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Posted: Sun Mar 16, 2014 8:55 pm
↬ Break Out :: This technique can be used to push or pull an object or person in any which direction. The vocal point is not the user but rather a small target of gravity within the users sight that is slightly increased. The user increases the gravity in a small area turning purple and attracting things near it towards the point, this can also be used to push the gravity away from the point causing things to be pushed away from the targeted point. This can be avoided since it is only in a small area, the point created lasts 3 posts, and 3 points can be created at once however they have to be created in separate posts. ↬ Mana Cost: 100 ↬ Requirements: Gravity Magic ↬ Strive Cost: 50
↬ Bone Crusher :: After landing a physical attack a purple force of gravity will release from the point of impact, this causes a destructive force large enough to be able to crush boulders in a single impact. This is fully capable of shattering bone. (Uses 10% Magic Power) ↬ Mana Cost: 100 ↬ Requirements: Gravity Magic ↬ Strive Cost: 100
↬ Break Down :: Upon touching an inanimate object he can break it down into multiple parts all glowing slightly purple and send them flying in any direction including towards the opponent. However objects imbued with or used for magic cannot be broken down. ↬ Mana Cost: 100 ↬ Requirements: Gravity Magic ↬ Strive Cost: 50
↬ Breaking Point :: Releasing a gravity magic in the palm of his hand in the form of a purple ball he is able to throw the ball, upon impact the gravity will become severely increased at the point and soon after will explode and cause a large area of impact. (uses 15% Magic Power) ↬ Mana Cost: 150 ↬ Requirements: Gravity Magic ↬ Strive Cost: 150
↬ Gravity Field :: Creating a purple force field of gravity in front of the user, it is capable of stopping attacks of all types. It is an effective force field, and can even be used to surround the user and up to 5 others. ↬ Mana Cost: 100+ (Equivalent to mana cost of incoming spell) ↬ Requirements: Gravity Magic ↬ Strive Cost: 100
↬ Breaking Beam :: The user will place his hands above his head creating 2 balls of purple energy above them he will then point his hands towards his target and releases a beam of gravity energy that is capable of leveling mountains if hit directly. ↬ Mana Cost: 500 to 1000 (the more mana placed in the attack the stronger it becomes) ↬ Requirements: Gravity Magic ↬ Strive Cost: 200
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Posted: Thu Mar 20, 2014 6:19 pm
Souchi The 2nd Spell Name: Hiken (Fire Fist) Description: Redder ignites a large flame onto his fist, withdrawing a hard punch to the opponent. The impact will likely send the opponent flying. Mana Cost: 150 Requirements: None Strive Cost: Starter Spell Spell Name: Daikusho (Big Bite) Description: Reddy, controlled by Redder, grows in size in a giant scale, going from the size of a mere flame to that of several people. He then opens his mouth and engulfs the enemies in the heat of open fire, to leave them behind in a burrow of flames. Reddy then goes back to his owner's side. Mana Cost: 100 Requirements: His companion, Reddy, must be around in order for this spell to work. Strive Cost: 150 Spell Name: Katsume (Extended Claw) Description: Redder is capable of creating large flames that extend from his fist, thus solidifying the flames into a giant fist that has the power to rupture buildings, especially destroying weaker ones with relative ease. He can use this technique with both of his hands as well. Mana Cost: 150 Requirements: None Strive Cost: 200 Spell Name: Higan (Fire Gun) Description: The user points their middle and index fingers of both hands at their target like shooting a gun. Thus, they empower the tips of their finger with fire, firing fire projectiles. The projectiles are like bullets. Each projectile will explode on impact, able the have the foe(s) catch on fire. Mana Cost: 150 Requirements: Strive Cost: 50 Hiken- Changes: 10%(Strength) in damage. Daikusho- Changes: 50%(Magic Power) 500 mana, 500 strive Katsume- Changes: 20%(Magic Power) and 20%(Strength) 200 mana, (%+%=damage) 200 strive. Also note that it'll have to be a later spell if your using two hands (and it affects the spell. If it doesnt then dual weild all you want. It just implies that it makes it stronger)Higan- Changes 10%(Magic Power) 100 mana, 100 strive. Catching fire will result in 50 mana per post to maintain, as it is from your magic, and 10% damage(Magic Power). (Ome Approves)
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xXRedemption_VengeanceXx Vice Captain
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Posted: Sun Mar 23, 2014 6:09 pm
Shikairu Nara ↬ Break Out :: This technique can be used to push or pull an object or person in any which direction. The vocal point is not the user but rather a small target of gravity within the users sight that is slightly increased. The user increases the gravity in a small area turning purple and attracting things near it towards the point. ↬ Mana Cost: 100 ↬ Requirements: Gravity Magic ↬ Strive Cost: 50 Denied. This spell is basically throwing people, which falls under auto-hit↬ Bone Crusher :: After landing a physical attack a purple force of gravity will release from the point of impact, this cause a destructive force large able to crush boulders in a single impact. (Uses 10% Magic Power) ↬ Mana Cost: 100 ↬ Requirements: Gravity Magic ↬ Strive Cost: 100 Approved under these conditions.↬ Break Down :: Upon touching an inanimate object he can break it down into multiple parts all glowing slightly purple and send them flying towards the opponent. ↬ Mana Cost: 100 ↬ Requirements: Gravity Magic ↬ Strive Cost: 100 Denied. This magic allows one to destroy Holder Magic user items. This cant be allowed.↬ Breaking Point :: Releasing a gravity magic in the palm of his hand in the form of a purple ball he is able to throw the ball, upon impact the gravity will become severely increased at the point and soon after will explode and cause a large area of impact. (Uses 15% Magic Power) ↬ Mana Cost: 150 ↬ Requirements: Gravity Magic ↬ Strive Cost: 150 Approved under these terms.↬ Gravity Field :: Creating a purple force field of gravity in front of the user, it is capable of stopping attacks of all types. It is an effective force field, and can even be used to surround the user and up to 5 others. Ineffective against curses. ↬ Mana Cost: 100+ Equivalent to mana cost of incoming spell ↬ Requirements: Gravity Magic ↬ Strive Cost: 100 Approved under these terms.↬ Breaking Beam :: The user will place his hands above his head creating 2 balls of purple energy above them he will then point his hands towards his target and releases a beam of gravity energy that is capable of leveling mountains if hit directly. ↬ Mana Cost: 500 to 1000 (the more mana placed in the attack the stronger it becomes) ↬ Requirements: Gravity Magic ↬ Strive Cost: 200+ Denied. This will require negotiation with a spell approval moderator.Please review these changes and comments.
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Posted: Sun Mar 23, 2014 6:38 pm
Spell Name: Energy Ball Description: The user draws energy from the sun and fires it at the target. Inflicts burn affect. Increases M. Pwr by 15% Mana Cost: 150 Strive Cost: 150
Spell Name: Frenzy Plant Description: Unleashes enormous roots from a seed that rampage at their opponent. Capable of being used to retrain multiple targets. increases attack by 10% of the user's over all attack. Mana Cost: 100 Strive Cost 100
Spell Name: Solar Flare Description: Gathers energy from the sun to produce a blinding light and intense heat that affects friends and foes alike, all except the user. Mana Cost: 100 Strive Cost: 100
Spell Name: Bullet Seed Description: The user forcefully shoots seeds as fast and as hard as bullets at a target. Increases speed of the user's over all speed. Mana Cost: 100 Strive Cost: 100
Spell Name: Seed Bomb Description: The user spits out an hard shell explosive seed at a target. increases M. Pwr of the user's over all M. Pwr Mana Cost: 100 Strive Cost: 100
Spell Name: Bullet Seed Bomb Description: The user combines the Bullet Seed and Seed Bomb spells to create bullet sized explosive seeds, they don't pack as much explosive power as the seed bomb spell itself but their combined power makes this spell as effective if not more effective then both spells separately. increases magic Str and Spd 15% of the user's over all speed and magic attack. Mana Cost: 300 Strive Cost: 300
Name: Swamp Dragon's Biting Fang Description: Much in the fashion of how Crushing Fang coats the user's hands for a blunt attack, this spell coats the user's weapon in their green solar heat energy much like fire. They then are able to swing it in a wide arch to strike the opponent with the blade / weapon, leaving a flurry of radiation flames in their wake. Increases M. Pwr by 10% Mana Cost: 100 (50 to maintain) Strive Cost: 100 Name: Swamp Dragon Magic Coating Effect: Contact with solar heat energy while defending does half damage. Description: Lets the user coat his body in solar heat energy, like their fists or feet, increasing his physical attack prowess in battle with a combination of a small concentration of magic. Mana Cost: 50 (per post) Strive Cost: 50 (Has already been approved)
Name: Swamp Dragon Talons Description: The user's feet is cover in solar heat energy. This attack can be used in a number of ways and if preferably used in midair and fired at the enemy, it also leaves a streak residue as the feat are in motion. Increases Spd by 15% Mana Cost: 150 Strive Cost: 150
Spell Name: Wild Thorn Chakrams Description: The user spits two seed that grow a special plant that intertwine thorns, roots and branches to form natural chakrams. Increases attack 15% of user over all attack. Mana Cost:150 (100 to maintain) Strive Cost:150
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Posted: Sun Mar 23, 2014 7:17 pm
Kesshin The Dreamer Spell Name: Energy Ball Description: The user draws energy from the sun and fires it at the target. Inflicts burn affect. Uses 15% M. Power Mana Cost: 150 Strive Cost: 150
Spell Name: Frenzy Plant Description: Unleashes enormous roots from a seed that rampage at their opponent. Capable of being used to retrain multiple targets. Uses 10% of Magic Power Mana Cost: 100 Strive Cost 100
Spell Name: Solar Flare Description: Gathers energy from the sun to produce a blinding light and intense heat that affects friends and foes alike, all except the user. Opponent rolls dice; if the 3 or lower, the viewer is stunned for a post. Mana Cost: 100 Strive Cost: 100
Spell Name: Bullet Seed Description: The user forcefully shoots seeds as fast and as hard as bullets at a target. Uses 10% of user's strength. Mana Cost: 100 Strive Cost: 100
Spell Name: Seed Bomb Description: The user spits out an hard shell explosive seed at a target. Uses M. Pwr . Mana Cost: 100 Strive Cost: 100
Spell Name: Bullet Seed Bomb Description: The user combines the Bullet Seed and Seed Bomb spells to create bullet sized explosive seeds, they don't pack as much explosive power as the seed bomb spell itself but their combined power makes this spell as effective if not more effective then both spells separately. Uses Magic Power, Strength and Speed 15% each. Mana Cost: 300 Strive Cost: 300
Name: Swamp Dragon's Biting Fang Description: Much in the fashion of how Crushing Fang coats the user's hands for a blunt attack, this spell coats the user's weapon in their green solar heat energy much like fire. They then are able to swing it in a wide arch to strike the opponent with the blade / weapon, leaving a flurry of radiation flames in their wake. Increases M. Pwr by 10% Mana Cost: 100 (50 to maintain) Strive Cost: 100 Name: Swamp Dragon Magic Coating Description: Lets the user coat his body in solar heat energy, like their fists or feet, increasing his physical attack prowess in battle with a combination of a small concentration of magic. Contact with solar heat energy while defending does half damage. [Increases 20% Strength] Mana Cost: 200 (50 to maintain) Strive Cost: 250
Name: Swamp Dragon Talons Description: The user's feet is cover in solar heat energy. This attack can be used in a number of ways and if preferably used in midair and fired at the enemy, it also leaves a streak residue as the feat are in motion. Increases Spd by 15% Mana Cost: 150 (50 to maintain) Strive Cost: 200
Spell Name: Wild Thorn Chakrams Description: The user spits two seed that grow a special plant that intertwine thorns, roots and branches to form natural chakrams. Chakrams last 6 posts before they wither and fad away. Increases Strength by 15%. Mana Cost: 150 Strive Cost:150 These spells are approved under these terms.
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Posted: Mon Mar 24, 2014 7:11 am
Ometison Please review these changes and comments. I reviewed each one of the changes and comments, I have edited my original post. The techniques that were denied I have edited the description slightly in hopes that you would re-review them and hopefully accept them this time around. Thank you.
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Posted: Mon Mar 24, 2014 1:06 pm
Spell Name: Wind Edge Description: the user enhances their body by surrounding themselves in wind, when they step the wind pushes them in the direction they moved increasing their speed, it also increases the cutting power of ones sword by creating a wind edge, and also enhances the users striking power by extending their blows further into the opponent with increased air pressure. 10 percent to strength and speed. Mana Cost: 100, 50 to maintain Requirements: Wind Shift Strive Cost:100
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Posted: Mon Mar 24, 2014 1:17 pm
Rasho DaKuraito Spell Name: Wind Edge Description: the user enhances their body by surrounding themselves in wind, when they step the wind pushes them in the direction they moved increasing their speed, it also increases the cutting power of ones sword by creating a wind edge, and also enhances the users striking power by extending their blows further into the opponent with increased air pressure. 10 percent to strength and speed. Mana Cost: 100, 50 to maintain Requirements: Wind Shift Strive Cost:100 Description: Changes: Changing to 10% of Strength and 10% of speed. Mana Cost: 200 Mana and not 100. Strive Cost: Starter Spell Approved within these conditions
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xXRedemption_VengeanceXx Vice Captain
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Posted: Mon Mar 24, 2014 1:22 pm
xXRedemption_VengeanceXx Rasho DaKuraito Spell Name: Wind Edge Description: the user enhances their body by surrounding themselves in wind, when they step the wind pushes them in the direction they moved increasing their speed, it also increases the cutting power of ones sword by creating a wind edge, and also enhances the users striking power by extending their blows further into the opponent with increased air pressure. 10 percent to strength and speed. Mana Cost: 100, 50 to maintain Requirements: Wind Shift Strive Cost:100 Description: Changes: Changing to 10% of Strength and 10% of speed. Mana Cost: 200 Mana and not 100. Strive Cost: Starter Spell Approved within these conditions I accept o-o
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Posted: Mon Mar 24, 2014 7:05 pm
XV_Xarso_XV Magic Name: Titan Fire Magic Character Profile: Ryan Magic Type: Lost Description: Titan Fire Magic is a Caster magic that is capable of creating flames with a raw intensity when produced. They are so hot they have been said to burn hotter than those in hell. The flames themselves have a living like quality as they can defend Ryan when preoccupied. He can use the flames for various purposes like flying or creating barriers. Spells: Spell Name: Little Boy Description: A short range technique where the user wreaths their fist in flame an attacks with it burning and striking the opponent. Mana Cost: 25 Requirements: Starter Strive Cost:100 Spell Name: Salamander's Wakening Description: Ryan lights a small flame that spreads across his entire body. The blaze itself can act on its own in order to protect Ryan by whipping flames at enemies and protecting him from the flames of others. Any contact with him will result in serious burns to the opponent. Mana Cost: 150 Requirements: Starter Strive Cost:Starter Spell Name: Red Hot Hell Fire Description: Ryan gathers his flames around either of his fists until they're red hot. When a punch is landed by Ryan's fists in this state, the target could very well catch of fire. Mana Cost: 200 Requirements: Starter Strive Cost: 200 Spell Name: Flame Barrier Description: By igniting both hands of fire, Ryan swings them across his body creating a large net of flames. The net itself can intercept flying attacks when initiated. Mana Cost: 150 Requirements: Starter Strive Cost:150 Spell Name: The Burning One Description: One of Ryan's stronger moves. An intense flame begins to surround Ryan before clinging tightly to his body the faster he moves.His image is so obscured by the flames that he can only be seen as a shady figure in the flames. His speed increases immensely as the flames become hotter, resulting in small bodies of water to begin to evaporate. Mana Cost: 400 Requirements: Starter Strive Cost:400 Me and ome talked it over and agreed your magic is a bit too similiar to Fire Dragon Slayer to be approved. I reccomend looking into Fire Shift magic as an alternate way to go about your pyromantic desires
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xXRedemption_VengeanceXx Vice Captain
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Posted: Tue Mar 25, 2014 1:45 pm
xXRedemption_VengeanceXx XV_Xarso_XV Magic Name: Titan Fire Magic Character Profile: Ryan Magic Type: Lost Description: Titan Fire Magic is a Caster magic that is capable of creating flames with a raw intensity when produced. They are so hot they have been said to burn hotter than those in hell. The flames themselves have a living like quality as they can defend Ryan when preoccupied. He can use the flames for various purposes like flying or creating barriers. Spells: Spell Name: Little Boy Description: A short range technique where the user wreaths their fist in flame an attacks with it burning and striking the opponent. Mana Cost: 25 Requirements: Starter Strive Cost:100 Spell Name: Salamander's Wakening Description: Ryan lights a small flame that spreads across his entire body. The blaze itself can act on its own in order to protect Ryan by whipping flames at enemies and protecting him from the flames of others. Any contact with him will result in serious burns to the opponent. Mana Cost: 150 Requirements: Starter Strive Cost:Starter Spell Name: Red Hot Hell Fire Description: Ryan gathers his flames around either of his fists until they're red hot. When a punch is landed by Ryan's fists in this state, the target could very well catch of fire. Mana Cost: 200 Requirements: Starter Strive Cost: 200 Spell Name: Flame Barrier Description: By igniting both hands of fire, Ryan swings them across his body creating a large net of flames. The net itself can intercept flying attacks when initiated. Mana Cost: 150 Requirements: Starter Strive Cost:150 Spell Name: The Burning One Description: One of Ryan's stronger moves. An intense flame begins to surround Ryan before clinging tightly to his body the faster he moves.His image is so obscured by the flames that he can only be seen as a shady figure in the flames. His speed increases immensely as the flames become hotter, resulting in small bodies of water to begin to evaporate. Mana Cost: 400 Requirements: Starter Strive Cost:400 Me and ome talked it over and agreed your magic is a bit too similiar to Fire Dragon Slayer to be approved. I reccomend looking into Fire Shift magic as an alternate way to go about your pyromantic desires So, not trying to sound mad or anything, but it took two months to say "no"? Alright, what can I edit so I can use the magic? Took me a while to come up with some of the moves, so I still wanna use them.
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Posted: Tue Mar 25, 2014 7:05 pm
XV_Xarso_XV xXRedemption_VengeanceXx XV_Xarso_XV Magic Name: Titan Fire Magic Character Profile: Ryan Magic Type: Lost Description: Titan Fire Magic is a Caster magic that is capable of creating flames with a raw intensity when produced. They are so hot they have been said to burn hotter than those in hell. The flames themselves have a living like quality as they can defend Ryan when preoccupied. He can use the flames for various purposes like flying or creating barriers. Spells: Spell Name: Little Boy Description: A short range technique where the user wreaths their fist in flame an attacks with it burning and striking the opponent. Mana Cost: 25 Requirements: Starter Strive Cost:100 Spell Name: Salamander's Wakening Description: Ryan lights a small flame that spreads across his entire body. The blaze itself can act on its own in order to protect Ryan by whipping flames at enemies and protecting him from the flames of others. Any contact with him will result in serious burns to the opponent. Mana Cost: 150 Requirements: Starter Strive Cost:Starter Spell Name: Red Hot Hell Fire Description: Ryan gathers his flames around either of his fists until they're red hot. When a punch is landed by Ryan's fists in this state, the target could very well catch of fire. Mana Cost: 200 Requirements: Starter Strive Cost: 200 Spell Name: Flame Barrier Description: By igniting both hands of fire, Ryan swings them across his body creating a large net of flames. The net itself can intercept flying attacks when initiated. Mana Cost: 150 Requirements: Starter Strive Cost:150 Spell Name: The Burning One Description: One of Ryan's stronger moves. An intense flame begins to surround Ryan before clinging tightly to his body the faster he moves.His image is so obscured by the flames that he can only be seen as a shady figure in the flames. His speed increases immensely as the flames become hotter, resulting in small bodies of water to begin to evaporate. Mana Cost: 400 Requirements: Starter Strive Cost:400 Me and ome talked it over and agreed your magic is a bit too similiar to Fire Dragon Slayer to be approved. I reccomend looking into Fire Shift magic as an alternate way to go about your pyromantic desires So, not trying to sound mad or anything, but it took two months to say "no"? Alright, what can I edit so I can use the magic? Took me a while to come up with some of the moves, so I still wanna use them. It took me a few months to learn how to properly accept spells/different magics. Frankly i'm not terribly familiar with the rp universe so i was also researching. If the moves weren't so close to fire dragon slayer magic attacks you could use most of these spells. The only one I'd allow is the one based off the Reborn series, and thats only because A. I'm not familiar with it, and B. Its a seperate universe.
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xXRedemption_VengeanceXx Vice Captain
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Posted: Thu Mar 27, 2014 1:50 pm
Spell Name: Submergence Description: This is a buff that activated when the user is completely submerged in water. While underwater the users speed triples allowing them to move more quickly in deep water then average human beings Mana Cost: 50 Requirements: Exclusive buff Strive Cost: 0?
I'm just testing the water with this one, no pun intended.
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