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Reply { ARCHIVED } ----------------- Knights, May 2015
[BATTLE] PUNCHING BAG REDUX [Ded-Overkilled for sure] Goto Page: [] [<] 1 2 3 ... 7 8 9 10 11 12 13 14 [>] [»|]

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phantompanther13 rolled 1 10-sided dice: 2 Total: 2 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 24, 2015 3:30 am


Stop hitting yourself poke.


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 2
DAMAGE TAKEN: 5
YOUR REMAINING HP: 45/80
BOSS REMAINING HP 353/ 900
TURNS TAKEN: barried
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:


4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



phantompanther13 rolled 1 10-sided dice: 10 Total: 10 (1-10)
PostPosted: Sun May 24, 2015 3:32 am


...


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 40/80
BOSS REMAINING HP 343/ 900
TURNS TAKEN: barried
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:


4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 1 Total: 1 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 24, 2015 3:34 am


Micheal's mind was not strong enough.

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 35/80
BOSS REMAINING HP 343/ 900
TURNS TAKEN: barried
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:


4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



phantompanther13 rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Sun May 24, 2015 3:37 am


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 0
DAMAGE TAKEN: 8
YOUR REMAINING HP: 27/80
BOSS REMAINING HP ---/ 900
TURNS TAKEN: barried
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:


4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
poke mattix rolled 1 10-sided dice: 5 Total: 5 (1-10)

poke mattix

Rainbow Lover

25,750 Points
  • Happy Birthday! 100
  • Beta Forum Regular 0
  • Beta Gaian 0
PostPosted: Sun May 24, 2015 3:39 am


Batshit Poke 3/3

BATTLE DAMAGE

Your Arena Rank: G Gold Crown
DAMAGE DONE: 5 + 1 = 6
DAMAGE TAKEN: 5
YOUR REMAINING HP: 68/180
BOSS REMAINING HP /999
TURNS TAKEN:
Items used: User Image - Blocked by "Display Image" Settings. Click to show.
Color: White

YOUR SKILLS

gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).


phantompanther13 rolled 1 10-sided dice: 2 Total: 2 (1-10)
PostPosted: Sun May 24, 2015 3:39 am


2/3

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 0
DAMAGE TAKEN: 7
YOUR REMAINING HP: 20/80
BOSS REMAINING HP ---/ 900
TURNS TAKEN: barried
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:


4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 9 Total: 9 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 24, 2015 3:41 am


3/3


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 0
DAMAGE TAKEN: 14
YOUR REMAINING HP: 6/80
BOSS REMAINING HP ---/ 900
TURNS TAKEN: barried
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:


4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



phantompanther13 rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Sun May 24, 2015 3:43 am


...



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 3
DAMAGE TAKEN: 5
YOUR REMAINING HP: 1/80
BOSS REMAINING HP340/ 900
TURNS TAKEN: barried
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:


4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
poke mattix rolled 1 10-sided dice: 9 Total: 9 (1-10)

poke mattix

Rainbow Lover

25,750 Points
  • Happy Birthday! 100
  • Beta Forum Regular 0
  • Beta Gaian 0
PostPosted: Sun May 24, 2015 3:47 am


BATTLE DAMAGE

Your Arena Rank: G Gold Crown
DAMAGE DONE: 9 + 1 = 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 63/180
BOSS REMAINING HP 330/999
TURNS TAKEN:
Items used: User Image - Blocked by "Display Image" Settings. Click to show.
Color: White

YOUR SKILLS

gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).


phantompanther13 rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Sun May 24, 2015 3:49 am


Micheal landed one last strong hit and then died. again.



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 9
DAMAGE TAKEN: 5
YOUR REMAINING HP: dead/80
BOSS REMAINING HP 321/ 900
TURNS TAKEN: barried
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:


4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Meegane rolled 1 10-sided dice: 9 Total: 9 (1-10)

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Sun May 24, 2015 3:55 am


BATTLE DAMAGE

Your Arena Rank: Rank G
DAMAGE DONE: 9
DAMAGE TAKEN: 5
YOUR REMAINING HP: 108/ 180
BOSS REMAINING HP: 321-9=313
TURNS TAKEN: N/A
Items used: Nulberry time

YOUR SKILLS

Rank 3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Rank 4: Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Rank H: Full Revive: Revive all fallen party members. Can only be used once per battle.

OOC

My character's name: Dong Shu Lei, Shu for short (Black)
Character's journal link: Pat the raven User Image - Blocked by "Display Image" Settings. Click to show.
BRIEF DESCRIPTION OF MY CHARACTER: Petite and light, she's just like a baby raven. The female knight apprentice wore a set of light dark armor had a body better than the hunter in another world, small but not flat bless. Abundance of raven hair was tied up and adorned with a small raven skull pin, she was nicknamed the "Child of Raven". Cheerful, friendly but serious in her battle, Shu's choice of weapon is a pair of chakram that matches with her swiftness and agility.

Rank of character: Full Knight - 1d10

PhiferWolf rolled 4 4-sided dice: 4, 4, 4, 3 Total: 15 (4-16)
PostPosted: Sun May 24, 2015 3:58 am


Uru came in with an explosion of damage!

Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: 15
DAMAGE TAKEN: 5
YOUR REMAINING HP: 175/180
BOSS REMAINING HP: 298
Turns Taken: 1/10
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5

PhiferWolf

Loyal Werewolf

PhiferWolf rolled 1 10-sided dice: 7 Total: 7 (1-10)

PhiferWolf

Loyal Werewolf

PostPosted: Sun May 24, 2015 4:00 am


Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: 7
DAMAGE TAKEN: 5
YOUR REMAINING HP: 170/180
BOSS REMAINING HP: 292
Turns Taken: 2/10
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
PhiferWolf rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Sun May 24, 2015 4:01 am


Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: 9
DAMAGE TAKEN: 5
YOUR REMAINING HP: 160/180
BOSS REMAINING HP: 283
Turns Taken: 3/10
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5

PhiferWolf

Loyal Werewolf

PhiferWolf rolled 1 10-sided dice: 6 Total: 6 (1-10)

PhiferWolf

Loyal Werewolf

PostPosted: Sun May 24, 2015 4:02 am


Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: 6
DAMAGE TAKEN: 5
YOUR REMAINING HP: 155/180
BOSS REMAINING HP: 276
Turns Taken: 4/10
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
Reply
{ ARCHIVED } ----------------- Knights, May 2015

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