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shyanimegrl rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Tue May 19, 2015 2:18 pm
fearmywoof BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 73 BOSS REMAINING HP 229 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Tue May 19, 2015 2:20 pm
yupthatsrightfearitwoof BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 68 BOSS REMAINING HP 221 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Tue May 19, 2015 2:21 pm
woof isaidfeartehwoofdangit;A; BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: miss and mind control for next 3 turns DAMAGE TAKEN: 5 YOUR REMAINING HP: 63 BOSS REMAINING HP 221 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Syusaki rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 2:23 pm
gdi danirate BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 6x2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 28/180 BOSS REMAINING HP 209 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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PhiferWolf rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Tue May 19, 2015 2:24 pm
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 69/180 BOSS REMAINING HP: 206/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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Syusaki rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Tue May 19, 2015 2:24 pm
BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 7x2 +1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 25/180 BOSS REMAINING HP 191 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Posted: Tue May 19, 2015 2:24 pm
((yes danirate whyyyyyyy
danirate: -for some unknown reason only tries to chase and stab shy perhaps because she tortures him with alpinely-))
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PhiferWolf rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Tue May 19, 2015 2:27 pm
PhiferWolf Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 69/180 BOSS REMAINING HP: 184/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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shyanimegrl rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Tue May 19, 2015 2:30 pm
((kekeke i can read danirate's mind and he is thinking that if alpinely was an option to mind control attack there would be no hesitation to target teh trickster x D)) PhiferWolf weeps okay I shall quote again with the total plsu no big hit rolls 1/3
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Tue May 19, 2015 2:31 pm
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shyanimegrl rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Tue May 19, 2015 2:32 pm
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shyanimegrl rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Tue May 19, 2015 2:35 pm
bark BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 6 DAMAGE TAKEN: 20 (sum includes 3 mind control turns) YOUR REMAINING HP: 48 BOSS REMAINING HP 178 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Posted: Tue May 19, 2015 2:35 pm
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: n/a DAMAGE TAKEN: 5 YOUR REMAINING HP: 23/180 BOSS REMAINING HP 184 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle. 1/3 used Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Tue May 19, 2015 2:39 pm
barkbark BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 11 (critical hit!) DAMAGE TAKEN: 5 YOUR REMAINING HP: 43 BOSS REMAINING HP 167 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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PhiferWolf rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Tue May 19, 2015 2:40 pm
After being wailed on by the other knight, he knew it was the snake's doing and not the knights. It was the rush of energy, the refreshing air that filled him. "Thank you!" Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 69 - 13 (shy) + 45 (syu) = 101/180 BOSS REMAINING HP: 174/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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