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xxMomongaxx

Premium Combatant

PostPosted: Sun Jun 28, 2015 8:14 pm


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                              Daimon would observe his father as he looked over the map. he listened to what he had to say and did take it into consideration. "The people would know that the mages could have taken with Zachariah and slaughtered our people, their sons and daughters. We to have stopped them. Our own people would not hold that against us but if we could recruit them. Well. Our people may love it more. We are at war father. We cannot afford another but I believe it possible our people need a distraction. Something that they can celebrate." He mused over the thought of it and smiled lightly.

                              "Father this is your decision to allow this or not. But the Reds are, as you know your Grace, a powerful and prideful community. They want power and we could use added war efforts. If we give them onto our military, titles, and some power this will bring your people joy. But we could give our people another distraction as well while bolstering our military if you allow it. You have three heirs, Father. Marry one off to a Red. A royal wedding would possibly give our people a distraction and tie us in closely with the mages. However it is purely up to you, and as always I shall follow your lead Father."

                              This idea was strange to suggest. Marrying one of the reds was an odd idea but if they craved power and titles, what more could they ask for then being married to one of the heirs of the empire, titles, and placement within the military? And if they were married to an heir, they would be granted more power and authority in a title sense and they would also be watched more closely and easier to be watched. It was a pretty good idea but it would be if Akeem would accept marrying off one of his children to a Red...



                              Energy 825
                              Stats 11/10 [+2 Flying]
                              Profile Djincubus
                              Passives

                                  • The Demon's Dance
                                  The way the Incubus seduces others with their charms. Regardless of rank, the affected will find it very difficult to deny them. If the subject is two ranks lower then the user, they're automatically seduced. The higher ranks can be seduced as well, but it'll be more difficult. Once captured the target focuses only on the Incubus, sort of like tunnel vision blocking out the surroundings. To clarify, seduction is energy. It is not eye-sight or hearing based. It's an aura that pushes outwards and seduces people. It can't be blocked by barriers/etc. People seduced will not attack you, and you can basically force them to do things depending on what you say. They won't hurt/kill themselves or attack another person.

                                  • The Game
                                  This can only be applied to someone the Incubus has met before. Since Incubi appear simply as men, it's impossible to tell them apart from others. The moment you interact with them, they can register your desires. They'll remember you, and discover the aches and wants of your body. They'll know what sort of kinks you're into, and what type of person you like. They can use this to seduce you in person, or they can use it to manifest in your dreams. They'll send a little fraction of themselves to wherever you lay your head at night, and corrupt your body with their touch. When a victim is stronger and more able to resist them, they'll stick to beautiful and elated imagery to keep you hooked on your fantasy world. Timid and fearful victims will often be tormented with their desires, controlled by them rather than gifted them.

                                  When a victim is truly infatuated with their fantasies, or crippled into submission by them, the Incubus has the power to manifest their spirit completely. They will then loom over them, and please their bodies however they want. This is most often used simply for the personal satisfaction of an Incubus, but can also be used for assassination purposes; ie, if the Incubus has reason to kill the target he's seduced, he will. The Incubi cannot use this ability to teleport to people while in combat, or to teleport to people who are in combat. The opponent will not suddenly be alarmed by the Incubi, but worked into it. They'll know they're coming, and will eagerly await them.

                                  • Three Wishes
                                  Up to three times per fight, the djinn may manipulate the force around an attack to redirect it for two ranks less in energy. This can only be done on skills of one rank higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

                                  • Mind Games
                                  The Djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank (excluding holy and unholy magic). This puts them on the same level of base defensibly as a werewolf, although they can't regenerate, so... At adept rank, this force can become amplified by the Djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, though


                              Technique




PostPosted: Sun Jun 28, 2015 11:25 pm


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                                                        While Akeem and Damion were having their conversations concerning the conquering--or diplomatic relationship building--concerning Geshan, Amias would seem to 'poof' in from thin air. Seeing as how he was their ancestor in a very distant way, it wasn't entirely unwarranted for Akeem to get used to these chance encounters. Waiting patiently for Damion--his new descendant--to finish speaking, Amias merely took a seat, be it a seat he conjured himself, or one that already existed in the room. Resting his chin on one of his fists, Amias would look over their map and conversation for a short while until he could formulate an intelligent opinion of his own.

                                                        Instead of speaking, the old Djinn would merely wait until he were addressed by Akeem or Damion. He had enough wisdom from age to know one thing for certain; the young needed to expand their own knowledge, power, and wisdom through personal experience. Spoon feeding your young until they become adults serves only as a nice method of winnowing them down for natural selection. Hopefully, Akeem would realize that some actions, Damion needed to take on his own.


                                                        Energy 2050/2050
                                                        Stats 10/12
                                                        Equipment Gauntlets
                                                        Passives

                                                            • Glory To Me
                                                            Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.

                                                            • Three Wishes
                                                            Up to three times per fight, the djinn may manipulate the force around an attack to redirect it for two ranks less in energy. This can only be done on skills of one rank higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

                                                            • Mind Games
                                                            The djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank (excluding holy and unholy magic). This puts them on the same level of base defensibility as a werewolf, although they can't regenerate, so...
                                                            At adept rank, this force can become amplified by the djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, though.


                                                        Technique(s)





Sorgaren
Crew

Enduring Receiver

9,700 Points
  • Gaian 50
  • Dressed Up 200
  • Marathon 300

A faint smile

Dedicated Friend

PostPosted: Mon Jun 29, 2015 8:02 pm


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                                                  Damion's idea was not bad, though it would come with major complications. Akeem's face remained passive and free of judgment as his son worked through his ideas. Marriage was as much currency in this world as gold was. It brought families together, united nations, created allies and enemies and melded together all manners of income and supplies. The Geshan were a desert people, living off of their own ingenuity and a tight watch on rations and supplies. They did not have the surplus of Aramil, the backing of a nation and an empire to bail them out of a tight spot. Akeem's kingdom was almost completely self-sufficient. They were able to fish from the oceans now that agreements with the Mer had been set and could take care of their own. What they could not get, such as large quantities of wood and sorts, they were able to easily trade for through spices, salts, and all other sorts of things that came in abundance here. Forcing one of his children to marry a Geshan would not be an equal trade. The desert people would be put into a much larger family, given a chance at one day ruling and granted more power than Akeem cared for them to have. All that his people would be getting is a tentative bolster in power. There was nothing else for them to bring. Akeem would not sell his blood for such an unfair deal. No, if the Geshan would not listen to reason and assimilate then harsher actions will be taken. This, he did not betray to his son.

                                                  "You must think of it from a whole perspective, rather than a part. As we are now, despite the state of the world, Aramil is well off. We have fought our battle and won. Our people are prosperous and we are safer than most on this plane. The war we fight is completely voluntary, because I am true to my word and will not let a friend and her people perish. Aramil is secure, and strong. What are the Geshan?" Akeem posed the question just as Amias conjured a chair from his void and sat in it. The King turned to his grandfatherx396 and nodded his head as a sign of respect. Many generations ago Amias adopted into the Djinn race, and that particular warrior he chosen just so happened to have spawned Akeem's family down the road. The two djinnzerkers had met before a number of times and overall Akeem did enjoy him. He had wisdom that came from having been alive for much of the world's existence. He had advised him before but for the most part stayed out of the whole running a nation and what not. "Amias, this is my oldest son Damion. Amias is our ancestor." Akeem would explain to the swarmling on his side. Amias was family, so that required a certain level of respect to be given. Though, it would go the other way around as well. Damion and Akeem were royalty, and they were in the presences of other people milling about. It would be a good chance for the berzerker to judge his son's ability to act diplomatically and see how he functioned at court.


                                                  Energy 1800
                                                  Stats 10/9
                                                  Equipment Frigid End
                                                  Passives

                                                      • +1 Rank to Physical Abilities

                                                      • Mind Games
                                                      The djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank (excluding holy and unholy magic). This puts them on the same level of base defensibility as a werewolf, although they can't regenerate, so... At adept rank, this force can become amplified by the djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, though.

                                                      • Chi Sense
                                                      This is required for all Dim Mak techniques. It allows the user to see the flow of chi within any surrounding enemies in an area, making hiding from them quite useless as they pop up in their vision just as easily as infrared. This vision will last for five posts at a time, and requires a cool down of one post after usage. Once Stage 4 is learned, the negative effects of this technique disappear and becomes a passive ability of the user.

                                                      • Light Feet
                                                      The user is able to lengthen her stride and step lightly when running, which is good for crossing large distances without attracting the attention of guards or scouts. They make little noise when running like this.



                                                  Technique




PostPosted: Fri Jul 10, 2015 8:08 am


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                              Theme




                              Daimon would ponder lightly what his father said but speak after he had given it some thought, If we did not step up, we lost an ally. Even if they won against their foe, we would have created a new foe in their stead. It would be possible to say that had they beaten Zachariah on their own, they would be unready for another war and we could then conquer them and their own conquered gain as well, two countries in one swift go with minimal war effort. However, the path of ruthlessness is not always the best course." He rested his hand upon his chin and smiled, "Being sadistic would have it's drawbacks. While the mages are small and would be of small benefit to us, they would indeed be of benefit father. More, so, for anything than the distraction from the war it could provide to the civilians of your nation. But these were merely suggestions. It is always your choice. We could try to travel there and talk diplomacy with them. The course of our actions rests purely with you father."

                              With that a new person emerged. Daimon kept staring at the map while looking sideways at the newcomer. When his name had been addressed, Daimon walked over to him, who had conjured up a chair from thin air, and bowed lightly. This would be odd as Daimon was technically the royalty, but he believed power came from blood and this man was his senior and thus he deserved respect. Position or no, Daimon should not be bowed to by this man because he had had exploits and stories of war he had been involved in. Daimons war stories were that of a childs. . . and it was infuriating for Daimon deep down. "An honor to meet you."

                              With that, he would end the bow and walk to the wall and lean his back against it, bring his foot up flat against the wall, and cross his hands. He looked at both the man and his father and was unsure of what course of action they should take next. He was willing to bet almost anything a confrontation with the reds would lead to violence. He was ready for a good fight with some mages. Daimon believed himself to be the most magically inclined zerker. He wished to see just how gifted he was with magic.



                              Energy 825
                              Stats 11/10 [+2 Flying]
                              Profile Djincubus
                              Passives

                                  • The Demon's Dance
                                  The way the Incubus seduces others with their charms. Regardless of rank, the affected will find it very difficult to deny them. If the subject is two ranks lower then the user, they're automatically seduced. The higher ranks can be seduced as well, but it'll be more difficult. Once captured the target focuses only on the Incubus, sort of like tunnel vision blocking out the surroundings. To clarify, seduction is energy. It is not eye-sight or hearing based. It's an aura that pushes outwards and seduces people. It can't be blocked by barriers/etc. People seduced will not attack you, and you can basically force them to do things depending on what you say. They won't hurt/kill themselves or attack another person.

                                  • The Game
                                  This can only be applied to someone the Incubus has met before. Since Incubi appear simply as men, it's impossible to tell them apart from others. The moment you interact with them, they can register your desires. They'll remember you, and discover the aches and wants of your body. They'll know what sort of kinks you're into, and what type of person you like. They can use this to seduce you in person, or they can use it to manifest in your dreams. They'll send a little fraction of themselves to wherever you lay your head at night, and corrupt your body with their touch. When a victim is stronger and more able to resist them, they'll stick to beautiful and elated imagery to keep you hooked on your fantasy world. Timid and fearful victims will often be tormented with their desires, controlled by them rather than gifted them.

                                  When a victim is truly infatuated with their fantasies, or crippled into submission by them, the Incubus has the power to manifest their spirit completely. They will then loom over them, and please their bodies however they want. This is most often used simply for the personal satisfaction of an Incubus, but can also be used for assassination purposes; ie, if the Incubus has reason to kill the target he's seduced, he will. The Incubi cannot use this ability to teleport to people while in combat, or to teleport to people who are in combat. The opponent will not suddenly be alarmed by the Incubi, but worked into it. They'll know they're coming, and will eagerly await them.

                                  • Three Wishes
                                  Up to three times per fight, the djinn may manipulate the force around an attack to redirect it for two ranks less in energy. This can only be done on skills of one rank higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

                                  • Mind Games
                                  The Djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank (excluding holy and unholy magic). This puts them on the same level of base defensibly as a werewolf, although they can't regenerate, so... At adept rank, this force can become amplified by the Djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, though


                              Technique





xxMomongaxx

Premium Combatant


A faint smile

Dedicated Friend

PostPosted: Wed Aug 17, 2016 9:56 am


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                                                          Standing before a hanging mirror the true King of the East peered through golden windows at himself. So much of him had changed since his arrival in Aramil. Back then he was a faceless soldier, tasked with guarding the Emperor West. The sternness of his face lightened at notion. Look how far he had come. They called him king, they called him emperor. The weight of an entire nation had been put on his shoulders and did he crumble? No. Akeem arose to the occasion just as West said he would. Now he was revered and loved, feared and respected. A lot came with being a ruler that he cared little for. The constant meetings with his advisors to give rulings on this or that. Appearances at social gatherings to show that this royal family was supported and to keep the citizens happy. So often did he miss the days when he could leave the castle and not be questioned or followed. The ache he felt inside his heart for a battle. The fighting, lord how he missed it. It would be unseemly for a King to engage in battle with commoners, said his advisors. It is too dangerous for a King to be on the front lines, how would the nation react if he died? But Akeem would never be let go so easily. Life had proven that to him time and time again. Twice he lost his family, and twice he survived. No, this plane would not see the end of him so soon. The state of the world had become dire, and Aramil needed him more than ever. He had promised to stay and watch the people thrive. So he would do exactly that.

                                                          Too often did the island country face threats from the outside world. First it had been Kaminae, a vile witch who plagued the seas and kept the Aramilians in fear for years. The djinn quested to find her weakness alongside friends, and they saw her end. Then it was the quarrel to the far east. A land full of monsters who cared not for civilization were constantly encroaching upon his borders and attacking his people. Expedition after expedition was sent to push them back, a constant strain upon his army. Akeem had finally gotten fed up and went to the shores himself, dealing a massive blow and leaving the land scarred. It had earned Aramil a few months of peace before further conflict. The Geshan, a tribe of people so in tune with magic that they could walk the plane as gods. They were not to be trifled with. Neither was Akeem. Diplomacy was first attempted in hopes of establishing common ground and rules for either side. No one would push in to the other's territory, the fighting between them would stop. The Geshan could live as they pleased so long as they answered to the King. A tentative alliance held together by a yearning to see war kept at bay. Things had been going so well until recently.

                                                          With the great eclipse and news of the Mazdakii making a name for themselves the world began to change. Enormous power vacuums were left in the wake of each ascendant. Nocturne had turned to what it had known for years: war. Reports flooded in from all across the world of how they tore at each other. A new ruler was declared every other week. They were promptly assassinated or overthrown by yet another coup d'etat. Instability gripped the wintry nation and set its borders ablaze. Kranila had been afflicted by some sort of plague. No one knew where it came from or how to stop it. So rapidly did it spread across the western hempishere that Akeem had been forced to shut down Aramil's borders. They stopped taking refugees from Yuran and Fraxon and quarantined anyone suspected of the malediction. Importing and exporting had taken a huge blow, plummeting the economy. Had it not been for their self sustaining capabilities Aramil could have starved. Just like Fraxon. To see West's legacy so broken pained him because there was nothing he could do except watch it all crumble.

                                                          The entire mess with the gods left Akeem dumbfounded. How small and insignificant they must think the creatures of Axiom are. He had never put his faith in deities before so truthfully it impacted him very little. Unfortunately every vangelist from here to the end of the world was crying in outrage at Michael's abandonment. There was only one god that mattered to him, and it was not because he worshiped him. It was because he loved him, and always would. As if reacting to his thoughts the mark upon his neck tingled strangely. He reached up to it and felt how warm it was compared to the rest of his body. Strange. Akeem had yet to get used to this. The crown was gilded a deeper gold than his eyes, alive and reactive to the world and his emotions. That and the vambrace upon his left arm. When bridling with rage it would crackle and spark as tiny arcs of lightning raced across it. Akeem had learned quickly to be careful with this gift.

                                                          The sound of footsteps halting behind him had Akeem's face hardening. "My word is final. If this Makassar fails to see reason then I will go myself and see a bloody end for him and all his kind." Words of a warrior, delivered sharply and with finality. A small voice behind him, it had only been Bastion. In the mirror he could now see the boy, shadowed by the djinn's powerful frame. Akeem turned and smiled softly, apologetic in its nature. Bastion, I know you are worried for me. You know I have no choice in the matter. Aramil is our family, and a man has a duty to keep his family safe. The boy - now a young teenager - seemed unconvinced of his adopted father's words. He had a way of saying things without ever speaking. The look in his eyes echoed the emotions within. Akeem could only squeeze his shoulder as reassurance, knowing nothing he said would change his perspective. Motioning for the boy to follow the djinn set out for the court.

                                                          Long ago he had chosen to forgo the stuffy outfits that royalty often wore. His station afforded him a certain degree of freedom in that matter. A return to his culture had left him far more comfortable in the walls of his palace. A vest exposing his chest and abdomen adorned his body. He kept his hair short and pushed back as usual, the ever present sign of his beard covering his face. Loose pants cinched at the waist and ankles gave freedom of movement. The same pair of boots that the guards wore finished the outfit. It was simple and he looked far less extravagant than the majority of people who could be seen running through Villiath Palace. What set him apart was his presence. Finally he had come in to it. Head high and shoulders back, the sign of Raphael upon his arm and the rippling raw power stored in his body just waiting beneath the surface.



                                                          Energy 1800
                                                          Stats 13/13
                                                          Equipment Frigid End, Achaemades
                                                          Passives

                                                              • +1 Rank to Physical Abilities, -1 Rank to cost of Physical Abilities

                                                              • Three Wishes
                                                              Up to three times per fight, the djinn may manipulate the force around an attack to redirect it and make it miss, for free. This can only be done on skills of one to two ranks higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

                                                              • Mind Games
                                                              The djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank. This puts them on the same level of base defensibility as a werewolf, although they can't regenerate, so...
                                                              At adept rank, this force can become amplified by the djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, but it is considered to be a bloodline ability and thus is boosted.

                                                              • Intangible Striking
                                                              A berserker always has their body charged with a bare minimal amount of energy. This doesn't add any additional damage, but it will allow you to hit things that are normally incorporeal; such as ghosts, shades, or anything of that nature.

                                                              • Deadly Force
                                                              Berserkers know how to use their strength to it's fullest extent, able to smash and break non energy based barriers dependent upon their strength rating.
                                                              12-14: Able to rend metal with a solid strike; organs in the localized area struck can rupture.
                                                              15: There aren't many known materials a berserker can't strike through at this level. Strikes will tear straight through an opponent's body from the berserker's sheer strength.




                                                          Technique





PostPosted: Wed Aug 17, 2016 6:20 pm


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                                        "Another town rank with Incubi and sex. Always a good time." Almira definitely loved big cities, and Luhkan's Landing was no exception. The journey from Seldar through the fault, well across it since the wardens could fly and she could walk along a collection of shadows, was fast, free of interruption. The Wurm queen, the real one, had no intention of expanding that far yet, but they were wary anyway. They were a meager force of hardy militia men, most of whom could hurl bolts of lightning, bnut they were still small comparatively to an entire, fully grown nest of Wurms. A day's journey got them across the small stretch of land to the cannon, and blown (through methods not very well explained) to the bottom of the ocean where the underwater city was located. They entered with eyes bright like diamonds at the marvelousness they saw. A guard approached immediately, calling a halt to their movements. "We're at our limit for refugees in the Landing." Grunt stepped almost nose to nose with the man. "Do we look like refugees? King Malek requested a contingent of soldiers from Seldar." The man sized him up, eyeing the duffle bags and backpacks and what weapons were visible. Almira had all but walked right past him, looking around at the big city under da sea, hands on her hips. This was the kind of place she could really get into some trouble in. Big enough that she wouldn't be noticed until she ate an entire building or something. "So this is the militia from Seldar. Heard you guys can do it all. This your whole force? " Marcus snorted, pushing past the man. "Let's move guys." The guard grumbled under his breath, but stood in the way no longer.

                                        "Alright boys and girls, go on ahead and wander about the city but keep in communication range of the palace. Almira and I are going to see the King." Almira saw no one, not even Lu or Jehrico hesitate to act like soldiers on shore leave in a new world. The walk to Viliath Palace was taken in relative silence as Almira let hungry eyes wander about the area. She bit her finger, eyeing a few incubi and djinn she passed by, deciding weather or not she'd give them a good time before she killed them. She had never ******** or tasted a Djinn before. A nudge from Marcus kept her on track as they approached the palace. Before they could enter, they were both disarmed, Chastiefol and Marcus's Gladius being handed over as if it mattered. If they wanted their weapons, they could just call them to heel anyway. The large palace doors opened and an escort of distrustful guards brought the woman bearing her strange mark and the eyes of a vampire and her larger Warden companion before the king. "King Akeem, we present soldiers of Seldar, here to answer your call." Almira was entirely distracted, looking about the palace interior with that hunger being abated threatening to tear forth. Marcus nudged her, inciting her to bow. Instead she frilled the edges of her dress in a curtsy, and looked the king over, eyes lingering on the mark on his neck and his vambraces for a second. They reminded her of the Gladius Marcus wielded as one of Solonor's chosen, and of Helliot's chains within her very energy. Her shadow seemed to turn it's head behind her, getting a better view of the king in a strange way. This was chance meeting indeed, of strange bedfellows of great power and intrigue. Almira spoke for herself and the Warden. "I am Almira Herakk, noble of a vampire line hailing from Nocturne originally. I took up in your city of Seldar where I joined the militia that protects the city and aided in slaying an ambitious young wurm Queen who set up shop in the caves of the fault," she began confidently, the demonica in her accent rolled off of her tongue with every consonant, but it was not difficult to understand her common speech. "The mayor sent us, a force of the hardiest 207 warriors he could. We are ready to serve your will. However, it has come to our attention that the Mayor is not the man he would have you believe..." she trailed off. Marcus cleared his throat nervously, unsure how to address the king. "Yes, uh, your highness. I am Mayor Dukein's son Marcus. She speaks true, he sends us to appease your petition for soldiers... and to distance my milita from the city. We, um, we have followed his corrupted business lines outside the city, watched his every movement for near on a year now, and Almira has a... knack for both gathering information and working it well. She has specifics if you care to hear them... and our proposal." As he finished speaking, Almira stifled a grin about how stiff he appeared. She was just as relaxed as an elder vampire ever was.

                                        ""



                                        Energy 3500
                                        Stats 15/10
                                        Equipment Chastiefol of Sloth, Helliot
                                        Passives

                                            Lots



                                        Technique






___youwillknownihilism
Captain


A faint smile

Dedicated Friend

PostPosted: Wed Aug 17, 2016 9:53 pm


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                                                          Akeem stood with his legs spread and arms behind his back, very much so the soldier still. He took in the appearances of the two warriors sent from Seldar, a territory of Aramil. Unfortunately during war the armies were constantly losing numbers. He remembered so clearly when he signed off on a royal edict that would be sent to every single province that fell underneath the thorned heart banner. It dictated that the nation as a whole needed to be protected and Aramil's capital city required a contingent of soldiers who would fight in the largest army they had ever put together. The navy swelled to almost another half more, with an even greater number of foot soldiers dedicating themselves to the cause. Perhaps they had been so willing because this was not for conquest, but for defense. None had put up a fight and many offered their best warriors for battle. That seemed to be the case with Seldar as well. "It is a pleasure to make your acquaintance. I welcome you to the Landing, and my home." His voice still retained a lilt signature of Djinn colonies. It added flavor to every word he spoke, denoting that common had not actually been his first language. His life spanned a few centuries though, and integration with regular society had done wonders of getting rid of the harsh demonica dialect. Akeem seemed impressed about a Wurn queen being slayed. Those creatures were beyond vile and had a habit of reproducing incredibly fast so that they may dominate an area. "Blast those monsters. Their ambition never ends. No matter, seems we have warriors brave enough to take them head on and show them who's home this is. I thank you for that." The djinn had never been a man to beat around the bush and play the game of facades with people. He was straightforward and honest, that much was clear from his pleased expression. A flicker of annoyance darkened his features. If there was one thing Akeem absolutely loathed it was dishonesty and cowardice. Hiding behind false honor was both of those. There were too many ears around here that would pry and seek to gain some sort of advantage from this. The young boy standing slightly behind the King would read his body language and know exactly what is father was thinking. I do not tolerate corruption. His voice sounded grave. Should this mayor truly be crooked than his punishment would be the same as all the others. The djinn firmly believed in death before dishonor. A trial by combat would be allowed, where his opponent was the king himself. "Almira, Marcus, if you would follow me." He would lead the group - followed by Bastion - down a corridor and in to a meeting room. There was a large table in the shape of the plane of Axiom, chairs organized neatly around it. The boy would quietly close the door. A flash of energy enveloped the room. "Do not worry, it merely silences us from prying ears. Come, sit." The king motioned for the Seldarian soldiers to join him in selecting a seat. He leaned back in it and clasped his hands together over his chest. With a dip of his head he urged Almira to speak on this nefarious mayor.


                                                          Energy 1800
                                                          Stats 13/13
                                                          Equipment Frigid End, Achaemades
                                                          Passives

                                                              • +1 Rank to Physical Abilities, -1 Rank to cost of Physical Abilities

                                                              • Three Wishes
                                                              Up to three times per fight, the djinn may manipulate the force around an attack to redirect it and make it miss, for free. This can only be done on skills of one to two ranks higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

                                                              • Mind Games
                                                              The djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank. This puts them on the same level of base defensibility as a werewolf, although they can't regenerate, so...
                                                              At adept rank, this force can become amplified by the djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, but it is considered to be a bloodline ability and thus is boosted.

                                                              • Intangible Striking
                                                              A berserker always has their body charged with a bare minimal amount of energy. This doesn't add any additional damage, but it will allow you to hit things that are normally incorporeal; such as ghosts, shades, or anything of that nature.

                                                              • Deadly Force
                                                              Berserkers know how to use their strength to it's fullest extent, able to smash and break non energy based barriers dependent upon their strength rating.
                                                              12-14: Able to rend metal with a solid strike; organs in the localized area struck can rupture.
                                                              15: There aren't many known materials a berserker can't strike through at this level. Strikes will tear straight through an opponent's body from the berserker's sheer strength.




                                                          Technique





PostPosted: Thu Aug 18, 2016 7:49 am


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                                        Akeem, if he was nothing else besides a cutie pie, was a man of business. He was concise when he spoke, and even when an otherwise composed expression cracked into one of annoyance still he looked as if he held an air of unwavering calm. In the back of her mind the shadow spoke, still now unlike before as he eyed the king through Almira. "He looks like the stories said he would. Little bit smaller than the tall tales." Almira disagreed. He looked like he would be a hearty meal. Images flashed in her mind, picturing her blue dress stained red with the gore of a king, her pale skill and moon-touched hair bright with the color of blood forming imperfections. "It wouldn't be worth the trouble, my dear." She agreed with her companions word of warning. Especially since she stood to gain quite a lot from an alliance with the King of a nation. Far more from having to run after killing him. Or from dying. No, the risk was not worth it. Not yet. She nodded to acknowledge his thanking her for her service with the wurm. "It was our pleasure, my King," Marcus offered. As he spoke, rubiesfell on the boy, looking at him with a smile, inviting but not predatory. Making good impressions was key, especially when her kind were so hard to trust for everyone else on the plane. She snapped back to the King when he spoke of not tolerating corruption, then beckoned them to follow. When he turned, Almira looked to Marcus, who seemed pleased with how things were preceding. The boy followed behind, closing the door when they entered the room and sending a flash of energy that silenced them to the outside world. Almira took her seat, symbolically sitting near where Crasta Granak was on the map and crossing her legs. White greaves reached up to her knees, and the dress reached to halfway down her thigh, split on either side right up to where her shorts were. With his nod, Almira spoke. "I have a knack for the acquisition of information. I touch a book, and all that is written within it becomes par for the course in my mind. The same principle stretches to anywhere knowledge is stored. It so happens I was in the very office of the Mayor of Seldar. It would appear, your grace, that the very enemies you seek to defeat, the Makassar, and Mayor Dukein are more intimate than I would think a vassal to the seat of Aramillian power should be. He, foolishly I may add, keeps records of every backroom deal made, every bit of contraband he controls the flow of within his city. I could see his personal journal there, encrypted and protected by passwords as one would expect of course. He never thought anyone would crack it, and he may have been right had it not been me. I read into his selfish stake in the blackmarket. He runs it himself. He trades women, girls even, as if they were objects. He oversees the trade of organs, illegally mind you. He even moves weapondry otherwise forbidden. Chemical and bioweapons born of mad scientists in the far East. And it gets worse... much worse..." Almira reached out to point at a point on the map, where Seldar was located. She drew a line into the desert, near where the Oasis city was located. "He himself has been to the heart of Makassar's domain. He has seen the Makassar, their power. He was enamored by it. He was enticed by their power. He does not believe you hold the power to stop them, and so he conspires against you, turning all of the officials in the city, every police chief and superintendent is slowly being bribed, extorted or blackmailed. And it does not stop there. He was promised a place in the regime if he were to turn on you. And it is his intention to transform Seldar into a bastion for Wardens under the guise of building up military strength for you. After he has finished his goal... well he would betray you when you are least expectant." She trails of, her finger moving to the city of Dalthan, drawing an X, then to Port Acedia almost absent minded and deliberately slow. Marcus was hearing this for the second time and was still beside himself. And the sad part was that she had made none of it up. It was not lost on her that this was so heavy. "Granted, I am not saying he could form a large enough threat to warrent you sending an entire contingent there, but Marcus and I both believe that he needs to answer for this, to be removed from power." Marcus nodded somberly. Corrupt or not he was still his father, after all. Almira would await Akeem's reaction before continuing.

                                        ""



                                        Energy 3500
                                        Stats 15/10
                                        Equipment Chastiefol, Helliot
                                        Passives

                                            Regeneration
                                            This is passive meaning it does it on its own. At different ranks you may regenerate your wounds. Trainees can only deal with cuts, by novice deep cuts, Adept rank you wont bother with a broken bone, masters can deal with an entire sword going through your body, and you can deal with a removed arm or leg, as well as internal damage to the organs.

                                            Telepathy
                                            A skill that simply allows vampires to communicate with other vampires or those they have bitten within a week, letting them discuss strategy or simply have a discussion. The range of how far one must be from the other is vast, to be able to communicate one must be within the same country as the target. However, to be able to speak with them they must know each other. In the case of a progeny and a creator, they can talk to each other from across the world. The creator can also physically effect their progenies from anywhere, making them feel a longing to come to the one who turned them.

                                            The Rite of Blood
                                            Upon obtaining expert rank, you may use this ability only twice, so choose wisely. If someone has died and not yet rotted completely, you may bring them back as a vampire. The ritual is simple; shove a liter of blood down their throat, and then bring them somewhere with no light. Not even moonlight. If this is done before rotting gets too grim, after a few hours they'll rise up, as your progeny. Being a progeny has benefits and losses. The one who turned you into a vampire will always feel the desire to protect you, and will not do harm onto you. Similarly, you will feel the same protective instinct, preventing you from harming them as well. You literally can't find it within you to hurt them. The one who turned you can get you used to being a vampire; to the life of bloodlust, avoiding the sun, whatnot. However, you will always be connected to them in a way some may not like. Their words will influence you, and greatly. While they cannot simply 'command' you, they can make you want to do things that you wouldn't ordinarily do, and could almost certainly make you do things that you would ordinarily do. You want to impress them. They're like your rolemodel, and your mind can fall under the mercy of their will. This is the benefit of owning a progeny.

                                            • Every knight has the ability to ignore pain in battle, even ignoring the pain of severed limbs for a certain amount of time.

                                            • Vanguards are masters of single handed weaponry and shields. As such, they obtain a +1 in power to all single handed weapons (Jians, longsword, katana) and shield skills.

                                            • Sunder: If using an attack and the opponent conjures up a barrier, the user may shatter the defense if it is two ranks below them. If the barrier is one rank below them, they can stagger the opponent with just sheer force, causing them to be so distracted with their next post that only one skill can be used.





                                        Technique






___youwillknownihilism
Captain


Sorgaren
Crew

Enduring Receiver

9,700 Points
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  • Dressed Up 200
  • Marathon 300
PostPosted: Sun Aug 21, 2016 5:30 am


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                                                    Landing with a soft thud on the steps at the entrance of the palace, Amias had arrived to discuss matters with Akeem...and whoever else happened to accompany him at this point in time. After stepping up to the gates, the man was expectedly stopped and questioned by the guards protecting the entrance to the palace. "Don't worry; my name is Amias Nicht, and I've come as the current ruler of Val'Ghast to negotiate terms of peace with King Akeem. We've met before, although under different circumstances. If he's currently busy, I'll be fine with waiting." After a bit more conversation, the guards would allow him to sit in the waiting chambers, a short walk outside of the room the group was currently having their conversation in. He would wait there a short while, during which time, his escort would quietly enter the room where Akeem and the others were having their conversation.

                                                    "Your grace, an 'Amias Nicht' has come to speak with you. Shall I allow him entry, or should he wait outside?" An easily asked question with many different answers. It had been a long time since Akheem and Amias had last spoken, and it was more than certain that the ruler of Aramil would have heard of his accomplishments by now. What sort of response would that fame illicit from the king?


                                                    Energy 4475/4475
                                                    Stats 11/12 [11/15 Flying]
                                                    Equipment Sword Spear
                                                    Passives

                                                        • The Sight
                                                        Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.

                                                        • Electromagnetic Manipulation
                                                        Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.

                                                        You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.

                                                        • Pain Inversion
                                                        This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.


                                                    Technique(s)





PostPosted: Mon Aug 22, 2016 1:24 pm


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                                                          Throughout the entire debriefing the vampiress provided Akeem remained silent. His stoic visage betrayed nothing of his thoughts, a habit he had learned was necessary when readying to pass judgment upon someone for their deeds. It seemed this woman did indeed have a penchant for digging up things that had meant to stay buried. Someone of her talents could come in handy. At times of war the people were at their most vulnerable. Those who did not believe in their victory - such as this Mayor Dukein - would likely betray their own kind all in hopes of gaining favor with the other side. Traitors were the worse type of people, even moreso than the enemy themselves. At least with an opposing force one knew their intentions. Betrayals could only come from someone close to the cause and had the potential to harm deeper than any wound inflicted by the villains. Luckily, Seldar was a smaller settlement within Aramil and thus did not contain enough firepower or secrets to cause the nation as a whole any significant harm. What it did provide was an excellent chance for Akeem to demonstrate to his people how conspirators and turncoats were dealt with.

                                                          It only served to further his ever growing dislike of the man when Almira revealed his hand in the black market. Once upon a time he intimately knew the workings of the underground. Akeem had been a part of a taskforce meant to route out the criminals who sought to pollute the land with their forbidden wares. Axiom was far from a loving and kind place. Alchemists and inventors could create some of the most heinous devices or instruments capable of causing an unseen level of destruction. Human trafficking was another thing he loathed. The djinn was a family man, believing firmly in the protection of those who are unable to do it themselves. Women, children, the elderly and sickly should all be treasured and cared for. From his peripheral vision he could see the visage of the young Bastion, concern etched on his face. It had only been a few years since Akeem and his team rescued the boy from an offshore laboratory that experimented on children, aiming to turn them in to bio-organic weapons. His grip upon the arms of the chair tightened momentarily. Yes, there would be punishment.

                                                          At the end of her speech the king would lean forward, resting his elbows upon the table and folding his hands together before his mouth. No judgment should be given without thinking it through. "This will not be a simple task. Marcus, are you prepared to see your father pay for his crimes? I am sure that there will be many more who shall fall alongside him, fellow conspirators and supporters. No one man is powerful enough to control a network that expands throughout an entire nation." Most likely there would be hundreds of men and women that both Almira and the son of the mayor would know involved in this. It would need to be contained, expertly dealt with so that no chance for fleeing would be allowed. With one, coordinated, and swift blow they could possibly cripple the underground network. The opportunity presented here stretched very far indeed. "I need to see proof of this. I charge you both with discovering who among the Seldarians you can trust. I do not have the luxury of being able to supply men to fight our own people. This needs to be done quietly and efficiently as possible. Who better to give this task to then the two who would intimately know of Seldar? Bring me the Mayor and his cohorts, and I shall grant them a trial. Through that we shall set an example for Aramil. Death before dishonor." Finality in his words. Akeem rose to a stand just as the door opened and entered one of the servants of house Malek.

                                                          Though he was surprised he did not show it on his face. Amias Nicht was a name he had not expected to hear. This war of four rulers was being waged between Akeem Malek of Aramil, Makassar of Geshan, the Wurm Queen and Amias Nicht. He had seized control of Val'ghast, asserting dominance over the monsters that populated the area. For centuries Aramil was forced to defend its borders from rampant assaults by these creatures. Recently Akeem had paid a visit to the front lines and demolished nest after nest with his own hands. How interesting it was for Amias to appear here now. "Show him to the throne room." He ordered before nodding his head to Marcus and Almira and excusing himself from the spelled room.

                                                          Akeem would be standing before the throne, waiting for Amias when he arrived. Golden eyes trained to spot the most minute details scanned the diabolos and realized there were differences. His appearance, his stature, even the way he smelled was different. Akeem on the other hand appeared almost exactly the same. Time did not have the same effect on his kind as it did others. It took ten times as much to age a djinn than it did a human or an lycan. If anything, he would have proven himself more kingly. There was no inward reluctance or hesitation in his body. He had finally come in to the mantle of king. "I'll be honest and say I did not expect you to come here. After all, we have been undeclared enemies for quite some time. Why now, Amias Nicht?" The warrior had never been one to beat around the bush with his actions. He did not play the game of thrones, he destroyed it.

                                                          Energy 1800
                                                          Stats 13/13
                                                          Equipment Frigid End, Achaemades
                                                          Passives

                                                              • +1 Rank to Physical Abilities, -1 Rank to cost of Physical Abilities

                                                              • Three Wishes
                                                              Up to three times per fight, the djinn may manipulate the force around an attack to redirect it and make it miss, for free. This can only be done on skills of one to two ranks higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

                                                              • Mind Games
                                                              The djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank. This puts them on the same level of base defensibility as a werewolf, although they can't regenerate, so...
                                                              At adept rank, this force can become amplified by the djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, but it is considered to be a bloodline ability and thus is boosted.

                                                              • Intangible Striking
                                                              A berserker always has their body charged with a bare minimal amount of energy. This doesn't add any additional damage, but it will allow you to hit things that are normally incorporeal; such as ghosts, shades, or anything of that nature.

                                                              • Deadly Force
                                                              Berserkers know how to use their strength to it's fullest extent, able to smash and break non energy based barriers dependent upon their strength rating.
                                                              12-14: Able to rend metal with a solid strike; organs in the localized area struck can rupture.
                                                              15: There aren't many known materials a berserker can't strike through at this level. Strikes will tear straight through an opponent's body from the berserker's sheer strength.




                                                          Technique






A faint smile

Dedicated Friend


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Enduring Receiver

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PostPosted: Mon Aug 22, 2016 3:05 pm


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                                                    After being shown to the throne room, Amias would immediately notice the air in the room being quite tense. Though Akeem may not have immediately realized it, there was no tension on Amias' end of this conversation. As he was for most of his dealings, the demon was surprisingly relaxed. "I've come to discuss an alliance with you, your grace. In the recent months, you may have noticed that your encounters with the creatures of Val'Ghast have lessened severely. We've been trying to prepare for the real phase of this war; one that I intend to start alongside you." A deep breath and a scratch of his chin would have him continuing what could possibly be a lengthy explanation. "I've instructed Kamila on military and governmental affairs, one of which was to lessen the load on Aramil by focusing our immediate efforts on the Wurm Queen. I feel that we could both stand to gain by absorbing the landmass that Amaranthine would grant, as it gives both of us a stable footing deeper into the continent; and a straight shot into the heart of Geshan. I am proposing we split the gained land fifty-fifty, the west half going to Val'Ghast, and the east half to Aramil. With that advantage in both land and numbers, I believe we should be able to overcome Makassar and his forces more easily. But...I fear that the battle with Makassar will be infinitely more bloody than any conflict we'll have with the Wurm Queen..."

                                                    He was, of course, referencing the fact that Makassar was reputed to be the most powerful being Axiom had ever witnessed. Even the gods--in their mortal shells--didn't quite reach the power he'd obtained. This was because Makassar had obtained all the power he had while he was on Axiom, and wasn't limited to the rules of vessels because of it. "Makassar and his followers will be the greatest enemy Axiom has seen in quite some time. One could argue that Zachariah was...difficult, but at that time we had the assistance of the gods. For Axiom...no, for what Axiom needs to become, we must do this ourselves. No more pandering from help from the old gods." Likely, it was something Akeem hadn't seen from Amias before. The fire of determination, and the stance of authority; the look of a ruler. His words carried much more power than before, and the change was definitely noticeable. If Akeem had the ability to detect energy, he would know precisely why, but Amias was already keen to their similarity; he could see the same energy of Raphael on the king's back that currently existed on his, waiting to be used for the good of Axiom. "Now, more than ever, we need to put an end to this conflict. It has been dragging on for far too long, Akeem."


                                                    Energy 4475/4475
                                                    Stats 11/12 [11/15 Flying]
                                                    Equipment Sword Spear
                                                    Passives

                                                        • The Sight
                                                        Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.

                                                        • Electromagnetic Manipulation
                                                        Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.

                                                        You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.

                                                        • Pain Inversion
                                                        This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.


                                                    Technique(s)





PostPosted: Tue Aug 23, 2016 10:31 am


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                                        To untrained eyes and ears, a lot of things could be missed, dropped in the passage between words, between even syllables. Even a vampire in the elder state could be sloppy, disinterested perhaps, or even simply unaware. People said a lot more in their faces than they did in their words more often than not. All while her lips and tongue flickered, Almira kept red globes trained on the man's, taking in all that she could see of a handsome face. He was a rock, not moving as she spoke, not betraying even a bit of disdain or resentment for what he had learned. Almira understood the need for the demeanor he held. He was often the man in charge of doling out rulings and decisions of import both great and small. Almira held her smile as was taught by her mother, a veritable queen in her own right, and Akeem held a straight line of pursed lips, a hard exterior to see through. What she could perceive with her eyes was never ALL she could perceive, however. Ears worked just as well for obtaining information, and the woman was indeed listening to his heartbeat, not hungrily but rather because she truly wanted to know if her words, the delivery specifically, was having any kind of effect on him. These were vital moments in their dealing if she wanted to get what she had truly come here for. Eyes fell upon the map of Axiom once more, for a brief moment where she could see all the land in the east, the dividing lines drawn in her mind over territory. So far she had a small dot, Crasta Granak hidden in the countryside where her first eastern friends had been made. Akeem, the monsters, the wurms, the makassar, they were the big players, and Akeem stood to be the best ally if she wanted to gain power. If she wanted to taste it.

                                        When her speech ended, the king leaned forward on his elbows, entering a posture of ponder. Words did not fall deaf on Marcus, even if Almira didn't necessarily care what they said, or how he responded. She looked on him, seeing his exterior already cracked, beads of sweat forming, eye brows furrowed. "I have been ready for a long time, but I also have not been. Who could. Solaris chose me for her mark not because I am a politician, but because I am a fighter for what I believe in. And I believe in justice and order under Raphael, the same as you," he gestured towards his vambraces, allowing the glow of her mark to shine below his clothing clear as day. Almira shifted uncomfortably away from him, though it looked as though she was simply adjusting herself. Her own mark did not glow, rather itched on her neck, suddenly calling her to taste his energy. "It is my hope to see his network be rooted out and exposed. I may not be a fallen angel, rather closer to risen demon as you, your highness, but I too am a believer in doing what is right. I know plenty of names, plenty of other officials embroidered and threaded in this cloth of shame. Kevan Serane, Chairman of the Bank of Seldar, member of your nations board of commerce is involved in laundering, and traffics slaves of all kinds behind the scenes by moving coin and capital cleverly through the books, for instance." Even she was surprised by the things that men hid in one place they think safe. No encryption could hold Gluttony at bay.

                                        He had no men to spare? That was of no consequence. In fact, it was better that way. While the militia fought in his army, Akeem could help in another way entirely. A steward interrupted them, bringing news of Amais Nicht. Things could get interesting fast, so Almira spoke her last request before the demon arrived. "We actually had a plan ourselves. If it wasn't too bold, Marcus and I had briefly entertained the idea of you accompanying us to the city where we could confront the Mayor directly. You could call a meet with he and his associates. All of the big fish who have a finger in the pot." Her smile widened, fangs of the outer incisor and canine on the top and bottom white as if never having been used showing. "And we can present the proof Marcus's militia and I have uprooted then and there. They won't be able to escape you," or my hunger she thought. Following that she recrossed her leg and leaned back in her chair, fingers interlacing and tongue gliding along her fangs the moment the demon entered the room. Marcus seemed even more beside himself, but Almira, who'd been listening to his foot steps to gather his size, height and weight specifically, seemed content that he was about what she expected. Eyes needed only seconds to roll over him and she committed his appearance, smell, and sound of his breathing and heartbeat to memory. The tension and danger in the air was palpable.

                                        Or it should have been. Instead, this boring display was rather disappointing. Talk of killing Wurms was a murmur of interest to the sin, as she'd eaten a wurm queen and most of her brood all on her own. Rather than spark up conflict... he wanted to end it and split the land. The east was truly a war torn land and to see the wurms crushed would be a boon to all. If they could kill all of them that is, and that would be a feat in of itself. Akeem wasn't doing this out of diplomacy but rather out of need. Out of a want to survive, and to gain. Almira could understand that. The old gods had proven themselves less than helpful, a cancer that had grown too long. Though her smile melted just a bit, into more of a grin in fact, as soon as she realized this interaction wouldn't live up to her expectations, Almira still nodded to that part in particular. Marcus, in her peripheral, did not agree, but he was one with Solaris's mark through and through, and the presence of a known evil of the past, one who had massacred an entire town on a whim with the new god Lilith, hot blood boiled in his skin. Almira heard his heartbeat rising, saw him in a light no one else present could. His energy was stable, his mark in the same level of activity it had been previously. But she could see his teetch clench in high definition, hear it too. Heard it when he shifted his feet an inch or so to one side. On the way there, she had bit him lightly, drawing the smallest amount of holy blood and recoiling instantly against her urge for this reason. "He'd slaughter you, mark or not Grunt," she warned. "I'd like to think the king, and more importantly my new friend, would help me," he joked. Almira turned a silent head to him, and he looked back with a smirk. "Well, yeah but even so it's not worth it. You heard him, he's here peacefully. And you know, he doesn't smell like the stories say he should. Something about the guy is different than I expected. He doesn't really smell ancient," she thought Marcus didn't have much to offer on that note, but they looked away from each other and back to Akeem expectantly. "I really hope he decides to just kill him and take Val'ghast." Almira visibly was tickled by that with her smile growing back. Her shadow too, across the floor near Amias, silently laughed, uncaring if he was seen there this time, being far less subtle.

                                        ""



                                        Energy 3500
                                        Stats 15/10
                                        Equipment Chastiefol, Helliot
                                        Passives

                                            Regeneration
                                            This is passive meaning it does it on its own. At different ranks you may regenerate your wounds. Trainees can only deal with cuts, by novice deep cuts, Adept rank you wont bother with a broken bone, masters can deal with an entire sword going through your body, and you can deal with a removed arm or leg, as well as internal damage to the organs.

                                            Telepathy
                                            A skill that simply allows vampires to communicate with other vampires or those they have bitten within a week, letting them discuss strategy or simply have a discussion. The range of how far one must be from the other is vast, to be able to communicate one must be within the same country as the target. However, to be able to speak with them they must know each other. In the case of a progeny and a creator, they can talk to each other from across the world. The creator can also physically effect their progenies from anywhere, making them feel a longing to come to the one who turned them.

                                            The Rite of Blood
                                            Upon obtaining expert rank, you may use this ability only twice, so choose wisely. If someone has died and not yet rotted completely, you may bring them back as a vampire. The ritual is simple; shove a liter of blood down their throat, and then bring them somewhere with no light. Not even moonlight. If this is done before rotting gets too grim, after a few hours they'll rise up, as your progeny. Being a progeny has benefits and losses. The one who turned you into a vampire will always feel the desire to protect you, and will not do harm onto you. Similarly, you will feel the same protective instinct, preventing you from harming them as well. You literally can't find it within you to hurt them. The one who turned you can get you used to being a vampire; to the life of bloodlust, avoiding the sun, whatnot. However, you will always be connected to them in a way some may not like. Their words will influence you, and greatly. While they cannot simply 'command' you, they can make you want to do things that you wouldn't ordinarily do, and could almost certainly make you do things that you would ordinarily do. You want to impress them. They're like your rolemodel, and your mind can fall under the mercy of their will. This is the benefit of owning a progeny.

                                            • Every knight has the ability to ignore pain in battle, even ignoring the pain of severed limbs for a certain amount of time.

                                            • Vanguards are masters of single handed weaponry and shields. As such, they obtain a +1 in power to all single handed weapons (Jians, longsword, katana) and shield skills.

                                            • Sunder: If using an attack and the opponent conjures up a barrier, the user may shatter the defense if it is two ranks below them. If the barrier is one rank below them, they can stagger the opponent with just sheer force, causing them to be so distracted with their next post that only one skill can be used.





                                        Technique






___youwillknownihilism
Captain


A faint smile

Dedicated Friend

PostPosted: Fri Aug 26, 2016 10:28 pm


User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

                                                          Akeem did not trust Amias nearly as far as he could throw him.Given the chance, it would probably be quite far. Unlike the many beings of this plane the djinn had no natural way to sense energy sources. Instead his years of meditation and training have unlocked the natural ability to feel the auras of others. No longer could this man be called pagan, nor djinn. His ancestral lineage to the king had been severed, and long since before then due to the rivalry spawning from the changed being laying claim over the monsters of Val'ghast. Still, Akeem Malek was known for being a reasonable and logical man. He saw no need here to hold a grudge for the animosity between Aramil and the beasts in the wild that had stretched on for years before even Akeem was born. "This Makassar will learn that the people of this world do not take kindly to threats and changes. We have stood before the gods and faced their fury. No matter what they threw at us we did not fall." The gauntlet he wore seemed to glow with a deep blue energy for the smallest amount of time physically possible. He could feel its ever freezing embrace against his skin, colder than even the lowest degree. This was a remnant of Belfast, a weapon once wielded by the Sea Witch to plague the Meritians and Aramilians for centuries. It was claimed that the Geshan possessed the power to grow more powerful than even the deities who walked the plane. Where they were limited by rules set in place by a power higher than them all, mortals were not bound by such things. Still, Akeem did not believe the process would be any different than what he had faced before in theory. There was one thing that the djinn would not look past. "What of after? Say we remove Makassar and his kind from this plane. Then what? We go back to war? If that's the case I propose we end this now." It was not a threat. He made no moves to reach out and twist Amias' head off like one would the cap of a bottle. The djinn was far too honorable for that. No, instead he would stage a battle where any spectator could be safe from harm. It could be neutral territory even. He had no wish to see a true four way war take place. His people stood to suffer great losses, a number that the king sought to mitigate as much as he could. "Other than brute force, what does Aramil stand to gain from your alliance? Never before has the Wurn Queen extended a chance to open up negotiations. No beasts have taken prisoners of war and returned them. How can you make a pact with monsters who only seek to destroy?" He cut straight to the hard questions. The creatures of Val'ghast were not civilized. They were no nation like Fraxon or even Nocturne - considerably the worst nation ever in Akeem's eyes - who both had structure and some semblance of stability. At its worst the winter nation was merely overly militaristic and unable to see past the yearning for conquest. They were one step ahead of Val'ghast, and even in the past there had been trading between nations. What could the world possibly benefit from by keeping Val'ghast alive. If Amias had nothing positive and productive to add and defend his false kingdom with then the djinn would remain convinced that the best course of action was to let Makassar first destroy the closest threat to him. No matter his intentions Amias' people were savage monsters. There would be little time to deliberate between the two of them for someone who at the moment would be more important than the diabolos. Almira had come with real and factual evidence about a matter concerning something Akeem cared for deeply: Aramil. Quietly he listened to the plot proposed and found himself nodding his head. "I see the reasoning in this. Be warned, I do not approve of unnecessary bloodshed." The djinn could sense something in this woman, an insatiable hunger of some kind. Maybe it was something to do with her nature as a vampire. He suspected something more. "Give me time to prepare. I want to arrive without anyone knowing and for me, that is a nearly impossible task. I shall meet you at the port."




                                                          Energy 1800
                                                          Stats 13/13
                                                          Equipment Frigid End, Achaemades
                                                          Passives

                                                              • +1 Rank to Physical Abilities, -1 Rank to cost of Physical Abilities

                                                              • Three Wishes
                                                              Up to three times per fight, the djinn may manipulate the force around an attack to redirect it and make it miss, for free. This can only be done on skills of one to two ranks higher than them. This is an extremely powerful passive of the djinn, an intelligent djinn capable of using it to largely make up for their vulnerability to ranged magic. It can also help to leave an enemy open in close-quarters combat.

                                                              • Mind Games
                                                              The djinn have a permanent 'force' around their skin that will reduce incoming damage by a rank. This puts them on the same level of base defensibility as a werewolf, although they can't regenerate, so...
                                                              At adept rank, this force can become amplified by the djinn's mind, psychomanually controlling the level of force in the layer of magic. They can apply energy to it to block all manner of attacks, meaning they don't really have to learn defensive abilities. It is really no more potent than any other defense of its rank, but it is considered to be a bloodline ability and thus is boosted.

                                                              • Intangible Striking
                                                              A berserker always has their body charged with a bare minimal amount of energy. This doesn't add any additional damage, but it will allow you to hit things that are normally incorporeal; such as ghosts, shades, or anything of that nature.

                                                              • Deadly Force
                                                              Berserkers know how to use their strength to it's fullest extent, able to smash and break non energy based barriers dependent upon their strength rating.
                                                              12-14: Able to rend metal with a solid strike; organs in the localized area struck can rupture.
                                                              15: There aren't many known materials a berserker can't strike through at this level. Strikes will tear straight through an opponent's body from the berserker's sheer strength.




                                                          Technique





PostPosted: Sat Aug 27, 2016 9:35 am


User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.

                                        "As you say," Marcus bowed once after standing before the king, and Almira gave a curtsy. Eyes fell on Amias just before she left, feeling as though this would not be the last she saw of him. Like a shadow, quiet and inhuman in movements, Almira disappeared.


                                        ""



                                        Energy 3500
                                        Stats 15/10
                                        Equipment Chastiefol, Helliot
                                        Passives

                                            Regeneration
                                            This is passive meaning it does it on its own. At different ranks you may regenerate your wounds. Trainees can only deal with cuts, by novice deep cuts, Adept rank you wont bother with a broken bone, masters can deal with an entire sword going through your body, and you can deal with a removed arm or leg, as well as internal damage to the organs.

                                            Telepathy
                                            A skill that simply allows vampires to communicate with other vampires or those they have bitten within a week, letting them discuss strategy or simply have a discussion. The range of how far one must be from the other is vast, to be able to communicate one must be within the same country as the target. However, to be able to speak with them they must know each other. In the case of a progeny and a creator, they can talk to each other from across the world. The creator can also physically effect their progenies from anywhere, making them feel a longing to come to the one who turned them.

                                            The Rite of Blood
                                            Upon obtaining expert rank, you may use this ability only twice, so choose wisely. If someone has died and not yet rotted completely, you may bring them back as a vampire. The ritual is simple; shove a liter of blood down their throat, and then bring them somewhere with no light. Not even moonlight. If this is done before rotting gets too grim, after a few hours they'll rise up, as your progeny. Being a progeny has benefits and losses. The one who turned you into a vampire will always feel the desire to protect you, and will not do harm onto you. Similarly, you will feel the same protective instinct, preventing you from harming them as well. You literally can't find it within you to hurt them. The one who turned you can get you used to being a vampire; to the life of bloodlust, avoiding the sun, whatnot. However, you will always be connected to them in a way some may not like. Their words will influence you, and greatly. While they cannot simply 'command' you, they can make you want to do things that you wouldn't ordinarily do, and could almost certainly make you do things that you would ordinarily do. You want to impress them. They're like your rolemodel, and your mind can fall under the mercy of their will. This is the benefit of owning a progeny.

                                            • Every knight has the ability to ignore pain in battle, even ignoring the pain of severed limbs for a certain amount of time.

                                            • Vanguards are masters of single handed weaponry and shields. As such, they obtain a +1 in power to all single handed weapons (Jians, longsword, katana) and shield skills.

                                            • Sunder: If using an attack and the opponent conjures up a barrier, the user may shatter the defense if it is two ranks below them. If the barrier is one rank below them, they can stagger the opponent with just sheer force, causing them to be so distracted with their next post that only one skill can be used.





                                        Technique






___youwillknownihilism
Captain


Sorgaren
Crew

Enduring Receiver

9,700 Points
  • Gaian 50
  • Dressed Up 200
  • Marathon 300
PostPosted: Sun Aug 28, 2016 3:03 pm


User ImageUser Image

                                                    Akeem had made some fair points, but in the end, it didn't change the circumstances they were in. "I know you're not the kind of man to act dishonestly, so I'll act in the same way. My takeover--and thus restructuring--of Val'Ghast is still a work in progress. In particular, the inhabitants of the country don't particularly care to adopt certain civilized norms, but they aren't refusing it, either. I'm at a point where I need a final sight for them. Allying with my forces won't only be doing you favors now, but it will benefit both you and I in the long run as well. Collaborating with the humanoid creatures of Axiom in combat will show my monsters not only the might of a civilized army, but the true strength and power that comes from the joint efforts of man and monster. This--along with the beckoning of Kamilla--will serve as enough of a motivation for them to see the value in civilization. Please understand; these creatures had never even been introduced to these ideas before I came to their country a short while ago. For the time that I've had, their stance towards civilization even now is impressive." Out of all things, Amias wasn't the type to shy away from the truth when he revealed his intentions. This put it all on the table. "And I also hope it will serve your people as well; by teaching both sides the value of this partnership, it will be much easier to avoid these conflicts in the future, thanks to a greater perpetuated understanding on both sides." That...and there was also something else Aramil could potentially stand to gain from allying with Amias. Something more...material. "I would like to add that the monsters of Val'Ghast have never truly been given a reason to 'not' destroy. Their living space is very small for their size, so the only way for them to solve this--given that no one around them is weak enough to give up land--is to kill each other. Then, other civilizations see a nation of monsters killing each other, assumes that they're all bloodthirsty creatures with no potential for diplomacy, and starts attacking them assuming such. You can trust me on that, I was around when it was happening." This was, of course, hundreds of years ago. Amias was one of the few people alive with the pleasure of recanting such history for people.

                                                    "And, I suppose there is one more page I can pull from the history books that might be of interest to you. The reason why Amaranthine was named as such." Something of an odd conversation turner, but also something the King of Aramil might be interested in. "You see...back when the wurms first came into existence, their population was quite small. Before the Wurm queen fully matured, and her ability to reproduce went through the ceiling. It was at this time that most of us discovered a very interesting secret about the wurms, something very few mortals nowadays would even guess. You see--well, you've fought wurms before, I'm sure, so I'll skip to the important part--their acid interacts with the stones their tunnels are made of. And it does so in a very interesting way. Initially, it's used to burrow, melting down the initial layers in order to create the tunnels they use for transportation. One would think that this acid would continually melt the stone around them until their tunnels turned into tremendous caverns; which is true, if they intentionally make them that way. Either way, my point is this; why aren't the entirety of wurm tunnels just giant holes in the ground from all the melted stone?" He would allow a dramatic moment of silence for Akeem to process this information. Though it would be obvious enough soon. "It's because the acid fuses with the stone in their tunnels, creating a new material of great resistance. Before the wurms were overly populous--and it was possible to enter their tunnels without being immediately detected--I used to go and investigate this special material from time to time. It's...highly malleable, yet very resistant. When under normal conditions, it's flexible and breathable, but when impacted by a sudden, hard force...it becomes much stronger than steel in its resistance. I theorized that the acid secreted from the wurms broke down some of the stiffer materials in the stone, and when this mixture finally cooled and fused, it came out with some of the properties of both."

                                                    The man would then reach into an inner pocket of his clothing, procuring a strange, jet-black object. "I've procured a sample, just in case my tale seemed too far-fetched. I'll set it on the table, and you can inspect it at your leisure. You'll find its properties to be quite...fascinating." Even with strength such as his, Akeem would most likely notice that the material was malleable, nearly like spandex when force wasn't being applied to it. But with any kind of impact--be it from crushing, piercing, or even a strong magic--the substance would immediately compact and greatly harden at the area of impact, creating a material with a resistance greater than steel, and by a significant degree. "This special material is only harvestable in areas where the wurms have manifested. And you and I both know that it's Amaranthine alone. You see...the word Amaranthine means 'to be everlasting'. The country was named after the strange material that only the wurms can produce. And this special material--given the number of wurms that now reside in the country, digging new tunnels by the day--is nearly infinite. With this material, your forces will be well-armed, and capable of better defending themselves against the forces of Geshan than they were before. In order for us to properly harness and forge this material into armaments, however, we must act before the Red forces truly start to bear down on us. I've taken some time to experiment with the smithing process, and doing it properly does take a fair amount of time." This was certainly a lot of information for Akeem to take in at once, so Amias decided to leave it at that for now, waiting patiently for the king's response.

                                                    But in the face of more forces, superior armaments, and a better chance at lasting peace...what would Akeem's final decision be?

                                                    Energy 4475/4475
                                                    Stats 11/12 [11/15 Flying]
                                                    Equipment Sword Spear
                                                    Passives

                                                        • The Sight
                                                        Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.

                                                        • Electromagnetic Manipulation
                                                        Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.

                                                        You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.

                                                        • Pain Inversion
                                                        This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.


                                                    Technique(s)





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Lukhan's Landing

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