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Seraphine-Exalted

PostPosted: Fri Feb 11, 2005 5:54 am


hey i think my second 40k army is gonna be either daemonhunters or eldar, so i was wondering, has anyone ever had real use of:
-orbital strikes
-vindicare assasins
-calidus assassins

coz theyre pretty much the coolest stuff (ofcourse with termies and dreads, but im fairly certain they make up for their points razz )
PostPosted: Fri Feb 11, 2005 3:07 pm


Orbital strikes not having a use is the most unheard of thing I have ever really thought of.

One of the key stratagies for it is to pick a piece of terrain that stretches across the majority of the board... Like a nice road or river... Or even the main objective for the game... Then you just place the strikes near his troops and hope it dosn't scatter your way...

Typically I favor the lance strike... As it is more practical then the Melta torpedo as it can waste monsterous creatures...

The orbital strike has killed upwards of 800 points of enemies in my game... Effectively winning the battle for my side... And usually easily destroys its points worth so long as you delay until you KNOW that they are going to be incinerated by it...

Hope I have been of some use.

Kasso


Seraphine-Exalted

PostPosted: Fri Feb 11, 2005 4:44 pm


well the problem is, mostly our terrain is like 4 or 5 pieces of difficult terrain, were nobody goes into, so that would mean it would have to scatter in enemy troops sweatdrop . but i dont know the setup during tournements, whats it like?
PostPosted: Sat Feb 12, 2005 11:04 am


I have on average no good luck with orbital strikes. Last few games I used it it hardly killed anything because it always scatters away or only hits one or two guys and I only took the barrage bomb because I didn't have points to buy the lance strike. So really the orbital strike is all luck. Though, as Kasso pointed out, if there's a giant terrian piece on the table then it's good to use. That's where it's been most effective for me and killed the most simply because you get to start the blast anywhere so you get a little more control over it.

Quote:
well the problem is, mostly our terrain is like 4 or 5 pieces of difficult terrain, were nobody goes into, so that would mean it would have to scatter in enemy troops


Almost all of my games involve impassable terrain. The thing is that the strike is going to scatter no matter what, even if it hits it still scatters the d6 away. If it misses then it doubles that d6 and goes that distance. So I mean, in all honesty, you don't really want your enemy to be right on top of where it's starting because chances are, for a direct hit, you'll want them to be at least a few inches away. Then again, you still have to hope it doesn't scatter in the opposite direction. Once again, this thing really is all about luck if it does any good or not.

Course the fun thing to do is when setting up the terrain with your opponent is to try and strategically place the terrain to your advantage. She/he might get a little worried since your daemonhunters but the majority of the time if you can act cool about it you can put a nice piece down without your opponent knowing that your throwing down your orbital stike there wink

As for tournament setups I don't know. I haven't participated in any tournaments mostly because GW doesn't setup any in my area (or they haven't in a long time) and the two places I normally play (at school and at home) seem to like to put tournaments at the times when I'm going back and forth between the two so I miss them.

Amatharos


Cagalli Yura Attha

PostPosted: Sat Feb 12, 2005 11:42 am


Tournaments vary. Different terrain, different rules, different armies. A good table will not be too crowded, but will not be openly flat.. or steeped to ONE player's advantage.
PostPosted: Sat Feb 12, 2005 7:13 pm


DH and Marines are two different armies... They all have their advantages and disadvantages... If you pick one you will miss out in elements from another... DH are fun to play though... Grey Knights with tonnes of Inducted Guard in particular...

The Strike dosn't NEED to hit something to be a gain in the battle anyways... Pick a peice of terrain next to some main path that he will try to use and you can force him to 'bottleneck' his fortress.... Giving your Knights a chance to not need to cover as wide of a front. And if they decide to go along that path anyways then you get to bomb their units...

You have to look beyond a models ability to kill to see if you can get its points values worth out of it.

Kasso


SydBarrett

PostPosted: Sun Feb 13, 2005 12:22 pm


Cagalli Yura Attha
I just think there shoulda been a model "Space Marine Scout with Rocket Launcher"... because then you'd have the anti-vehicle element as well as the anti-anything made of flesh element.


actually they made a model at some point for one of the older editions that was a scout with a missle launcher and then i think that GW got the idea that a missle launcher on a model thats supposed to sneak in and kill enemys from their side was pretty dumb...you can find it somewhere in the classic/collectors range on the GW online Store site.
PostPosted: Sun Feb 13, 2005 12:27 pm


they made a scout with missile for 4th ed too. just came out a few months ago.

General VonCarstein


Cagalli Yura Attha

PostPosted: Sun Feb 13, 2005 12:53 pm


General VonCarstein
they made a scout with missile for 4th ed too. just came out a few months ago.
I got one of them when it did. whee
PostPosted: Sun Feb 13, 2005 7:05 pm


Why are there hellguns and combi bolter weapons in the armoury, but not reg. bolter..... anyone else find that alittle strange?

Samulin


Amatharos

PostPosted: Mon Feb 14, 2005 12:41 pm


They are supposed to be in there. Check the FAQ and you'll notice they screwed up a couple of things for wargear.
PostPosted: Mon Feb 14, 2005 10:29 pm


Ah, i see. Thanks man.

Samulin


Seraphine-Exalted

PostPosted: Fri Feb 25, 2005 1:36 pm


hey i have a lunchammer list for rating:

Grey knights:
4 grey knights and 1 justicar - 150 pts

9 inquisitorial stormtroopers - 90 pts

purgation squad:
2 grey knights and 1 justicar, 2 psycannons: 160
gimme advice plz
PostPosted: Fri Feb 25, 2005 7:50 pm


Seraphine-Exalted
hey i have a lunchammer list for rating:

Grey knights:
4 grey knights and 1 justicar - 150 pts

9 inquisitorial stormtroopers - 90 pts

purgation squad:
2 grey knights and 1 justicar, 2 psycannons: 160
gimme advice plz



Lunch hammer?

Barantas Ericks


Jerhien

PostPosted: Fri Feb 25, 2005 8:31 pm


Just read the backlog and thought I'd comment on a few things.
I've played around with deamonhunters pretty extensively and the one conclusion I've come to (and thi is entirely personal now, just for reference) is that they are a LOT more fun to use as allies to a normal space marine force.
My chapter--c'mon, we all have one smile --is a space marine list in which I use allied deamonhunters and sisters of battle (yeah you can do it, but only if your main list is taken from codex: space marines). I like having choices.
The nicest thing about Grey Knights, in my humble opinion is that they all have wrist mounted storm bolters and the aegis special rule (they all come with a psychic power that makes your enemy roll to see them as if they were fighting with night fighting rules). A unit of ten Marines can make 20 storm bolter shots from a relatively safe range (with some protection from enemy counter-fire) or can move forward, fire 20 shots and assault for 21 close combat attacks at str 5 (+1 strength for the halberds). Oh! and don't forget the True Grit with storm bolters...sooo tasty.
The only real problem with them is there cost (as has been said already) 25 points per model makes it hard to get your points back from your enemy (but hey at least you have some protection from ranged attacks due to Aegis).
As for the inquisitor, I'm not sure what everyone's talking about. That model is well worth its point cost IF you kit it out right. The retinue is designed SOLELY to keep your inquisitor alive, bt close combat servitors are not to be laughed at! 4+ invuln in close combat (if I remember correctly)and power weapons! When coupled with enough of the retinue member to allow you to ignore the first wound caused every phase/turn (can't remember) including instant kill weapons and those that don't allow saves can be pretty brutal (not to mention you can throw them in the chimera...a better rhino! Or a LR if you really want to).
People seem to be really hung up on T-3 as a major disadvantage, and I used to be as well, then I started thinking about it....what are some of the most annoying and painful models to go up against?
I personally hate Exarchs/farseers. Farseers can't do much damage, but they can hold of entire squads in CC if you're smart with them.
My vote on best CC HQ choice in the game is a Dark Eldar Archon. (I think that's its name) 130 points for a t-3 model that can rip through almost anything in the game? HELLS YES! (granted he has a 2+ ward save, but y'know....T-3 isn't that bad).
In the end I guess I feel that Deamon Hunters make a great addition to a space marine force, but they're too pricey for my tastes (which means one mistake and you lose the game if you're playing by VP's and damnit you should be lol) but they CAN work. Heck, if Harlequins can work, the deamonhunters can too!
Oh, and you asked about Mr. Vindicare. He's crazy and dangerous and expensive, and it really depends on how well you can roll with a few dice (better get your points back from him) but he's worth taking for one reason. People HATE the vindicare with a burning passion. It's not unusual for an army to send squads after a single vindicare (and you can use this to split your enemies armies). The vindicare tends to be a hit or miss model, either he does great damage or he was a waste of points, but he's so cool I can't resist taking him smile
I'm not too keen on the other Assasins, but they're all really good depending on what you're going up against.
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