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KipsterHipster rolled 1 12-sided dice:
7
Total: 7 (1-12)
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Posted: Tue Dec 04, 2018 10:52 pm
Naomi
Pumpkin Search Roll a 12-sided die to determine the number of tickets found inside.
1-3 [2 Ticket] 4-7 [6 Tickets] 8-11 [10 Tickets] 12 [20 Tickets]
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KipsterHipster rolled 1 100-sided dice:
87
Total: 87 (1-100)
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Posted: Tue Dec 04, 2018 10:53 pm
Naomi
Squash Smash Totem Size: Inspired by the Alola region, this pumpkin is as big as a totem pokemon, and has a special and large squash smash mallet, but it's still the most challenging to smash—it's a challenge just to lift the mallet to try! Roll a 100 sided die.
1-99 = Get 1 ticket as a consolation prize. 100 = Win 1000 tickets.
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SpectralEternity rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Wed Dec 05, 2018 9:50 am
Scarlett Haunted House - Post 13
1-4: Nothing happens 5-8: Something spoOOooOoky happens! 9: You find a rare candy! :0 10: You find an extra 5 Tickets
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SpectralEternity rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Wed Dec 05, 2018 9:51 am
Scarlett Haunted House - Post 14
1-4: Nothing happens 5-8: Something spoOOooOoky happens! 9: You find a rare candy! :0 10: You find an extra 5 Tickets
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SpectralEternity rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Wed Dec 05, 2018 9:55 am
Scarlett Haunted House - Post 15
1-4: Nothing happens 5-8: Something spoOOooOoky happens! 9: You find a rare candy! :0 10: You find an extra 5 Tickets
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SpectralEternity generated a random number between
1 and 7 ...
1!
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Posted: Wed Dec 05, 2018 10:17 am
SPOOK
1] The typical cardboard figures, or smaller pokemon, popping out 2] Ghost pokemon phasing in and out of the room and walls to scare people 3] Things are oozing out of the walls... 4] You hear a bone-chilling howl! 5] Flickering lights, or lights suddenly going out for a long time 6] You hear the cackling similar to that of a croagunk in the distance. 7] You open a door and a flock of zubat or murkrow all fly out at you all at once.
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StarlightSchism rolled 1 12-sided dice:
7
Total: 7 (1-12)
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Posted: Wed Dec 05, 2018 5:34 pm
Jun
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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StarlightSchism rolled 1 12-sided dice:
2
Total: 2 (1-12)
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Posted: Wed Dec 05, 2018 5:52 pm
Jun
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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StarlightSchism rolled 1 12-sided dice:
3
Total: 3 (1-12)
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Posted: Wed Dec 05, 2018 6:05 pm
Jun
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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StarlightSchism rolled 1 12-sided dice:
9
Total: 9 (1-12)
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Posted: Wed Dec 05, 2018 6:24 pm
Arezu
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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StarlightSchism rolled 1 12-sided dice:
11
Total: 11 (1-12)
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Posted: Wed Dec 05, 2018 6:38 pm
Arezu
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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StarlightSchism rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Wed Dec 05, 2018 6:52 pm
Arezu
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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Loonamist rolled 1 12-sided dice:
7
Total: 7 (1-12)
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Posted: Wed Dec 05, 2018 9:10 pm
Loonamist Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander! How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets. Julie Day 21 3/1
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Loonamist rolled 1 12-sided dice:
5
Total: 5 (1-12)
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Posted: Wed Dec 05, 2018 9:20 pm
Loonamist Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander! How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets. Julie Day 21 3/2
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Razpitan rolled 1 12-sided dice:
8
Total: 8 (1-12)
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Posted: Wed Dec 05, 2018 10:13 pm
Esben - 1/3
Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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