All contestants enter by method of choosing--move, pose, action, simple appearance. 3 performance rounds, we describe our Pokemon's movesas colorfully as possible. Judges judge. 3 judges can give up to 10 points.
I guess all I don't get is how we'll be judged, especially on something so subjective, and how we'd all choose moves without others influencing us.
OMG I HATE MY PHONE KEYBOARD
Posted: Sun Sep 15, 2013 7:07 pm
Nintendraw
Lemme just see if I understand it all...
All contestants enter by method of choosing--move, pose, action, simple appearance. 3 performance rounds, we describe our Pokemon's movesas colorfully as possible. Do we all alternate turns like in game or do the performance all in one go? (Oops, nvm, we do alternate. XD;; ) Judges judge. 3 judges can give up to 10 points. Objectivity?
I guess all I don't get is how well be judged and how we'd all choose moves without others influencing us.
OMG I HATE MY PHONE KEYBOARD
I suppose judges wil just judge on how they like our posts, the main factor being detail and how well our performances are. as for the moves I guess that could be the one time where we roll dice using the battle system. moves can hit or miss no matter what, it just depends what moves we use and whether they hit or miss can be judged.
I'm going to try and avoid using dice for this. Each participating contestant would get one post for each round, and be as creative as they like. They wouldn't be interfering with any of the other contestants, and each would be judged by themselves. The one with the highest score, wins. (duh)
I can work out a way to convert the Sheen factor into points. It'll work something along the lines of the basic "Higher sheen = more points" (for appropriate categories) and such. It might require a bit of work, but I'm thinking that a Pokémon's total sheen is ranked out of 10. Points would be awarded based on how high any given contest stat (IE Coolness or Toughness) which would thus bring the total points to 120. And as in the game, there would need to be a way to manage and maintain the sheen of a Pokémon. That would probably work something like: every 4 regular Pokéblock/Poffin raises the total sheen count by one point, up to 10. Main flavors would add 1/4 point to the according contest stat, and secondary flavors would increase by 1/8. That way, one could feed just sweet food, and get a Total Sheen of 10, and Cuteness of 10. (Though Gold Pokéblock/Poffin would increase all flavors included by 1, and increase the total sheen by one point)
In short, it would work a lot like the games, but a tad more simplified, in my opinion.
My example would be:
Pokémon: Pikachu Total Sheen: 5/10 (If I only fed it 20 Sweet/Bitter Poffin)
It'd get 5 points for entering a Cute contest, but only 2.5 points for a Smart contest. (from a single judge)
And, based on performance in the following rounds, be awarded 1-10 points for moves and combos. (this is where creativity would come into play, more creativity would most likely net more points)
If the first performance had a combo of Agility and Volt Tackle, then I'd have to be creative about how it's executed. Like if Agility was used in conjunction with VT, then I'd probably have Pikachu dash about and leave a trail of sparks in the shape of something (like a Poké Ball). And each judge would award points based on what they thought of the performance and how it was done.
The second performance would be something different.
And questions or concerns? I'm still working this through... it's still just an idea.
Posted: Sun Sep 15, 2013 7:48 pm
Sweet Heartless Riku
xXJustified_DeathXx
This makes sense to me now. So 40 Pokeblocks with the same primary attribute would max that stat to 10... Would the Golds boost all Sheen by one, or boost all by 1/4 since 4 Blocks are required to increase a certain Sheen by one? Is there a list of Pokeblock formulas on the net, or would we just arbitrarily say "threw in Berries, got __ Block"? (I suppose the berries would literally come out of our inventory, which would necessitate mentioning the specific berries used.) Would Nature affect Sheen gain then?
So Sheen in the Appearance round determines pointage, and creativity of execution determines pointage in the performance rounds. Does Sheen also determine performance order? How about participants act as judges? We judge the person before or after us and change up the order every contest or every round. We could set up initial orders in the CB.
Unfortunately, there is only room enough for 3 VC's. And unless there's room for 2 Captains, then a promotion might not be possible.
Ah, that's why. It's fine. Leadership is awesome in any form. biggrin (Although where is Flame?)
That, I have no idea.
Posted: Sun Sep 15, 2013 9:06 pm
Nintendraw
xXJustified_DeathXx
Yes, 40 blocks would max out the corresponding stats at 10 as well as Sheen. Secondary flavors would screw with everything else though, so that might get confusing, but the cap is 10. A single Gold counts as 4 regulars, and would increase all the stats (either 3 stats, 4 stats, or 5 stats) by one point for each accordingly and Sheen would increase by 1. (They basically become "super food" that gets the job done faster, but by nature, are harder to get.)
I've not seen a block/Poffin list yet, but one could easily be written up, as there is a Berry list on Serebii.net. (There is only so many different flavor/berry combinations, that a list would make sense. But thinking about it, it'd be a long list and searching it might be tedious. I can work on organization though, I've already got ideas.) And players would toss in appropriate berries and other players would make their choice, and NPC's would toss in the generics (based on the location of the blending). Nature does not affect Sheen or stat growth, but it might affect the flavors that a Pokémon likes/dislikes, much like the game. I suppose one player could use multiple berries to get desired blocks, though that would cut down on NPC berries, though it might make it harder to get better blocks.
I suggest that participants not be judges, as doing so might cause biased results of lower scores for opponents. And there would be no set order, unless determined by the judges or discussed beforehand with players. NPC's would always act last, though.
Yes, 40 blocks would max out the corresponding stats at 10 as well as Sheen. Secondary flavors would screw with everything else though, so that might get confusing, but the cap is 10. A single Gold counts as 4 regulars, and would increase all the stats (either 3 stats, 4 stats, or 5 stats) by one point for each accordingly and Sheen would increase by 1. (They basically become "super food" that gets the job done faster, but by nature, are harder to get.)
I've not seen a block/Poffin list yet, but one could easily be written up, as there is a Berry list on Serebii.net. (There is only so many different flavor/berry combinations, that a list would make sense. But thinking about it, it'd be a long list and searching it might be tedious. I can work on organization though, I've already got ideas.) And players would toss in appropriate berries and other players would make their choice, and NPC's would toss in the generics (based on the location of the blending). Nature does not affect Sheen or stat growth, but it might affect the flavors that a Pokémon likes/dislikes, much like the game. I suppose one player could use multiple berries to get desired blocks, though that would cut down on NPC berries, though it might make it harder to get better blocks.
I suggest that participants not be judges, as doing so might cause biased results of lower scores for opponents. And there would be no set order, unless determined by the judges or discussed beforehand with players. NPC's would always act last, though.
"A single Gold counts as 4 regulars, and would increase all the stats (either 3 stats, 4 stats, or 5 stats) by one point for each accordingly and Sheen would increase by 1."
Wait a minute. So each aspect (Smart, Cool, etc) has a 1-10 value that can be maxed out by 40 corresponding Blocks (ie Cool and Red), and there's another overall Sheen? 0.o
Such a list would be long indeed; and who would read it all... If two people blend, then we could probably just take each Berry's primary flavor. But if there are more people blending and blocks have two flavors, how would that work...? I haven't played Hoenn in so long that I've forgotten how to get Golds. (Did I ever get one? XD;; )
Okay. (As someone who likes order, I would probably favor designating an order beforehand, or going in decreasing aspect score.)
Posted: Sun Sep 15, 2013 9:32 pm
Quote:
Wait a minute. So each aspect (Smart, Cool, etc) has a 1-10 value that can be maxed out by 40 corresponding Blocks (ie Cool and Red), and there's another overall Sheen?
Yes. If you take a look at the example Pikachu I wrote up, it should explain this a little better as well.
Quote:
Such a list would be long indeed; and who would read it all... If two people blend, then we could probably just take each Berry's primary flavor. But if there are more people blending and blocks have two flavors, how would that work...? I haven't played Hoenn in so long that I've forgotten how to get Golds. (Did I ever get one? XD;; )
I would organize said list into the five groups of flavors, and have Golds be a separate section in that list, with descriptions of each level of Gold. (for the 3, 4 and 5 flavor versions). Golds can be gotten when the Berry Master visits in-game, as he uses the "best" generic berries (Spelon, Pamtre, Watmel, etc). I've gotten several from him in my game, but otherwise it's rather difficult to get high level blocks (around Lv80 blocks)
Quote:
Okay. (As someone who likes order, I would probably favor designating an order beforehand, or going in decreasing aspect score.)
I, just now (from what you said), thought of having the player with the lowest score go first for the performance rounds, and the group decide who goes first for the Appearance round at the beginning. However, any NPC's would still go last, just because of being NPC's, since the real action is with the characters.
Wait a minute. So each aspect (Smart, Cool, etc) has a 1-10 value that can be maxed out by 40 corresponding Blocks (ie Cool and Red), and there's another overall Sheen?
Yes. If you take a look at the example Pikachu I wrote up, it should explain this a little better as well.
Quote:
Such a list would be long indeed; and who would read it all... If two people blend, then we could probably just take each Berry's primary flavor. But if there are more people blending and blocks have two flavors, how would that work...? I haven't played Hoenn in so long that I've forgotten how to get Golds. (Did you ever get one? XD;; )
I would organize said list into the five groups of flavors, and have Golds be a separate section in that list, with descriptions of each level of Gold. (for the 3, 4 and 5 flavor versions). Golds can be gotten when the Berry Master visits in-game, as he uses the "best" generic berries (Spelon, Pamtre, Watmel, etc). I've gotten several from him in my game, but otherwise it's rather difficult to get high level blocks (around Lv80 blocks)
Quote:
Okay. (As someone who likes order, I would probably favor designating an order beforehand, or going in decreasing aspect score.)
I, just now (from what you said), thought of having the player with the lowest score go first for the performance rounds, and the group decide who goes first for the Appearance round at the beginning. However, any NPC's would still go last, just because of being NPC's, since the real action is with the characters.
Awesome. Very glad to have you still on-board, even if you're not actively playing anymore. Thanks for working out the Contest mechanics! biggrin
Posted: Thu Sep 19, 2013 8:45 pm
xxjustified_deathxx
Were you still planning on writing the researcher/team interaction?