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rate my cleric and priest builds?

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EphraimDwyer

PostPosted: Wed Nov 28, 2007 5:59 pm


kk here goes...
Cleric Build:
30: +1 tele
31: +3 heal
32: same (ttl 6
33: same (9
34: same (12
35: same (15
36: same (18
37: +1 invincible, + 2 heal (1 invincible, 20 heal
38: +3 heal (23
39: same (26
40: same (29
41: +1 heal +2 mp eater (heal maxed)
42: +3 mp eater (5
43: same (8
44: same (11
45: same (14
46: same (17
47: same (mp eater maxed)
48: +3 invincible (4
49: +1 invincible, +2 bless (invincible 5, bless 2
50: +3 bless (5
51: same (8
52: same (11
53: same (14
54: same (17
55: same (20
56: same (23
57: same (26
58: same (29
59: +1 bless, +2 invincible (bless maxed, invincible 7
60: +3 invincible (10
61: same (13
62: same (16
63: same (19
64: +1 invincible, +2 tele (invincible maxed, tele 3
65: +3 tele (6
66: same (9
67: same (12
68: same (15
69: same (18
70: +2 tele, +1 arrow (tele maxed, arrow 1

Final points:
max heal, max MP eater, max invincible, max bless, max tele, 1 arrow

Priest Build
70: +1 Elemental Resistance (1
71: +3 Dispel (3
72: +3 holy symbol (3
73: same (6
74: same (9
75: same (12
76: same (15
77: same (18
78: same (21
79: same (24
80: same (27
81: same (maxed
82: +3 ER (4
83: same (7
85: same (10
86: same (13
87: same (16
88: same (19
89: +1 ER, +1 Mystic Door, +1 Shining Ray (ER maxed, Door 1, Ray 1
90: +3 Ray (4
91: same (7
92: same (10
93: same (13
94: same (16
95: same (19
96: same (22
97: same (25
98: same (28
99: +2 Ray, +1 Dispel (Ray maxed, Dispel 4
100: +3 Dispel (7
101: same (13
102: same (16
103: same (19
104: +1 Dispel, +2 Summon Dragon (Dispel maxed, Dragon 2
105: +3 Dragon (5
106: same (8
107: same (11
108: same (14
109: same (17
110: same (20
111: same (23
112: same (26
113: same (29
114: +1 Dragon, + 2 Door (Dragon maxed, Door 3
115: +3 Door (6
116: same (9
117: same (12
118: same (15
119: same (18
120: +2 door, +1 Doom (Door maxed, Doom 1

Final points:
max Holy Symbol,max elemental resistance, max Dispel,
max Shining Ray, max Summon Dragon, max Mystic Door, 1 doom

if u actually read that and know how clerics normally go could ya give me any pointers?
PostPosted: Wed Nov 28, 2007 6:05 pm


O.o did i really just type that all out? XD

EphraimDwyer


EphraimDwyer

PostPosted: Wed Nov 28, 2007 7:02 pm


Im also thinking of trying out an experimantal for of cleric using STR= lvl+3, LUC = lvl+3 and INT=all other AP pints, or even STR +2 every level, luck = lvl +3 and int gets rest, and equiping 2 handed maces like fusion mace. im not sure if many blunt wepons are equipable by mages in higher lvls, though. if so, this could prove a good partier with both buffs and fighting. could some 1 tell me if there are higher lvl non staff and wand weps that mage can use? or give suggestions for the experiment? thx
PostPosted: Wed Jul 16, 2008 11:29 am


The final builds themselves are fine.
I advise getting door much sooner though, it'll make partying much more convinient. You'll be able to bring people back to the area quicker thus speeding up overall EXP gain.

Taped To Your Wall


Taped To Your Wall

PostPosted: Wed Jul 16, 2008 11:33 am


patpatpats3
Im also thinking of trying out an experimantal for of cleric using STR= lvl+3, LUC = lvl+3 and INT=all other AP pints, or even STR +2 every level, luck = lvl +3 and int gets rest, and equiping 2 handed maces like fusion mace. im not sure if many blunt wepons are equipable by mages in higher lvls, though. if so, this could prove a good partier with both buffs and fighting. could some 1 tell me if there are higher lvl non staff and wand weps that mage can use? or give suggestions for the experiment? thx


This would be a "fun" build if you have nothing to do. However it wont result in a good mix of melee and magic. It'll simply be a terrible melee attack and a less then mediocre magic attack. This will make training spot incredibly difficult and the only benefit will be a new look for a mage.
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