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Eye of Grummsh

PostPosted: Thu May 15, 2008 5:27 am


i would prefere if you were gestalt.
PostPosted: Thu May 15, 2008 7:21 am


fine then, if you will insist, ill be gestalt with a soulblade if i can, but i cant really get on long enough to do that till later, possibly tommorow. but im really not exactly sure how the different things for gestalt work for the psionic classes, but ill try to decipher on the page of yours.

Froscythe


Froscythe

PostPosted: Thu May 15, 2008 7:26 am


also another question, for gestalt, can i take levels in 2 prestige classes at the same time if i meet the prerequisites for both when i start taking them?
so could i be a:gestalt 7, soulknife 5/ardent5/flawerspawn psychic 2/soulbow 2
just wonderin cause id be multiclassin in the normal classes at first, then the prestige when i get that far.
PostPosted: Thu May 15, 2008 10:51 am


the book says no but i will say go ahead

Eye of Grummsh


Froscythe

PostPosted: Thu May 15, 2008 3:12 pm


okey doke ill try to edit some of my sheet now, only got like 10 mins
PostPosted: Thu May 15, 2008 3:26 pm


Is that a "go ahead" for anybody, or just for Calimdoras? Because Neruls_advocate has asked for my help in creating a charecter, and his rogue/sorcerer would really be aided by having both the Arcane Trickster and Hand of the Winged Masters (dragon magic) prestige classes.

Anketh
Crew


Eye of Grummsh

PostPosted: Thu May 15, 2008 11:07 pm


it is for everyone
Froscythe rolled 7 10-sided dice: 1, 4, 7, 4, 10, 4, 9 Total: 39 (7-70)
PostPosted: Fri May 16, 2008 5:56 am


HP(d10s now)

Froscythe


Anketh
Crew

PostPosted: Fri May 16, 2008 8:24 pm


Nerul's Advocate's Stat Rolls

Nerul's Advocate asked me to rol his stats for him because he is not familiar with the online dice rolling system, and I can whip up these complicated stats in about two minutes.
PostPosted: Sat May 17, 2008 5:44 pm


okay I do not know how to change the thread subject from recruiting to something else anyone want to help me out?

Eye of Grummsh


Eye of Grummsh

PostPosted: Sat May 17, 2008 5:50 pm


here is the world map.
we are starting in Meralith on the western continent
User Image
PostPosted: Sat May 17, 2008 6:43 pm


I do not know how to change the name of this thread; as a moderator, I have to power to move, lock, or delete this thread, but not rename it.

I have to say though that I was kind of worried that this game wouldn't make it very far off the ground, but the fact that you've taken the time to draw out a (good) map, in color, gives me new hope.

Anketh
Crew


Eye of Grummsh

PostPosted: Sat May 17, 2008 6:53 pm


thanks I did it over the past few days and drew it in the windows paint program I am amazed it came out this good althought the distances between continents should be farther apart
PostPosted: Sat May 17, 2008 9:15 pm


Satanos
Female Half-Elf Druid 7 / Fighter 7
True Neutral
Representing Blksun

Strength 18 (+4)
Dexterity 15 (+2)
Constitution 16 (+3)
Intelligence 13 (+1)
Wisdom 16 (+3)
Charisma 13 (+1)
Size: Medium
Height: 5' 4"
Weight: 145 lb
Skin: Light
Eyes: Gray
Hair: Blonde; Straight



Gestalt combination: Druid Fighter


Total Hit Points: 54

Speed: 20 feet [armor]

Armor Class: 21 = 10 +8 [full plate] +2 [heavy wooden] +1 [dexterity]

Touch AC: 12
Flat-footed: 15
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +8 = 5 [base] +3 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +8 = 5 [base] +3 [wisdom]
Attack (handheld): +11/+6 = 7 [base] +4 [strength]
Attack (unarmed): +11/+6 = 7 [base] +4 [strength]
Attack (missile): +9/+4 = 7 [base] +2 [dexterity]
Grapple check: +11/+6 = 7 [base] +4 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.




Languages: Common Druidic Elven Sylvan


Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing]

Ironwood full plate [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]

Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.]


Feats:

Blind-fight
Combat Casting
Combat Expertise
Combat Reflexes
Power Attack
Weapon Focus x1 Weapon(s):
Weapon Specialization x1 Weapon(s):

Traits:


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 2 = +2
Bluff Cha 1 = +1
Climb Str* 4 = +4
Concentration Con 13 = +3 +10
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 3 = +1 +2 [half-elf]
Disguise Cha 1 = +1
Escape Artist Dex* 2 = +2
Forgery Int 1 = +1
Gather Information Cha 3 = +1 +2 [half-elf]
Handle Animal Cha 11 = +1 +10
Heal Wis 13 = +3 +10
Hide Dex* 2 = +2
Intimidate Cha 1 = +1
Jump Str* -2 = +4 -6 [speed 20]
Knowledge (nature) Int 15 = +1 +10 +2 [druid] +2 [survival]
Listen Wis 4 = +3 +1 [half-elf]
Move Silently Dex* 2 = +2
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 4 = +2 +2 [handle animal]
Search Int 2 = +1 +1 [half-elf]
Sense Motive Wis 3 = +3
Spot Wis 4 = +3 +1 [half-elf]
Survival Wis 15 = +3 +10 +2 [druid]
Swim Str** 4 = +4
Use Rope Dex 2 = +2


* = check penalty for wearing armor

Handle Animal >=5 ranks gives +2 on wild empathy checks.
Know Nature >=5 ranks gives +2 on survival checks above ground.


Zero-level Druid spells: 6 per day



First-level Druid spells: 5 (4+1) per day



Second-level Druid spells: 4 (3+1) per day



Third-level Druid spells: 3 (2+1) per day



Fourth-level Druid spells: 1 per day




Half-Elf:


Immune to magical sleep

+2 racial bonus on saves vs. enchantments

Low-light vision (darkvision if half-drow)

+1 racial bonus on listen, search, and spot checks

+2 racial bonus on diplomacy and gather information checks

Druid:

Spontaneous Casting (summon nature's ally)

Animal Companion

Wild Empathy

+2 on Knowledge (nature) and Survival (already included)

Woodland Stride (level 2)

Trackless Step (level 3)

Resist Nature's Lure (level 4)

Wild Shape (level 5)

Venom Immunity (level 9)

A Thousand Faces (level 13)

Timeless Body (level 15)

High wisdom gains bonus spells daily

Fighter:

Bonus Feats (already included)


Class HP rolled
Level 1: Gestalt 10
Level 2: Gestalt 1
Level 3: Gestalt 4
Level 4: Gestalt 3 +1 to wisdom
Level 5: Gestalt 5
Level 6: Gestalt 2
Level 7: Gestalt 8




Equipment:


41 lb

2 lb
_____
43 lb Weapons / Armor / Shield (from above)
Holly and mistletoe
Spell component pouch

Total





Animal Companion: Tiger

Large Animal

Hit dice 6d8+18 (45 hit points)

Initiative +2 (Dex)

Speed 40 feet

AC: 14 ( -1 large +2 Dex +3 natural)

Attacks: 2 claws +9 melee; Bite +4 melee;

Damage 1d8+6 (claw); 2d6+3 (bite);
Special Attacks: Pounce (may make full attack on pouncing); improve grab; if pouncing or holding, rake at full attack bonus, damage 1d8 + half strength bonus_

Saves: Fort +8; Ref +7; Will +3

Abilities: Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6

Skills: Balance +6; Hide +5; Listen +3; Move Silently +9; Spot +3; Swim +11;


Link, share spells

Bonus tricks: 1
More about this character:

Rear Admiral Darkleaf


tjjurisgamer

PostPosted: Sun May 18, 2008 8:15 am


Nice Job on the World Map!! Looking forward to playing with everyone!

TJ
Reply
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