Finally found twenty minutes to rub together, have found some footage of the Fooji Mountains, and will be joining you two shortly, if that's all right. Thanks.
That's fine with me. :3
Posted: Tue Dec 09, 2014 3:56 pm
With A God Complex
Finally found twenty minutes to rub together, have found some footage of the Fooji Mountains, and will be joining you two shortly, if that's all right. Thanks.
Got it. Let the adventures of Team...Whatever...begin! Seriously. Team name anyone?
Red Lastalia
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With A God Complex
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Posted: Tue Dec 09, 2014 4:30 pm
Red Lastalia
Got it. Let the adventures of Team...Whatever...begin! Seriously. Team name anyone?
Hm, that's a good question. I've played Legend of Dragoon but it was years ago when it first came out, and I've never played Drakengard. But given that there is also a dragon-like creature on the Amestrian flag and on the state alchemists' watch, I'm pretty happy with calling us Team Dragon, or something similar.
Posted: Tue Dec 09, 2014 4:38 pm
I just realized there's a mountain that doesn't exist anymore because of the Mana Cannon. Where would that be on the map now? 0_o;
I just realized there's a mountain that doesn't exist anymore because of the Mana Cannon. Where would that be on the map now? 0_o;
Ooh, this was a fun one to try to determine. rofl
To the point: I think that particular spot of land was completely decimated either by the Mana Cannon or the rejoining of the worlds. So it doesn't exist anymore on the DotNW map.
Going over the cinematics of the Great Seed's rampage, the Mana Cannon's firing, and referencing the old Sylvarant map, the trajectory of the bigass laser seemed to me like this:
(Which frankly kind of bothers me because it feels like the curvy dealie is just there for dramatic effect. I feel like it should fire in a straight line, dammit. But I digress.)
Now, in the present-time map, Palmacosta and Izoold don't have that kind of positioning anymore, and that's how I came to that conclusion.
Posted: Tue Dec 09, 2014 6:31 pm
Azura Cantarella
Ooh, this was a fun one to try to determine. rofl
To the point: I think that particular spot of land was completely decimated either by the Mana Cannon or the rejoining of the worlds. So it doesn't exist anymore on the DotNW map.
Going over the cinematics of the Great Seed's rampage, the Mana Cannon's firing, and referencing the old Sylvarant map, the trajectory of the bigass laser seemed to me like this:
(Which frankly kind of bothers me because it feels like the curvy dealie is just there for dramatic effect. I feel like it should fire in a straight line, dammit. But I digress.)
Now, in the present-time map, Palmacosta and Izoold don't have that kind of positioning anymore, and that's how I came to that conclusion.
Eh....I think they wanted to avoid Palmacosta completely. I mean, the tree destroyed it, but left the possibility of being rebuilt. If the Mana Cannon had hit it, the place would have been obliterated into nothing and there would be no Palmacosta in the second game.
Posting may be slow from me owning to a combonation of sickness and extreme cold
Posted: Wed Dec 10, 2014 7:36 am
Jewel of Antares
Eh....I think they wanted to avoid Palmacosta completely. I mean, the tree destroyed it, but left the possibility of being rebuilt. If the Mana Cannon had hit it, the place would have been obliterated into nothing and there would be no Palmacosta in the second game.
Yeah, talk about insult to injury. lol I actually thought the beam could narrowly miss Palmacosta if it fired straight, but I forgot to account for the massive shockwaves coming from it.
Youkai Saint
Did you get the memo up there?
Also, I've been waiting for Vance so I can just work on my posts all at once, but even after he does, holiday activities are barreling at me in full force. I'll pretty much be reduced to lurking through to the end of the year. Sorry for the long wait in advance. ;m;
I wanted to ask you three if it would be a problem if I played Ludger from Xillia 2's Normal Ending. I was informed that at least one of you haven't finished the game yet, and you three are playing pre-X2 versions of Alvin, Gaius, and Elize. Which would mean an awkward encounter if Ludger ever meets them. Though, he'd be able to avoid anything really devestating and X2 plot-relevent once he sees their reactions towards him. It's also entirely possible to have them completely avoid each other unless the role play's plot requires a mass meeting at some point.
Posted: Thu Dec 11, 2014 7:12 pm
Dragon Knight Karasu
I don't have a problem with it. I got one ending, and decided that was enough. I'll just look the Normal Ending up on YouTube sometime. So, yeah....Permission granted.
And, hey. If Gaius and Ludger have an awkward encounter, that's fine by me. Just, uh....Avoid using his "alias" name. Because, this Gaius will probably kill Ludger in an instant. We don't need that. @_@
I've finished the game as of a few weeks ago. Fair warning: I liked most of the small sub-plots and hated the main plot, but because the main plot didn't feel like a Xillia plot at all and had gigantic plot holes. There's a huge rant I could go on about it, but the long and the short of it is, that rant has nothing to do with Ludger personally. (Elle and Fractured Milla are a whole different story.)
Hmm, details that might be important for you: I'm running Alvin between the two games, right near the opening of X2. He's made up with Leia (based on that official fiction piece that never showed up in the States), and is carrying an Allium Orb that he's slowly developing since his Lilium Orb is starting to fail. (Read: he does not currently have his X2 artes and skills but will be picking them up as the story progresses.) His relationship with Yurgen is somewhat different than X2's.
I'm curious as to how Ludger would view the other Xillia characters — as if they were fractured versions of themselves, or if somehow the prime versions have gone back in time. Random thought: maybe consider playing Ludger from the beginning of X2 instead of the end, and give him a WAY better story than the one that happened to him?
In other words: I don't mind, but I'm wondering how it would hang together for continuity's sake.
Jishin
Steadfast Explorer
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Dragon Knight Karasu
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Posted: Fri Dec 12, 2014 11:53 am
Jishin
Really? I actually didn't like the side quests and such because they were forced. The character stories and the main plot were the parts I loved the most. Anyway....Yeah. Elle was a bit annoying, but I felt the same way as Ludger did about her near the end of the game. Especially the ending I got. Damn it, Elle! crying I hated Fractured Milla, but I was nice to her because that affected Prime Milla's relationship with Ludger....
Um. Question....How does he know the artes before X2, but have to learn them again during the game...? That itself is a huge problem. sweatdrop But, hey. It's your call. Regardless, I don't know why that would actually matter to me, or Ludger. 0_o;
He'll act like he did during his visits to the Fractured Dimensions; after observing their reaction towards him, he'll act accordingly. Ludger never treated the fractured characters differently. They were still people to him, even though they were people he had to destroy. Also, no....Playing Ludger from before the game is a plot-hole itself. He has no idea what a fractured dimension is, has no hammer or guns (which was the best part of playing him), and he doesn't know Elle. Who, honestly, was the center of his development. Plus, someone planned with me to play the Elle from the game's True Ending, and we don't need to break her heart and make her feel like she was forgotten. When Ludger and her meet anyway.
Like I mentioned, it's possible to have Ludger completely avoid Alvin and the other two all together if you guys don't know how it would go down. I plan on putting Ludger somewhere near the Fooji Mountains or maybe he'll fall into Triet. So, regardless, it'll be awhile before he actually has a chance to meet them. If we decide to have them meet at all.
Posted: Fri Dec 12, 2014 4:54 pm
Dragon Knight Karasu
I never forgave Elle for pinning Ludger as a kidnapper, and then Ludger never seemed to think about it again. That really bothered me. Honestly, I think the main game would have done much better being a non-Xillia game in a different reality, because I felt the original cast seemed tacked onto the main plot. Ha. Maybe we're just looking at two sides of the same coin, here.
Alvin's artes and skills in X2 include all the ones he knows from Xillia, plus a handful of new ones. Legacy, Boilermaker, Demon Whip, and Trap Shot come to mind immediately, plus he picks up Jump Cancel and they renamed Chivalry to Gentleman's Creed. I'm sure there's other stuff. This is true of all the non-main-characters in X/X2, by the way; they all got new artes. I've been playing as if the Lilium Orbs didn't flat-out fail when the schism broke, but their power is waning. This gives Alvin time to ramp up his Allium Orb to be at the same level as his Lilium Orb at the end of Xillia, and slowly pick up his new extra artes and skills from the Allium Orb.
Otherwise, if I were following canon to the dot, he would be at a very low power level since he's set between the games. In canon, the lilium orbs failed immediately when the schism broke and all of the original cast had to start over from scratch. It doesn't affect the RP overall, but it does affect our mutual background history in a minor way, so I thought it might be important to you. Or it might not. I wasn't sure, and figured I'd err on the side of being too thorough.
Ah, if you have an Elle partner, that's different. I understand. I withdraw the suggestion. I think there are ways you could have finagled the hammer and guns, but if you want the full character development, then yeah. ... Though I'm not sure how you can work the Normal Ending Ludger and the True Ending Elle together. *looks confused* I don't think you can have both and have the story logically hold. The True Ending Elle is the Fractured Elle. She's dead in Normal Ludger's history. Normal Ludger is dead in the True Ending Elle's history.
I think you should maybe check with Azura to make sure this is okay, if you haven't? I know there are some RP rules about not having conflicting histories. I swear, I'm not trying to be a jerk about this, I just want to be sure it's all okay. Fractured dimension stuff is a lot like AU stuff and we've got explicit rules about only allowing one version of a particular reality.
I don't have any objection to Alvin meeting Ludger, definitely not. ^_^
That's the interesting thing.... wahmbulance DON'T READ AHEAD IF YOU HAVEN'T BEATEN THE GAME wahmbulance
Origin said he eliminated all the fractured dimensions, but the fact that a Fractured Elle is alive when she should have been eliminated in one ending and there are several endings in general....Doesn't it seem like Origin lied or somehow failed? If he truly elimated them all, wouldn't there only be one ending? The very existence of the different endings suggests all/some of the fractured dimensions were never really eliminated. Subdued, maybe, but not eliminated.
True Ending Elle and Normal Ending Ludger would actualy add more to X2's story in my personal opinion.