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Hoxtalicious

Greedy Partner

PostPosted: Sun Feb 18, 2007 11:56 am


Lacks in mobility and anti-tank weaponry. Both Exorcists are very prone to exploding and will be primary targets. Your infantry squads are somewhat bland.
PostPosted: Wed Feb 21, 2007 10:46 am


Seraphim grant me as much mobility as I can afford, and supported by the awesome Living Saint have their impact on most games. Infantry squads are boxed-sets as I got them , I'd love to have a meltagun in each, but blisters cost... . And exorcists can take substantial amont of fire if hull down. Rhino's aren't my cup of tea since both Tau and Necrons which abound in my area blow them up with basic guns.

Van Evok

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A figment of imagination

PostPosted: Tue Mar 20, 2007 12:57 am


The army of the Bonesinger Lord
Farseer- runes of witnessing and warding, mind war, doom, singing spear - 128 pts
10 warlocks- 7 destructors, 1 embolen, 1 enhance, 1 conceal, 10 singing spears, wave serpent - star cannon, shuriken cannon upgrade, vectored engines - 540 pts
Autarch- Hawk wings, banshee mask, scorpion chainsword, death spinner- 103pts

10 Striking scorpions- exarch, scorpion claw, shadowstrike- 207 pts
10 Harlequins - troop master - power sword, shadowseer, death jester, 2 fusion guns, 4 harlequins kiss- 276
10 Howling Banshees- exarch, mirrorswords, war shout -wave serpent- scatter laser, shuriken cannon- 312

20 guardians- bright lance - warlock- enhance-230
20 guardians - missile launcher - warlock- conceal-220
10 dire avengers- exarch- twin avenger catapults, bladestorm -wave serpent- scatter laser, shuriken cannon-277
10 dire avengers- exarch- power weapon, shimmershield, defend- wave serpent- shuriken cannons- 262
10 rangers- pathfinders- 240
10 Wraithguard- spiritseer warlock - 381

10 Warp spiders- exarch- spinnaret rifle, power blades, suprise assault- 257
10 swooping hawks- exarch- hawks talon, sky leap- 247
3 Vypers- scatter laser, star cannon, bright lance, 3 shuriken cannon upgrades, 3 vectored engines- 295

5 dark reapers- exarch- tempest launcher, fast shot- 227
wraithlord- wraithsword, 2 shuriken catapults, scatter laser- 120
fire prism- shuriken cannon, holo-field, vectored engines- 180
Total: 4502 sweatdrop
PostPosted: Tue Mar 20, 2007 11:52 am


A figment of imagination
The army of the Bonesinger Lord
Farseer- runes of witnessing and warding, mind war, doom, singing spear - 128 pts
10 warlocks- 7 destructors, 1 embolen, 1 enhance, 1 conceal, 10 singing spears, wave serpent - star cannon, shuriken cannon upgrade, vectored engines - 540 pts
Autarch- Hawk wings, banshee mask, scorpion chainsword, death spinner- 103pts

10 Striking scorpions- exarch, scorpion claw, shadowstrike- 207 pts
10 Harlequins - troop master - power sword, shadowseer, death jester, 2 fusion guns, 4 harlequins kiss- 276
10 Howling Banshees- exarch, mirrorswords, war shout -wave serpent- scatter laser, shuriken cannon- 312

20 guardians- bright lance - warlock- enhance-230
20 guardians - missile launcher - warlock- conceal-220
10 dire avengers- exarch- twin avenger catapults, bladestorm -wave serpent- scatter laser, shuriken cannon-277
10 dire avengers- exarch- power weapon, shimmershield, defend- wave serpent- shuriken cannons- 262
10 rangers- pathfinders- 240
10 Wraithguard- spiritseer warlock - 381

10 Warp spiders- exarch- spinnaret rifle, power blades, suprise assault- 257
10 swooping hawks- exarch- hawks talon, sky leap- 247
3 Vypers- scatter laser, star cannon, bright lance, 3 shuriken cannon upgrades, 3 vectored engines- 295

5 dark reapers- exarch- tempest launcher, fast shot- 227
wraithlord- wraithsword, 2 shuriken catapults, scatter laser- 120
fire prism- shuriken cannon, holo-field, vectored engines- 180
Total: 4502 sweatdrop


Having some fun with that aren't yeh...

Um.

Being frank. I would probably design a smaller more directed force that you can use quickly and alter over time.. unless you have the kind of money to just buy 2 of everything...

Andreis


A figment of imagination

PostPosted: Tue Mar 20, 2007 7:26 pm


Andreis
A figment of imagination
The army of the Bonesinger Lord
Farseer- runes of witnessing and warding, mind war, doom, singing spear - 128 pts
10 warlocks- 7 destructors, 1 embolen, 1 enhance, 1 conceal, 10 singing spears, wave serpent - star cannon, shuriken cannon upgrade, vectored engines - 540 pts
Autarch- Hawk wings, banshee mask, scorpion chainsword, death spinner- 103pts

10 Striking scorpions- exarch, scorpion claw, shadowstrike- 207 pts
10 Harlequins - troop master - power sword, shadowseer, death jester, 2 fusion guns, 4 harlequins kiss- 276
10 Howling Banshees- exarch, mirrorswords, war shout -wave serpent- scatter laser, shuriken cannon- 312

20 guardians- bright lance - warlock- enhance-230
20 guardians - missile launcher - warlock- conceal-220
10 dire avengers- exarch- twin avenger catapults, bladestorm -wave serpent- scatter laser, shuriken cannon-277
10 dire avengers- exarch- power weapon, shimmershield, defend- wave serpent- shuriken cannons- 262
10 rangers- pathfinders- 240
10 Wraithguard- spiritseer warlock - 381

10 Warp spiders- exarch- spinnaret rifle, power blades, suprise assault- 257
10 swooping hawks- exarch- hawks talon, sky leap- 247
3 Vypers- scatter laser, star cannon, bright lance, 3 shuriken cannon upgrades, 3 vectored engines- 295

5 dark reapers- exarch- tempest launcher, fast shot- 227
wraithlord- wraithsword, 2 shuriken catapults, scatter laser- 120
fire prism- shuriken cannon, holo-field, vectored engines- 180
Total: 4502 sweatdrop


Having some fun with that aren't yeh...

Um.

Being frank. I would probably design a smaller more directed force that you can use quickly and alter over time.. unless you have the kind of money to just buy 2 of everything...
thats just my eventual full list, i've done a plan in 500 point blocks that sort of fit with the background i've put together.
PostPosted: Wed Mar 21, 2007 12:08 am


Ahhh okay.

Well I have my own army list that I want some critique on.
If you are only going to mention the fact that this army would be small, I know.
Saim-Hann, people... saim Hann.
1000 point list.

HQ - Jetbike Farseer - Singing Spear, Doom, Guide
Elite - 6 Fire Dragons - Exarch, Fire pike, Tank hunter, crack shot
Troop - 3 Guardian Jetbikes - Shuriken Cannon
Troop - 3 Guardian Jetbikes - Shuriken Cannon
Troop - 3 Guardian Jetbikes - Shuriken Cannon
Troop - 3 Guardian Jetbikes - Shuriken Cannon
Fast Attack - 1 Vyper - Shuriken Cannon, Scatter Laser, Vectored engines
Fast Attack - 1 Vyper - Shuriken Cannon, Scatter Laser, Vectored engines
Fast Attack - 1 Vyper - Bright Lance, Vectored engines
Heavy Support - Falcon - Shuriken Cannon, Star Cannon, Vectored engines


I cannot decide if it would be better to have 2 troop units of 6 or 4 of 3. 4 of 3 makes for better manueverability, which is a SERIOUS aspect in Saim Hann, I mean. If you are gonna be overrun, then it is better to have smaller units that can run around. Multiple targets.
But Guide is part useless without heavy fire centers. I mean. I could cast it on my Falcon or my Fire dragons.. hmm...

Either way. Falcon would carry fire dragons.

Andreis


A figment of imagination

PostPosted: Wed Mar 21, 2007 10:58 pm


personally, i like it. i've always split my squads if i could, i've only really done army's with low average armour, so i have a healthy respect for blast weaponry, even if it is mainly to fit the theme for this army. Definetly suits saim-hann to have what isn't actually on a jet-bike itself in a transport. the only thing thats really lacking is a close combat aspect, so if you were facing something that could catch you, you might run into problems.
PostPosted: Thu Mar 22, 2007 12:33 am


biggrin

After some other thoughts I thought about doing Storm guardians in Wave serpents and Striking Scorpions in a wave serpent with a unit of 9 jetbikes accompanied by the farseer and Some vypers and a falcon.

That was 1500 points though.

Andreis


Glorious Leader Luna

Omnipresent Cultist

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PostPosted: Sun Mar 25, 2007 10:53 am


First army list havent thought about upgrades yet(or points sweatdrop ).

1st Dragon Guard

Doctrines
Storm Trooper squads
Rough Rider Squads (Xeno mounts)
Grenadiers
Carapace armour

HQ
Heroic Senior Qfficer
two guardsmen
one Veterans as medic
one guardsmen with vox-caster

2 Mortar support squad
1 Sentinel Mars pattern

Elites

3 Strom Troopers

Troops

3 Strom Troopers

1 Infantry platoon

Fast Attack

2 Rough Rider Squadrons

1 Sentinel Squadron Cadian pattern

Heavy Support

2 Leman Russ Battle Tanks
PostPosted: Mon Mar 26, 2007 1:24 am


do I sense cold one mounted cavalry?

Van Evok

Dangerous Hunter

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Glorious Leader Luna

Omnipresent Cultist

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PostPosted: Mon Mar 26, 2007 7:51 am


Van Evok
do I sense cold one mounted cavalry?


Yes i'm using Lizardmen Cold Ones then some green stuff to make armour for them giving them the look of armoured warhorses.
PostPosted: Mon Mar 26, 2007 8:43 am


makes me remember the bird-like moiunts from Miyazaki's Nausicaa...

Van Evok

Dangerous Hunter

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LightningLord

PostPosted: Mon Mar 26, 2007 12:10 pm


Chapter Traits
Trait Advantage: Trust Your Battle-Brothers, Suffer Not the Alien to Live
Major Drawbacks: Eye to Eye


Head Quarters

Death Watch Kill-Team
Captain: Terminator Honours, Stormbolter, Lightning Claw, Bionics
Veteran Space Marine: Pair of Lightning Claws
Space Marine w/ Flamer
Space Marine w/ Heavy Bolter with hellfire ammo and suspensors
Six Space Marines w/ special ammo
Total: 378 Points

Librarian (Custodian)
Total: 100 points.

Elites

Dreadnought: Smoke Launchers, Extra Armor
Total: 108 points

Troops

Space Marine Squad (Deathwatch Veterans)
Sergeant w/ Terminator Honours: Power Sword, Bolter, Deathwatch Veteran, True Grit and Counter-Attack
Seven Deathwatch Veteran Space Marines w/ True Grit and Counter-Attack, Special Deathwatch Ammo
Space Marine: Missile Launcher w/ True Grit and Counter-Attack
Space Marine: Flamer /w True Grit and Counter-Attack
All have Frag Grenades and Preferred Enemy
Total: 281

Space Marine Squad (Deathwatch Veterans)
Sergeant w/ Terminator Honours: Power Sword, Bolter, Deathwatch Veteran, True Grit and Counter-Attack
Seven Deathwatch Veteran Space Marines w/ True Grit and Counter-Attack, Special Deathwatch Ammo
Space Marine: Missile Launcher w/ True Grit and Counter-Attack
Space Marine: Flamer /w True Grit and Counter-Attack
All have Frag Grenades and Preferred Enemy
Total: 281

Fast Attack

Assault Squad
Sergeant w/ Terminator Honours: Power Fist,
Five Assault Marines
Entire Squard armed with Melta Bombs and have Preferred Enemy
Total: 180 Points

Heavy Support

Devastator Squad
Sergeant
Two Marines w/ Plasma cannons
One Marine w/ Rocket Launcher
Total: 165 points

Grand Total: 1499

My Alien Hunters list thus far... more for fun than anything I guess, but I still want it to be able to win games. I would have allied in the Deathwatch Kill-Team as my HQ for a Witch hunter army and included Storm Troopers but I left my Witch Hunter codex at my friends -cry- so basically for now it is just a Space Marine list.

I am still trying to decide what my Preferred Enemy will be, I am either going Orks or Eldar, but then those pesky Tyranids... either way I am gearing up the army to deal with low armored troops.

The biggest advantage this army has is its ability to adapt using the special ammo by upgrading them to Deathwatch Veterans, Kraken Rounds are perfect for taking out the Tau while Metal Storm is excellent against Orks and basic Eldar(and Tyranids). I also gave them True Grit, which means this army can make good use of hand to hand combat if it needs to, while also being able to lay down the hurt with mass fire. In most games I will simply use Inferno Rounds, which are the same as normal bolters but with the ability to reroll wounds.

The Assault marines are more to test them out, I might change that part up, they are all armed with Melta bombs, so they can handle tanks if need be. The Devastators are clearly armed up to handle various threats, with Frag and krak of the missile launcher and the plasma cannons I can handle light armored vehicles without much issue, and hit heavy troop armies where it hurts, Templates.

And of course, the Death Watch Kill-Team itself, a nasty piece of work. Excellent for moving up and assaulting, the Heavy Bolter is 18 inches and assault 3, or... HELLFIRE ROUND! template Heavy bolter round and reroll wounds anyone? The Captain and the Veteran are looking for a taste of Hand to hand combat, and with the ability to deepstrike these badboys, I would not be hesitant to land them in to seriously throw off my opponent's game plan and just deal major damage. I am very excited for a chance to make use of the Death Watch Kill-Team.

Librarian is something I want to play with...

and I love Dreadnoughts, especially when my foes are shooting it instead of the real threats.

Your opinion and thoughts on the army would be appreciated =)
PostPosted: Tue Mar 27, 2007 12:36 am


Good luck, these squads are almost as costly as Grey Knights! you will end up horribly outnumbered... still nice theme. Better served ordinary tacticals with just preferred enemy and heavy bolters or missile launchers for troops. You could have 4 instead of 2... 40 marines and 20 is world of difference imho.

Van Evok

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LightningLord

PostPosted: Tue Mar 27, 2007 9:25 am


Van Evok
Good luck, these squads are almost as costly as Grey Knights! you will end up horribly outnumbered... still nice theme. Better served ordinary tacticals with just preferred enemy and heavy bolters or missile launchers for troops. You could have 4 instead of 2... 40 marines and 20 is world of difference imho.


I know =P Very costly, I might drop them down a little more for a third squad, taking out the True Grit part so that I can maximize the number of troops I run, but I want to keep the Preferred Enemy if possible and the Deathwatch Veteran upgrades, the special type of ammo is FTW.
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