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Posted: Sun Mar 28, 2010 10:58 am
Dawn's level 2 stats:
Attack Strength: 5 (+1) Attack Speed: 9 (+1) Magic Strength: 6 (+2) Magic Defense: 4 Guard Strength: 6 (+1) Evasive Reflexes: 3 (+1) Outright Speed: 9 (+1) Constitutional Endurance: 6 (+1) Energy: 6 (+1)
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Posted: Sun Mar 28, 2010 12:56 pm
Cory, Level 3
Attack Strength: 10 (Received +1) Attack Speed: 10 (Received +1)
Magic Strength: 2 Magic Defense: 2
Guard Strength: 8 (Received +2) Evasive Reflexes: 8 (Received +2) Outright Speed: 7 (Received +1)
Constitutional Endurance: 8 (Received +1) Energy: 8 (Received +1)
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Posted: Sun Mar 28, 2010 2:37 pm
Quote: ʊᵖᵈᵅᵗᵉˢ [March 28] Changed the rules for Stat System level up; also added 'How do status effects work?' to the Q&A post.
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Posted: Sun Mar 28, 2010 11:05 pm
Kyla has leveled! *chiming music* + 9 Additional points
Stats: Attack Strength: 1 Attack Speed: 3 + 1 = 4 Magic Strength: 8 + 1 = 9 Magic Defense: 8 + 1 = 9 Guard Strength: 4 Evasive Reflexes: 5 +1 = 6 Outright Speed: 3 + 2 = 5 Constitutional Endurance: 5 + 2 = 7 Energy: 8 +1 = 9
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Posted: Mon Mar 29, 2010 11:57 am
Level 3! Rogue Status xP
* Attack Strength: 6 * Attack Speed: 6
* Magic Strength: 4 * Magic Defense: 10
* Guard Strength: 10 * Evasive Reflexes: 4 * Outright Speed: 5
* Constitutional Endurance: 10 * Energy: 8
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Posted: Sat Apr 03, 2010 1:41 am
A number of things have been updated.
1) You may now learn a Limit Break per level. You may use any already known Limit Break.
2) In Summon Drive, you may use any lower-level Limit Breaks as normal abilities, and use same-level Limit Breaks as 'Finishers', immediately ending the Drive while not requiring you to be at low health.
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Posted: Sat Apr 03, 2010 8:59 am
John's Level 2 Tank Statistics!!! (finally for Kyle!!!):
Attack Strength: 8 + 1 = 9 Attack Speed: 1
Magic Strength: 5 + 2 = 7 Magic Defense: 7 + 1 = 8
Guard Strength: 8 + 1 = 9 Evasive Reflexes: 1 Outright Speed: 2 + 2 = 4
Constitutional Endurance: 8 + 1 = 9 Energy: 5 + 1 = 6
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Posted: Sat Apr 03, 2010 2:17 pm
I think the current Maximum is 9, Pie. Any mods can correct me if I'm wrong.
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Posted: Sat Apr 03, 2010 2:32 pm
Yes, the max for any stat for this level is 9. Even though we said you can add a max of 2 points, there's still a point cap of 9, being that the cap raised by 1 from the last level. ^^" Sorrie Pai.
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Posted: Sat Apr 03, 2010 10:01 pm
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Posted: Mon Apr 05, 2010 10:42 pm
An update about Passives:
Anyone with an element gets a free passive ability relating to their element. These have already been added to your profiles, and will be updated as you level up. For now:
Good Guys/Rogues: You have 'Minor' affinity, meaning if your element is used against you, the damage is halved.
Once you level up (to 4), the passive will be upgraded to 'Major'- if your element is used against you, all damage is nullified. And eventually, it will be upgraded to 'Superior'- if your element is used against you, you will simply be healed and recharged by it.
Replicas and Villains already have 'Superior' level affinities. ^^
These passives do not count for the 'Two Only' rule; as such, you still have two slots for your own, personal passives.
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Posted: Tue Apr 06, 2010 1:32 am
Bobbi's Stats: Attack Strength: 4 (+2) Attach Speed: 8 (+2)
Magic Strength: 8 Magic Defense: 6
Guard Strength: 6 (+2) Evasive Reflexes: 5 Outright Speed: 5
Constitutional Endurance: 5 (+2) Energy: 7 (+1)
*still has yet to come up with Drive ideas and things* For a minute or two about the new Passive update, I thought it was kind of unfair that those of us with an Element got that extra passive, and those with no element didn't, but then I remembered that anyone with a non-element got an extra ability in the first place, so we're all good. n_n Wouldn't it be weird if someone with non-elemental magic had the same passive ability against other non-elemental magic? oO; I wonder how many villains use non-elemental magic...
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phoenixianCrystallist Crew
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Posted: Tue Apr 06, 2010 3:30 pm
I HAVEN'T THOUGHT ABOUT AN EXTRA ABILITY FOR SIREN! D:
*wracks brain*
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Posted: Fri Apr 23, 2010 9:18 pm
The first post has been updated with information regarding the next world's characters.
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Posted: Thu Apr 29, 2010 8:54 pm
Hey, question: how should I describe the whole 'getting a dress sphere' thing? Is there a transformation sequence? Does the Summon come out right away?
Also, when I ask Phoenix where she came from and why on earth she was living in my heart, how should she respond? I get 'formless essence given shape by your heart', but should Phoenix know that?
Also, if it's all right, could I add another ability I pretty much just thought of to my character? It's not very powerful, and is pretty much just for fluff, but I like it:
Clarity: By closing off his senses, Alan can awaken a new awareness to the flow of magic in the world. When using Clarity, Alan gives up his 5 senses to gain a 6th. This sense has a 360 degree radius of perception, and allows him to easily see qualities of spells, either persistent or as they're being cast. Things like how powerful a spellcaster someone is or whether they have a spell cast on them or what that spell does are easy to see, and Counterspell becomes easier to use, but the only awareness of physical objects he has is through their magical essence. This can be a major disadvantage: incapable of the fidelity of sight or sound, Alan cannot comprehend speech or written text when using Clarity. Furthermore, his Evasive Reflexes count as 3 lower against attacks that lack a significant magical component.
Alan must be using Clarity in order to access his Doublecast Limit Break. (Doublecast combines the essences of spells on a fundamental level, which requires a precise awareness of Magic, something beyond someone relying on the 5 mundane senses.)
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