does prefer to be summoned by men, but regardless who summons her there will always be a price....
LEVEL: 5 Handle Animal Requirement: 50 HP: 1000 CP: 832
Abilities:
Chakra: 75 Charisma: 80 Endurance: 50 Agility: 50 Intelligence: 75 Strength: 50
Skills:
Chakra Mod 32 Ninjutsu: 350 Control: 200
Charisma Mod 35 Persuade: 70 Lie: 20 Sing: 60 Intimidate: 70
Endurance Mod 20 Focus: 50 Fortitude: 50 Rope: 20 Swim: 20 Smell: 20
Agility Mod 20 Dodge: 30 Sprint: 30 Escape: 20 Sneak Attack: 40 Balance: 30 Hide: 40 Spy: 40 Tumble: 20
Intelligence Mod 32 Genjutsu: 20 Detect: 60 Sense: 60 Fuuin: 20 Trap: 50 Knowledge: 120
Strength Mod 20 Taijutsu: 32 Grapple: 30 Climb: 20 Dig: 20
Jutsu:
Body Replacement Technique [Kawarimi no Jutsu] This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique. If the technique is successful you can use sneak attack to attack your target. CP Cost: 5 Damage: N/A Requirement: Must be taught. Avoid: Dodge or Ninjutsu roll. Special: 1d20 + Ninjutsu vs 1d20 + Detect +Chakra Mod to Dodge. Academy students are allowed to roll two dice when using and countering this technique.
Temporary Paralysis Technique [Kanashibari no Jutsu] This jutsu paralyzes an opponent, leaving them open for attack. This is considered a signature jutsu of all ANBU members. In order to use this technique, the user must physically touch their target. Through means of taijutsu, the user can make a paralyzing blow. Things such as kunai's and senbons can not be used as a medium. It must be a on contact technique. Cp Cost: 80 Damage: Paralyzation for 2 posts. All damage done to target while paralyzed is critical. [x2] Requirement: Ninjutsu 200, Knowledge 100, Control 100 Avoid: Dodge/Ninjutsu/Tumble, and then Fortitude if Dodge Fails. Special: If Fortitude check wins, the user is able to move with their next post.
Wind Release: Great Breakthrough [Fūton: Daitoppa] This jutsu sends out a powerful explosion of wind from the user's location, easily leveling anything in its path. Combos with this technique can be used. The wind can carry water, earth or fire as it hurls down its own path, which would make it stronger. Make sure to get your combination approved before using it. Cp Cost: 120 Damage: 80 to 95 + Chakra Mod Requirement: Ninjutsu 120, Control 50 Wind Affinity Avoid: Dodge or Ninjutsu
Name: Hyakuman Kumo Kantai Translation: Million Arachnid Armada A large egg sac is either laid or created. Once the sac hatches a million baby spiders, each a foot in size, are released to attack the opponent or opponents. They relentlessly attack, biting and spinning webs around the target. Can be used in combinations with other techniques. Cp Cost: 300 + 30 for every person initial cost Damage: 90 to 100 + Chakra Mod. Requirement: 300 Ninjutsu, 200 Control, Knowledge 100 Avoid: Dodge Special: For the next 5 posts 1-10 damage and –Character Level to Dodge, Sprint, and Escape to opponent. Opponent can avoid by Dodge or Fortitude. Opponent has to do this each post. Certain water ninjutsu can negate this special.
Special *Not affected by spider venom *Pay the price for summoning Arachne and give up 10% of current Hp. Female summoners must also pay 10% of current Cp.
Name: Shi Seppun Translation: Kiss of Death It is known as the ‘Kiss of Death’ because the venom is not only injected through her fangs. Contamination can spread through from her saliva entering your body. Thus a kiss can easily lead to infection. Her poison is very aggressive, causing severe muscle cramps all over the body (especially in the abdomen). This causes much pain and paralyzing the body. Rapid heartbeat, insomnia, dizziness, a flush in the face and shock are other dominant side effects. It also creates the effect as if one may be infatuated by Arachne from the poison. One other notable effect of the venom is that it amplifies the sense of feeling tenfold. This then increases the pain she delivers greatly. If one is poison, death can come within a few hours to about two days unless an antidote is applied. It would be better to die from the poison than to be infected then eaten alive. Initial Damage: Chakra Mod. Continuous Damage: 10% max HP per post. –Character Level to all physical character skills per post. Special: Need a successful grapple before venom is administered. If grapple is a success with a roll of 15 or higher then the opponent is also paralyzed for one post.
Name: Anansi~ The King Trickster Description: No one knows what Anansi’s true appearance is, even other spiders. Being the only spider to have an immense knowledge of genjutsu puts him at an advantage when it comes to deceit. A layering of genjutsu is always hiding Anansi’s form. To dispel one will only trigger another. He shifts into many forms, from small lizards and salamanders, to beautiful women, to large rhinos and much more. He loves to transform. The only thing that can be noted to know Anansi is that his eyes are always closed. Unless alerted to this fact, he subconsciously keeps them closed. Also there is a tattoo of the kanji word ‘King’ somewhere on his body. The placement of the tattoo is unique to each form he takes. It is said the closed eyes and tattoo is a curse placed upon him for a vile trick he used against another spider. Only he and that spider know the exact truth.
There are only three forms that are consistent with Anansi. It is unknown if one of them is his true form. The first form is that of a dark-skinned, six foot man. In this appearance his hair is short and golden with a few wavy bangs. A black band covers his eyes from the world. On his forehead is a large white, third eye. This eye is constantly looking around. It is open twelve minutes at a time is never closed for more than a period of five seconds. His body is shirtless with the tattoo in the middle of his chest. His pants are ninja oriented. They are a dusty brown and stop below his knee. From there boot like sandals reach down to his toes in a gray color.
His next form is more horrific. It is a large charcoal black spider with a size comparable to Kyodai. (Creator's Note: He would be just below the height of Gamanbunta) While not nearly as big as Kyodai, Anansi easily towers over a human in this form. What is more fearful is the amalgamation of body parts. At first glance one would believe that he is a giant scorpion or ant. Don’t be deceived. Even at this stage Anansi will still try to trick a foe. The last segment of the legs of this body is thick and bladed like a broad spear. Anansi will sometimes raise these legs above his head to mimic the antennae of an ant. Or he will cross another pair of legs to make them appear like the claws of a scorpion. Another reason for this mix up of arachnids is because the abdomen of this spider is segmented into two parts. The final part is extremely long and resembles a tail. His four spinnerets are also abnormally large and are bigger than his fangs. If Anasi arches his segmented abdomen over his head it will appear to be the tail of a scorpion with four stingers. This also allows his spinnerets to launch web at a faster rate with more mobility and accuracy than other spiders. His fangs have full rotational capabilities allowing a bite to occur from the most awkward of positions. The body and spinnerets are charcoal in color, with the last few segments of his legs gold. The second part of his segmented abdomen is also gold. The tattoo of king is in the middle of his head. In this form Anansi has no eyes.
The last form is just a variation of the previous form. Instead the colors are reversed with his body and spinnerets in gold. The last segments of his legs and segmented abdomen is black. His entire body is covered with eyes the open and close on their own accord. It is unknown the exact number, but it is believed that he has one hundred eyes around his body. None of these eyes are on his head. (Creator's Note: If you wanted, he could be the scorpion-type monster that you wanted to use. Technically Anansi isn't a scorpion so maybe you'd rather have a real scorpion.)
Personality: Anansi is one of legend not only among his arachnid brethren, but to all. He is revered as the king of tricksters. He loves to trick humans and always find the pandemonium he causes within his tricks to be entertaining. Even if it does cause despair in the end. He finds members of the Uchiha annoying because they can take the ‘fun’ out of his genjutsus. Despite this Anansi for the most part is good hearted. While not wrathful against people he does see them as pets that should be treated kindly, but not exalted with equality. It is unknown how old the trickster is, but his knowledge is very vast. Something that he is willing to give to others when asked. He likes to tell stories and tall tales. When summoned Anansi can be individualistic. He can be both a burden and blessing when needed for battle.
LEVEL: 6 Handle Animal Requirement: 60 HP: 1100 CP: 825
Abilities:
Chakra: 60 Charisma: 100 Endurance: 70 Agility: 70 Intelligence: 100 Strength: 60
Skills:
Chakra Mod 25 Ninjutsu: 150 Control: 200
Charisma Mod 45 Persuade: 100 Lie: 160 Sing: 60 Intimidate: 160
Endurance Mod 30 Focus: 100 Fortitude: 105 Rope: 100 Swim: 60 Smell: 60
Agility Mod 30 Dodge: 140 Sprint: 100 Escape: 110 Sneak Attack: 160 Balance: 110 Hide: 160 Spy: 160 Tumble: 110 Fly: 60
Intelligence Mod 45 Genjutsu: 560 Detect: 110 Sense: 110 Fuuin: 100 Trap: 120 Knowledge: 260
Strength Mod 25 Taijutsu: 100 Grapple: 100 Climb: 60 Dig: 60
Jutsu:
Body Flicker Technique [Shunshin no Jutsu] This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. It could deal some heavy damage when using in an attack. However, putting too much strain on the muscles to move continuously may cause permanent damage. Cp Cost: 5 per movement + 10 per person carrying. Damage: N/A Requirement: Ninjutsu 10 ranks, Character Level 5 Avoid: Dodge or Ninjutsu Special: +Chakra Mod to Sprint Roll
Important Body Points Disturbance [Ranshinshō] By converting a small amount of chakra into electric impulses and hitting the opponent's brain stem, the user can disrupt the regular flow of electrical signals from the target's brain to other parts of the target's body. For example, if the target tried to move their right arm, their left leg would move instead. When generating damage for this technique, the user will determine the negative modifier set to all physical skills [including making seals for ninjutsu and genjutsu, but not things such as detect and sense.] In order to use this technique you must be touching the target with your hand. Usually used with normal Taijutsu. Cp Cost: 60 Damage: 1 to 5 + Chakra Mod + 1 per 10 Ranks Control [To physical skills] Requirement: Control 50, Knowledge 40, Taijutsu 30 Avoid: Dodge
Demonic Illusion: Hell Viewing Technique [Narakumi no Jutsu] This jutsu conjures up a horrifying image that is often a deep fear of the target. It is cast with the rat seal and begins when a circle of leaves spins and falls around the enemy. Narakumi no jutsu is often used as a torture technique, although it can also be utilized as a means of shaking a person's mental stability. Sometimes the images can be so fatal it will cause the person to become paralyzed or pass out. This technique can be used on more than one person at a time. Cp Cost: 130 + 40 per holding post + 10 per person to initial and holding. Damage: Critical on all attacks while paralyzed. Requirements: Genjutsu 250, Intimidate 80 Special: Paralyzes. If you rolled a 20 with your attack, target passes out. Avoid: Sense
Bringer of Darkness Technique [Kokuangyo no Jutsu] The powerful jutsu surrounds an enemy with a blinding darkness that allows the user to attack without being seen or detected. The Target's mind is dark and blank. The user has put so much chakra into their mind to affect their performance that the target won't be able to block to return attacks. Until he is able to break the genjutsu, the user cannot defend or strike back with his own attacks. If the target is able to resist the technique, then he can use blocking or techniques in the genjutsu. The target can dodge. Cp Cost: 200 + 50 per holding post. Damage: +Sneak Attack and Critical to all damages. Requirements: Genjutsu 500, Control 100, Sneak attack 100
(Creator's Note: I was thinking of giving Anansi a new jutsu of his own, but I can't think of any at the moment. Any ideas? Or should I leave his jutsu list as is?)
Special *Not affected by spider venom *Anansi does not like to put his life on the line for others. At 20% HP he will disappear.
Name: Manetsu Akuba Translation: Rapture’s Curse A unique venom that is not close in substance to any other spider and thus hard to make an anti-venom for. It is uncertain of how Anansi creates this special fluid in his body, but much of it has to do with his chakra, because it does not resemble or have similarities to any other spider. Once bitten, the venom causes a serene feeling, calming the mind and dulling the senses. It also causes a feeling of intoxication. At the same time, oxygen exchange in the lungs is rapidly decreasing, unknown to the opponent. This also gives it the other name of ‘Blissful Death’. Fortunately Anansi only delivers his venom a third of his bites. Initial Damage: Chakra Mod. -50% to Focus, Detect, and Sense skills for the next 6 posts. Continuous Damage: -5Hp per post. Damage doubles with each post. Special: Need a successful grapple before venom is administered. If grapple is a success with a roll of 20 also -1 Endurance and Intelligence Mod per post. If grapple is a success with a roll of 7 or less then no venom is administered.
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Posted: Thu May 01, 2008 7:27 pm
Read carefully my notes around them and those here on top. and comment back and or suggest edits if you wish. -Summoning techniques need no requirements... since they cannot be learned by Humans -Read carefully the comments and changes... some of the Spiders are still missing ability points to distribute and such! - Obsidian poison you can place it as a special ability instead of a Jutsu.. have it apply to all spiders. also read the changes to it or one of the others.... choose one of the poisons and Ill then help you with that idea Ive Only cheked till the lv 3. Please take a look over it again chek modifiers and revise what youve done with whats in the summoning thread, Modifiers, number of Techniques avaiable for them and choose one poison to be the overall special effect of it. Keep in mind that Summon techniques need no requirements, and that you may have creatures have the same techniques as other spiders from the summoning scroll... Ill be sure to check around then completely during the week Katz the Nine Lives
Name: Kumo Scroll [Spider] Contract Holder: None Summons: Tobu- The Faith Leaper Tanagumo- The Obsidian Brain Yuushi- The Traveling Death Kyodai- The Grand Tiger Arachne- The Queen Widower Anansi- The King Trickster
Name: Tobu~ The Faith Leaper Description: Tobu has most resemblance to a jumping spider. He has a height of four feet even with his legs fully extended. His width is the same as his height, but his length is closer to six feet. Compared to other spider summons he is a light weight being around 200lbs. He his very bushy, especially around the face, but his hair is soft and comparable to hair on a shaggy dog. Tobu has eight eyes like most spiders. The two eyes at the front of his face are twice as big as the rest of his eyes. Two smaller eyes are at the side of each large one giving him four eyes at the front of his face. Two smaller eyes are also under his large eyes. At the back of his head is a pair of large eyes like the large ones up in front. Only his large eyes can see in color.
His body is light brown with a few dark brown spots. The hair on his body is cream color. The weirdest trait of his body is that his mouth parts and lowest leg segments are a vibrant green. His fangs are small, being about the size of a kunai. There is also a large spot in the same green under his abdomen. Tobu’s legs are longer than his body and are strong enough to jump 80 times the length of his body. He always attaches a slick line to sturdy surface before jumping just in case things do not go as planned.
Personality: Out of all spider summons, Tobu is probably the most energetic and nicest. When looking at the rest of his clan, many would call him the oddball. He loves to hop and play physical games with everyone. Aerial attacks involving his body is also Tobu's preference of battle. Because of placing his own body at risk he has become known as 'The Faith Leaper'. His diet is not purely meat and he includes a balanced diet of meat, vegetables and dairy products. He also has a natural born curiosity and unlike other spiders, is not first to run away or attack when approached. He is inquisitive and likes to know how things work. This curiosity though also brings nativity towards the world as he will tend to be optimistic and try to find the good in people and things. Because of his young age and differentiating outlook on the world, the other spider summons look at him with slight detest and annoyance.
LEVEL: 1 Handle Animal Requirement: 10 HP: 34 CP: 52
Abilities:
Chakra: 14 Charisma: 14 Endurance: 18 Agility: 24 Intelligence: 14 Strength: 18
Skills:
Chakra Mod 2 Ninjutsu: 5 Control: 5
Charisma Mod 2 Persuade: 5 Lie: 5 Sing: 5 Intimidate: 5
Endurance Mod 4 Focus: 5 Fortitude: 5 Rope: 5 Swim: 5 Smell: 5
Agility Mod 6 Dodge: 15 Sprint: 5 Escape: 5 Sneak Attack: 5 Balance: 10 Hide: 5 Spy: 5 Tumble: 10
Intelligence Mod 2 Genjutsu: 5 Detect: 5 Sense: 5 Fuuin: 5 Trap: 5 Knowledge: 5
Strength Mod 4 Taijutsu: 30 Grapple: 10 Climb: 7 Dig: 5
Jutsu:
Kuubaku Translation: Aerial Bombing A style of taijutsu using two forms. The first is for the user to use the body in an aerial splash against the opponent. By launching themselves into the air and allowing free fall to increase their speed, critical damage can be done to an opponent if fallen upon. Spinning, flipping and twisting in mid-air is also used to increase the velocity and maximize damage. The other form is to use a punch, kick, or thrust to launch the opponent in the air. The user then grapples the opponent to ensure they cannot defend themselves and drive their body into the ground using, free fall and the acceleration of gravity. Once again spinning, flipping and twisting is used to maximize impact. Damage: 5-15 + end Mod or if Grapple, grapple damage x 2 Specia: If not using Grapple - end mod to self
Special *Not affected by spider venom
Name: Tanagumo~ The Obsidian Brain Description: Tanagumo’s robust appearance show she is a species of funnel web spider. Her legs and head are a glassy black color while the rest of her body resembles a charcoal black. Black hair is around the abdomen leaving the legs bare. She is larger than Tobu, being eight feet in height with the maximum extension of her legs. Her width is just a foot below her height while the length is ten feet. The arachnid’s legs are proportional to her body. She weighs exactly 500lbs and watches her food consumption to make sure her body doesn’t go over that weight.
Tanagumo’s fangs are large for her size and point downwards. The spinnerets on her abdomen are also modified. They are ten in total each about a foot in length. This allows her to make a varied and versatile range of webs. Her favorite being a funnel web with a mixture of different designs. Tanagumo has six eyes, a pair in front of her head. The last two pairs are at the sides of her head. The eyes do not see in color vision and Tanagumo will rely more on vibrations in the air and web rather than her eyes.
Personality: Known as the 'Obsidian Brain' among the spiders, Tanagumo likes puzzles, which is how she makes her funnel web. A large puzzle in which her prey cannot escape. She likes puzzles and mind games of the human world, such as crosswords, rubix cubes, and shogi. The best way to get her to listen is through this. Her brain is always calculating the creation of traps for enemies. She takes much pride in the intricate layouts of webs she can make. Towards humans, she is apathetic. Tanagumo doesn't have much interest in humans, aside from food. She will actively hunt them as well as larger prey like horses.
LEVEL: 2 Handle Animal Requirement: 20 HP: CP:
Abilities:still missing 30 to spread
Chakra: 30 Charisma: 25 Endurance: 20 Agility: 20 Intelligence: 50 Strength: 25
Skills:
Chakra Mod 10 Ninjutsu: 30 Control: 15
Charisma Mod 7 Persuade: 5 Lie: 5 Sing: 5 Intimidate: 5
Endurance Mod 5 Focus: 5 Fortitude: 5 Rope: 5 Swim: 5 Smell: 5
Agility Mod 5 Dodge: 15 Sprint: 5 Escape: 5 Sneak Attack: 10 Balance: 10 Hide: 5 Spy: 10 Tumble: 5
Intelligence Mod 20 Genjutsu: 5 Detect: 45 Sense: 10 Fuuin: 5 Trap: 80 Knowledge: 5
Strength Mod 7 Taijutsu: 5 Grapple: 5 Climb: 5 Dig:
Jutsus:
Hiding Mist Technique [Kirigakure no Jutsu] This jutsu envelops the surrounding area in a dense mist, reducing visibility within the affected area. The density can be controlled by the user, allowing them to create a mist so thick that even they can't see through it. Once you use this jutsu, you can use your sneak attack. Only the caster receives the potential bonuses. Ally and enemy alike do not. Also, only one Kirigakure no Jutsu can be in use in a single area at one given time. Any other characters with the technique are unable to use it unless it is deactivated. Cp Cost: 30 + 10 per holding post Damage: N/A Requirement: 30 Ranks of Ninjutsu Skill, Water Affinity Avoid: Detect Special: +Chakra Modifier to Hide, Escape, Spy and Sneak Attack
Yose Wana no Jutsu Translation: Endgame Trap Technique The user spins a complex web of thread and chakra that amasses an area. The thread is strong and sticky. It is not easily broken by physical strength or sharp objects. Once the jutsu is in effect only the user can move around freely, by knowledge of the web and chakra to make sure they do not get stuck. Only one [Yose Wana no Jutsu] can be in effect at a time. Another character may not use the technique until it is first deactivated. Cp Cost: 30 Damage: N/A Avoid: Dodge Special: If Trapped, Escape roll with Dc = to Jutsus roll. If the opponent fails then increase the DC by one. If the opponent fails to escape for 3 posts in a row, they are paralyzed for the next two posts. DC is reset back to the original after the two posts
Special *Not affected by spider venom
Kokuyouseki Dokueki Translation: Obsidian Venom The Spider secretes a black venom when her victims are trapped within her web. It is a potent atracotoxin. This delivers and extreme case of hypotension, muscle twitching and profuse sweating. Other symptoms may also include shortness of breath, lack of energy and an accumulation of fluid in the lungs which may cause respiratory failure. One must need an antidote before this venom is alleviated. Initial Damage: 2-7 + Chakra Mod Continuous Damage: 10 per post. – Character level to Fortitude per post. Special: Need a successful grapple before poison is administered. Continuous damage does not take effect till two posts later. 1d20 Fortitude to resist the poison, DC:Attack's roll
Name: Yuushi~ The Traveling Death Description: Yuushi is of the deadly wandering spider species. His height is greater than Tanagumo’s because his body is seven feet not including the maximum extension of his legs. He is probably over ten feet. His width is five feet and weight is around 420lbs. Because of constant travel his weight fluctuates, but stays around that number. This spider has eight eyes. Two pairs are situated in a vertical line side by in the middle of his face. The other four eyes are positioned at the corners of his face. The corner eyes are the only ones that can see in color. Despite this fact Yuushi’s vision is excellent.
The legs of this spider are slightly longer when compared to his body. His body is a light wood brown color. The topside of his abdomen and underside of his legs are a banana yellow. Both Yuushi’s mouth parts and fangs are a blood red. His spinnerets are also the same color. At each joint in his leg is one thick thorn that he uses against prey. They do not contain poison but are sharp and used for shredding. Although Yuushi can create webs he chooses not to. At most Yuushi will lay threads around an area to hinder an opponent or victim, but not fully trap them. His fangs are curved, which allow for a greater rotation and different techniques into biting prey, He will eat anything from as small as hawks to prey as large as buffalo. Yuushi likes prey that will fight back.
Personality: Yuushi was dubbed the title 'The Traveling Death' for good reason. Out of all the spiders, his venom is the most toxic and deadly. A bite can kill within a few minutes. Yuushi doesn't care to make webs or stay in one place for too long. He instead wanders the world, traveling from place to place. He loves to travel, especially through rain forests. Yuushi is also very aggressive and quite dangerous. He will not hesitate to attack anything that he deems a threat. There will be no warning from him. All his attacks are to kill. Yuushi also has a strong distaste for humans. He does not like being summoned. Nor does he treat his summoner with respect. A curious behavior about Yuushi is that even though he is a carnivore, the spider loves to feed on bananas too. One who intends to summon him should keep this in mind.
LEVEL: 3 Handle Animal Requirement: 30 HP: 215 CP: 240
Abilities:
Chakra: 50 Charisma: 30 Endurance: 40 Agility: 50 Intelligence: 30 Strength: 40
Skills:
Chakra Mod 20 Ninjutsu: 100 Control: 60
Charisma Mod 10 Persuade: 10 Lie: 10 Sing: 10 Intimidate: 20
Endurance Mod 15 Focus: 10 Fortitude: 30 Rope: 10 Swim: 10 Smell: 10
Agility Mod 20 Dodge: 30 Sprint: 20 Escape: 20 Sneak Attack: 40 Balance: 20 Hide: 40 Spy: 40 Tumble: 30
Intelligence Mod 10 Genjutsu: 10 Detect: 20 Sense: 20 Fuuin: 10 Trap: 10 Knowledge: 10
Strength Mod 15 Taijutsu: 30 Grapple: 40 Climb: 15 Dig: 15
Jutsu:
Fire Release: Great Fireball Technique [Katon: Gōkakyū no Jutsu] Utilizing a large amount of chakra, a large ball of flame is exhaled from the user's mouth. This jutsu is as strong as its user and is considered to be done within closer range of the target. Cp Cost: 70 Damage: 45 to 65 + chakra mod Requirement: Ninjutsu 65, Control 20, Fire Affinity Avoid: Dodge or Ninjutsu
Name: Gaikokkaku Tenkou Translation: Exoskeleton Shift The user of this technique grapples the opponent, pinning his arms to his side and making sure they cannot move. The user then uses his chakra to shed a layer of skin and push his body away. The past skin hardens and solidifies into a hard golden shell that is hard to break leaving the opponent trapped and defenseless. Cp Cost: 90 Damage: N/A Avoid: Escape Special: Must grapple to perform. When trapped Victim receives Critical damage.After 3 posts The Skin shed dissolves.
Special *Not affected by spider venom
Name: Sokushi Translation: Instant Death The signature Yuushi has become infamous among the world for. The venom he releases is one of the most potent toxins known to the world. His venom is a strong neurotoxin attacking the brain. Great pressure is put on the cranium resulting in inflammation that can cause headaches and brain damage. The other part of his insidious venom is a high concentration of serotonin which may cause overactive and over responsive reflexes as well as extreme hyperthermia. In the worst case scenario instant death is because the temperature in the brain rose so high that it melted or exploded within the skull. Despite his notoriety, Instant Death from just one bite from Yuushi is rare. A strong antidote is recommended immediately if bitten. (Men Beware! His venom also causes priapism- uncomfortable erections that lasts for hours and can lead to impotence and other erectile dysfunctions.) Initial Damage: 1-10 + Strength Mod Continuous Damage: 30-40 + Chakra Mod per post Special: Need a successful grapple before poison is administered. If a successful grapple is with a roll of 20 then the opponent loses 90% of their current Hp. Continuous Damage is not applied if this occurs.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Name: Kyodai~ The Grand Tiger Description: Kyodai is enormous. Gigantic. His size is comparable to mountains. The actual measurements his body are not known (who really wants to try and measure him), but the meters it takes are over ten. His weight is well over 40 tons. What one could conclude by watching this large spider is that his legs are shorter when compared to his massive body. (Creator's Note: Since I don't know the whereabouts of big summons in the rp like Gamanbunta, Tsunadae's slug summon or Orochimaru's snake summon I tried to compare him to physical formation. I doubt there is any exact measurements for those giant summons in the naruto world too. To get a better aspect of his measurements you can say with his legs fully extended he is larger just a few feet taller than Shukaku. In terms of width his body is about the size of Shukaku leaning to be thicker. He also weighs more.)
Kyodai’s appearance is that of a tarantula. With a very built and tank-like body. The colors on his body range from a dusty brown to a dark sand color. The hairs on his body are grey and almost look white. He is the hairiest on his legs and abdomen. His abdomen also carries the urticating hairs which are considerably longer than his normal hair. The segments of his legs are a sunset orange. This orange is also marked as stripes on his abdomen with two on his head. One of the reasons for his title. The spinnerets at the end of his abdomen can make intricate webs, but like Yuushi he only uses them to make areas a hindrance to foes and not for an actual home. Like Tanagumo his fangs point downwards and are stout. The head has eight eyes: Split into two pairs of four spread out across the front and sides of his head.
Personality: Known in the arachnid world as the 'Grand Tiger'. Despite his size Kyodai is not very aggressive. His appetite can span up to entire villages of people. Ten elephants a day would be considered a snack. To fulfill his hunger the larger tarantula eats other large summons. Kyodai is usually lethargic, but after a meal he is especially slothful. Don't let this fool you though. This enormous spider can have quick bursts of speed and anger when need be. He dislikes kikai bugs. Out of all spiders he is physically the strongest and has the thickest chakra veins. Some say, if he applied himself more, then he could possibly rule over the spider summons. Because of this, other spiders pay him the most respect due to his physical prowess and slightly docile nature. This arachnid is also a lover of women of most species. Especially human women since they don't eat their mates. He's more sociable when it comes to females. To males Kyodai is unresponsive.
LEVEL: 4 Handle Animal Requirement: 40 HP: 420 CP: 435
Abilities:
Chakra: 60 Charisma: 40 Endurance: 50 Agility: 40 Intelligence: 40 Strength: 80
Skills:
Chakra Mod 25 Ninjutsu: 200 Control: 100
Charisma Mod 15 Persuade: 20 Lie: 20 Sing: 20 Intimidate: 100
Endurance Mod 20 Focus: 20 Fortitude: 100 Rope: 20 Swim: 30 Smell: 20
Agility Mod 15 Dodge: 20 Sprint: 20 Escape: 20 Sneak Attack: 20 Balance: 25 Hide: 20 Spy: 20 Tumble: 30
Intelligence Mod 15 Genjutsu: 20 Detect: 30 Sense: 30 Fuuin: 20 Trap: 20 Knowledge: 20
Strength Mod 35 Taijutsu: 240 Grapple: 110 Climb: 40 Dig: 40
Jutsu: Earth Release: Earth Flow Rampart [Doton: Doryū Jōheki] This jutsu raises a large ridge or hill from the ground. It can raise as high as the user wishes as long as they put out the required amount of chakra. This is a blocking technique or can be used as a preparation technique for other ninjutsus. It’s also used a good way to entrap your enemies or get you farther away from them. Since the earth is raised so far up from the ground, water is brought up with it, thus creating a river. Cp Cost: 200 Damage: N/A Requirement: 150 ranks of Ninjutsu, 60 Control, Earth Affinity Special: Can be used to set up for water techniques.
Earth Release: Rock Lodging Destruction [Doton: Iwayado Kuzushi] This jutsu dislodges rocks above an opponent to crush them. By using their earth related chakra, the user shakes the rocks free and allows them to fall on the user. Only a strong user of this technique can dislodge the rocks to a distance. The user of this technique can only pull rocks out from a cliff since pulling earth straight out from below their feet prove difficult. Cp Cost: 90 Damage: 40 to 60 + Chakra Mod Requirement: Ninjutsu 60, Control 20, Earth Affinity Avoid: Dodge or Ninjutsu roll.
Strong Fist [Goken] I really dont think a spider can use Goken... it would be kind of weird!... not to mention funny.
Special *Not affected by spider venom
Name: Ira Koutetsu Translation: Thorn Armor A special armor and primary defense for Kyodai. It is one of the reasons that he does not fear most foes. The armor is actually thousands of barbed urticating hairs covering his abdomen. They are longer than his natural hair, sticking out about a foot from the body. The hairs cause allergic skin reactions such as rashes and itching. It also causes eye irritation if one is to get the hairs within their eye. A special cream can be applied to alleviate the pain, but this may not be required. The effects only last a couple of hours. Initial Damage: Chakra Mod + Strength Mod Continuous Damage: 1-10 HP per post. Special: If a physical attack by Kyodai or the opponent is successful the opponent must roll to not be effected. DC: 12 + opponent’s fortitude. If affected then opponent has only a 50% chance of a jutsu being successful.
Name: Arachne~ The Queen Widower Description: Arachne is different from all other spiders in that her lower body is a spider while her upper torso is a beautiful woman. It is certain that the queen’s lower body is a black widow. The glossy black skin and crimson hourglass at the bottom of her abdomen signifies this. With the max length of her legs, Arachne is about ten feet in height and weight of about 300lbs. Most of this height weight is in the abdomen as her upper torso is the size of young woman. Her eight legs are thin but still powerful. The tips of each leg are sharp yet slippery making them hard to grasp. Her upper torso begins at where a spider’s head would be. Starting from her belly button and moving up. Arachne’s skin is a pale white with the same glossy black on her abdomen covering up her breasts. The hair on her head is also the same glossy back with red streaks that flows down to her large abdomen. The widow’s lips are black and fingernails are red.
Arachne has ten eyes. Two resemble the eyes of humans while rest look like jewels. The first two eyes on her head are a scarlet red. Don’t be fooled by the markings above the eyebrows. They may look like red jewels, but are only tattoos to confuse foes. Another pair of eyes is on the back of the neck and is usually hidden by the spider woman’s hair. Right below her belly button, at the part where the dissimilar bodies fuse is two large jewel-like eyes. On top of the abdomen is a pair of eyes. Below the abdomen is the final pair. It remains within the crimson hourglass and are the only eyes that are colored black. Because of the false tattoos on Arachne’s forehead and the belief that she only has eight eyes, leaves opponents misjudging the count and leads to critical errors. In actuality, the position of Arachne’s eyes gives her 360 degrees when all eyes are open.
Arachne makes tangled webs that may look like a mess, but actually has a technique that only she can fully grasp. Other spiders may have a difficult time navigating through a web of Arachne. It is said that she is the mother of all spiders.
Personality: The queen of all arachnids. She is also known as the 'Queen Widower' not only because of her species, but of all the men that has died by her fangs. Arachne has a special taste just for men and will usually feed on the males of any species. Although she will devour any prey when given the chance. Within the spiders, her kill count is higher than any other. It is close to reaching 800,000. This includes other spiders. Arachne's heart also enjoys a gruesome mixture of sex, sadomasochism and cannibalism, which is why all fear her. She enjoys eating her victims alive. To this day only one spider has ever mated and survived from the wrath of Arachne. Summoning her puts one's life at risk. While she is not outwardly aggressive one can feel the underline malice in her personality. She does prefer to be summoned by men, but regardless who summons her there will always be a price....
LEVEL: 5 Handle Animal Requirement: 50 HP: 1000 CP: 832
Abilities:
Chakra: 75 Charisma: 80 Endurance: 50 Agility: 50 Intelligence: 75 Strength: 50
Skills:
Chakra Mod 32 Ninjutsu: 350 Control: 200
Charisma Mod 35 Persuade: 70 Lie: 20 Sing: 60 Intimidate: 70
Endurance Mod 20 Focus: 50 Fortitude: 50 Rope: 20 Swim: 20 Smell: 20
Agility Mod 20 Dodge: 30 Sprint: 30 Escape: 20 Sneak Attack: 40 Balance: 30 Hide: 40 Spy: 40 Tumble: 20
Intelligence Mod 32 Genjutsu: 20 Detect: 60 Sense: 60 Fuuin: 20 Trap: 50 Knowledge: 120
Strength Mod 20 Taijutsu: 32 Grapple: 30 Climb: 20 Dig: 20
Jutsu:
Body Replacement Technique [Kawarimi no Jutsu] This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique. If the technique is successful you can use sneak attack to attack your target. CP Cost: 5 Damage: N/A Requirement: Must be taught. Avoid: Dodge or Ninjutsu roll. Special: 1d20 + Ninjutsu vs 1d20 + Detect +Chakra Mod to Dodge. Academy students are allowed to roll two dice when using and countering this technique.
Temporary Paralysis Technique [Kanashibari no Jutsu] This jutsu paralyzes an opponent, leaving them open for attack. This is considered a signature jutsu of all ANBU members. In order to use this technique, the user must physically touch their target. Through means of taijutsu, the user can make a paralyzing blow. Things such as kunai's and senbons can not be used as a medium. It must be a on contact technique. Cp Cost: 80 Damage: Paralyzation for 2 posts. All damage done to target while paralyzed is critical. [x2] Requirement: Ninjutsu 200, Knowledge 100, Control 100 Avoid: Dodge/Ninjutsu/Tumble, and then Fortitude if Dodge Fails. Special: If Fortitude check wins, the user is able to move with their next post.
Wind Release: Great Breakthrough [Fūton: Daitoppa] This jutsu sends out a powerful explosion of wind from the user's location, easily leveling anything in its path. Combos with this technique can be used. The wind can carry water, earth or fire as it hurls down its own path, which would make it stronger. Make sure to get your combination approved before using it. Cp Cost: 120 Damage: 80 to 95 + Chakra Mod Requirement: Ninjutsu 120, Control 50 Wind Affinity Avoid: Dodge or Ninjutsu
Name: Hyakuman Kumo Kantai Translation: Million Arachnid Armada A large egg sac is either laid or created. Once the sac hatches a million baby spiders, each a foot in size, are released to attack the opponent or opponents. They relentlessly attack, biting and spinning webs around the target. Can be used in combinations with other techniques. Cp Cost: 300 + 30 for every person initial cost Damage: 90 to 100 + Chakra Mod. Requirement: 300 Ninjutsu, 200 Control, Knowledge 100 Avoid: Dodge Special: For the next 5 posts 1-10 damage and –Character Level to Dodge, Sprint, and Escape to opponent. Opponent can avoid by Dodge or Fortitude. Opponent has to do this each post. Certain water ninjutsu can negate this special.
Special *Not affected by spider venom *Pay the price for summoning Arachne and give up 10% of current Hp. Female summoners must also pay 10% of current Cp.
Name: Shi Seppun Translation: Kiss of Death It is known as the ‘Kiss of Death’ because the venom is not only injected through her fangs. Contamination can spread through from her saliva entering your body. Thus a kiss can easily lead to infection. Her poison is very aggressive, causing severe muscle cramps all over the body (especially in the abdomen). This causes much pain and paralyzing the body. Rapid heartbeat, insomnia, dizziness, a flush in the face and shock are other dominant side effects. It also creates the effect as if one may be infatuated by Arachne from the poison. One other notable effect of the venom is that it amplifies the sense of feeling tenfold. This then increases the pain she delivers greatly. If one is poison, death can come within a few hours to about two days unless an antidote is applied. It would be better to die from the poison than to be infected then eaten alive. Initial Damage: Chakra Mod. Continuous Damage: 10% max HP per post. –Character Level to all physical character skills per post. Special: Need a successful grapple before venom is administered. If grapple is a success with a roll of 15 or higher then the opponent is also paralyzed for one post.
Name: Anansi~ The King Trickster Description: No one knows what Anansi’s true appearance is, even other spiders. Being the only spider to have an immense knowledge of genjutsu puts him at an advantage when it comes to deceit. A layering of genjutsu is always hiding Anansi’s form. To dispel one will only trigger another. He shifts into many forms, from small lizards and salamanders, to beautiful women, to large rhinos and much more. He loves to transform. The only thing that can be noted to know Anansi is that his eyes are always closed. Unless alerted to this fact, he subconsciously keeps them closed. Also there is a tattoo of the kanji word ‘King’ somewhere on his body. The placement of the tattoo is unique to each form he takes. It is said the closed eyes and tattoo is a curse placed upon him for a vile trick he used against another spider. Only he and that spider know the exact truth.
There are only three forms that are consistent with Anansi. It is unknown if one of them is his true form. The first form is that of a dark-skinned, six foot man. In this appearance his hair is short and golden with a few wavy bangs. A black band covers his eyes from the world. On his forehead is a large white, third eye. This eye is constantly looking around. It is open twelve minutes at a time is never closed for more than a period of five seconds. His body is shirtless with the tattoo in the middle of his chest. His pants are ninja oriented. They are a dusty brown and stop below his knee. From there boot like sandals reach down to his toes in a gray color.
His next form is more horrific. It is a large charcoal black spider with a size comparable to Kyodai. (Creator's Note: He would be just below the height of Gamanbunta) While not nearly as big as Kyodai, Anansi easily towers over a human in this form. What is more fearful is the amalgamation of body parts. At first glance one would believe that he is a giant scorpion or ant. Don’t be deceived. Even at this stage Anansi will still try to trick a foe. The last segment of the legs of this body is thick and bladed like a broad spear. Anansi will sometimes raise these legs above his head to mimic the antennae of an ant. Or he will cross another pair of legs to make them appear like the claws of a scorpion. Another reason for this mix up of arachnids is because the abdomen of this spider is segmented into two parts. The final part is extremely long and resembles a tail. His four spinnerets are also abnormally large and are bigger than his fangs. If Anasi arches his segmented abdomen over his head it will appear to be the tail of a scorpion with four stingers. This also allows his spinnerets to launch web at a faster rate with more mobility and accuracy than other spiders. His fangs have full rotational capabilities allowing a bite to occur from the most awkward of positions. The body and spinnerets are charcoal in color, with the last few segments of his legs gold. The second part of his segmented abdomen is also gold. The tattoo of king is in the middle of his head. In this form Anansi has no eyes.
The last form is just a variation of the previous form. Instead the colors are reversed with his body and spinnerets in gold. The last segments of his legs and segmented abdomen is black. His entire body is covered with eyes the open and close on their own accord. It is unknown the exact number, but it is believed that he has one hundred eyes around his body. None of these eyes are on his head. (Creator's Note: If you wanted, he could be the scorpion-type monster that you wanted to use. Technically Anansi isn't a scorpion so maybe you'd rather have a real scorpion.)
Personality: Anansi is one of legend not only among his arachnid brethren, but to all. He is revered as the king of tricksters. He loves to trick humans and always find the pandemonium he causes within his tricks to be entertaining. Even if it does cause despair in the end. He finds members of the Uchiha annoying because they can take the ‘fun’ out of his genjutsus. Despite this Anansi for the most part is good hearted. While not wrathful against people he does see them as pets that should be treated kindly, but not exalted with equality. It is unknown how old the trickster is, but his knowledge is very vast. Something that he is willing to give to others when asked. He likes to tell stories and tall tales. When summoned Anansi can be individualistic. He can be both a burden and blessing when needed for battle.
LEVEL: 6 Handle Animal Requirement: 60 HP: 1100 CP: 825
Abilities:
Chakra: 60 Charisma: 100 Endurance: 70 Agility: 70 Intelligence: 100 Strength: 60
Skills:
Chakra Mod 25 Ninjutsu: 150 Control: 200
Charisma Mod 45 Persuade: 100 Lie: 160 Sing: 60 Intimidate: 160
Endurance Mod 30 Focus: 100 Fortitude: 105 Rope: 100 Swim: 60 Smell: 60
Agility Mod 30 Dodge: 140 Sprint: 100 Escape: 110 Sneak Attack: 160 Balance: 110 Hide: 160 Spy: 160 Tumble: 110 Fly: 60
Intelligence Mod 45 Genjutsu: 560 Detect: 110 Sense: 110 Fuuin: 100 Trap: 120 Knowledge: 260
Strength Mod 25 Taijutsu: 100 Grapple: 100 Climb: 60 Dig: 60
Jutsu:
Body Flicker Technique [Shunshin no Jutsu] This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. It could deal some heavy damage when using in an attack. However, putting too much strain on the muscles to move continuously may cause permanent damage. Cp Cost: 5 per movement + 10 per person carrying. Damage: N/A Requirement: Ninjutsu 10 ranks, Character Level 5 Avoid: Dodge or Ninjutsu Special: +Chakra Mod to Sprint Roll
Important Body Points Disturbance [Ranshinshō] By converting a small amount of chakra into electric impulses and hitting the opponent's brain stem, the user can disrupt the regular flow of electrical signals from the target's brain to other parts of the target's body. For example, if the target tried to move their right arm, their left leg would move instead. When generating damage for this technique, the user will determine the negative modifier set to all physical skills [including making seals for ninjutsu and genjutsu, but not things such as detect and sense.] In order to use this technique you must be touching the target with your hand. Usually used with normal Taijutsu. Cp Cost: 60 Damage: 1 to 5 + Chakra Mod + 1 per 10 Ranks Control [To physical skills] Requirement: Control 50, Knowledge 40, Taijutsu 30 Avoid: Dodge
Demonic Illusion: Hell Viewing Technique [Narakumi no Jutsu] This jutsu conjures up a horrifying image that is often a deep fear of the target. It is cast with the rat seal and begins when a circle of leaves spins and falls around the enemy. Narakumi no jutsu is often used as a torture technique, although it can also be utilized as a means of shaking a person's mental stability. Sometimes the images can be so fatal it will cause the person to become paralyzed or pass out. This technique can be used on more than one person at a time. Cp Cost: 130 + 40 per holding post + 10 per person to initial and holding. Damage: Critical on all attacks while paralyzed. Requirements: Genjutsu 250, Intimidate 80 Special: Paralyzes. If you rolled a 20 with your attack, target passes out. Avoid: Sense
Bringer of Darkness Technique [Kokuangyo no Jutsu] The powerful jutsu surrounds an enemy with a blinding darkness that allows the user to attack without being seen or detected. The Target's mind is dark and blank. The user has put so much chakra into their mind to affect their performance that the target won't be able to block to return attacks. Until he is able to break the genjutsu, the user cannot defend or strike back with his own attacks. If the target is able to resist the technique, then he can use blocking or techniques in the genjutsu. The target can dodge. Cp Cost: 200 + 50 per holding post. Damage: +Sneak Attack and Critical to all damages. Requirements: Genjutsu 500, Control 100, Sneak attack 100
(Creator's Note: I was thinking of giving Anansi a new jutsu of his own, but I can't think of any at the moment. Any ideas? Or should I leave his jutsu list as is?)
Special *Not affected by spider venom *Anansi does not like to put his life on the line for others. At 20% HP he will disappear.
Name: Manetsu Akuba Translation: Rapture’s Curse A unique venom that is not close in substance to any other spider and thus hard to make an anti-venom for. It is uncertain of how Anansi creates this special fluid in his body, but much of it has to do with his chakra, because it does not resemble or have similarities to any other spider. Once bitten, the venom causes a serene feeling, calming the mind and dulling the senses. It also causes a feeling of intoxication. At the same time, oxygen exchange in the lungs is rapidly decreasing, unknown to the opponent. This also gives it the other name of ‘Blissful Death’. Fortunately Anansi only delivers his venom a third of his bites. Initial Damage: Chakra Mod. -50% to Focus, Detect, and Sense skills for the next 6 posts. Continuous Damage: -5Hp per post. Damage doubles with each post. Special: Need a successful grapple before venom is administered. If grapple is a success with a roll of 20 also -1 Endurance and Intelligence Mod per post. If grapple is a success with a roll of 7 or less then no venom is administered.
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Posted: Mon May 05, 2008 5:31 pm
Ok I edited a lot of things and checked over the distribution of points. It should be better now. Some jutsus still need looking over, but I tried to lessen and tone them down
Name: Kumo Scroll [Spider] Contract Holder: None Summons: Tobu- The Faith Leaper Tanagumo- The Obsidian Brain Yuushi- The Traveling Death Kyodai- The Grand Tiger Arachne- The Queen Widower Anansi- The King Trickster
*Spiders not affected by spider venom.
*Sokushi [Instant Death] The signature venom of the spider summons. First created by Yuushi and then augmented by Arachne, it is very aggressive and toxic. It causes severe muscle cramps (especially in the abdomen). The large amounts of serotonin within the venom also causes over responsive reflexes and extreme hyperthermia. The worst case scenario of instant death is because the temperature of the blood and brain rose so high that they began to melt through other organs. Despite it’s notoriety an instant death from one bite is rare. A strong antidote is recommended immediately if bitten. (Note: Men Beware! The venom also causes priapism- uncomfortable erections that lasts for hours and can lead to impotence and other erectile dysfunctions.) Initial Damage: 2-7 + Chakra Mod Continuous Damage: 5 1st post. Damage doubles with each post. –Character Level to Fortitude each post. Special: Need a successful grapple before venom is administered. 1d20 + Fortitude to resist post. DC: Attack’s Roll. (Creator's Note: I was thinking of incorporating some part of it that would take down most an opponent's Hp, but that would probably be overkill. If you have any ideas about that)
Name: Tobu~ The Faith Leaper Description: Tobu has most resemblance to a jumping spider. He has a height of four feet even with his legs fully extended. His width is the same as his height, but his length is closer to six feet. Compared to other spider summons he is a light weight being around 200lbs. He his very bushy, especially around the face, but his hair is soft and comparable to hair on a shaggy dog. Tobu has eight eyes like most spiders. The two eyes at the front of his face are twice as big as the rest of his eyes. Two smaller eyes are at the side of each large one giving him four eyes at the front of his face. Two smaller eyes are also under his large eyes. At the back of his head is a pair of large eyes like the large ones up in front. Only his large eyes can see in color.
His body is light brown with a few dark brown spots. The hair on his body is cream color. The weirdest trait of his body is that his mouth parts and lowest leg segments are a vibrant green. His fangs are small, being about the size of a kunai. There is also a large spot in the same green under his abdomen. Tobu’s legs are longer than his body and are strong enough to jump 80 times the length of his body. He always attaches a slick line to sturdy surface before jumping just in case things do not go as planned.
Personality: Out of all spider summons, Tobu is probably the most energetic and nicest. When looking at the rest of his clan, many would call him the oddball. He loves to hop and play physical games with everyone. Aerial attacks involving his body is also Tobu's preference of battle. Because of placing his own body at risk he has become known as 'The Faith Leaper'. His diet is not purely meat and he includes a balanced diet of meat, vegetables and dairy products. He also has a natural born curiosity and unlike other spiders, is not first to run away or attack when approached. He is inquisitive and likes to know how things work. This curiosity though also brings nativity towards the world as he will tend to be optimistic and try to find the good in people and things. Because of his young age and differentiating outlook on the world, the other spider summons look at him with slight detest and annoyance.
LEVEL: 1 Handle Animal Requirement: 10 HP: 34 CP: 52
Abilities:
Chakra: 14 Charisma: 14 Endurance: 18 Agility: 24 Intelligence: 14 Strength: 18
Skills:
Chakra Mod 2 Ninjutsu: 5 Control: 5
Charisma Mod 2 Persuade: 5 Lie: 5 Sing: 5 Intimidate: 5
Endurance Mod 4 Focus: 5 Fortitude: 5 Rope: 5 Swim: 5 Smell: 5
Agility Mod 6 Dodge: 10 Sprint: 10 Escape: 5 Sneak Attack: 5 Balance: 10 Hide: 5 Spy: 5 Tumble: 10
Intelligence Mod 2 Genjutsu: 5 Detect: 5 Sense: 5 Fuuin: 5 Trap: 5 Knowledge: 5
Strength Mod 4 Taijutsu: 30 Grapple: 10 Climb: 7 Dig: 5
Jutsu:
Name: Aerial Bombing [Kuubaku] A style of taijutsu using two forms. The first is for the user to use the body in an aerial splash against the opponent. By launching themselves into the air and allowing free fall to increase their speed, critical damage can be done to an opponent if fallen upon. Spinning, flipping and twisting in mid-air is also used to increase the velocity and maximize damage. The other form is to use a punch, kick, or thrust to launch the opponent in the air. The user then grapples the opponent to ensure they cannot defend themselves and drive their body into the ground using, free fall and the acceleration of gravity. Once again spinning, flipping and twisting is used to maximize impact. Damage: Taijutsu damage increased 5 to 10 + 1 per 10 ranks in Tumble. If grapple is used then damage equals double grapple. Special: If Taijutsu or grapple is not successful then -5 Hp.
Name: Tanagumo~ The Obsidian Brain Description: Tanagumo’s robust appearance show’s she is a species of funnel web spider. Her legs and head are a glassy black color while the rest of her body resembles a charcoal black. Black hair is around the abdomen leaving the legs bare. She is larger than Tobu, being eight feet in height with the maximum extension of her legs. Her width is just a foot below her height while the length is ten feet. The arachnid’s legs are proportional to her body. She weighs exactly 500lbs and watches her food consumption to make sure her body doesn’t go over that weight.
Tanagumo’s fangs are large for her size and point downwards. The spinnerets on her abdomen are also modified. They are ten in total each about a foot in length. This allows her to make a varied and versatile range of webs. Her favorite being a funnel web with a mixture of different designs. Tanagumo has six eyes, a pair in front of her head. The last two pairs are at the sides of her head. The eyes do not see in color vision and Tanagumo will rely more on vibrations in the air and web rather than her eyes.
Personality: Known as the 'Obsidian Brain' among the spiders, Tanagumo likes puzzles, which is how she makes her funnel web. A large puzzle in which her prey cannot escape. She likes puzzles and mind games of the human world, such as crosswords, rubix cubes, and shogi. The best way to get her to listen is through this. Her brain is always calculating the creation of traps for enemies. She takes much pride in the intricate layouts of webs she can make. Towards humans, she is apathetic. Tanagumo doesn't have much interest in humans, aside from food. She will actively hunt them as well as larger prey like horses.
LEVEL: 2 Handle Animal Requirement: 20 HP: 70 CP: 95
Abilities:
Chakra: 40 Charisma: 25 Endurance: 30 Agility: 20 Intelligence: 60 Strength: 25
Skills:
Chakra Mod 15 Ninjutsu: 60 Control: 20
Charisma Mod 7 Persuade: 5 Lie: 5 Sing: 5 Intimidate: 10
Endurance Mod 10 Focus: 5 Fortitude: 5 Rope: 5 Swim: 5 Smell: 5
Agility Mod 5 Dodge: 10 Sprint: 5 Escape: 5 Sneak Attack: 10 Balance: 10 Hide: 10 Spy: 5 Tumble: 10
Intelligence Mod 25 Genjutsu: 5 Detect: 20 Sense: 10 Fuuin: 5 Trap: 80 Knowledge: 5
Strength Mod 7 Taijutsu: 10 Grapple: 30 Climb: 5 Dig: 5
Jutsu:
Hiding Mist Technique [Kirigakure no Jutsu] This jutsu envelops the surrounding area in a dense mist, reducing visibility within the affected area. The density can be controlled by the user, allowing them to create a mist so thick that even they can't see through it. Once you use this jutsu, you can use your sneak attack. Only the caster receives the potential bonuses. Ally and enemy alike do not. Also, only one Kirigakure no Jutsu can be in use in a single area at one given time. Any other characters with the technique are unable to use it unless it is deactivated. Cp Cost: 30 + 10 per holding post Damage: N/A Requirement: 30 Ranks of Ninjutsu Skill, Water Affinity Avoid: Detect Special: +Chakra Modifier to Hide, Escape, Spy and Sneak Attack
Endgame Trap Technique [Yose Wana no Jutsu] The user spins a complex web of thread and chakra that amasses an area. The thread is strong and sticky. It is not easily broken by physical strength or sharp objects. Once the jutsu is in effect only the user can move around freely, by knowledge of the web and chakra to make sure they do not get stuck. Only one [Yose Wana no Jutsu] can be in effect at a time. Another character may not use the technique until it is first deactivated. Cp Cost: 30 Damage: N/A Avoid: Dodge Special: If Trapped, Escape roll with DC = to Jutsus roll. If the opponent fails then increase the DC by one. If the opponent fails to escape for 3 posts in a row, they are paralyzed for the next two posts. DC is reset back to the original after the two posts
Name: Yuushi~ The Traveling Death Description: Yuushi is of the deadly wandering spider species. His height is greater than Tanagumo’s because his body is seven feet not including the maximum extension of his legs. He is probably over ten feet. His width is five feet and weight is around 420lbs. Because of constant travel his weight fluctuates, but stays around that number. This spider has eight eyes. Two pairs are situated in a vertical line side by in the middle of his face. The other four eyes are positioned at the corners of his face. The corner eyes are the only ones that can see in color. Despite this fact Yuushi’s vision is excellent.
The legs of this spider are slightly longer when compared to his body. His body is a light wood brown color. The topside of his abdomen and underside of his legs are a banana yellow. Both Yuushi’s mouthparts and fangs are a blood red. His spinnerets are also the same color. At each joint in his leg is one thick thorn that he uses against prey. They do not contain poison but are sharp and used for shredding. Although Yuushi can create webs he chooses not to. At most Yuushi will lay threads around an area to hinder an opponent or victim, but not fully trap them. His fangs are curved, which allow for a greater rotation and different techniques into biting prey, He will eat anything from as small as hawks to prey as large as buffalo. Yuushi likes prey that will fight back.
Personality: Yuushi was dubbed the title 'The Traveling Death' for good reason. Out of all the spiders, his venom is the most toxic and deadly. A bite can kill within a few minutes. Yuushi doesn't care to make webs or stay in one place for too long. He instead wanders the world, traveling from place to place. He loves to travel, especially through rainforests. Yuushi is also very aggressive and quite dangerous. He will not hesitate to attack anything that he deems a threat. There will be no warning from him. All his attacks are to kill. Yuushi also has a strong distaste for humans. He does not like being summoned. Nor does he treat his summoner with respect. A curious behavior about Yuushi is that even though he is a carnivore, the spider loves to feed on bananas too. One who intends to summon him should keep this in mind.
LEVEL: 3 Handle Animal Requirement: 30 HP: 215 CP: 240
Abilities:
Chakra: 50 Charisma: 30 Endurance: 40 Agility: 50 Intelligence: 30 Strength: 40
Skills:
Chakra Mod 20 Ninjutsu: 100 Control: 50
Charisma Mod 10 Persuade: 10 Lie: 10 Sing: 10 Intimidate: 30
Endurance Mod 15 Focus: 20 Fortitude: 20 Rope: 10 Swim: 10 Smell: 10
Agility Mod 20 Dodge: 60 Sprint: 40 Escape: 20 Sneak Attack: 20 Balance: 20 Hide: 30 Spy: 20 Tumble: 30
Intelligence Mod 10 Genjutsu: 10 Detect: 30 Sense: 20 Fuuin: 10 Trap: 10 Knowledge: 10
Strength Mod 15 Taijutsu: 40 Grapple: 30 Climb: 10 Dig: 10
Jutsu:
Fire Release: Great Fireball Technique [Katon: Gōkakyū no Jutsu] Utilizing a large amount of chakra, a large ball of flame is exhaled from the user's mouth. This jutsu is as strong as its user and is considered to be done within closer range of the target. Cp Cost: 70 Damage: 45 to 65 + chakra mod Requirement: Ninjutsu 65, Control 20, Fire Affinity Avoid: Dodge or Ninjutsu
Thorn Armor [Ira Koutetsu] By compressing chakra just on the outside of the body a thorny armor becomes present. The armor is actually thousands of barbed hairs that are raised and strengthened due to the chakra. The hairs cause allergic skin reactions such as rashes and itching. It also causes eye irritation if one is to get the hairs within their eye. A special cream can be applied to alleviate the pain, but this may not be required. The effects only last a couple of hours. Cp Cost: 30 + 10 per holding post Damage: Chakra Mod + Strength Mod Continuous Damage: 1-10 per post. Lasts for 5 posts Special: If a physical attack by the user or the opponent is successful the opponent must roll to not be effected. DC: Attack’s Roll. If affected then opponent has only a 50% chance of a jutsu being successful. Lasts for 5 posts.
Name: Kyodai~ The Grand Tiger Description: Kyodai is enormous. Gigantic. His size is comparable to mountains. The actual measurements his body are not known (who really wants to try and measure him), but the meters it takes are over ten. His weight is well over 40 tons. What one could conclude by watching this large spider is that his legs are shorter when compared to his massive body.
Kyodai’s appearance is that of a tarantula. With a very built and tank-like body. The colors on his body range from a dusty brown to a dark sand color. The hairs on his body are grey and almost look white. He is the hairiest on his legs and abdomen. His abdomen also carries the urticating hairs which are considerably longer than his normal hair. The segments of his legs are a sunset orange. This orange is also marked as stripes on his abdomen with two on his head. One of the reasons for his title. The spinnerets at the end of his abdomen can make intricate webs, but like Yuushi he only uses them to make areas a hindrance to foes and not for an actual home. Like Tanagumo his fangs point downwards and are stout. The head has eight eyes: Split into two pairs of four spread out across the front and sides of his head.
Personality: Known in the arachnid world as the 'Grand Tiger'. Despite his size Kyodai is not very aggressive. His appetite can span up to entire villages of people. Ten elephants a day would be considered a snack. To fulfill his hunger the larger tarantula eats other large summons. Kyodai is usually lethargic, but after a meal he is especially slothful. Don't let this fool you though. This enormous spider can have quick bursts of speed and anger when need be. He dislikes kikai bugs. Out of all spiders he is physically the strongest and has the thickest chakra veins. Some say, if he applied himself more, then he could possibly rule over the spider summons. Because of this, other spiders pay him the most respect due to his physical prowess and slightly docile nature. This arachnid is also a lover of women of most species. Especially human women since they don't eat their mates. He's more sociable when it comes to females. To males Kyodai is unresponsive.
LEVEL: 4 Handle Animal Requirement: 40 HP: 420 CP: 435
Abilities:
Chakra: 60 Charisma: 40 Endurance: 50 Agility: 40 Intelligence: 40 Strength: 80
Skills:
Chakra Mod 25 Ninjutsu: 200 Control: 100
Charisma Mod 15 Persuade: 20 Lie: 20 Sing: 20 Intimidate: 100
Endurance Mod 20 Focus: 20 Fortitude: 100 Rope: 20 Swim: 20 Smell: 20
Agility Mod 15 Dodge: 20 Sprint: 20 Escape: 20 Sneak Attack: 20 Balance: 25 Hide: 20 Spy: 20 Tumble: 30
Intelligence Mod 15 Genjutsu: 20 Detect: 40 Sense: 30 Fuuin: 20 Trap: 20 Knowledge: 20
Strength Mod 35 Taijutsu: 240 Grapple: 150 Climb: 20 Dig: 20
Jutsu:
Earth Release: Rock Lodging Destruction [Doton: Iwayado Kuzushi] This jutsu dislodges rocks above an opponent to crush them. By using their earth related chakra, the user shakes the rocks free and allows them to fall on the user. Only a strong user of this technique can dislodge the rocks to a distance. The user of this technique can only pull rocks out from a cliff since pulling earth straight out from below their feet prove difficult. Cp Cost: 90 Damage: 40 to 60 + Chakra Mod Requirement: Ninjutsu 60, Control 20, Earth Affinity Avoid: Dodge or Ninjutsu roll
Strong Fist [Goken] This style of taijutsu concentrates on power and strength. One will train themselves extensively in order to train themselves in breaking bones and damaging internal organs through strength. In order to keep this technique, the user must practice it every day. Damage: Double Strength Modifier Requirements: Strength 20, Taijutsu 20, Fortitude 20
Thorn Armor [Ira Koutetsu] By compressing chakra just on the outside of the body a thorny armor becomes present. The armor is actually thousands of barbed hairs that are raised and strengthened due to the chakra. The hairs cause allergic skin reactions such as rashes and itching. It also causes eye irritation if one is to get the hairs within their eye. A special cream can be applied to alleviate the pain, but this may not be required. The effects only last a couple of hours. Cp Cost: 30 + 10 per holding post Damage: Chakra Mod + Strength Mod Continuous Damage: 1-10 per post. Lasts for 5 posts Special: If a physical attack by the user or the opponent is successful the opponent must roll to not be effected. DC: Attack’s Roll. If affected then opponent has only a 50% chance of a jutsu being successful. Lasts for 5 posts.
Name: Arachne~ The Queen Widower Description: Arachne is different from all other spiders in that her lower body is a spider while her upper torso is a beautiful woman. It is certain that the queen’s lower body is a black widow. The glossy black skin and crimson hourglass at the bottom of her abdomen signifies this. With the max length of her legs, Arachne is about ten feet in height and weight of about 300lbs. Most of this height weight is in the abdomen as her upper torso is the size of young woman. Her eight legs are thin but still powerful. The tips of each leg are sharp yet slippery making them hard to grasp. Her upper torso begins at where a spider’s head would be. Starting from her belly button and moving up. Arachne’s skin is a pale white with the same glossy black on her abdomen covering up her breasts. The hair on her head is also the same glossy back with red streaks that flows down to her large abdomen. The widow’s lips are black and fingernails are red.
Arachne has ten eyes. Two resemble the eyes of humans while rest look like jewels. The first two eyes on her head are a scarlet red. Don’t be fooled by the markings above the eyebrows. They may look like red jewels, but are only tattoos to confuse foes. Another pair of eyes is on the back of the neck and is usually hidden by the spider woman’s hair. Right below her belly button, at the part where the dissimilar bodies fuse is two large jewel-like eyes. On top of the abdomen is a pair of eyes. Below the abdomen is the final pair. It remains within the crimson hourglass and are the only eyes that are colored black. Because of the false tattoos on Arachne’s forehead and the belief that she only has eight eyes, leaves opponents misjudging the count and leads to critical errors. In actuality, the position of Arachne’s eyes gives her 360 degrees when all eyes are open.
Arachne makes tangled webs that may look like a mess, but actually has a technique that only she can fully grasp. Other spiders may have a difficult time navigating through a web of Arachne. It is said that she is the mother of all spiders.
Personality: The queen of all arachnids. She is also known as the 'Queen Window' not only because of her species, but of all the men that has died by her fangs. Arachne has a special taste just for men and will usually feed on the males of any species. Although she will devour any prey when given the chance. Within the spiders her kill count is higher than any other. It is close to reaching 800,000. This includes other spiders. Arachne's heart also enjoys a gruesome mixture of sex, sadomasochism and cannibalism, which is why all fear her. She enjoys eating her victims alive. To this day only one spider has ever mated and survived from the wrath of Arachne. Summoning her puts one's life at risk. While she is not outwardly aggressive one can feel the underline hate her personality. She does prefer to be summoned by men, but regardless who summons her there will always be a price....
*Pay the price for summoning Arachne and give up 10% of current Hp. Female summoners must also pay 10% of current Cp.
LEVEL: 5 Handle Animal Requirement: 50 HP: 1000 CP: 835
Abilities:
Chakra: 80 Charisma: 75 Endurance: 50 Agility: 50 Intelligence: 75 Strength: 50
Skills:
Chakra Mod 35 Ninjutsu: 350 Control: 200
Charisma Mod 32 Persuade: 70 Lie: 20 Sing: 50 Intimidate: 70
Endurance Mod 20 Focus: 50 Fortitude: 50 Rope: 20 Swim: 20 Smell: 20
Agility Mod 20 Dodge: 30 Sprint: 30 Escape: 20 Sneak Attack: 40 Balance: 30 Hide: 40 Spy: 40 Tumble: 20
Intelligence Mod 32 Genjutsu: 20 Detect: 60 Sense: 60 Fuuin: 20 Trap: 50 Knowledge: 100
Strength Mod 20 Taijutsu: 32 Grapple: 60 Climb: 20 Dig: 20
Jutsu:
Body Replacement Technique [Kawarimi no Jutsu] This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique. If the technique is successful you can use sneak attack to attack your target. CP Cost: 5 Damage: N/A Requirement: Must be taught. Avoid: Dodge or Ninjutsu roll. Special: 1d20 + Ninjutsu vs 1d20 + Detect +Chakra Mod to Dodge. Academy students are allowed to roll two dice when using and countering this technique.
Endgame Trap Technique [Yose Wana no Jutsu] The user spins a complex web of thread and chakra that amasses an area. The thread is strong and sticky. It is not easily broken by physical strength or sharp objects. Once the jutsu is in effect only the user can move around freely, by knowledge of the web and chakra to make sure they do not get stuck. Only one [Yose Wana no Jutsu] can be in effect at a time. Another character may not use the technique until it is first deactivated. Cp Cost: 30 Damage: N/A Avoid: Dodge Special: If Trapped, Escape roll with Dc = to Jutsus roll. If the opponent fails then increase the DC by one. If the opponent fails to escape for 3 posts in a row, they are paralyzed for the next two posts. DC is reset back to the original after the two posts
Wind Release: Great Breakthrough [Fūton: Daitoppa] This jutsu sends out a powerful explosion of wind from the user's location, easily leveling anything in its path. Combos with this technique can be used. The wind can carry water, earth or fire as it hurls down its own path, which would make it stronger. Make sure to get your combination approved before using it. Cp Cost: 120 Damage: 80 to 95 + Chakra Mod Requirement: Ninjutsu 120, Control 50 Wind Affinity Avoid: Dodge or Ninjutsu
Million Arachnid Armada [Hyakuman Kumo Kantai] A large egg sac is either laid or created. Once the sac hatches a million baby spiders, each a foot in size, are released to attack the opponent or opponents. They relentlessly attack, biting and spinning webs around the target. Can be used in combination with other techniques. Cp Cost: 300 + 30 for every person Damage: 90 to 100 + Chakra Mod. Avoid: Dodge Special: For 10 posts after the Cp Cost, 5-10 damage and –20 to Dodge, Sprint, and Escape of the opponent(s). Opponent can avoid by Dodge or Fortitude. Opponent has to avoid for each post.
Name: Anansi~ The King Trickster Description: No one knows what Anansi’s true appearance is, even other spiders. Being the only spider to have an immense knowledge of genjutsu puts him at an advantage when it comes to deceit. A layering of genjutsu is always hiding Anansi’s form. To dispel one will only trigger another. He shifts into many forms, from small lizards and salamanders, to beautiful women, to large rhinos and much more. He loves to transform. The only thing that can be noted to know Anansi is that his eyes are always closed. Unless alerted to this fact, he subconsciously keeps them closed. Also there is a tattoo of the kanji word ‘King’ somewhere on his body. The placement of the tattoo is unique to each form he takes. It is said the closed eyes and tattoo is a curse placed upon him for a vile trick he used against another spider. Only he and that spider know the exact truth.
There are only three forms that are consistent with Anansi. It is unknown if one of them is his true form. The first form is that of a dark-skinned, six foot man. In this appearance his hair is short and golden with a few wavy bangs. A black band covers his eyes from the world. On his forehead is a large white, third eye. This eye is constantly looking all around. It is open twelve minutes at a time is never closed for more than a period of five seconds. His body is shirtless with the tattoo in the middle of his chest. His pants are ninja oriented. They are a dusty brown and stop below his knee. From there boot like sandals reach down to his toes in a grey color.
His next form is more horrific. It is a large charcoal black spider with a size comparable to Kyodai. While not as big as Kyodai, Anansi easily towers over a human in this form. What is more fearful is the amalgamation of body parts. At first glance one would believe that he is a giant scorpion or ant. Don’t be deceived. Even at this stage Anansi will still try to trick a foe. The last segment of the legs of this body is thick and bladed like a broad spear. Anansi will sometimes raise these legs above his head to mimic that of an ant. Or he will cross another pair of legs to make them appear like the claws of a scorpion. Another reason for this mix up of arachnids is because the abdomen of this spider is segmented into two parts. The final part is extremely long and resembles a tail. His four spinnerets are also abnormally large and are bigger than his fangs. If Anasi arches his segmented abdomen over his head it will appear to be the tail of a scorpion with four stingers. This also allows his spinnerets to launch web at a faster rate than other spiders. His fangs have full rotational capabilities allowing a bite to occur from the most awkward of positions. The body and spinnerets are charcoal in color, with the last few segments of his legs gold. The second part of his segmented abdomen is also gold. The tattoo of king is in the middle of his head. In this form Anansi has no eyes.
The last form is just a variation of the previous form. Instead the colors are reversed with his body and spinnerets in gold. The last segments of his legs and segmented abdomen is black. His entire body is covered with eyes the open and close on their own accord. It is unknown the exact number, but it is believed that he has one hundred eyes around his body. None of these eyes are on his head.
Personality: Anansi is one of legend not only among his arachnid brethrens, but to all. He is revered as the king of tricksters. He loves to trick humans and always find the pandemonium he causes within his tricks to be entertaining. Even if it does cause despair in the end. He finds members of the Uchiha annoying because they can take the ‘fun’ out of his genjutsus. Despite this Anansi for the most part is good hearted. While not wrathful against people he does see them as pets that should be treated kindly, but not exalted with equality. It is unknown how hold the trickster is, but his knowledge is very vast. Something that he is willing to give to others when asked. He likes to tell stories and tall tales. When summoned Anansi can be individualistic. He can be both a burden and blessing when needed for battle.
*Anansi does not like to put his life on the line for others. At 20% Hp he will disappear.
LEVEL: 6 Handle Animal Requirement: 60 HP: 1100 CP: 830
Abilities:
Chakra: 70 Charisma: 90 Endurance: 70 Agility: 70 Intelligence: 100 Strength: 60
Skills:
Chakra Mod 30 Ninjutsu: 150 Control: 200
Charisma Mod 40 Persuade: 100 Lie: 160 Sing: 60 Intimidate: 160
Endurance Mod 30 Focus: 100 Fortitude: 105 Rope: 100 Swim: 60 Smell: 60
Agility Mod 30 Dodge: 140 Sprint: 100 Escape: 110 Sneak Attack: 160 Balance: 110 Hide: 160 Spy: 160 Tumble: 110 Fly: 60
Intelligence Mod 45 Genjutsu: 560 Detect: 110 Sense: 110 Fuuin: 100 Trap: 120 Knowledge: 200
Strength Mod 25 Taijutsu: 120 Grapple: 140 Climb: 60 Dig: 60
Jutsu:
Important Body Points Disturbance [Ranshinshō] By converting a small amount of chakra into electric impulses and hitting the opponent's brain stem, the user can disrupt the regular flow of electrical signals from the target's brain to other parts of the target's body. For example, if the target tried to move their right arm, their left leg would move instead. When generating damage for this technique, the user will determine the negative modifier set to all physical skills [including making seals for ninjutsu and genjutsu, but not things such as detect and sense.] In order to use this technique you must be touching the target with your hand. Usually used with normal Taijutsu. Cp Cost: 60 Damage: 1 to 5 + Chakra Mod + 1 per 10 Ranks Control [To physical skills] Requirement: Control 50, Knowledge 40, Taijutsu 30 Avoid: Dodge
Demonic Illusion: Hell Viewing Technique [Narakumi no Jutsu] This jutsu conjures up a horrifying image that is often a deep fear of the target. It is cast with the rat seal and begins when a circle of leaves spins and falls around the enemy. Narakumi no jutsu is often used as a torture technique, although it can also be utilized as a means of shaking a person's mental stability. Sometimes the images can be so fatal it will cause the person to become paralyzed or pass out. This technique can be used on more than one person at a time. Cp Cost: 130 + 40 per holding post + 10 per person to initial and holding. Damage: Critical on all attacks while paralyzed. Requirements: Genjutsu 250, Intimidate 80 Special: Paralyzes. If you rolled a 20 with your attack, target passes out. Avoid: Sense
Bringer of Darkness Technique [Kokuangyo no Jutsu] The powerful jutsu surrounds an enemy with a blinding darkness that allows the user to attack without being seen or detected. The Target's mind is dark and blank. The user has put so much chakra into their mind to affect their performance that the target won't be able to block to return attacks. Until he is able to break the genjutsu, the user cannot defend or strike back with his own attacks. If the target is able to resist the technique, then he can use blocking or techniques in the genjutsu. The target can dodge. Cp Cost: 200 + 50 per holding post. Damage: +Sneak Attack and Critical to all damages. Requirements: Genjutsu 500, Control 100, Sneak attack 100
Rapture’s Curse [Manetsu Akuba] A technique in which the index and middle finger of one’s hand is used. The enemy is struck in the head and then throat. Chakra is dispersed in the brain and respiratory system. The brain is sent into a state of intoxication while the oxygen exchange in the lungs is rapidly decreasing unknown to the opponent. Even after the release of the jutsu it continues to affect the opponent for minutes. Cp Cost: 120 + 20 per holding post. Damage: Chakra Mod. -10% Hp per holding post. Level x 10 - Fortitude = Handicap to skills. Avoid: Dodge Special: Effects last for one post later after the release of holding post.
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Posted: Tue Dec 23, 2008 6:18 pm
Name: Kanji Scroll [Black Panther] Contract Holder: None Summons: Akira Aries Yarm Grim Vance Saki
Name: Akira Description: Akiko is a simple small panther with red claws and golden eyes. Personality: Akiko is very playful and enjoys messing with humans in the most evil ways. While she cannot speak and is cute as a button spying and fighting is her main pleasure.
Clone Technique [Bunshin no Jutsu] This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can usually be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.). You use this technique to confuse your opponent in order to attack them more easily. The seals are ram, snake and tiger. Cp Cost: 2 per bunshin Damage: None Requirements: Must be taught. Special: If Clone technique is successful you may use sneak attack onto your following attack if it coincides with the technique.
LEVEL: 1 Handle Animal Requirement: 10 HP: 35 CP: 52 Abilities: Chakra: 13 Charisma: 14 Endurance: 21 Agility: 19 Intelligence: 18 Strength: 15
Skills: Chakra Mod: 2 Ninjutsu: 5 Control: 5
Charisma Mod: 2 Persuade: 5 Lie: 5 Sing: 5 Intimidate: 5
Endurance Mod 5 Focus: 8 Fortitude: 9 Rope: 5 Swim 5 Smell: 8
Agility Mod 4 Dodge: 10 Sprint: 8 Escape: 10 Sneak Attack: 5 Balance: 5 Hide: 7 Spy: 5 Tumble: 5 Fly: 5
Intelligence Mod 4 Genjutsu: 5 Detect: 15 Sense: 11 Fuuin: 5 Trap: 13 Knowledge: 5
Strength Mod 2 Taijutsu: 9 Grapple: 5 Climb: 5 Dig: 5
Weapons Sword: 5 Staff: 5 Melee: 5 Combination: 5 Throwing: 5 Ranged:5
Name: Aries Description: Unlike her younger sister Aries is a full grown panther with dark blood eyes. Her claws are razor sharp and he fur has a ting of red in it. Personality: Aries is much shyer of the humans then her younger sister she tends to keep to herself and on the battle field. While it does not take much for her to fight to the last tooth and nail it takes a lot for her to be kind to anyone other than Akiko.
Earth Clone Technique [Tsuchi Bunshin no Jutsu] This jutsu creates one or more identical copies of the user out of mud. There only needs to be earth nearby for the user to create a clone. The clones are physically real and can perform jutsu, but will turn back into mud when enough damage has been done. All earth clones have 1/4 (25%) of user's stats and cannot be controlled over long distances. Cp Cost: 20 per clone Damage: 25% that of the user Requirement: Ninjutsu 10, Character Level 5, Earth Affinity Avoid: Dodge [Treat as normal person] Detect check to differentiate fake from real.
Body Flicker Technique [Shunshin no Jutsu] This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. It could deal some heavy damage when using in an attack. However, putting too much strain on the muscles to move continuously may cause permanent damage. Cp Cost: 5 per movement + 10 per person carrying. Damage: N/A Requirement: Ninjutsu 10 ranks, Character Level 5 Avoid: Dodge or Ninjutsu Special: +Chakra Mod to Sprint Roll
LEVEL: 2 Handle Animal Requirement: 20 HP: 70 CP: 88 Abilities: Chakra: 26 Charisma: 25 Endurance: 30 Agility: 30 Intelligence: 27 Strength: 32
Skills: Chakra Mod 8 Ninjutsu: 25 Control: 30
Charisma Mod 7 Persuade: 5 Lie: 5 Sing: 5 Intimidate: 10
Endurance Mod 10 Focus: 5 Fortitude: 10 Rope: 5 Swim 5 Smell: 5
Agility Mod 10 Dodge: 25 Sprint: 5 Escape: 10 Sneak Attack: 15 Balance: 5 Hide: 25 Spy: 25 Tumble: 5
Intelligence Mod 8 Genjutsu: 5 Detect: 10 Sense: 5 Fuuin: 5 Trap: 25 Knowledge: 5
Strength Mod 11 Taijutsu: 20 Grapple: 25 Climb: 5 Dig: 5
Weapons Sword: Staff: Melee: Combination: Throwing: Ranged:
Name: Yarm Description: Yarm stands on two legs wearing tight white pants and a gold chest plate. Strapped to his hip is a small blade. No one has ever seen Yarm use it but it is said it is deadly when he does. He has black fur and a swift tail. His eyes are silver and his teeth are longer than normal Panthers Personality: Yarm is a very serious summon. He takes no unnecessary risk and plays with people’s heads. Yarm never speaks much and is seen alone most of the time. This loner plays with Genjutsu more than anything. He will be your downfall if you let him.
Unanswered Prayer’s Genjutsu that targets the opponents hearing sense. The target has the illusion of hearing thousands of voices, as close as the targets ears and as far as yards away at the same time, creating a confusion making it incredibly hard to make out other sounds, thus making the target confused and vulnerable. The target is unable to communicate with other squad members since all other voices are blocked out. Cp: 50 + 10 per holding post. Damage: N/A Requirements: Genjutsu 20, Control 15 Special: User cannot hear, so can not do teamwork rolls or use detect effectively. Avoid: Focus or Sense
Demonic Illusion: False Surroundings Technique [Kokoni Arazu no Jutsu] This technique is a genjutsu that not only transforms nearby objects by effecting the user's sight, but causes the user's sense of direction to become distorted. The user uses this technique to lose and confuse the enemy from a distance, tiring them out as they move along. The user must be hidden in order to use this technique successfully. This technique can also be helpful when luring someone into a trap. Cp Cost: 10 + 5 per holding post. Damage: 1 to 2 + Intel Mod Requirements: Genjutsu 30, Control 10, Hide 10 Special: Must roll Hide with every genjutsu roll.
Strong Fist [Goken] This style of taijutsu concentrates on power and strength. One will train themselves extensively in order to to train themselves in breaking bones and damaging internal organs through strength. In order to keep this technique, the user must practice it every day. Damage: Double Strength Modifier Requirements: Strength 20, Taijutsu 20, Fortitude 20
LEVEL: 3 Handle Animal Requirement: HP: 217 CP: 234 Abilities: Chakra: 38 Charisma: 37 Endurance: 45 Agility: 38 Intelligence: 45 Strength: 37
Skills: Chakra Mod 14 Ninjutsu: 36 Control: 40
Charisma Mod 13 Persuade: 22 Lie: 10 Sing: 10 Intimidate: 10
Endurance Mod Focus: 27 Fortitude: 22 Rope: 10 Swim 10 Smell: 26
Agility Mod 14 Dodge: 41 Sprint: 35 Escape: 23 Sneak Attack: 26 Balance: 10 Hide: 23 Spy: 18 Tumble: 10
Intelligence Mod 17 Genjutsu: 65 Detect: 24 Sense: 21 Fuuin: 22 Trap: 10 Knowledge: 10
Strength Mod 13 Taijutsu: 30 Grapple: 14 Climb: 10 Dig: 10
Weapons Sword: 21 Staff: 10 Melee: 10 Combination: 10 Throwing: 10 Ranged:10
Name:Grim Description: Grim stands at a massive 6’5” She is different from her brothers and sisters as she is one of the few who takes part of the indecent act of alcohol consumption and the one who uses her fist more than her brain. She wears traditional pants of a kung fu master and a red sash that holds the gourd to her hip. Personality: She doesn’t speak at all mostly grunts and growls. She can speak chooses not to. She is headstrong and will act on her first instinct she is a good fighter but lacking in worldly experience.
Drunken Fist [Suiken] This unusual style of combat utilizes many fluid movements and unexpected attack stances. It requires the user to be drunk. Decent skill in some form of combat may also be helpful. Once the former condition is met, the user becomes an unpredictable fighter seemingly unable to discern friend from foe. In roleplay, the user must be fully drunk in order to utilize this technique properly. Damage: Normal Taijutsu increased to 3 to 10 Requirements: Must be taught by Tategami Shuga. Fortitude 40, Strength 30, Agility 30, Two drinks to be drunk. [See Game Rules to drinking rules.] Other: Dodging skill is doubled. Special: Level x 10 - Fortitude = Handicap to Skills, Intelligence drops to 0, Dodge skill then doubles [with handicaps.]
Peregrine Falcon Drop [Hayabusa Otoshi] In this jutsu, the user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground. The opponent must be falling from at least 10 feet in the air for this technique to be used. Damage: Triple Grapple Requirement: Taijutsu 20, Grapple 40 Avoid: Dodge and then Escape versus Taijutsu and then Grapple
Copeira This type of fighting style is used with a numerous amount of acrobatic attacks. Users of this technique must be strong and agile. They must also be well balanced in order to use this style. Damage: Normal Taijutsu increased 2 to 6 + Strength Mod + 1 per 10 ranks Tumble [No Taijutsu Bonus to damage.] Requirement: Tumble 10, Balance 15, Agility 20 Other: Can now use Tumble skill to attack. Tumble no longer puts you at a distance when dodging.
LEVEL: 4 Handle Animal Requirement: 40 HP: 427 CP: 437 Abilities: Chakra: 65 Charisma: 40 Endurance: 65 Agility: 50 Intelligence: 40 Strength: 50
Skills: Chakra Mod 27 Ninjutsu: 120 Control: 143
Charisma Mod 15 Persuade: 95 Lie: 92 Sing: 20 Intimidate: 20
Endurance Mod 27 Focus: 20 Fortitude: 100 Rope: 20 Swim 20 Smell: 20
Agility Mod 20 Dodge: 110 Sprint: 50 Escape: 20 Sneak Attack: 20 Balance: 20 Hide: 20 Spy: 35 Tumble: 42
Intelligence Mod 15 Genjutsu: 88 Detect: 20 Sense: 20 Fuuin: 20 Trap: 20 Knowledge: 20
Strength Mod 20 Taijutsu: 110 Grapple: 70 Climb: 20 Dig: 20
Weapons Sword: 20 Staff: 20 Melee: 20 Combination: 20 Throwing: 20 Ranged:20
Name: Vance Description: Vance is much older then the others and it shows in the way he stands. He stands as if the weight of the world has been dropped from his shoulders. He stands tall and with pride. Hanging from his lip are two long mustache end at the bottom of his pecs. Personality: Vance is a fighter who only has peace when he is fighting. Along with that he is a trickster of sorts due to his enjoyment of genjutsu.
LEVEL: 5 Handle Animal Requirement: 50 HP: 1050 CP: 828 Abilities: Chakra: 66 Charisma: 65 Endurance: 60 Agility: 59 Intelligence: 70 Strength: 60
Skills: Chakra Mod 28 Ninjutsu: 140 Control: 140
Charisma Mod 28 Persuade: 122 Lie: 58 Sing: 40 Intimidate: 70
Endurance Mod 27 Focus: 55 Fortitude: 122 Rope: 52 Swim 40 Smell: 40
Agility Mod 24 Dodge: 140 Sprint: 90 Escape: 40 Sneak Attack: 40 Balance: 40 Hide: 40 Spy: 40 Tumble: 40
Intelligence Mod 30 Genjutsu: 190 Detect: 40 Sense: 100 Fuuin: 130 Trap: 40 Knowledge: 40
Strength Mod 27 Taijutsu: 140 Grapple: 96 Climb: 40 Dig: 40
Weapons Sword: 40 Staff: 40 Melee: 40 Combination: 40 Throwing: 40 Ranged:40
Level Six: 200 Cp Cost Requirement: Handle Animal 60 60 Base Points and 100 Distribute 60 Base and 2,000 + Intel modifier for skills (Skill cap 700) HP: 1,600 + (10 x Endurance Modifier) CP: 1,200 + Chakra Modifier Techniques: 4
Name: Saki Description: Saki is the strongest of her tribe and the most scared. She is mistaken for being older then she is due to the way she acts. She is rather serious all the time and is always weighing her options like a veteran of war. She knows the ends and outs of most weapons and jutsus but has found trust in Swords and Staffs’ Personality: While in her mind a good time is training she is serious to the core anything considered play is looked down upon in her eyes. She hates arguing and childish behavior. There is no time for play in her mind.
LEVEL: 6 Handle Animal Requirement: 60 HP: 1920 CP: 1235 Abilities: Chakra: 80 Charisma: 70 Endurance: 75 Agility: 80 Intelligence: 75 Strength: 80
Skills: Chakra Mod 35 Ninjutsu: 260 Control: 210
Charisma Mod 35 Persuade: 140 Lie: 120 Sing: 95 Intimidate: 110
Endurance Mod 32 Focus: 150 Fortitude: 135 Rope: 60 Swim 70 Smell: 80
Agility Mod 35 Dodge: 360 Sprint: 75 Escape: 66 Sneak Attack: 69 Balance: 72 Hide: 68 Spy: 73 Tumble: 140
Intelligence Mod 32 Genjutsu: 210 Detect: 75 Sense: 77 Fuuin: 160 Trap: 92 Knowledge: 90
Strength Mod 35 Taijutsu: 260 Grapple: 160 Climb: 110 Dig: 70
Weapons Sword: 115 Staff: 120 Melee: 60 Combination: 60 Throwing: 60 Ranged:60
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Posted: Sat Dec 27, 2008 9:52 pm
In order to have a summoning scroll, it must belong to a clan. Which clan are you applying for?
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Posted: Sat Dec 27, 2008 10:14 pm
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Posted: Sat Jan 17, 2009 1:05 am
Karite, has this scroll been approved by Lu and Eifer?
You must have their permission before applying for a clan scroll. Please double check!
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