Posting: Not sure
Time zone:
~Character Data~
Name: Himeko
Village: Oto
Clan/Bloodline:
Element Affinity: Fire
Age: 17
Gender: Female
Rank: Jounin
~Appearance~
Headband: In her pocket
Height: 4' 9"
Weight: 85 lb.
Hair: Raven Black
Eyes: Dark Blue
Physical Description:

Clothing: Her jounin outfit.
Background: Growing up she was always her daddies little princess. She was a spoiled little girl that got everything she wanted. Unfortunately when reality hit her it hit her all to fast. She became defiant and eventually ran away from home. She found that she was very good at manipulating people and getting what she wanted. Someone picked up on her talents and began to train her privately till he had no more to teach. Then he sent her on her way and she arrived in Otogakarue where she trained hard to become a better ninja.
Personality: She is a lover not a fighter. She prefers to play with her victims and twist them to do things her way and she is very good at it.
Other:
Missions:
S:
A:
B:
C:
D:
Jutsu:
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Ninjutsu-
Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save
Kuchiyose no Jutsu (Summoning Technique)
This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.
The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.
Other types of summonings include even powerful objects, such as the Rashōmon gates.
Cp cost: 50 Cp per rank.
Example: Gamabunta would cost 200 chakra points while a small frog would cost 50 [There are four ranks. For more information check the Summonings Thread]
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: 20 Days.
Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: -6 Cp per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (15)
Training: 12 days.
Hari Jizo (Needle Guardian)
The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike.
Cp cost: 20
Damage: 15 - 25 + chakra mod. "Can be used as a form of defense"
Requeriments: "Long hair"
Training days: 12 days.
Shikon no Jutsu (Dead Soul Technique)
With this Jutsu, the user can make the dead seem lifelike and allow their bodies to run around a bit as a diversion or decoy. What this skill actually does is cause the dead to temporarily resuscitate, allowing the user to control them and their actions for only a few minutes.
Cp cost: 20 + 5 per minute the jutsu is holded. " 20 per body"
Damage: Damage deal by the body.
Requeriments: Chakra 20 + Medic ninja Only. Heal 50+
Training days: 20 days.
Inyu Shometsu (Secret Healing Wound Destruction)
The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability to activate dead cells and create new ones.
Cp cost: 50
Damage: N/A
Requeriments: Treat Injury 80 Ranks.
Training days: 50 days.
Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.
Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)
Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: N/A
Training days: 20
Roll: d20 + Chakra Control vs d20 + Spot
Katon: Kasumi Endu no Jutsu (Fire Release: Covering Mist Technique)
User blows out a great amount of burnable gas. Once it comes in contact with any form of combustion force (from fire to small sparks), the gas ignites and literally creates a sea of fire.
Cp cost: 10
Damage: Depends on fire lighted
Requeriments: Fire Affinity.
Training days: 10 days.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 30
Experience: (whatever/whatever, eg. 0/100)
Hp: 480
Cp: 390
MHp: 600
Strength: | mod = 20 5
Dexterity: | mod = 22 6
Constitution: | mod = 20 5
Intelligence: | mod = 40 15
Wisdom: | mod = 30 10
Charisma: | mod = 70 30
Chakra: | mod = 30 10
Dodge Bonus: 26
Base Attack Bonus: 30/25/20/15/10/5
Attack Melee: 35/30/25/20/15/10
Attack Ranged: 36/31/26/21/16/11
Base Save Bonus: 15
Fort: 20
Rex: 21
Will: 25
Damage:
Taijutsu: 6-11
[any other weapon you use]
~Skills~
Swim: (Str)
Balance: (Dex) 6
Escape Artist: (Dex) 20+6
Hide: (Dex) 6
Move Silently: (Dex) 6
Sleight of Hand: (Dex) 6
Tumble: (Dex) 6
Use Rope: (Dex) 6
Concentration: (Con) 20+5
Chakra Control: (Int) 30+15
Craft: (Int) 15
Disable Device: (Int) 15
Forgery: (Int) 15
Knowledge (Life Sience): (Int) 10+15
Repair: (Int) 15
Research: (Int) 15
Search: (Int) 15
Alchemy: (Wis) 10
Listen: (Wis) 10
Read Lips: (Wis) 10
Sense Motive: (Wis) 30+10
Spot: (Wis) 10
Survival: (Wis) 10
Treat Injury: (Wis) 70+10
Bluff: (Cha) 30+30
Diplomacy: (Cha) 30
Disguise: (Cha) 20+30
Gather Information: (Cha) 30
Handle Animal: (Cha) 30
Intimidate: (Cha) 30
Innuendo: (Cha) 30
Perform: (Cha) 30
Seduction: (Cha) 120+30
Ninjutsu: (Chk) 80+10
Genjutsu: (Int) 15
Taijutsu: (Str) 5
Fuuin Jutsu: (Int) 15
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons: 20
Sneak Attack:
~Possessions~
Money:
Ryo: 100
Equipment:
Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms.
Damage: 1 - 10 + str. mod.
Range: Melee.
Scrolls: She keeps her different outfits in here and her sword.
Valuables: