Edited...
I have just tried like 6 different ways to have the Aburame-bug system. the first few modeled off of the chakra system, another two based off of how much chakra the bugs would drain. I am having no luck. They all come out weird.
I can't make the bug-count the same for all ranks, because then the higher rank attacks would kill the bugs of all aburame ranks at the same rate. which would make the bugs useless to higher rank battles because they would die too fast, or invincible in low rank battles because they cannot be killed off at all. either way defeats the point in having a set bug amount in the first place.
I think that if i left the amount of bugs killed up to the user, then they would eventually hit the same issue. it is either too much or too little, and there is a good risk of godmodding.
the chakra drain and the destroyed bugs seem to be at odds. the more simplified the chakra drain becomes, the easier it is to kill bugs. the better the bug system becomes the more complicated the chakra drain has to be...
if you want to see my other more complicated system pm me. but it pretty much has the same problem.
here is the current best version...and things seem pretty unbalanced...
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We
can take out the bug-deaths and leave it up to the roleplayer, but to prevent godmodding i will define that as well. I used the chakra system as a base. if it is decided to leave that up to the player i can balance things a lot better with the chakra drain though.
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the Aburame bugs are divided into groups.
groups of 100
rank- #groups (total#)
academy- 6 groups (600)
Genin- 10 groups (1000)
Chuunin- 16 groups (1600)
special jounin- 30 groups (3000)
Jounin- 40 groups (4000)
Kage/sannin- 60 groups (6000)
The amount of bugs an Aburame is shown with seems to mostly agree with these numbers.
There is also a small population of breeding insects, which cannot leave the body or be used in battle. So an Aburame who runs out of useable bugs in battle does not lose his/her abilities completely. Every time a bug dies naturally (under the 6 hour limit) a new one is born. Bugs repopulate when resting or eating, like chakra.
For now i'm just going to go with the official Aburame skills not the new ones which are still only Kuroteisei's customs... untill they are added to the list.
Bug cost
These are the minimum groups of bugs that you can send with these attacks. If you attempt to send less, then the Jutsu will not succeed. The surviving bugs will be available for further jutsu if they survive.
Kikaichuu no Jutsu - Destruction Bug Technique - D-rank- 3
Mushi Bunshin no Jutsu - Insect Clone Technique - E rank-1
Mushi Dama - Insect Sphere - C-rank- 5
Mushi Kabe no Jutsu - Insect Wall Technique -C-rank- 5
Bug Loss
These are the number of bugs that will be lost if attacked (by rank of jutsu)
Note: mushi dama is only half casualties rounded up. Since it is a defensive jutsu
E-rank and basic attacks: 1 group
Mushi Dama: 0 groups (unless it is Katon)
D-rank: 2 groups
C-rank: 3 groups
B-rank: 6 groups
A-rank: 7 groups
S-rank: 12 groups
Katon or highly explosive jutsu. Note: Mushi Dama receives no damage reduction.
E-rank and basic attacks: 3 group
Mushi Dama: 0 groups (unless it is Katon)
D-rank: 5 groups
C-rank: 6 groups
B-rank: 8 groups
A-rank: 13 groups
S-rank: 20 groups
Chakra Drain
Note: The chakra drain will be defined by the jutsu, and ammount of bugs in the jutsu. I will come up with some more chakra drain jutsu for the Aburame clan, so we can have their abilities defined. This way all moves will be their own jutsu, and there wont be any arguments about whether a move is valid or not. (so no just planting bugs, unless it is in a jutsu which it will be) This also allows some jutsu to drain more than other jutsu.
Chakra drain is 2 chakra per turn per group. Since the attacked ninja is not likely to stick around long, this move is not likely to sap all of their chakra, but it will leave a heavy dent.