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Posted: Sun Feb 18, 2007 11:56 am
Lacks in mobility and anti-tank weaponry. Both Exorcists are very prone to exploding and will be primary targets. Your infantry squads are somewhat bland.
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Posted: Wed Feb 21, 2007 10:46 am
Seraphim grant me as much mobility as I can afford, and supported by the awesome Living Saint have their impact on most games. Infantry squads are boxed-sets as I got them , I'd love to have a meltagun in each, but blisters cost... . And exorcists can take substantial amont of fire if hull down. Rhino's aren't my cup of tea since both Tau and Necrons which abound in my area blow them up with basic guns.
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Posted: Tue Mar 20, 2007 12:57 am
The army of the Bonesinger Lord Farseer- runes of witnessing and warding, mind war, doom, singing spear - 128 pts 10 warlocks- 7 destructors, 1 embolen, 1 enhance, 1 conceal, 10 singing spears, wave serpent - star cannon, shuriken cannon upgrade, vectored engines - 540 pts Autarch- Hawk wings, banshee mask, scorpion chainsword, death spinner- 103pts
10 Striking scorpions- exarch, scorpion claw, shadowstrike- 207 pts 10 Harlequins - troop master - power sword, shadowseer, death jester, 2 fusion guns, 4 harlequins kiss- 276 10 Howling Banshees- exarch, mirrorswords, war shout -wave serpent- scatter laser, shuriken cannon- 312
20 guardians- bright lance - warlock- enhance-230 20 guardians - missile launcher - warlock- conceal-220 10 dire avengers- exarch- twin avenger catapults, bladestorm -wave serpent- scatter laser, shuriken cannon-277 10 dire avengers- exarch- power weapon, shimmershield, defend- wave serpent- shuriken cannons- 262 10 rangers- pathfinders- 240 10 Wraithguard- spiritseer warlock - 381
10 Warp spiders- exarch- spinnaret rifle, power blades, suprise assault- 257 10 swooping hawks- exarch- hawks talon, sky leap- 247 3 Vypers- scatter laser, star cannon, bright lance, 3 shuriken cannon upgrades, 3 vectored engines- 295
5 dark reapers- exarch- tempest launcher, fast shot- 227 wraithlord- wraithsword, 2 shuriken catapults, scatter laser- 120 fire prism- shuriken cannon, holo-field, vectored engines- 180 Total: 4502 sweatdrop
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Posted: Tue Mar 20, 2007 11:52 am
A figment of imagination The army of the Bonesinger Lord Farseer- runes of witnessing and warding, mind war, doom, singing spear - 128 pts 10 warlocks- 7 destructors, 1 embolen, 1 enhance, 1 conceal, 10 singing spears, wave serpent - star cannon, shuriken cannon upgrade, vectored engines - 540 pts Autarch- Hawk wings, banshee mask, scorpion chainsword, death spinner- 103pts 10 Striking scorpions- exarch, scorpion claw, shadowstrike- 207 pts 10 Harlequins - troop master - power sword, shadowseer, death jester, 2 fusion guns, 4 harlequins kiss- 276 10 Howling Banshees- exarch, mirrorswords, war shout -wave serpent- scatter laser, shuriken cannon- 312 20 guardians- bright lance - warlock- enhance-230 20 guardians - missile launcher - warlock- conceal-220 10 dire avengers- exarch- twin avenger catapults, bladestorm -wave serpent- scatter laser, shuriken cannon-277 10 dire avengers- exarch- power weapon, shimmershield, defend- wave serpent- shuriken cannons- 262 10 rangers- pathfinders- 240 10 Wraithguard- spiritseer warlock - 381 10 Warp spiders- exarch- spinnaret rifle, power blades, suprise assault- 257 10 swooping hawks- exarch- hawks talon, sky leap- 247 3 Vypers- scatter laser, star cannon, bright lance, 3 shuriken cannon upgrades, 3 vectored engines- 295 5 dark reapers- exarch- tempest launcher, fast shot- 227 wraithlord- wraithsword, 2 shuriken catapults, scatter laser- 120 fire prism- shuriken cannon, holo-field, vectored engines- 180 Total: 4502 sweatdrop Having some fun with that aren't yeh... Um. Being frank. I would probably design a smaller more directed force that you can use quickly and alter over time.. unless you have the kind of money to just buy 2 of everything...
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Posted: Tue Mar 20, 2007 7:26 pm
Andreis A figment of imagination The army of the Bonesinger Lord Farseer- runes of witnessing and warding, mind war, doom, singing spear - 128 pts 10 warlocks- 7 destructors, 1 embolen, 1 enhance, 1 conceal, 10 singing spears, wave serpent - star cannon, shuriken cannon upgrade, vectored engines - 540 pts Autarch- Hawk wings, banshee mask, scorpion chainsword, death spinner- 103pts 10 Striking scorpions- exarch, scorpion claw, shadowstrike- 207 pts 10 Harlequins - troop master - power sword, shadowseer, death jester, 2 fusion guns, 4 harlequins kiss- 276 10 Howling Banshees- exarch, mirrorswords, war shout -wave serpent- scatter laser, shuriken cannon- 312 20 guardians- bright lance - warlock- enhance-230 20 guardians - missile launcher - warlock- conceal-220 10 dire avengers- exarch- twin avenger catapults, bladestorm -wave serpent- scatter laser, shuriken cannon-277 10 dire avengers- exarch- power weapon, shimmershield, defend- wave serpent- shuriken cannons- 262 10 rangers- pathfinders- 240 10 Wraithguard- spiritseer warlock - 381 10 Warp spiders- exarch- spinnaret rifle, power blades, suprise assault- 257 10 swooping hawks- exarch- hawks talon, sky leap- 247 3 Vypers- scatter laser, star cannon, bright lance, 3 shuriken cannon upgrades, 3 vectored engines- 295 5 dark reapers- exarch- tempest launcher, fast shot- 227 wraithlord- wraithsword, 2 shuriken catapults, scatter laser- 120 fire prism- shuriken cannon, holo-field, vectored engines- 180 Total: 4502 sweatdrop Having some fun with that aren't yeh... Um. Being frank. I would probably design a smaller more directed force that you can use quickly and alter over time.. unless you have the kind of money to just buy 2 of everything... thats just my eventual full list, i've done a plan in 500 point blocks that sort of fit with the background i've put together.
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Posted: Wed Mar 21, 2007 12:08 am
Ahhh okay.
Well I have my own army list that I want some critique on. If you are only going to mention the fact that this army would be small, I know. Saim-Hann, people... saim Hann. 1000 point list.
HQ - Jetbike Farseer - Singing Spear, Doom, Guide Elite - 6 Fire Dragons - Exarch, Fire pike, Tank hunter, crack shot Troop - 3 Guardian Jetbikes - Shuriken Cannon Troop - 3 Guardian Jetbikes - Shuriken Cannon Troop - 3 Guardian Jetbikes - Shuriken Cannon Troop - 3 Guardian Jetbikes - Shuriken Cannon Fast Attack - 1 Vyper - Shuriken Cannon, Scatter Laser, Vectored engines Fast Attack - 1 Vyper - Shuriken Cannon, Scatter Laser, Vectored engines Fast Attack - 1 Vyper - Bright Lance, Vectored engines Heavy Support - Falcon - Shuriken Cannon, Star Cannon, Vectored engines
I cannot decide if it would be better to have 2 troop units of 6 or 4 of 3. 4 of 3 makes for better manueverability, which is a SERIOUS aspect in Saim Hann, I mean. If you are gonna be overrun, then it is better to have smaller units that can run around. Multiple targets. But Guide is part useless without heavy fire centers. I mean. I could cast it on my Falcon or my Fire dragons.. hmm...
Either way. Falcon would carry fire dragons.
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Posted: Wed Mar 21, 2007 10:58 pm
personally, i like it. i've always split my squads if i could, i've only really done army's with low average armour, so i have a healthy respect for blast weaponry, even if it is mainly to fit the theme for this army. Definetly suits saim-hann to have what isn't actually on a jet-bike itself in a transport. the only thing thats really lacking is a close combat aspect, so if you were facing something that could catch you, you might run into problems.
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Posted: Thu Mar 22, 2007 12:33 am
biggrin
After some other thoughts I thought about doing Storm guardians in Wave serpents and Striking Scorpions in a wave serpent with a unit of 9 jetbikes accompanied by the farseer and Some vypers and a falcon.
That was 1500 points though.
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Posted: Sun Mar 25, 2007 10:53 am
First army list havent thought about upgrades yet(or points sweatdrop ).
1st Dragon Guard
Doctrines Storm Trooper squads Rough Rider Squads (Xeno mounts) Grenadiers Carapace armour
HQ Heroic Senior Qfficer two guardsmen one Veterans as medic one guardsmen with vox-caster
2 Mortar support squad 1 Sentinel Mars pattern
Elites
3 Strom Troopers
Troops
3 Strom Troopers
1 Infantry platoon
Fast Attack
2 Rough Rider Squadrons
1 Sentinel Squadron Cadian pattern
Heavy Support
2 Leman Russ Battle Tanks
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Posted: Mon Mar 26, 2007 1:24 am
do I sense cold one mounted cavalry?
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Posted: Mon Mar 26, 2007 7:51 am
Van Evok do I sense cold one mounted cavalry? Yes i'm using Lizardmen Cold Ones then some green stuff to make armour for them giving them the look of armoured warhorses.
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Posted: Mon Mar 26, 2007 8:43 am
makes me remember the bird-like moiunts from Miyazaki's Nausicaa...
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Posted: Mon Mar 26, 2007 12:10 pm
Chapter Traits Trait Advantage: Trust Your Battle-Brothers, Suffer Not the Alien to Live Major Drawbacks: Eye to Eye
Head Quarters Death Watch Kill-Team Captain: Terminator Honours, Stormbolter, Lightning Claw, Bionics Veteran Space Marine: Pair of Lightning Claws Space Marine w/ Flamer Space Marine w/ Heavy Bolter with hellfire ammo and suspensors Six Space Marines w/ special ammo Total: 378 Points
Librarian (Custodian) Total: 100 points.
Elites Dreadnought: Smoke Launchers, Extra Armor Total: 108 points
Troops Space Marine Squad (Deathwatch Veterans) Sergeant w/ Terminator Honours: Power Sword, Bolter, Deathwatch Veteran, True Grit and Counter-Attack Seven Deathwatch Veteran Space Marines w/ True Grit and Counter-Attack, Special Deathwatch Ammo Space Marine: Missile Launcher w/ True Grit and Counter-Attack Space Marine: Flamer /w True Grit and Counter-Attack All have Frag Grenades and Preferred Enemy Total: 281
Space Marine Squad (Deathwatch Veterans) Sergeant w/ Terminator Honours: Power Sword, Bolter, Deathwatch Veteran, True Grit and Counter-Attack Seven Deathwatch Veteran Space Marines w/ True Grit and Counter-Attack, Special Deathwatch Ammo Space Marine: Missile Launcher w/ True Grit and Counter-Attack Space Marine: Flamer /w True Grit and Counter-Attack All have Frag Grenades and Preferred Enemy Total: 281
Fast Attack Assault Squad Sergeant w/ Terminator Honours: Power Fist, Five Assault Marines Entire Squard armed with Melta Bombs and have Preferred Enemy Total: 180 Points
Heavy Support Devastator Squad Sergeant Two Marines w/ Plasma cannons One Marine w/ Rocket Launcher Total: 165 points
Grand Total: 1499
My Alien Hunters list thus far... more for fun than anything I guess, but I still want it to be able to win games. I would have allied in the Deathwatch Kill-Team as my HQ for a Witch hunter army and included Storm Troopers but I left my Witch Hunter codex at my friends -cry- so basically for now it is just a Space Marine list.
I am still trying to decide what my Preferred Enemy will be, I am either going Orks or Eldar, but then those pesky Tyranids... either way I am gearing up the army to deal with low armored troops.
The biggest advantage this army has is its ability to adapt using the special ammo by upgrading them to Deathwatch Veterans, Kraken Rounds are perfect for taking out the Tau while Metal Storm is excellent against Orks and basic Eldar(and Tyranids). I also gave them True Grit, which means this army can make good use of hand to hand combat if it needs to, while also being able to lay down the hurt with mass fire. In most games I will simply use Inferno Rounds, which are the same as normal bolters but with the ability to reroll wounds.
The Assault marines are more to test them out, I might change that part up, they are all armed with Melta bombs, so they can handle tanks if need be. The Devastators are clearly armed up to handle various threats, with Frag and krak of the missile launcher and the plasma cannons I can handle light armored vehicles without much issue, and hit heavy troop armies where it hurts, Templates.
And of course, the Death Watch Kill-Team itself, a nasty piece of work. Excellent for moving up and assaulting, the Heavy Bolter is 18 inches and assault 3, or... HELLFIRE ROUND! template Heavy bolter round and reroll wounds anyone? The Captain and the Veteran are looking for a taste of Hand to hand combat, and with the ability to deepstrike these badboys, I would not be hesitant to land them in to seriously throw off my opponent's game plan and just deal major damage. I am very excited for a chance to make use of the Death Watch Kill-Team.
Librarian is something I want to play with...
and I love Dreadnoughts, especially when my foes are shooting it instead of the real threats.
Your opinion and thoughts on the army would be appreciated =)
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Posted: Tue Mar 27, 2007 12:36 am
Good luck, these squads are almost as costly as Grey Knights! you will end up horribly outnumbered... still nice theme. Better served ordinary tacticals with just preferred enemy and heavy bolters or missile launchers for troops. You could have 4 instead of 2... 40 marines and 20 is world of difference imho.
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Posted: Tue Mar 27, 2007 9:25 am
Van Evok Good luck, these squads are almost as costly as Grey Knights! you will end up horribly outnumbered... still nice theme. Better served ordinary tacticals with just preferred enemy and heavy bolters or missile launchers for troops. You could have 4 instead of 2... 40 marines and 20 is world of difference imho. I know =P Very costly, I might drop them down a little more for a third squad, taking out the True Grit part so that I can maximize the number of troops I run, but I want to keep the Preferred Enemy if possible and the Deathwatch Veteran upgrades, the special type of ammo is FTW.
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