Welcome to Gaia! ::

Reply The Meadow
Introduce Your Character! Goto Page: [] [<] 1 2 3 ... 7 8 9 10 11 12 13 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Horse of the Same Color

PostPosted: Sat Aug 02, 2008 10:11 am


Name: Quine (Commonly referred to as "Horse", owing to his simple nature.)
Age: 19
Gender: Male
Weapon: Machete, Bow
Occupation: Hunter/Warrior
Picture: As per Avi.
Character History: Quine is a rather simplistic beast; a centaur of few words. A young hunter/warrior in the tribe, he has no desire to lead and no ambition higher than service to the Herd. With food to eat and a path to follow, he's content. This has lead to many of the Herd naming him "Horse", who quietly, capably, does as he's told.
PostPosted: Sat Aug 02, 2008 12:22 pm


Name: Isanir The Centaur King
Age: 19
Gender: Male
Weapon: Thor's Hammer
Occupation: Ruling the Centaurs
Picture (if you have one):N/A
Character History: Isanir has been through many battles including fighting the gods Thor and Anubis themselves. As well as fighting the gods he also defeated Virgo! After slaying both of these fearsome foes he took their items as proof (Virgo's Crown, Thor's Hammer, and Anubis's Belt). He is on the search for a mighty demon to prove his worth once more. Isanir is a mighty foe and conquers threads.

Isanir


Cirein-croin

PostPosted: Sat Aug 02, 2008 6:10 pm


Name: Daciana
Age: Unknown
Gender: Female
Weapon: Her horns, claws and a staff of immense power
Occupation: Death Dealer
Picture (if you have one): User Image - Blocked by "Display Image" Settings. Click to show.
Character History: Daciana was born from the darkest of shadows. A strange deadly aura surrounds her entire being. She is a loner and very rarely does she makes friends. For centuries she as wandered the earth leaving destruction and sorrow in her wake. She delights in the suffering of other creatures, yet she has never attacked her own kind.
PostPosted: Sat Aug 02, 2008 7:59 pm


Name: Aiko
Age: 16 (Human years, no idea how old that is in horse years. 2ish maybe?)
Gender: Female
Weapon: None
Occupation: None
Picture (if you have one):
User Image
Character History: Aiko is the introverted, quiet type. She avoids conflict, and well, pretty much everyone. She spends her time alone, usually in the woods.

(Forgive me for such a short intro, I'm running low on time.)

x E r e m o p h o b i a x


earth spell

PostPosted: Sun Aug 03, 2008 1:27 pm


Name: Nili
Age: 14
Gender: female
weapon: She useually never fights, but when she does she goes all out. firce attack animals, helmets, hammers, staffs. everything.
Occupation: none, she just wanders and around and reads.
picture: User Image
character history: When Nili was a foal, her mother was taken. An elder told her that she could only find her mother in books. Ever since then Nili has searched books, but also since then she has never spoken.
PostPosted: Sun Aug 03, 2008 1:28 pm


Name: Aragaeus Thunderhoof
Age: 27
Gender: Male
Weapon: Fists and Hooves, occasionally Horns.
Occupation: None
Picture (if you have one): Go by Avatar.
Character History: N/A

Aragaeus


Requiem of the Exodus

PostPosted: Sun Aug 03, 2008 6:56 pm


Name: PC
Age: 17
Class: Lower Class
Gender: Male
Mate: None
Weapon: Sun Staff
Occupation: Mage, Healer, and Traveler.
Appearance Description: PC is blessed with thick, long, and bright blond hair. He wears a dark red hat he found in the forest one day. He carries with him a magical staff. Wrapped around him at all times is his pet snake Morgan, and five dove assigned to follow him at all times. He wears holy gauntlets on his hands.
Character History: PC's parents mysteriously disappeared when he was a youngling. An aging and wise mage took him in his care, as he grew the mage made PC his apprentice in magic. PC proved to be a diligent student, and learned quickly. When PC was 15 he was out exploring the forest when he had a strong feeling that his master needed him. When he made it back, the mage was sickly. When PC went to help his master, "Stop" said his master weakly. "It's my time to go, you have grown to be a good man. I will give you my staff, and this flute I found with you. I will also assign you six guardians, five doves and a snake." This he said so weak that PC almost didn't hear it. " You are a good student, and I regret not teaching you everything there is to know. But you must go out in the world, and discover what you can." And with that, the mage drew his last breath.
PostPosted: Mon Aug 04, 2008 6:59 pm


name: Rekin
Age: 13
Gender: male
Weapon: staff
Occupation: Young Mage
Character History: Rekin was an orphan from when he was a foal. He's Very shy and doesn't usually interact with people unless they need help or unless he really trusts the person. He has a good heart and will only fight for good intentions. He is training to be a mage, but is already very skilled.

jimmy4lag


Vanaran

PostPosted: Mon Aug 04, 2008 9:16 pm


Name: Vanaran [Vanny]
Age: About 17 in human years
Gender: Female
Weapon: usually a pair of hand-scythes [bow for mid-to-long range]
Occupation: [still considering]
Picture: http://vanaran.deviantart.com/art/My-Gaia-Avvy-93724655
Character History: [still considering]
PostPosted: Tue Aug 05, 2008 10:26 am



Name: Sivaan Anora

Age: 17

Class: Middle Class

Gender: Female

Weapon: Bone Spear

Occupation: Hunter, Researcher, Herbalist, Alchemist

Appearance Description: Sivaan has tattoo's all over her body, markings of a skilled hunter. She has a scar between her eyes, though she doesn't talk about it much, was gained while she was out hunting - a lucky miss as she was able to keep both her eyes. Her usual outfit consists mostly of a single Dragon Hide bustier that cuts off where her human torso becomes horse, she also has Dragon Hide gloves - these are useful when out of safe zones incase she gets attacked the thick dragon hide will prevent any serious harm. Sivaan has a necklace that is made ouf of twine, on the necklace are teeth and claws of animals she has killed - a trophy of sorts. She has goggles that she usues when mixing herbs to create medicine or when hunting a creature that can spray toxins which could cause her to go blind. Sivaan always carrys around a two sided satchel, it's many pockets used for holding herbs and vials - she never leaves it anywhere and never lets anyone go through what is in her bag.

Character History: Sivaan was born into a middle class family but always seemed to reach for things outside of her class - whether it be above or below. Her family did not approve of her becoming any of the things she is today. Sivaan still has to deal with her familys disapproval, because of that fact it is hard to find her spending time with her family - if she is it's probably because they stopped by her home which doubles as her personal library and her lab. Even though she is a hunter she preffers eating fruits and vegetables - using the meat as food for the creatures that she brings back for study.

Biochemical Accident


pharo212

PostPosted: Tue Aug 05, 2008 4:32 pm


Name: Pharo
Age: 15
Gender: Male
Weapon: None, save for the potions he makes.
Occupation: Alchemist/Potion brewer
Picture: Avi
Character History: His father was killed before he was born. Growing up, his mother taught him potion brewing. He left his mother at the age of 14, and has been wandering for a year. He mixes any potion, for a price.
PostPosted: Tue Aug 05, 2008 5:30 pm


Name: Ieua Ee’
Age: 27
Gender: Male
Weapon: An inanimate scythe named Freeng.
Occupation: Impregnator of Souls
Picture (if you have one): I’ll add this on a later date. My avatar for now. =]
Character History: According to the laws of the lost tribe, Ee’, upon birth, children must always walk with the parent that possesses their respective gender; that means the sons go with the fathers and daughters with mothers. Sons never meet their mothers and daughters never meet their fathers, save during the birthing process when both parents are always present. At least, if they do somehow meet, they will not know it. If an offspring should somehow encounter the parent they were not raised with, then that parent must deny any knowledge of the child in coordination to the law. Rarely do those of the Ee’ befriend anyone other than their parent, as they are a very secluded clan even amongst their own.

However the child is raised does not matter, for their life is forfeit to the parent. Until the parent deems the child worthy of entering adulthood, the child must follow the parent until death. The parent is the child’s only home. In the event that the child reaches the complete expectations of the parent, the parent must perform the sacred Rite of Transcendence.

During the Rite of Transcendence, the parent is required to have two objects present; their Blood Artifact(s) and the Darinalia plant. Blood Artifacts are prized possessions that have been passed down to each generation since the Awakening, when the first of the Ee’ appeared in this land. The Darinalia plant is a beautiful flower that grants the consumer instant death. Upon consummation, the consumer turns to ash in a gentle fading process.

With the child present, the parent performs ritual suicide by eating the Darinalia, leaving behind only their Blood Artifact(s) and the dissipating essence of what was once their material form. This is the true confirmation of a parent that the child has been recognized as the carrier of the fate of Ee’, through a final act of the depravation of the only home that the child would have ever known; the parent. By this exposure of true loneliness, the newly affirmed adult realizes the meaning of Ee’ and the responsibilities of carrying on the Ee’ legacy. This fate is the same for both males and females.

Since Ee’ do not cohort with the opposite sex on a regular basis, the Ee’ are required to mate with the opposite sex of their tribe upon first sight. According to what every parent tells their child, this begins when fate smiles upon two Ee’ in a destined meeting within a shaded wood of some sort. The Ee’ stare, love struck, into each others’ eyes and walk toward each other. They then begin the ancient Ee’ dance of courtship in order to establish that both are descendants of Ee’. Once confirmation has been reached, the Ee’ then embrace one another to begin the ritual of Union, and remain together until they have created the next line of Ee’. To the Ee’, this variety of mating is the most natural due to it’s short length of time; the love remains sweet and the sensations experienced do not result in a long term relationship since the mates part once the female has given birth. The Ee’ see that eternal love is not practical and, therefore, not necessary for the future of the bloodline. Fleeting love is fine.

During Union, both participants do not leave each others’ company. The process of Union begins from embrace to the date of procreation, in which the male tends to every whim of the female. When finally birthed, the newborns are named after the first sounds they make and are then led away with the parent sharing their gender, to be raised in a similar manner of the previous generation. It is because of this system that those of Ee’ do not generally cohort with beings outside their circle.

To the common eye, the ways of the Ee’ are very idealistic and also somewhat cold. With this way of life in consideration, to the common eye, Ieua has been a very bad Ee’.

TokyoNights

Friendly Vampire


haru in a can

PostPosted: Tue Aug 05, 2008 10:11 pm


Name: Haru
Age: 18 in human yearsish
Gender: Female
Weapon: Bow
Occupation: None yet, she helps out a little everywhere
Picture (if you have one): Just use my avi, I'll have one eventually
Character History: Was originally born into a herd that was mostly farmers. Wanting something different in her life, she left and joined another herd. There she sort of does a little bit of everything, and feels like her life is much more complete that way.
PostPosted: Wed Aug 06, 2008 8:19 am


Name: KAMM (Acronym for Kick a** Malice Man)
Age: Young but indeterminate.
Gender: Male
Weapon: Oni's Clubs/Whatever's lying around.
Occupation: Berserker!
Character History: Woke up with amnesia one day in a feild of dead bodies of all species. Somehow didn't care that he had no memories. Covered in blood and injuries he got up and went looking, searching, seeking, MORE BATTLE! KAMM is currently a mindless berserker only interested in food sleep sex and BATTLE! But, if given direction, may be an invaluable asset.

Earthweavers Eternal!

Dirty Dirty Shisno


Stray Diarmuid

PostPosted: Wed Aug 06, 2008 12:22 pm


Name: Would never be given. Has come to be known as “The Stray”
Age: Unknown, appears to be in his mid-twenties
Gender: Male
Occupation: Shaman (with permission from Zac Walker, the Stray is the Earthweaver Herd's only shaman)
Character History:

The Stray was born to a small, nomadic tribe lost in obscurity. Tribal tradition deemed that, when about to give birth, new mothers must travel miles from the rest to birth completely alone. A traveling shaman intercepted the Stray’s mother and spirited the Stray away. That is all the Stray knows of his origin.

The shaman that tutored the Stray told him that his coming was written in the stars. The Stray was a dreamer from a young age and was taught the arts of shamanism. Following instruction, when his tutor was on her deathbed, the Stray speared her through her heart and consumed her spirit.

The Stray appears here and there, now and then, to this one and that one. Some say that he does not speak, yet many have heard his songs. He is often called upon to commune with spirits, to soothsay, to heal, and without so much as sending out a scout, the Stray comes.

User Image
Reply
The Meadow

Goto Page: [] [<] 1 2 3 ... 7 8 9 10 11 12 13 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum