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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Citrus Samurai

PostPosted: Sun Nov 11, 2007 2:22 pm


thank you
PostPosted: Mon Nov 12, 2007 10:45 am


User-name: ProtoXtreme
Posting: Fast, like a forest fire
Time zone: EDT

~Character Data~


Name: Touzoku no Suna (Touzoku=thief)
Village: Hidden Sand (Sunagakure)
Clan/Bloodline: Hakumei
Element Affinity: Fire/water
Age: 18
Gender: Male
Rank: ANBU

~Appearance~


Headband: He wears the Sunagakure forehead protector like Kakashi (except his headband is slanted over his right eye instead of her left). This is because Touzoku claims he possesses the legendary doujutsu particular to his nomadic clan, the Mirashinme. Even if eye contact wasn’t intentional, the person gazing into this particular doujutsu will be forced to rewitness the worst moments of their lives. But the main point is Touzoku doesn’t have the doujutsu and is thus living a lie.
Height: 5’8
Weight: 100 Ib
Hair: Raven-haired
Eyes: Red, but more like the colour of the setting sun
Physical Description: Touzoku has short, flowing raven hair. He also has long bangs that mostly fall over his forehead and sidebangs that reaches past his chin framing his face. Unlike most members of his clan, Touzoku was born with pale skin but not a deathly pallor like Orochimaru’s (more close to an Uchiha’s or a Hyuuga’s paleness). As that is a trait of the tiny fraction of doujutsu bearers in his clan, this allowed Touzoku to consolidate his power by claiming himself as a possessor of the Mirashinme and thus as clan leader. Due to the fact that his mother was a Fubuki, Touzoku appears even more feminine than other male members of his father’s clan.
Clothing: Touzoku usually wears the traditional Sunagakure off-white, long-sleeved linen robes but his reach only to his waist. He wears a black, sleeveless vest above his robes. Below, he wears white, flowing pants and a long, white woven oriental belt decorated with pale blue flowers. His clan insignia is stamped on a silvery crest at the center of his belt. A pouch which would hold shuriken and kunai knives is attached to the belt at his waist. **I will provide my own picture in a future siggie.**
User Image
Background: It was said that many generations ago, a group of Shinto-practicing wandering shinobis settled in Sunagakure and established the basis of the clan. Partly due to that the clan was organized strangely (being that the title of clan leader is not passed along by direct bloodline and thus against traditional values) and that they always sought the higher truth, especially expanding their knowledge (along with performing some quite strange religious practices), the people of the Suna whom lived alongside this clan had always held fear and suspicion against them. Another reason for fearing this clan was because usually once (sometimes more) in every generation, a child would be born with the Mirashinme (Mirror Truth Eye) and whenever direct eye contact is made with this particular doujutsu, the child has the ability to force others to re-witness their most horrifying experiences. And the main problem is the clan leader title is always passed to those with the Mirashinme.

Around twenty years ago, the clan leader was suddenly murdered and even though the clan suspected the Suna villagers, no solid proof was ever confirmed. From there on, without a leader, the clan fell into chaos for eight years. But with a stroke of luck, some twelve years ago, another Shintaku (oracle, or so their title to the bearers of the Mirashinme) was born. That was Hakumei Hanafubuki, or back then still Hanafubuki no Suna (of the Sand). But unfortunately, Hana was a girl and traditionally female bearers of the bloodlimit (while still holding the title of Shintaku) were not allowed to take leadership the clan. Additionally, her parents were from the poorest tribe (this clan is arranged by seven tribes) of the clan. Nevertheless, her parents fought fiercely for Hana’s right to lead the clan.

Unfortunately, the clan elders did not have long to debate as one day the Wind Master invaded and took over Suna. Most of the clan has fled in different directions and Hana’s family took her to Otogakure. Even though Oto was a Fifth Dawn village, at least it was peaceful. There, Hana and her family lived unbothered for some time, not knowing that before the clan’s scattering, the elders had planned for the assassination of both her and her parents. Around the end of last year, on a trip back from visiting Takigakure, her parents were killed by ‘bandits’. Hana won’t discover the truth until several months later, when another attempt was made on her life that her clan was behind the assassinations. Furious, Hana uses her doujutsu to knock out the assassin before slitting his throat with a kitchen knife. From that day on, Hana severs her bond with her clan and her original village by giving herself the last name Hakumei (meaning sunset and symbolizing her vow to one day destroy her clan).

As of current, it was rumored that another clansmember whom possess the Mirashinme is the clan leader (this would eventually prove to be a lie as this ‘Shintaku’ never showed his right eye to anyone). Even though Hana is the rightful clan head, she has no desire to use her powers to protect a cruel clan that killed her family. And as of now, she trains harder than ever so that someday she could pay back the elders for destroying her family – by decimating the clan and sending them into the pages of history.

Touzoku was born as Kouhei no Suna to a rather strange nomadic clan that had settled in Sunagakure. His grandmother was a member of the now tragically famous Fubuki clan of Kirigakure (she was murdered during the Fubukis’ attempt to flee Kirigakure which fell under Mistress’s control) and also grandmother to Fubuki Shinratsu (the clan heir), thus was the reason why he had pale skin and a rather odd combination of chakra affinities. His family was in league with the clan elders responsible for promoting the assassination of the rightful future clan leader, Hanafubuki’s parents.

Due to the boy’s physical features, the clan elders paid his family, who’s from one of the poorest tribes of the clan, in hopes of controlling the boy when he grows up as their own personal puppet. Hanafubuki was too strong-willed a girl for their liking and the elders did not believe in having a female clan head anyways. Though Touzoku’s father supported the idea of having his son as the future clan leader, his mother (as a carrier of the honorable Fubuki bloodlimit but was expelled from the clan due to her marrying outside the Fubuki family) didn’t. And when she discovered this lie was inevitable, Touzoku’s mother changed his name from Kouhei (literally meaning justice) to Touzoku (literally meaning thief) out of shame.

However, when news came that Hanafubuki was alive, the clan elders feared that the girl might someday return to Suna and destroy them out of revenge. Hana was quite clever after all and most likely have already figured out who was behind the assassinations. She also possessed the Mirashinme, so it was an easy task when it came down to questioning the assassins. In addition, now that she was now protected by Otogakure as a Chuunin among their ranks, therefore the clan elders couldn’t make any more moves on her. And so, to keep the rest of the clan in the dark of what truly happened to the real Shintaku-sama, the elders announced Touzoku as the true clan leader and Shintaku-sama.
Personality: Touzoku had no idea how greatly the terrible crime his family has committed and his very existence pose the biggest threat (and exile) for the true clan leader Hanafubuki. But Touzoku himself did not lead a happy life, always being the elders’ puppet and clan leader only in name. He is quite paranoid to make sure no one ever sees his right eye...as the clan elders had commanded for this to be or otherwise the lie would be exposed in the face of all of the clan. And if he disobeys and reveals the truth, the elders would turn against him and frame him and his family as the liars whom drove the real Shintaku-sama from Sunagakure. Either way, Touzoku is in an awkward position, not imprisoned literally, but in quite a difficult situation. Also, his own mother despises his very existence, so Touzoku grew up being angry and lonely.

Personality wise, Touzoku is a very odd shinobi just as his strangely balanced affinities are. Firstly, he has his father’s father fire affinity as all of his clanmembers do but his Fubuki mother’s ice chakra was broken down by his fire affinity to end up as water chakra instead. Had his mother not carried another bloodlimit, Touzoku would have been actually born with the Mirashinme. But sadly, that wasn’t what happened because the Hyouden cancelled out the Mirashinme, therefore he inherited neither bloodlimit. But because he has the ability to learn water techniques, Touzoku uses this as a way of rebelling against the clan elders, even if it was just a little matter since his clan specializes primarily in fire and medical ninjutsu techniques. Touzoku simply refuses to master the medical field and would learn fire techniques later on simply for arsenal purposes but would rarely ever use them (except in Suna, he doesn’t have much of a choice).
Other: Touzoku does not share his specific likes or dislikes with others. Being used to only being seen as a puppet in the elders’ eyes, Touzoku had gotten quite used to accepting anything as they come. He most certainly inherited the Fubuki’s excellent talent at masking their emotions. However, Touzoku have no idea that the new Fubuki clan head is his cousin. Whether or not this would eventually prove to be advantageous for his family’s current situation, only fate would know.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu:

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+
Training days: 10 days.
Special: Uchihas learn this at young age.

Kuchiyose no Jutsu (Summoning Technique)
This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.

The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.

Other types of summonings include even powerful objects, such as the Rashōmon gates.
Cp cost: 50 Cp per rank.
Example: Gamabunta would cost 200 chakra points while a small frog would cost 50 [There are four ranks. For more information check the Summonings Thread]
Damage: Depending on summon's power.
Requeriments: Chakra 30+
Training days: 20 Days.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requeriments: Water Affinity. chakra 40+
Training days: 20 Days.

Bunshin Daibakuha (Clone Great Explosion)
This jutsu works in combination with the Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast.
Cp cost: 4 per clone "To make explode"
Damage: 10 - 16 + chakra mod per clone.
Requeriments: Kage bushin no jutsu. Ninjutsu knowledge 50.
Training days: 30 days.

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
This technique is used to create a massive blast of water.
Cp cost: 65
Damage: 90 - 180 + chakra mod.
Requeriments: Water Affinity.
Training days: 40 days.

Suiton: Suishoha (Water Release: Water Shockwave)
A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area.
Cp cost: 100
Damage: 200 - 300 + chakra mod.
Requeriments:
Training days:

Genjutsu:

Taijutsu:

Summoning Contract: None

~Stats~

LV. 35
Experience: 0/5500
Hp: 700
Cp: 840
MHp: 735
Strength: 44 | mod = +17
Dexterity: 42 | mod = +16
Constitution: 30 | mod = +10
Intelligence: 52 | mod = +21
Wisdom: 32 | mod = +11
Charisma: 14 | mod = +2
Chakra: 52 | mod = +21
Dodge Bonus: 37

Base Attack Bonus: 35/30/25/20/15/10/5
Attack Melee: 52/47/42/37/32/27/22
Attack Ranged: 51/46/41/36/31/26/21

Base Save Bonus: 17
Fort: 27
Rex: 33
Will: 28

Damage:
Taijutsu: 1 - 6 + 17 (+12) = 18 - 36

~Skills~

Chakra Control: (Int) 21+100=121
Ninjutsu: (Chk) 21+235=256
Genjutsu: (Int) 21+0=21
Taijutsu: (Str) 17+50=67

Swim: (Str) 17+0=17
Balance: (Dex) 16+0=16
Escape Artist: (Dex) 16+20=36
Hide: (Dex) 16+0=16
Move Silently: (Dex) 16+0=16
Sleight of Hand: (Dex) 16+0=16
Tumble: (Dex) 16+0=16
Use Rope: (Dex) 16+0=16

Concentration: (Con) 10+0=10
Craft: (Int) 21+0=21
Disable Device: (Int) 21+0=21
Forgery: (Int) 21+0=21
Knowledge: (Int) 21+0=21
Knowledge (Ninjutsu): 21+30=51
Repair: (Int) 21+0=21
Research: (Int) 21+0=21
Search: (Int) 21+0=21

Listen: (Wis) 11+0=11
Read Lips: (Wis) 11+0=11
Sense Motive: (Wis) 11+50=61
Spot: (Wis) 11+0=11
Survival: (Wis) 11+0=11
Treat Injury: (Wis) 11+0=11

Bluff: (Cha) 2+0=2
Diplomacy: (Cha) 2+0=2
Disguise: (Cha) 2+0=2
Gather Information: (Cha) 2+0=2
Handle Animal: (Cha) 2+0=2
Intimidate: (Cha) 2+0=2
Innuendo: (Cha) 2+0=2
Perform: (Cha) 2+0=2
Seduction: (Cha) 2+250=252

Fuuin Jutsu: (Int) 21+0=21
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapons: 0
Sneak Attack: 0

~Possessions~


Money:
Ryo: x0

Equipment: -----

Posessions: Wooden flute

~Pet Data~


Name: Kousei (Kousei=rebirth)
Species: Sparrow (more specifically, a phoenix)
Size: Small
Element Affinity: Fire
Age: Unknown
Gender: Female

~Appearance~


Height: As of now she’s around four inches but eventually will grow up to a little more than one feet. Phoenixes are generally medium-sized birds though with their long wingspans and beautiful plumage, they often give the impression of being larger than they really are.
Weight: 2 Ib but will increase up to 24 Ib
Feathers: Crimson plumage, the tips appeared to have been dipped in gold
Eyes: Pale-gold with hints of burning red, eye color changes depending on who her owner is
Physical Description: A small sparrow by the name of Kousei (rebirth) with beautiful crimson and golden tipped plumage. Kousei’s eyes and personality change depending on her owner. Also depending on the nature of her owner, Kousei would either remain as a sparrow forever or grow into a beautiful phoenix (lv.30 to reach her final form, Kousei can summon Suzaku beginning at lv.20 by borrowing her owner’s chakra but is not actually the phoenix-god Suzaku herself). Once every century, she chooses a new master/mistress and Kousei builds a nest of incense and burns herself, and is reborn from the ashes. For now, her eyes are pale-gold, with a hint of burning red and she is always calm and peaceful, wise but with an almost motherly concern. Even though Kousei retains the wisdom she gained over the centuries, every time she is reborn, the sparrow loses others powers she had gained in her former life.

Kousei has the ability to summon the divine guardian bird of fire, Suzaku in either her physical form or appearing as a terrifying bird of flames to the wicked. Both Kousei’s (in her final form) and Suzaku’s tears can also heal any wound or poison, no matter how fatal. Just as the legends state, Kousei in her final phoenix form can also carry any burden, no matter how heavy. Suzaku can also bring back the dead back to life but unfortunately, for Suzaku to perform a resurrection technique, an equal price must be demanded - her owner’s life. However, Kousei, because she is immortal, could be reborn from her ashes.

Touzoku currently takes care of Kousei but he cannot share the phoenix’s powers, because Kousei knows he’s not the true possessor of the Mirashinme. Kousei and Hana, however, can also use each other’s chakra interchangeably as well as communicate with each other mentally, symbolizing their coexistence. However, in addition to Suzaku, Kousei can also summon sparrows of varying sizes and use them in a combination of attacks, specifically sparrows who could manipulate fire.
Background: Unknown, except that Kousei is worshipped in Hana’s clan
Personality: Calm/peaceful, Kousei is extremely wise due to her immortality. She also has quite a sense of justice (in her final phoenix form, she inflicts punishment upon the wicked) and cares for the people close to her with a motherly concern. Kousei understands Touzoku’s predicament and does forgive him, which was why she even allows him to care for her. In fact, the phoenix even feel sorry for the boy...and so she calls him by his old name - Kouhei (literally meaning justice) and not by the cursed name his mother changed his to.

However, Kousei did warn him her powers could never be accessed if they remain together...and she could never develop to her final form in this state. Eventually, Touzoku will help sneak Kousei away from Suna under the elders’ noses, so she could end up with her rightful master. At times, Kousei can be playful but that is mostly a guise to cheer either Touzoku or Hanafubuki up. But she truly does have a way of worming herself into people’s hearts and won over Touzoku quite easily and would later charm Hana as well.
Other: Neither Touzoku nor Hana have any idea how important gaining Kousei’s favour was. Though the sparrow may not look like it, she had been with the clan ever since the beginning, and appears only to the clan head (reigning Shintaku-sama) and the next heir. Clan members, however, do know of Kousei’s existence and thinks of her as the very guardian fire bird that they worship.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV. 10
Experience: 0/250
Hp: 6
Cp: 4
MHp: 13

Strength: 10 | mod = +0
Dexterity: 10 | mod = +0
Constitution: 10 | mod = +0
Intelligence: 30 | mod = +10
Wisdom: 25 | mod = +7
Charisma: 8 | mod = -1
Chakra: 12 | mod = +2
Dodge Bonus: 17

Base Attack Bonus: 10/5
Attack Melee: 10/5
Attack Ranged: 10/5

Base Save Bonus: 5
Fort: 5
Rex: 5
Will: 12

Damage:
Tear: 1 - 3 + 0 = 1 - 3

~Skills~


Swim: (Str) 0+0=0

Balance: (Dex) 0+0=0
Escape Artist: (Dex) 0+0=0
Hide: (Dex) 0+0=0
Move Silently: (Dex) 0+0=0
Tumble: (Dex) 0+0=0

Concentration: (Con) 0+0=0

Chakra Control: (Int) 10+0=10
Search: (Int) 10+0=10

Listen: (Wis) 7+0=7
Sense: (Wis) 7+0=7
Spot: (Wis) 7+0=7
Survival: (Wis) 7+0=7
Track: (Wis) 7+0=7

Diplomacy: (Cha) -1+0=-1
Intimidate: (Cha) -1+0=-1
Perform: (Cha) -1+0=-1

Ninjutsu: (Chk) 2+0=2
Genjutsu: (Int) 10+0=10
Taijutsu: (Str) 0+0=0
Fuuin Jutsu: (Int) 10+0=10
Sneak Attack: 0+0=0

~Possessions~


Equipment: -----

Valuables Phoenix tears (gained upon reaching final form at lv.30, not really a possession but is valuable because of special healing qualities)

ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200

Hiro Knight Kansei

PostPosted: Wed Nov 14, 2007 6:37 pm


ok,I think I did everything right,hopefully razz


User-name:Ieviathan
Posting:quite a bit
Time zone razz acific

~Character Data~


Name:Rialto Hiro
Village:Sunagakure
Clan/Bloodline:Rialto Family
Puppets get +5 damage to all attacks,
-2DC for all DC related to puppet creation,
*1.2(20% increase) HP to all Puppets created.

Element Affinity:Not sure
Age:13
Gender:Male
Rank:Academy Student

~Appearance~


Headband:Academy student
Height:5"7
Weight:140Ib
Hair:completely flat,dark brown and well-kept,medium length
Eyes:same color as hair,has a bored half-opened look mostly
Physical Description:Hiro is a average sized human being with a light tan.He has large shoulders and strong legs but lacks much upper body strength,his face gives the impression that he is not very intrested in anything.He wears a small welcoming smile and talks rather quietly.
Clothing:Hiro wears black pants that are tucked into tight white bandages starting right below his knees and down to his ankles.he has light shoes that are also colored black .He wears an open jacket,this jacket is heavy,it has many pockets for whatever reason and is colored a dark blue.He wears the hood on this jacket up almost all the time.His hood pushes his hair very close to the top of his eyes.He wears a white shirt that is tucked into his pants and secured with a dark blue belt that has the very small symbols 木偶大师 engraved into it(this means puppet master razz )he also wears black gloves.
Background:Hiro comes from an average-income family that has lived in Sunagakure for many years,he is an only child but is not spoiled as many would think.He makes small puppets out of twigs and uses his imagination to craft them with weapons,this is until he can finally craft and use real puppets of his own.Hiro wanted to be a puppet user ever since watching a great battle outside the village walls that involved an unknown shinobi and an experienced puppet user.He mosly carved "Puppet Master" into his belt as a goal.He tries everything to reach this goal
Personality:Hiro may look really bored and uninstrested,but he is always talking and questioning things he finds strange.Hiro is very bright,he also has a very happy attitude,but during battle he is very stern and focused.
Other:Hiro HATES sympathy and drives him to try even harder in everyday things.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience:0/100
Hp:8
Cp:2
MHp:10

Strength:6+2 | mod = -1
Dexterity:6+2 | mod = -1
Constitution:6+1 | mod =-2
Intelligence:6+5 | mod =0
Wisdom:6+5 | mod =0
Charisma:6+2 | mod = -1
Chakra:6+3 | mod = -1
Dodge Bonus:9

Base Attack Bonus:1
Attack Melee:0
Attack Ranged:0

Base Save Bonus:0
Fort:-2
Rex:-1
Will:0

Damage:
Taijutsu:
[any other weapon you use]

~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Wed Nov 14, 2007 6:54 pm


Hm...welcome to Sunagakure! ^_^' I look forward to seeing you around...or maybe not... <-will probably be in HQ and on missions most of the time...eh... ~_~' Oh, and the only thing you have to know is don't call the Wind Master old... ^_^; *looks around* Shhh! Don't tell Karite I told you that...! Ciao~! *sneaks off*

P.S. This was just a greeting... O_o' I thought you already pmed Karite... Sorry if it confused you... =p

ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200

william_ruby

PostPosted: Thu Nov 15, 2007 8:16 pm


User-name:
Posting:
Time zone:

~Character Data~


Name:
Village:
Clan/Bloodline:
Element Affinity:
Age:
Gender:
Rank:

~Appearance~


Headband:
Height:
Weight:
Hair:
Eyes:
Physical Description:
Clothing:
Background:
Personality:
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV.
Experience:
Hp:
Cp:
MHp:

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: | mod =
Dexterity: | mod =
Constitution: | mod =
Intelligence: | mod =
Wisdom: | mod =
Charisma: | mod =
Chakra: | mod =
Dodge Bonus:

Base Attack Bonus:
Attack Melee:
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage:
Taijutsu:
[any other weapon you use]

~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Mon Nov 19, 2007 5:58 pm


wheres the stuff?

Karite The Reaper

Dapper Hunter


ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200
PostPosted: Tue Nov 20, 2007 5:37 pm


That line was...epic...Karite. biggrin And please don't accidentally kill Touzoku in our spar... He's gonna be in that genjutsu for quite a bit... X_X'
PostPosted: Mon Nov 26, 2007 3:36 pm


User-name: Kuma_Izumi
Posting: Whenever.
Time zone: Central

~Character Data~


Name: Lloyd Rio
Village: Sunagakure
Clan/Bloodline: none
Element Affinity: Fire and Wind
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~


Headband: None yet. On his forehead when he gets it.
Height: 5'6
Weight: 145 lbs
Hair: Blond
Eyes: Blue
Physical Description: Tall for his age and fairly muscular. He has a few scars on his arms and chest from training.
Clothing: A black long sleeved shirt, black pants, sandals, and a long black jacket covering it all. On the back of his jacket is a lightning bolt and a wolf: the symbol of his fathers assassination guild.
Background: The second of two sons. Lloyd's mother died giving birth to him. His father is the leader of a powerful assassins guild called the Heavens Fang and his brother Izumi is currently in training to succeed him. Ever since Lloyd was old enough to walk and talk he was old enough to train, although his father spent most of his time with Izumi, and when he was old enough to train he was old enough to have his progress compared with Izumi's and Izumi was better every time. Lloyd grew to envy his older brother for his natural talent, although his brother regarded him with the same indifference as everyone except their father. The only time the brothers ever really connected was when they sparred and on the day Izumi was to leave for Iwagakure and become a ninja they sparred one last time. Just like every other time Izumi won, but this time he gave Lloyd a bit of advice and a parting gift. "You're not very good at hand-to-hand combat. Use this instead." It was a katana, bought with Izumi's hard earned money. It took Lloyd two years to figure out that Izumi saw him as a potential rival, not just a nuisance, and when he did he requested that his father let him go to a ninja village, as Izumi had, to train. His father accepted the request and sent Lloyd to Sunagakure.
Personality: A typical happy-go-lucky guy. The first to make a joke and the first to laugh at someone else's, or perhaps his own, joke. The only time he is ever really serious about anything is in a fight, and even then he isn't very serious. He can't stand those who bully others and has a strong sense of honor. His language is often crude but he usually means well.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 9
Cp: 2
MHp: 9


Strength: 10 | mod = 0
Dexterity: 10 | mod = 0
Constitution: 9 | mod = -1
Intelligence: 8 | mod = -1
Wisdom: 8 | mod = -1
Charisma: 9 | mod = -1
Chakra: 8 | mod = -1
Dodge Bonus: 9

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 1

Base Save Bonus: 1
Fort: 0
Rex: 0
Will: 0

Damage:
Taijutsu: 1-6
Katana: 1-10
[any other weapon you use]

~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:
Katana

Valuables

Kuma_Izumi


-Neko-Hobbidance

PostPosted: Mon Nov 26, 2007 7:18 pm


User-name: -Neko- Hobbidance
Posting: Probably around 11pm-3am
Time zone: GMT London

~Character Data~


Name: Aerith Isra
Village: Sunagakure
Clan/Bloodline: Isra
Element Affinity: Wind
Age: 19
Gender: Female
Rank: Jounin

~Appearance~


Headband: On the upper part of her left arm.
Height: 5ft 6inches
Weight: 44kg
Hair: Red with pink bangs
Eyes: Dappled blue with cresent pupils
Physical Description: Very slim athletic build.
Clothing: Orange scarf make from cotton so it can rip easily if snagged. A green tank top and white shorts both also made in cotton. Sunagakure can be a hot place...

Background: Aerith would rather not remember much of her childhood. Her clan was exiled from Grass long ago due to the horrific experiments they performed on them selves and their children. Like other ninja clans their desire for excellence and power was great, yet the lengths to which they would go to get what they wanted went beyond the borders of insanity.
They had succeded in creating a technique that gave the recipient an affinity with animals and, after a long period of time, they eventually bound the two together, creating deadly and cunnning hybrids. However most died after a few years.
Aerith had loved birds from the moment she opened her eyes, this was frowned upon by her clan as they were too small and too useless a creature to bind with. She was forced into an affinity ritual with a puma cub at age 3. He was named Raki and after a few weeks she loved him as dearly as her own family.

When she was 8 and had bonded fully with Raki she was sent out on a mission by her clan to test the pairs bond. With their heightened stealth and agility the pair completed the mission with barely a scratch, Raki taking out most of the oppostition and Aerith aqusitioning what they needed. In triumph the pair returned to what seemed like a party. Her parents greeted her and Raki and guided them to the center of the gathering. Aerith smiled and greeted everyone enthusiatically. She had asaulted a small village under Grass protection and returned victorious to a welcome celebartion. She was delighted. A cup was passed around and she took a drink and soon felt quite sleepy. Raki sat at her side watching everyone, he was never very friendly with other people.

Soon Aerith slipped into unconsiousness and her family gathered around her. They quickly brought her to the ritual circle, delighted and proud their daughter has been chosen to be bound. Raki followed Aeriths body loyaly. He lay beside it in the centre of the circle and didnt snap or lash out at her family members as they drew marks upon her body and his, as he knew Aerith disliked it when he did. However after the encantation started and he began to feel great pain where the marks were written on his body he got up and began to prowl around and nudge Aeriths body. He growled and whined at her and when he batted her hand once more his paw spilt and attached to her hand, he roared with pain and sunk his teeth into his unconcious partners arm. Aerith's eyes shot open as she screamed in pain, her arm felt like it was on fire. She looked sideways to see her panic striken friend with his his fangs half-sunk into her arm staring at her. Then she looked around. Her parents called to her from the side. Telling her everything would be ok once Raki was dissolved and they both changed. Once that had been done she could go train to become a great shinobi and kill lots of the Grass shinobi that banished the clan.

Aerith was confused she was told that Raki and her would always be a team. Her body seemed paralized but her eyes wandered back to Raki, his eyes were now cleched shut in pain and he had slumped to the floor. She could feel him dying as his cells burned into her. Her eyes stung horribly. A low moan and pityful growl came from Raki... tears were uilding in her eyes he was dying, painfully. She forced her other hand to move through the pain she was in and she grasped for a kunai from her pounch. Slowy she turned on her side, ignoring the shouts from the edge of the circle. Then she plunged the kunai deep into Raki's side and into his heart. She thought she heard him sigh gratefullly before slipping away. Seconds later she was grabbed up from the floor as her arm and body began to twitch and convulse. Then she fell into unconsiousness again.

For a long time after that all she knew was a dark traingular room and a bed of itchy straw. She had no visitors only water twice a day and the occasional meal. She thinks she can remember prowling around the small confined room and roaring out occasionally but she's not sure if she was delusional or not.

One day she heard a faint comotion, as if there was a great battle being fought far away. Almost two days later, as she was told since she couldnt tell the passing of time in the dark cell, she was let out of the cell and captured by Sand shinobi. They had raided the clan and destroyed them. Apprently they had become too much of a pest to the Sand. When her captor/rescuers got her to tell them her birthdate they found out she was now 10 and had been in the cell for almost two years

Aerith was like a wild creature after the ritual and being seperated from people for so long she was highly anti-social. She remembered how to communicate and read and write but sudden movements made her tense and she tended to hiss and growl at people aswell as move to attack them so she was restrained until they returned to Sinagakure.

People avoided her and she became miserable and depressed in an
unfamiliar place. Lashing out at whatever came near her and refusing to eat or drink. Her arm was scarred horribly from where Raki had been bound to her, she spent much time starring at it in silence.

Soon she got accustomed to people and, when she was 11, was found a place as a cleaning assitant in the Sand Academy, as parents were too nervous about having a wild kid in the same class as their kids. One day she discovered where the shinobi in training gathered to play ninja. She stared at them warily for a while before one of the more smug kids dared her to play. She almost fell over backwards trying to back away as the kid invaded her personal space so abrubtly, yet she accepted to play as they laughed at her. They explained the rules and told her it was all 9 of them against her. It basically sounded like hide and seek... like she used to play when she was small with Raki. Easy enough.

All 9 kids ran off while she waited. Little did she know they were planning to gang up on her and beat her up a bit for being a freak. She agily climbed the nearest wall, wobbled a bit at the top but instinctivly sunk low to steady herself. In the street below the Kazekage was walking by with an entourage of assitants in tow, organizing new missions and neccesary repairs and such on the village. He noticed Aerith sqatting on the wall and paused. He soon noticed the other kids on fences and hiding on roofs around the girl. He almost turned the other way when a fake kunai was flung at the girl from behind. He soon realised it wasn't a simple game of Ninja. The kunai would cause nothing more than a bruise so he didn't intercpt it but kept and eye out of more. Then he realised that the girl had already moved. She had swung her legs off the wall and jumped neatly onto the ground, might have been a coincedence that she dodged the kunai, only the predatory glance back in the exact direction the kunai came from told him that she knew she was being attacked.

With cat-like movements she quickly jumped onto another fence and headed in the direction of the kid who flung the kunai, dodging and intercepting any other attack by the other kids, on her way. The Kazekage quickly intercepted her as she was about to pounce on the first of her attackers, the same boy who dared her to play. He cowered behind the Kazekage, clearly he didn't expect her to be any good.

She was soon escorted away from the street and to the Kazekages office where he offered to teach her himself how to be a shinobi. After a week of thought she accepted and soon became the Kazekage's shadow. He noticed that she often watched birds for long periods of time and on a mission bought her a, what she later found out to be, "special" kind of hawk for her 13th birthday. She named him after her companion Raki and soon taught the hawk how to assist her in fights. She also trained for sometime in Konohagakure. She quickly passed both Genin and Chuunin exams and then went on to become a great Jounin at age 16. Soon after the Kazekage died and she was soon assigned to a mission outside of the Sand. She has now returned after 2 years of absence at the summon of the new Kazekage.


Personality: Non-social, prefers the company of her hawk Raki than anyone else. Very intelligent and agile, her sight, hearing and senses are heightened due to the incomplete bind with her puma companion. She can enjoy a good joke but it takes a while for her to come out of her shell and trust strange people. She's also quite edgey the slightest movement or noise can cause her to react. She would rather listen to others talk than speak herself and can listen quietly to stories for hours. She can also be quite sarcastic and defensive.

Other:

Missions: Secret, Kept in the Old Kazekage's files... somewhere... he never was one for filing.

S:
A:
B:
C:
D:

Jutsu:
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5


Ninjutsu-

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp: 10 per bunshin.
Damage: Each bunshin deals the same damage as you.
Requirements: Chakra 50+
Training days: Varies.


Futon: Suna-arashi no Jutsu
The user concentrates chakra to his hands and, pushing hard into the sand/ground, expels a gentle burst of chakra causing the individual sand particles to fly around causing a mini light sandstorm [or dirtstorm...] centered on the target(s).
Cp Cost: 5
Damage: 1-2 [sandstorm hurts eyes]
Requirements: Sand/dirt around, chakra control 4.
Training: With Wind Affinity: 1 day, without Wind Affinity: 2 days.
Special: Dodge Bonus/Hide +6, the enemy must make a Concentration check DC 15 + 2 per 10 ranks the user has in Ninjutsu.

Futon: Suna Shinshoku no Jutsu (Sand Erosion Technique)
The user digs his hands into the sand/dirt like with Suna-arashi no Jutsu, but instead of using a gentle burst of chakra to force the sand to float in the air he instead expels a large, quick and sharp burst of chakra to cause a small sandstorm, centering on the targets, strong enough to erode rock.
Cp Cost: 20
Damage: 20-40
Requirements: Must know Suna-arashi no Jutsu, Chakra Control 10. Dirt/sand around.
Training: With Wind Affinity 4 days, without Wind Affinity 6 days.
Special: Reflex Save -10

Genjutsu-

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.


Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Type: Unknown, probably: B-rank, Supplementary, All ranges
A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand.
Cp cost: 25
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Taijutsu-

Summoning Contract-

~Stats~

LV. 30
Experience:
Hp: 10 + 7 = 17 x 30 = 510
Cp: 3 + 11 = 14 x 30 = 420
MHp: 10 +15 = 25 x 30 = 750


Strength: 12 + 18 = 30 | mod = 10
Dexterity: 12 + 32 = 54 | mod = 22
Constitution: 12 + 12 | mod = 7
Intelligence: 12 + 22 = 34 | mod = 12
Wisdom: 12 +28 = 40 | mod = 15
Charisma:12 + 16 = 28 | mod = 9
Chakra:12 + 20 = 32 | mod =11
Dodge Bonus: 10 + 15 + 22 = 47

Base Attack Bonus: 30
Attack Melee: 30 + 10 = 40
Attack Ranged: 30 + 22 = 52

Base Save Bonus: 15
Fort: 15 + 7 = 22
Rex: 15 + 22 = 37
Will: 15 + 15 = 30

Damage:
Taijutsu: 1-6 + 10 + 4
Senbon: 1-2 + 22
Fuuma Shuriken: 1-8 + 22
Tekagi: 1-4 + 10 (x2)
Kunai (melee): 1-3 + 10
Kunai (thrown): 1-3 + 22
Aikuchi: 1-4 + 10

~Skills~



Swim: (Str) 20

Balance: (Dex) 50+22= 72
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex) 35 +22 = 57
Sleight of Hand: (Dex)
Tumble: (Dex) 35 + 22 = 57
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int) 20 + 12 = 32
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 30 +12 = 42
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis) 20 + 15 = 35
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)10 + 15 = 35

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha) 10 + 9 = 19
Gather Information: (Cha)
Handle Animal: (Cha) 20 + 9 = 29
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk) 20 + 11 = 31
Genjutsu: (Int) 20 + 12 = 32
Taijutsu: (Str) 20 + 10 = 30
Fuuin Jutsu: (Int)
Kawarimi:10
Kunai: 10
Shuriken: 10
Ninja Weapons: 10
Sneak Attack: 20

~Possessions~


Money:

Ryo:

Equipment:
Aikuchi: the Aikuchi is a small knife 1 inch smaller than a tanto that can be hidden in easily in any type of clothing. Its a favored weapon by Kunoichis.
Damage: 1 - 4 + Str. Mod.
Range: Melee
Special: Can be hidden inside all type of clothing for assassination purposes.

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str. mod. In melee
Range: Melee or Ranged 50 Ft.
Special: Can be used in both melee and ranged combat.

Tekagi: Tekagi are also known as knuckle claws. They are four blades connected to gloves by each knuckle. These dealy claws are often used in surprise melee attacks to attack someone when they are off-guard since the claws are easy to conceal in a kimono.
Damage: 1-4 + str. mod. "Per weapon"
Range: Melee
Special:

Fuuma Shuriken: The fuma shuriken is a bigger version of a nirmal shuriken that normally has 4 sides to balance its rotating speed. People normally carry these shuriken in summoning scrolls.
Damage: 1 - 8 + Dex. mod.
Range: 50 ft.
Special: Can be used with the shadow shuriken no jutsu.

Senbon: The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious.
Damage: 1 - 2 + Dex. mod.
Range: 30 ft.
Special:

Valuables
Her glove, it was a gift from her teacher, a previous Kazekage. It acts as both a cover for her severly scared forearm and a protective glove for when Raki used to sit on her arm... he's a bit too big now.

Her forehead protector, passport, travel documents.

And Raki, although he's not a possesion he's still very valuable to her.



~Pet Data~


Name: Raki
Species: Hawk
Size: Medium-Large
Element Affinity: Wind
Age: 5
Gender: Male

~Appearance~


Height: 64cm tall, 1.5m wing span
Weight: 29kgs
Feathers: Black on his head then brown on his body with the tips of his wing and tail foeathers fading to black and his breast is cream with brown flecks.
Eyes: Yellow
Physical Description: Looks like a normal hawk... but bigger and he's still growing.
Background: Bought from a shady sales person by the Kazekage for Aerith's birthday.
Personality: Very possesive and intimidating, will lash out at anyone other than Aerith, strictly no petting. Tends to be egotistical and knows when he's being flattered.
Other: Hates being indoors, likes his food alot.

Missions: Locked away with Aerith's.

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Air Blast
Creates a ball of chakra filled air and blasts it towards the enemy.

Damage: 10 + 2 + 4 = 16

CP: 10

Genjutsu-

Taijutsu-

~Stats~

LV. 30
Experience:
Hp: 6 + 4 = 10 x 30 = 300
Cp: 2 + 2 = 4 x 30 = 120
MHp: 6 + 4 = 10 x 30 = 300



Strength: 4 + 20 = 24 | mod = 7
Dexterity: 8 + 16 = 24 | mod = 7
Constitution: 4 + 14 = 18 | mod = 4
Intelligence: 4 + 18 = 22 | mod = 6
Wisdom: 8 + 10 = 18 | mod = 4
Charisma: 4 + 10 = 14 | mod = 2
Chakra: 4 +11 = 15 | mod = 2
Dodge Bonus: 10 + 4 + 7 = 21

Base Attack Bonus: 30
Attack Melee: 30 + 7 = 37
Attack Ranged: 30 + 7 = 37

Base Save Bonus: 15
Fort: 15 + 4 = 19
Rex: 15 + 7 = 22
Will: 15 + 4 = 19

Damage: 1-3 + 7


~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex) 20
Hide: (Dex) 10
Move Silently: (Dex) 20
Tumble: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Search: (Int) 20

Listen: (Wis)
Sense: (Wis) 20
Spot: (Wis) 20
Survival: (Wis) 10
Track: (Wis) 10

Diplomacy: (Cha)
Intimidate: (Cha) 3 + 20 = 23
Perform: (Cha)

Ninjutsu: (Chk) 20
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Sneak Attack: 10


((Holy hell that's one big post... sorry for all the history but i thought i'd get it all out of the way xD I remeber Rping all that took at least a week cause it was in greater detail o.o anyway i think it's all correct... and i have a fresh new hate for math xD may i never make a Kage character... too much math...))
PostPosted: Tue Nov 27, 2007 11:51 am


User-name: xxkawticxx
Posting: often
Time zone: eastern USA

~Character Data~


Name: Morimoto, Katsuhiro
Village: Sunagakure
Clan/Bloodline:
Element Affinity: Fire
Age: 9
Gender: Male
Rank: Academy Student

~Appearance~


Headband: Doesn’t have one yet
Height: 4 ft 7.5 inches
Weight: 73 lbs
Hair: Long black hair that goes down to the bottom of his neck all the way around. It is normally parted in the middle though so he can see.
Eyes: Big blue eyes that always seem sad.
Physical Description: Katsuhiro is pretty average sized, he is a little taller and has a little more weight to him then others of his age, but not by much. There is very little sign of muscle coming through on his body and he has no scars.
Clothing: a white silk robe with black silk trim that hangs down to his thigh. White silk baggy pants and black shoes.
Background: Katsuhiro was born in the sand village and grew up there his whole life, though he was sheltered from the outside world by his parents. Katsuhiro was raised in a small house, which he was never aloud to leave. His parents taught him and raised him. His father was a farmer and his mother was a scholar so combined they thought him a lot. Finally When Katsuhiro turned nine his parents kicked him out and told him not to return until he became proud of who he was.
Personality: Katsuhiro is very nice but determined, he doesn’t have a mean bone in his body but he will do what he has to in order to survive. He enjoys the company people a lot, because he has never had any friends, even if he seems he doesn’t. He is very optimistic and has big dreams and maybe if you are lucky he will share them with you.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 9/9
Cp: 2/2
MHp: 10/10
Strength: 10 * 0 | mod = 0
Dexterity: 10 *0 | mod = 0
Constitution: 8 * 0 | mod = -1
Intelligence: 10 * 0 | mod = 0
Wisdom: 10 * 0 | mod = 0
Charisma: 6 * 0 | mod = -2
Chakra: 8 * 0 | mod = -1
Dodge Bonus: 10

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 1

Base Save Bonus: 0
Fort: -1
Rex: 1
Will: 1

Damage:
Taijutsu:
[any other weapon you use]

~Skills~


Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int) 2
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo: 0

Equipment: none


Valuables none

xxKawticxx


Rush Thorres

PostPosted: Wed Nov 28, 2007 9:01 am


Kouri has already approved this profile. I'm just posting it here first so that no one gets mad if i post it strait to the scroll


User-name: Rush Thorres
Posting: Everyday
Time zone: Pacific

~Character Data~


Name: Trider
Village: Sunagakure
Clan/Bloodline: ???
Element Affinity: Earth
Age: 37
Gender: Male
Rank: Sannin

~Appearance~


Headband: Does not wear it unless in presence of a superior in which case it’s worn around his head
Height: 6’6”
Weight: 207
Hair:Black and slicked back; maybe two inches long
Eyes: bold dark blue with hazel ring at the edge
Physical Description: Tall hulking guy. Very physically fit. His facial features are incredibly defined and focused.
Clothing: Wears either his family Kimono which is blue with green leaf patterns decorating it, or goes shirtless, with pants and red sash.
Background: Trider lived a mediocre life in a mediocre hut on the outskirts of the wind country. He was nearly 12 when his favorite person in the world was born. His little sister Kiy. Trider adored and protected her. It was when he was 16 that in town Trider met these traveling monks. They spoke of a wonder life where they had a perfect spiritual, physical and mental balance. Finding inner peace, and detachment from worldly goods. This kind of life appealed to Trider greatly. He ran home to tell his family about it only to discover his sister, only 4 years old, made a lifestyle change of her own. She ran away from home to the wilderness. Supposedly the forests outside of Konoha. She was presumed dead, but Trider thought otherwise. In fact he knew otherwise. He would find her, he promised himself that, but he felt to do so, he had to make himself better first. He sought out the monks that spoke of perfect balance. One of them revealed themselves to be an ex-shinobi from kumogakure. One that could bring him peace through the way of the ninja. Trider accepted and began training. He was a little older than typical ninja, but his unnamed teacher had faith in him. He taught him the ways of taijutsu, which Trider caught onto quickly. The biggest challenge was learning a secret summoning contract with the crows. As exciting as it was, Trider worked at remaining without emotion, but was still secretly ecstatic the day he summoned Ekirei, the first of the four royal birds. It only got better from there. Trider learned more and more from the teacher who he only knew as the Kumogakure monk. When Trider reached the ranks of sannin years later, he felt powerful enough to find his long lost sister. He wanted to search the world for her with his teacher, but when he looked for him one morning all he found was a note from his teacher. It said he had gone to live in solitude, it was signed Saine. It was a bittersweet event for Trider, who then searched for new support and ally. In search he found some one who was most well known as the Wind Master. Even with the negative profile given to him, Trider could see good intentions in him and allied himself with the wind master, and accepting two gennin students to teach himself. It would be a nice break . . .
Personality: Calm. Due to his intensive training to achieve physical and mental balance, he’s meditated for years bring inner peace, as well as being able to remain calm in any situation.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:


Ninjutsu-


Genjutsu-

Taijutsu-

E-Rank

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.


D-Rank


Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage.
Requeriments: Jump 10 ranks. Taijutsu 10 ranks.
Training days: 2 days.

Konoha Reppu (Leaf Gale)
Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet.
Damage: Taijutsu damage.
Requeriments: Gouken style fighting.
Training days: 10 days.
Special: "With this technique you can hit all enemies around you in melee."

Konoha Senpu (Konoha Hurricane)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Damage: Taijutsu damage
Requeriments: Goukken Taijutsu 12 Ranks.
Training days: 10 days
This technique reduce oponent Dodge bonus - 5.

C-Rank


Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + doble strength.
Requeriments: Taijutsu 20 Ranks.
Training days: 10 days.


Hayabusa Otoshi (Peregrine Falcon Drop)
While using the Sharingan, the user grabs a falling opponent by their ankles, wraps their legs around the opponents waist, and drives them head first into the ground.
Damage: Taijutsu damage and strengh x 4
Requeriments: Must droop yourself from a really high place along the enemy. Eemy recives extra 2 points of damage per 5 feets.
Training days: 2 days.

Kage Buyo (Shadow of the Dancing Leaf)
While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. Since the victim is airborne, he is in a vulnerable position to a more damaging attack such as Omote Renge or Shishi Rendan.
Cp cost: 1
Damage: 0
Requeriments: Gouken
Training days: 1 day.

Konoha Daisenpu (Leaf Great Whirlwind)
A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack.
Damage: double taijutsu damage per kick.
Requeriments: Gouken Taijutsu, Taijutsu 30 ranks.
Training days: 10 days.

B-Rank


Konoha Goriki Senpu (Leaf Strong Whirlwind)
A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwind).
Damage: As konoha Sempu but deal triple damage.
Requeriments: Goukken, Taijutsu 80 Ranks.
Training days: 10 days.

Konoha Shofu (Leaf Rising Wind)
Using their quickness and agility, the user will do a swift upwards kick at their opponent or at a weapon their opponent is wielding.
Damage: Normal Taijutsu
Requeriments: Taijutsu 50 Ranks.
Training days: 6 days.
Special: You might disarm you
oponent weapon with this attack.

S-Rank

Asa Kujaku (Morning Peacock)
The user first opens the sixth gate Keimon, or possibly the first six gates, which gives them access to an enormous amount of chakra. Using this tremendous burst of power and speed, the user will approach their opponent in a distinctive stance. When near enough, they will kick their opponent and launch them into the air. They will then strike them multiple times, causing the distinctive peacock fan to develop. His opponent will then fall back to the earth, covered in the strike's aura.
Cp cost:
Damage:
Requeriments:
Training days:


Hachimon (The Eight Celestial Gates)

The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.

Obviously, gates must be opened in order. The gates and what they release are listed below: (Note: The eight gates do not have a CP cost. Instead the each have a HP cost with the exception of the eighth which kills the user at the end. This is so that the eight gates do not get spammed the hell out of.)

The effects of the gates last for 100 rounds (10 minutes) for gates 1-5 and until death for gates 5-8. However the Hp loss is constant. The effects of the gate opening can be healed up to the opening of the 6th gate. The strain placed on the body from opening the 7th and 8th gate is too much for anyone to heal. You can recover from opening the 7th gate, but you probably won't be ninja-ing around any more.

1. Opening (Initial) releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength.
Hp Cost: 30
Damage: -
Requirements: Taijutsu 30 ranks, Gouken
Training: 30 days
Special: Opening the first gate gives the user +6 strength and dexterity but -20 from the Cp [chakra is expelled from the body making it wasted]. User loses 10 Hp per round.

2. Rest (Heal / Energy) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
Hp Cost: 50
Damage: -
Requirements: Taijutsu 40 ranks, Gouken, Initial opened
Training: 30 days
Special: Opening the second gate gives the user +16 strength and dexterity but -25 Cp. User loses 20 Hp per round.

3. Life is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
Hp Cost: 75
Damage: -
Requirements: Taijutsu 50 ranks, Gouken, Previous gates open
Training: 30 days
Special: Opening the third gate gives the user +26 strength and dexterity but -40 Cp. User loses 30 Hp per round.

4. Pain (Harm / Wound) releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.
Hp Cost: 115
Damage: -
Requirements: Taijutsu 60 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fourth gate gives the user +42 strength and dexterity but -55 Cp. User loses 45 Hp per round.

5. Closing (Limit) releases the limit on the amount of chakra released at one time.
Hp Cost: 180
Damage: -
Requirements: Taijutsu 70 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fifth gate gives the user +58 strength and dexterity but -70 Cp. User loses 60 Hp per round.

6. Joy (View) removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina.
Hp Cost: 265
Damage: -
Requirements: Taijutsu 70 ranks, Gouken, Previous gates open
Training: 40 days
Special: Opening the sixth gate gives the user +72 strength and dexterity but -85 Cp. User loses 80 Hp per round.

7. Shock (Wonder / Insanity) removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more power and stamina.
Hp Cost: 400
Damage: -
Requirements: Taijutsu 90 ranks, Gouken, Previous gates
Training: 40 days
Special: Opening the seventh gate gives the user +86 strength and dexterity but -100 Cp. User loses 120 Hp per round.

8. Death opens the final gate located at the heart and uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body. Death is assured when opening this gate.

Hp Cost: None, the cost is death.
Damage: -
Requirements: Taijutsu 110 ranks, Gouken, Previous gates
Training: 50 days
Special: Opening the eighth gate gives the user +100 strength and dexterity. The Hp of the user triples, but he will lose 10% of his new Hp per round until death. [He cannot be healed as the internal wounds caused are unhealable] Cp goes down to 0.

At the end of the effect, for gates 1-3 the user is fatigued for 3 hours. For gates 4-6 they are fatigued for 7 hours, and for the seventh gate they are fatigued for the next 24 hours. (Fatigue means that their normal strength, constitution and dexterity is halved)

Also the effects of the gates don't stack, so when you open the 2nd gate the +16 strength/dex is replaced by +26 strength/dex. However the cost does stack. To open the 1st gate you pay 20 hp and open it, to open the second gate you pay 20 hp to open the 1st then 30 hp to open the 2nd. For each gate you have to pay the prerequisite amounts of Hp for each previous gate first then pay the prerequisite amount of Hp for the gate that you wish to open.

Summoning Contract-
Crows

~Stats~

LV. 62
Experience: 0
Hp: 3410
Cp:806
MHp:1984

Strength: 100 | mod =45
Dexterity: 50 | mod =20
Constitution:100 | mod = 45
Intelligence: 44 | mod = 17
Wisdom: 50 | mod =20
Charisma: 20| mod =5
Chakra: 30 | mod =10
Dodge Bonus: 50

Base Attack Bonus: 62
Attack Melee: 107/102/97/92/87/82/77/72/67/62/57/52
Attack Ranged: 82/77/72/67/62/57/52/47/42/37/32/27

Base Save Bonus: 31
Fort: 76
Rex: 51
Will: 53

Damage:
Taijutsu: 50-301

~Skills~


Swim: 20(Str)

Balance: 20(Dex)
Escape Artist:20 (Dex)
Hide:20 (Dex)
Move Silently: 20(Dex)
Sleight of Hand:20 (Dex)
Tumble: 20(Dex)
Use Rope: 20(Dex)

Concentration: 45(Con)

Chakra Control:20 (Int)
Craft: 20(Int)
Disable Device:20 (Int)
Forgery: 20(Int)
Knowledge:20 (Int)
Repair: 20(Int)
Research: 20(Int)
Search: 20(Int)

Alchemy:22 (Wis)
Listen: 22(Wis)
Read Lips:22 (Wis)
Sense Motive:22 (Wis)
Spot:22 (Wis)
Survival: 22(Wis)
Treat Injury: 22(Wis)

Bluff:5 (Cha)
Diplomacy:5 (Cha)
Disguise:5 (Cha)
Gather Information:5 (Cha)
Handle Animal:5 (Cha)
Intimidate:85+5=90 (Cha)
Innuendo: 5(Cha)
Perform: 5(Cha)
Seduction:5 (Cha)

Ninjutsu: 5(Chk)
Genjutsu:20 (Int)
Taijutsu:1155+45=1200 (Str)
Fuuin Jutsu:20 (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Wed Nov 28, 2007 7:59 pm


User-name: ellreka
Posting: almost all the time when I have free time
Time zone: central
~Character Data~
Name: inuzuka ichi
Village: sunagakure
Clan/Bloodline: inuzuka
Element Affinity: earth/fire
Age: 9
Gender: male
Rank: academy student

~Appearance~

Headband: over the forehead on a hood (when I get it)
Height: 3Ft. 1In.
Weight: 101 lbs
Hair: black long with bangs short over the eyes
Eyes: blue/green eyes
Physical Description: tall muscular child for his age
Clothing: a sandy colored top and pants blue shinobi shoes with a hooded jacket for some reason….
Background: ichi was born to a small clan branch of the inuzuka and after a traumatic meeting with one of the clans elder dogs he never speaks to loudly for fear of another dog attacking him ichi’s companion luron was his first real friend in life he chose the dog due to its runt status and he believed the dog would become stronger over time
Personality: quiet…….
Other:

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 1
Experience: 0/100
Hp: 11
Cp: 6
MHp: 12
Strength: 10| mod = -2
Dexterity: 10| mod = -2
Constitution: 12| mod = +1
Intelligence: 7| mod = -3
Wisdom: 10| mod = -2
Charisma: 6| mod = -2
Chakra: 7 | mod = -3
Dodge Bonus: 6

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged: -1

Base Save Bonus: 0
Fort: 2
Rex: -2
Will: -2

Damage: 1-6

~Skills~
Balance: 0
Chakra Control: 1
Forgery: 1
Repair: 0
Search: 0
Sense Motive: 0
Spot: 0
Disguise: 0
Gather Information: 0
Handle Animal: 1
Ninjutsu: 0
Genjutsu: 0
Kawarimi: 0


~Possessions~

Money: 0

Ryo: 0

Equipment: none

Valuables: none

Pet Data~

Name: luron
Species: dog
Size: tiny
Element Affinity: earth
Age: 1
Gender: male

~Appearance~

Height:10 inches
Weight: 80 lbs
Fur:] white with black stripes
Eyes: green
Physical Description: the runt of the litter picked out by ichi for his uniqueness
Background: luron never was the brave type of puppy to him if he talked bigger things would eat him. When he met ichi .ichi was seven years old almost as tall as the younger of his litter he was picked by ichi for his uniqueness and his cute looks
Personality: talkative/timid
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu

Taijutsu

~Stats
LV. 0
Experience:
Hp: 5
Cp:1
MHp: 5



4 Strength: 8| mod = +1
3 Dexterity: 11| mod = +0
2 Constitution: 6| mod = -2
2 Intelligence: 6| mod = -2
1 Wisdom: 9| mod = -1
Charisma: 4| mod = -3
Chakra: 4 | mod = -3
Dodge Bonus:

Base Attack Bonus: 0
Attack Melee: 1
Attack Ranged: 0

Base Save Bonus: 0
Fort: -2
Rex: 0
Will: -1

Damage:


Skills



Balance: (Dex) 0
Escape Artist: (Dex) 0
Hide: (Dex) 0
Move Silently: (Dex) 0
Tumble: (Dex) 0
Search: (Int) 3
Listen: (Wis) 5
Sense: (Wis) 0
Spot: (Wis) 0
Survival: (Wis) 0
Track: (Wis) 4
Perform: (Cha) 0

~Possessions

Equipment:
teeth….and other dog stuff

Valuables
None

ellreka

Dapper Browser

1,650 Points
  • Informer 100
  • Gaian 50
  • Window Shopper 100

Karvasa

PostPosted: Wed Dec 05, 2007 3:59 pm


Kuma_Izumi
User-name: Kuma_Izumi
Posting: Whenever.
Time zone: Central

~Character Data~


Name: Lloyd Rio
Village: Sunagakure
Clan/Bloodline: none
Element Affinity: Fire and Wind
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~


Headband: None yet. On his forehead when he gets it.
Height: 5'6
Weight: 145 lbs
Hair: Blond
Eyes: Blue
Physical Description: Tall for his age and fairly muscular. He has a few scars on his arms and chest from training.
Clothing: A black long sleeved shirt, black pants, sandals, and a long black jacket covering it all. On the back of his jacket is a lightning bolt and a wolf: the symbol of his fathers assassination guild.
Background: The second of two sons. Lloyd's mother died giving birth to him. His father is the leader of a powerful assassins guild called the Heavens Fang and his brother Izumi is currently in training to succeed him. Ever since Lloyd was old enough to walk and talk he was old enough to train, although his father spent most of his time with Izumi, and when he was old enough to train he was old enough to have his progress compared with Izumi's and Izumi was better every time. Lloyd grew to envy his older brother for his natural talent, although his brother regarded him with the same indifference as everyone except their father. The only time the brothers ever really connected was when they sparred and on the day Izumi was to leave for Iwagakure and become a ninja they sparred one last time. Just like every other time Izumi won, but this time he gave Lloyd a bit of advice and a parting gift. "You're not very good at hand-to-hand combat. Use this instead." It was a katana, bought with Izumi's hard earned money. It took Lloyd two years to figure out that Izumi saw him as a potential rival, not just a nuisance, and when he did he requested that his father let him go to a ninja village, as Izumi had, to train. His father accepted the request and sent Lloyd to Sunagakure.
Personality: A typical happy-go-lucky guy. The first to make a joke and the first to laugh at someone else's, or perhaps his own, joke. The only time he is ever really serious about anything is in a fight, and even then he isn't very serious. He can't stand those who bully others and has a strong sense of honor. His language is often crude but he usually means well.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 9
Cp: 2
MHp: 9


Strength: 10 | mod = 0
Dexterity: 10 | mod = 0
Constitution: 9 | mod = -1
Intelligence: 8 | mod = -1
Wisdom: 8 | mod = -1
Charisma: 9 | mod = -1
Chakra: 8 | mod = -1
Dodge Bonus: 9

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 1

Base Save Bonus: 1
Fort: 0
Rex: 0
Will: 0

Damage:
Taijutsu: 1-6
Katana: 1-10
[any other weapon you use]

~Skills~



Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:
Katana

Valuables
Izumi I'm pretty damned sure you could join the village with a profile like this so meet ya at the Academy .
PostPosted: Thu Dec 13, 2007 9:35 am


User-name: Matobi
Posting: daily
Time zone: GMT

~Character Data~


Name: Itoba Hyroshi
Village: Sunagakure
Clan/Bloodline: none
Element Affinity: Earth and Wind
Age: 20
Gender: Male
Rank: jonin

~Appearance~


Headband: black cloth, tied to right arm bicep
Height: 6'1''
Weight: 175
Hair: jet black, short (not too short) and kinda spiky messy thing
Eyes: red, normal shape and size
Physical Description: muscular, pretty good looking, scars on left shoulder, lower left ab, one on each of his pecs, a few on the back. These scars are horrifying, but sort of the badass chick magnets kind.
Clothing: Black muscle shirt, left arm completely bandaged, right arm only bandaged on forearm, baggish pants that are gray, standard ninja boots, a black cache around the waist for supplys.
Background: Grew up in the Sunagakure. Hyroshi's family was very poor, and they struggled for years to get by. Hyroshi's dad was one of the best Anbu of the village at the time, and his brothers were both highly skilled jonin. The Itoba family was known for exceptionally skilled ninja. But as violence broke out through the world, the missons became more and more dangerous. Eventually both of Hyroshi's brothers were killed during a high level escort mission. Hyroshi's mother fell apart, and Hyroshi was heart broken. Through this tragedy, Hyroshi trained more and more to become stronger. Hyroshi's dad became reckless and unfocused on missions, distracted by the loss of two of his sons. Hyroshi's dad died during one of his missions. The death of his father finally broke Hyroshi's dream of being a ninja. Hyroshi got into a life of crime, stealing and scamming people in the village. The training he put himself through as a very young boy helped him become a better thief and fighter. Hyroshi was always getting into fights, sometimes up to 10 on 1. Hyroshi was skilled at thinking, and would usually just out wit his opponents. But one day he pickpocketed a teenager about 16 or 17 years old. Hyroshi hadn't known he was a chunin. Hyroshi was detected and was chased down eventually into a corner. They fought, but the chunin had more skill, and beat hyroshi. Hyroshi found respect for this chunin, since that was the first time he had ever lost the fight. The chunin was also impressed with Hyroshi's skill at such a young age. They became friends, and the chunin eventually talked Hyroshi into becoming a ninja. The chunin name was Mishibu Tanko. Hyroshi surpassed his class in the academy, and was the best ninja in his squad as a genin and chunin. Tanko and Hyroshi trained together for years. But eventually Tanko became ill, and later died. Hyroshi continued his training as a ninja, to make his father, brothers, and best friend proud.
Personality: a rather serious guy, though he does have a sense of humor. He always tries to finish a misson, but will always abandon a mission to save a squad member. he is rather friendly, but does have a dark side. . . a very dark dark side
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 35
Damage: N/A
Requeriments: Chakra 15+, Earth Affinity, Chakra Control 12.
Training days: 7 days
Special: Creates full cover, crumbles when hit.

Tanuki Neiri no Jutsu, "Play Possum Jutsu"
The user forces them self into a deep sleep using their chakra to cover their pulse and heartbeat to fool an opponent.
Cp cost: 20 + 5 per turn
Damage: N/A
Requirements: Chakra Control 10
Special: You appear dead. DC to find out you are alive is 35. Roll is d20 + wis mod.
Training: 2 days

Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)
Traps the victims inside a self-repairing dome of earth.
Cp cost: 20
Damage: N/A
Requeriments: Earth Affinity, Chakra 25, Chakra Control 30
Training days: 10 days.

Doton: Doryuheki (Earth Release: Earth Style Wall)
The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall.
Cp cost: 40
Damage: N/A
Requeriments: Chakra 50 +
Training days: 20 days.

Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape.
Cp cost: 50
Damage: N/A
Requeriments: Chakra 80+
Training days: 25 days.
Special: Opponent starts to sink and is engulfed in 5 minutes (50 turns). Escape Artist DC is 75.

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200
Requeriments: Wind Afinity.
Training days: 30 days.

Daikamaitachi no Jutsu (Great Cutting Whirlwind Technique)
A more powerful version of Kamaitachi no Jutsu.
Cp cost: 30
Damage: 60 - 100 + chakra mod.
Requeriments: Wind Affinity. Chakra 40 +
Training days: 20 days +

Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact.

Doton: Doryudan (Earth Release: Earth Dragon Bullet)
Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent.
Cp cost: 50
Damage: 10 - 30 per bullet.
Requeriments: Earth Affinity. Chakra 50+, used Doton: Doryu Taiga
Training days: 15 days.

Doton: Doryu Taiga (Earth Release: Earth Flow River)
The user performs a technique that forms a rapid river of mud on the ground beneath the opponent.
Cp cost: 20
Damage: N/A
Requeriments: Earth Affinity.
Training days: 6 days.
Special: Opponent loses his footing unless he meets a Balance check of 10 + attacker's level + attacker's chakra mod + 2 per 10 ranks in attacker's Ninjutsu skill

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 30
Experience: 0
Hp: 10 + 6 = 16 x 30 = 490
Cp: 3 + 35 = 38 x 30 = 1,140
MHp: 10 + 6 = 16 x 30 = 490

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 16 | mod = +3
Dexterity: 40 | mod = +15
Constitution: 22 | mod = +6
Intelligence: 30 | mod = +10
Wisdom: 22 | mod = +6
Charisma: 22 | mod = +6
Chakra: 80 | mod = +35
Dodge Bonus: 10 + 6 + 15 = 31

Base Attack Bonus: 30
Attack Melee: 33
Attack Ranged: 45

Base Save Bonus: 15
Fort: 21
Rex: 30
Will: 21

Damage:
Taijutsu: 1-9
[any other weapon you use]

~Skills~


>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

10 + 10 = 20
10 x 30 = 300
Swim: (Str)
Balance: (Dex) 10 + 15 = 25
Escape Artist: (Dex) 20 + 15 = 35
Hide: (Dex) 10 + 15 = 25
Move Silently: (Dex) 20 +15 = 35
Sleight of Hand: (Dex)
Tumble: (Dex) 10 + 15 = 25
Use Rope: (Dex)

Concentration: (Con) 10 + 6 = 16

Chakra Control: (Int) 30 + 10 = 40
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int) 10 + 10 = 20
Repair: (Int)
Research: (Int)
Search: (Int) 10 + 10 = 20

Alchemy: (Wis)
Listen: (Wis) 20 + 6 = 26
Read Lips: (Wis) 10+ 6 = 16
Sense Motive: (Wis)
Spot: (Wis) 20 + 6 = 26
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha) 10 + 6 = 16
Gather Information: (Cha) 20 + 6 = 26
Handle Animal: (Cha)
Intimidate: (Cha) 30 + 6 = 36
Innuendo: (Cha) 10 + 6 = 16
Perform: (Cha)
Seduction: (Cha) 20 + 6 = 26

Ninjutsu: (Chk) 50 + 35 = 85
Genjutsu: (Int)
Taijutsu: (Str) 10 + 3 = 13
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
A family picture showing himself, his father, his mother, and his two brothers.




Pretty sure I did everything right. . . . but I could be wrong?!? neutral

Matobi

Reply
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