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Posted: Sat Apr 10, 2010 11:36 am
I decided to make an easier list for my terramancy, so I wouldn't be tempted to do something ridiculously over-powered on accident. Also, put another attack ability on there and a Limit Break. Attack Abilities: Double-dipping- By pushing his katars into the ground, one after the other, he can coat them in pure earth, increasing size, strength, and durability, but lowering speed. Support Abilities: Terramancy- Due to Midgardsormr's power, Kyle is able to manipulate the earth around him, to an extent. His powers will eventually grow.Level One- Basic manipulation of the pure earth around him. Slow to move and very taxing.Level Two- An extension of Level One, completing his mastery of the surrounding pure earth, it now moves faster and requires less energy.Level Three- Kyle is now able to manipulate elements where pure earth is scarce. Ex: Tile, cement, etc.Level Four- Kyle now has a mastery over manipulating both surrounding pure earth and elements where pure earth is harder to fine, ex: tile, cement, etc. While able to manipulate the scarcer materials, it does not move as fast as the purer earth around him.Level Five- Manipulation of trace elements of earth is possible. Requires hands to be touching the material. Ex: Steel, iron, etc.Level Six- Pure earth moves as fast as he wishes it to and with minimal effort. Scarcer materials move at decent speed with some effort required. Trace elements still hard to manipulate but no longer requires direct contact to manipulate. While manipulation from a range is possible, it is at a speed equivalent to Level One and it requires great effort. Direct contact causes a slightly faster speed and less effort required, though still a great amount. Limit Breaks: Abyssal Maw- Dismissing his weapons, Kyle puts his hands together, back-to-back, then rips them outwards, causing an immense chasm to form, swallowing both friends and foes.
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Posted: Tue Apr 27, 2010 5:02 pm
YES DANI IS TRYING OUT FOR A WORLD CHARACTER IN HA!! Hopefully the mods will accept it since I am in need of work: Character's World:Angel Grove/Hawaii/Treasure Planet Character Name: STITCH!!! Roleplay Sample:[Angel Grove/Hawaii/Treasure Planet :: Lilo's House] Stitch looked in awe at the little house the girl lived in. It looked so.... weird. He went upstairs and saw Lilo's room and saw that it seemed so clean. He could defiantly get used to living with the girl. He looked down and saw a weird car thing and immediately stuck said car inside of his mouth. He tried to bite with his canine teeth on the car but it was doing no good to him. He realized at that moment that it did not taste that good and abruptly spit it out.
He then noticed a really huge bed right next to him. "Ooo squishy!" he thought to himself. He then skittered onto the colossal bed and stretched himself onto the bed. Little did he know that Lilo in the doorway watching his every movement. "That's my bed!" Lilo yelled at Stitch, "Bad dog! you sleep down here!" she pointed to the tiny bed next to her and tried to shove Stitch off the bed. Stitch noticed the girl yelling at her and looked at her with mad eyes. He did have decency that he knew what a bed actually was. He crawled over to Lilo and pushed the small child off of the bed. He was not going to move for any reason.
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Posted: Thu Apr 29, 2010 9:10 pm
Character's World:Port Royal Character Name: Elizabeth Swan Roleplay Sample:
Elizabeth stared off the cliff that over looked the sea. It had been two years sense the appearance of Sora, Donald and Goofy. She remembered vaguely of their appearances, they weren't from this one.
Now as of late she had heard of other out of worldly characters showing up on land and in the sea. Even rumors of mermaids in the sea. That alone could of been dismissed as a fisherman's tale. Something she could of thrown away. If it wasn't for the fact there were even more talk of Davy Jones and other strange occurances.
Something deep inside the woman, told Elizabeth something more was going on. Something she felt the urge to look into more....
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Posted: Wed May 05, 2010 6:05 pm
Character's World:Atlantis Character Name: Arista Roleplay Sample:
The mermaid princess sighed as she stared at her reflection. Again she had put on too much lipstick. Really, this was getting ridiculous. Fourteen times, and it was STILL caking on too thick.
Looking at her cosmetics as she wiped her lips clean again, she frowned. Well, no wonder it was wrong. It wasn't her usual brand. Well, she was just going to have to fix that. It'd be an adventure to the market!
Well, she hoped, anyways. Ariel always lucked out with the adventures and exciting stuff...
Lightly applying a thin layer of her make to her lips(for no girl should ever leave her home without looking good), she grabbed her bag and threw it over her shoulder, swimming out the nearby window. Daddy would probably be busy with signing papers, and she was only going to town.
What danger could she get in?
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AldrickZearse Vice Captain
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Posted: Sun May 16, 2010 1:47 pm
I originally posted this in the PLL Q/S/D thread, before I realized it was the wrong place for it but... I'd like to update my PLL profile for Suzu. Currently, under her geomancy and hydromancy it just says she's able to manipulate the elements, etc. I thought I'd add in more solid attacks/support abilities. So I know where to limit myself when it comes to posting as her? LavenderSakura Attack Abilities:Geomancy- Environmental control based upon the dominant terrain at the time, occasionally inflicts a status ailment.Kanbotsu Ana (Sinkhole)- Suzu creates a giant sinkhole under her opponent, immbolizing them.Furue (Tremor)- Suzu strikes the ground, creating an earthquake to shake the battlefield, causes tremors to erupt throughout a given area, and in dirt areas cause the soil to overturn creating a difficuslt terrain to stand on. Kamaitachi (Wind Slash)- With a swing of her scythe, Suzu twists the atmospheric air to her control allowing to to send deadly blades of wind towards her enemies. HellFire- Creates towers of flames to rush her enemies as long as a source of fire is present.Jigoku no Tsuta (Hell's Ivy)- Suzu controls the plants in the vicinity to ensnare her opponents. Hydromancy - Allows Suzu to create and manipulate water to her will.Kozui (flood)- Suzu summons a giant wash of water to slam into her opponent, the water then proceeding to flood the area. Kanketsusen (geyser)- Suzu summons numerous geysers to erupt around her foes, shooting them into the sky. Mizuumi no Ryū (Dragon of the Lake)- With a swing of her scythe, Suzu conjures up a giant water dragon to rush her opponents. Mizu Chissoku (Water Suffocation)- Suzu envelops one enemy in a giant sphere of water, cutting off their oxygen and if held long enough, eventually causing the opponent to pass out. Support Abilities: Geomancy- Environmental control based upon the dominant terrain at the time, occasionally inflicts a status ailment.Demon Fire- Suzu creates will 'o' wisps that swirl around her opponents with the possibility of inflicting sleep.Fubuki (Snowstorm)- Suzu whips up the surrounding snow into a frenzy, inflicting Silence.Suna no Arashi (Storm of Sand)- As long as there's sand, Suzu can create a storm that mildly hampers with the vision of her enemies. Hydromancy - Allows Suzu to create and manipulate water to her will.Suikyū-tai (Water Sphere)- Creates a large sphere of water before her to absorb one attack sent her way.Iyashi no Onsen (Healing Springs)- Suzu can create a small spring of water that heals heals minor damage.
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Posted: Fri May 21, 2010 11:12 pm
For HA!Cory Quote: Attack Abilities: Cataclysm Mk.IV - Cory begins to charge up cataclysmic energies in his free hand. It is all released in a single punch, firing a highly focused stream of Indomitable Will during impact, carrying the target along with it until the beam loses power or until the target can break free. The result is a powerful, launching strike with Cory's bare hand. Requires a charge up. Support Abilities: Cataclysm Mk.V - Also known as "Maximum Bet". Cory surrounds himself and one opponent by a ring of blue and black fire, from which stems a barrier capable of locking out most characters, though high magical attack can break the barrier. Cory then prompts the target to agree to enter "the bet" and explains the rules. Should they decline, the barrier shatters and the two continue in the normal fight. Should they accept, the two will be transferred to "the Betting Table", an ethereal realm where the two will do combat. While on the table, but participants are removed from the rest of the fight, making their duel incapable of being interrupted. Once both participants arrive on the betting table, they will be at full power (full HP/MP). The two are returned from the Betting Table when a victor is decided. The victor will have the health they had when they accepted the bet and then some, while the loser is left unconscious.
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Posted: Wed May 26, 2010 8:33 pm
Two things:
1) In Mk. IV, you say it fires a 'stream' of Indomitable Will; does this literally mean he can release a stream of the not-fire, like a long-range attack?
2) For Mk. V, I think we agreed that a portion of health would be regenerated, but the mana level would merely remain the same as when the participants entered the battle, correct? Also, certain powerful entities would be able to break the initial barrier, considering you're only Magic Attack/Defense 2... >_>;;
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Posted: Wed May 26, 2010 8:50 pm
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Posted: Tue Jun 01, 2010 9:44 pm
Applying for a level 3 Limit Break and adding a Passive ability. Also, Cataclysm Mk.III is supposed to be Cory's Level 2 Limit Break. Quote: Passive Abilities:Persistent Eye - Due to his lifelong hallucinations, Cory has the subconscious ability to seperate illusion from reality. This gives him an uncanny resistance to illusions and illusion-type abilities. Limit Breaks:[Level 3] Cataclysm Mk.VI - Also known as "Hakyoku Hoshi". Cory bursts several times into the air until he reaches the clouds. During the bursting, he is constantly gathering Indomitable Will into the Revblade. After reaching a considerable height, Cory begins his descent, still gathering Will into his weapon during the fall. Just as he is within a single burst from the ground, he throws the Revblade at his target. As he throws his weapon, all of the Will explodes out of the bottom of the handle, acting as a rocket and propelling the weapon like a missile at the target. The attack is capable of creating a small crater. Cory then Bursts safely to the ground, the rocket effect of the Revblade canceling out all of his momentum enough to make it back down without sustaining injury. The attack takes a full turn to use. [Single Target]
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Posted: Sun Jun 13, 2010 2:58 pm
Editing specifics on Cory's Burst Movement, and adding abilities for him to unlock with it in the future. Also addressed Cory's special version of Iai Blow so that it counts towards is limit of bursts. Also thought Darkness could use a bit more offense, since it is supposed to be pretty offensive. And I wanted more IW attacks. >o> Quote: Attack Abilities:Indomitable Will- The combination of Cory's former abilities "Presence of Determination" and "Dead Fire". The fire is a mixture of black and blue, bringing with it a sense of dread and a deep chill. It is the representation of Cory's willpower, and his "element".Cataclysm Mk.VII- Also known as "Buster Tribute". The Revblade projects a mass of Indomitable Will around itself, resembling a fiery greatsword. Upon striking the opponent, the energy is released in a massive cutting wave. Requires a a charge-up. Indomitable Arcanum- Cory's version of Ars Arcanum. The Revblade and Cory's right arm become consumed in Indomitable Will as he strikes at his opponent 13 times, almost in a state of berserk as he does so. Indomitable Ragnarok- Cory's version of Ragnarok. Cory knocks the opponent into the air and strikes it 4 times before unleashing a barrage of blue and black beams at it. Darkness- Cory has basic control over darkness, granting him access to a variety of skills and abilities.Dark Strike- The Revblade becomes consumed in Darkness. The darkness adds slightly destructive force to each swing. While not as powerful as Indomitable Strike, it is less straining to maintain. Can only keep active for 7 posts, or use 7 times. Dark Break- Cory repeatedly jumps above enemies, dropping on top of them with a sword strike and a blast of darkness. Dark Blade- A darkness-empowered Sonic Blade. Cory repeatedly charges through enemies with a thrust from the Revblade. Dark Raid- a darkness-empowered Strike Raid. Cory empowers the Revblade with Darkness before launching it at his target. Burst Movement- Cory is capable of instantly repositioning himself to anywhere within 100 feet. The ability is incapable of passing through walls, as such scaling around the object uses up some of it's distance. The ability doesn't rely on strength for the move, but is physically demanding on his body. So while cost is low, Cory's body has a Burst Count of five Bursts without rest. This number may be raised in level ups.Iai Burst- A combination of Iai Blow and Burst Movement. Unlike other Burst Movement techniques, Cory is still traceable during Iai Burst, taking on the form of a glint of light and is thus avoidable. The glint of passes through enemies before finally reforming as the tip of the Revblade, followed by Cory reappearing out of thin air. Cory then swings the blade, resulting in a 50/50 chance of instant death or zero damage for all minion-types struck. Any characters struck by the attack have a 50/50 chance of no damage or normal damage. Uses a single burst. Burst Momentum- Cory is capable of exiting a burst while keeping a portion of the momentum, turning himself into a human bullet. Burst Momentum counts as a full Burst.
Support Abilities:Darkness- Cory has basic control over darkness, granting him access to a variety of skills and abilities.Scent Detection- Due to his power of Darkness, Cory is capable of picking up on others who use the element. He is capable of picking up on residual darkness as well, though more powerful enemies are capable of masking their darkness. Burst Movement- Cory is capable of instantly repositioning himself to anywhere within 100 feet. The ability is incapable of passing through walls, as such scaling around the object uses up some of it's distance. The ability doesn't rely on strength for the move, but is physically demanding on his body. So while cost is low, Cory's body has a Burst Count of five Bursts without rest. This number may raise in the future.Reflex Burst- Cory's standard Burst, used primarily out of reflex during combat. Counts as a single burst. Burst Flicker- Cory bursts in and out around an attack, making it seem as though the attack simply passed through him. Counts as a single burst. Multi Burst- Cory is capable of using a burst and storing the movement energy inside of his body to stack on top of the next burst. The result when used is an illusionary attack that creates an afterimage for each stored Burst. The illusions only last for 3 seconds, but allows Cory the chance to set up a surprise attack or simply flee. The number of Bursts stored (and thus, the number of illusions) all count as 1 towards Cory's Burst Count. Burst Extravaganza- By using an exceptional amount of mana and several bursts into his Burst Count, Cory is capable of using long-range Burst Movement. The ability requires five Bursts to use, making it only possible before entering combat at low levels. The distance limit goes from 100 feet to 20 miles, allowing Cory to escape from practically any situation. However, it still requires an open path to his location, making escape from imprisoning techniques impossible.
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Posted: Sun Jun 13, 2010 4:45 pm
Cory, I'm mildly confused on Burst Strike. You're bursting your limbs, does this mean it's only a close range attack, because I don't see something long range for that... I mean... wouldn't your limbs have to come off? This is what I picture:  and it's just slightly odd. So can you clarify how that works? And also say we do presume that it works, is it practically unavoidable?
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Posted: Sun Jun 13, 2010 4:54 pm
It doesn't detatch the limb in question. What it essentially becomes is a normal sword swing/punch/kick at the speed of a Burst. In other words, an attack so fast you don't even see the swing itself, just the start and end of the swing.
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Posted: Sun Jun 13, 2010 7:40 pm
Added some things to my previous audition... >->
Things added are Offensive abilities for Darkness and Indomitable Will, as well as one support ability for Darkness.
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Posted: Sun Jun 13, 2010 8:48 pm
Very thorough.
I don't like the Burst Strike. What you're suggesting is basically an unavoidable hit.
Persistent Eye looks fine to me. Cataclysm Mk.VI also looks fine to me.
I'm not going to address the rest right now. You have a lot of abilities.
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