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Posted: Wed Oct 26, 2005 7:51 pm
Oryn As for Tau staying out of CC, that's a no brainer. I was just mentioning that Stealth Suits are the ones most likely to survive if they get assaulted, because of thier "always in cover" ability, 3+ save, and natural 2 attacks. They are okay in close combat. One of my 6 man Stealth Teams managed to win an assault against an 8 man SM squad. Unfortunately the SM player got mad and sent an assault squad to finish them off. They may have died but they held that squad there long enough for me to bring one of my hammerheads to bear down on them. I do have a question thought. If I were going to be fighting the Dark Eldar in a 1.5K game should I equip my hammer heads with ion cannons(I figure 3 str 7 shots would be more effective against raiders than just one str 10 shot) or should I take rail guns (the submunition round would be devastating to any infantry groups)
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Posted: Wed Oct 26, 2005 8:15 pm
Ravenbane They are okay in close combat. One of my 6 man Stealth Teams managed to win an assault against an 8 man SM squad. Unfortunately the SM player got mad and sent an assault squad to finish them off. They may have died but they held that squad there long enough for me to bring one of my hammerheads to bear down on them. I do have a question thought. If I were going to be fighting the Dark Eldar in a 1.5K game should I equip my hammer heads with ion cannons(I figure 3 str 7 shots would be more effective against raiders than just one str 10 shot) or should I take rail guns (the submunition round would be devastating to any infantry groups) Like I was saying, they aren't terrible, but they are better than everything else the Tau have. As for the Dark Eldar question... I highly dislike tailoring lists to defeat specific armies, playing with one army and winning by tactics and luck is more satisfying than crushing your opponent with sheer statistics and lists appealing to thier weaknesses. Besides, last I checked, DE Raiders were open topped, using paper mache for armor, and could get penetrated by Pulse fire, so the Ion Cannon isn't THAT nesscessary.
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Posted: Thu Oct 27, 2005 8:14 am
Oryn Pilan Normally, teh mixed armor rule would win out for the suits, but that would overrule another rule. with the Tau gun/shiled drones, they always intercept incoming shots before anyone from the team is hit. In this fashion, if someone uses an armor penetrating round against by team with a series of regular weapons, the drone would intercept a round of my choice while the others get hit. Although the drones will always try to intercept incoming rounds, it cannot intercept attacks that go after an individual target, namely an eldar mind war or a vindicar's exodus rifle. In this sense, the gun drones ignore the mixed armor rule. As for close quarters, I just try to avoid it, especially against marines. Their combat ability in melee isn't as good, so they're more likely to miss a strike. Not keeping up with the rules are you? It's been FAQ'ed by GW. Drones are currently subject to Mixed Armor and Majority Toughness. As 4th Edition rules override 3rd Edition codexes where applicable, the "Drones intercepting shots" thing in our codex is currently worth diddly squat. Don't rail against me, I'm a Tau player too. In any case, it'll only inconvienice you for another 4 months or so. Rumor has it that the Shield Drones will be fixed in the new codex in February, and the rules I've heard mentioned for it sound nice indeed. As for Tau staying out of CC, that's a no brainer. I was just mentioning that Stealth Suits are the ones most likely to survive if they get assaulted, because of thier "always in cover" ability, 3+ save, and natural 2 attacks. If that was mentioned in a white dwarf, i wouldn't have known.... as for the real rulebook, my brother has it and hid it somewhere when i needed to move. couldn't find the damned thing for a little over three months now, so i'm kinda stuck with what i learned from edition 3...sorry
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Posted: Thu Oct 27, 2005 1:44 pm
Oryn Ravenbane They are okay in close combat. One of my 6 man Stealth Teams managed to win an assault against an 8 man SM squad. Unfortunately the SM player got mad and sent an assault squad to finish them off. They may have died but they held that squad there long enough for me to bring one of my hammerheads to bear down on them. I do have a question thought. If I were going to be fighting the Dark Eldar in a 1.5K game should I equip my hammer heads with ion cannons(I figure 3 str 7 shots would be more effective against raiders than just one str 10 shot) or should I take rail guns (the submunition round would be devastating to any infantry groups) Like I was saying, they aren't terrible, but they are better than everything else the Tau have. As for the Dark Eldar question... I highly dislike tailoring lists to defeat specific armies, playing with one army and winning by tactics and luck is more satisfying than crushing your opponent with sheer statistics and lists appealing to thier weaknesses. Besides, last I checked, DE Raiders were open topped, using paper mache for armor, and could get penetrated by Pulse fire, so the Ion Cannon isn't THAT nesscessary. Normally I don't build armys to defeat specific armys but i got beat into the ground last time i played him. I was only able to destroy one raider and 13 warriors. By that time I already had 2 squads of Wych tearing me to pieces.
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Posted: Mon Oct 31, 2005 11:18 am
Ravenbane Normally I don't build armys to defeat specific armys but i got beat into the ground last time i played him. I was only able to destroy one raider and 13 warriors. By that time I already had 2 squads of Wych tearing me to pieces. What'd he have? If his force was mostly mounted, then you shouldn't have had that much trouble downing his Raiders and shooting up his troops. If he was mostly footslogging, you should have had PLENTY of time to shoot up his troops before he got to you. Were you just shafted by the dice gods that day?
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Posted: Mon Nov 07, 2005 7:08 pm
I am stuck in this akward position once more, as that I once again am wondering which army to start with. I have recently aquirred a sum of over five hundred dollars, but I will build my army squad by squad.
And, now that I think about it, I really knwo of no one else who plays the game, and since this is purely for my enjoyment, and my enjoyment alone, I could possibly just get squads from multiple armies, and have them fight as I see fit. (As stated before, I have no opponents.)
Should I do this? Or should I choose a Witch Hunter, Imperial Guard, Eldar, or Tau army? In any case, I'll be building it very slowly, and should I build two armies? I know for the most part the pros and cons of each army, I just want to know which ones of these are just plain enjoyable to own. I think that if I was to have a Imperial army (The Space Marines recently are seeming as a better choice.) that I'd be able to develop more of a backstory with them and become more attached.
Anything further than this, I do not know, and I would like any advice that you can give. My thanks in advance for any help given.
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Posted: Wed Nov 09, 2005 2:22 pm
necrons - good for people with little to no cash to buy models with space marines - good for peple with little money and have no skills tau - only if you know how the game works and have cash orks - only if you have cash, and have skill eldar - need cash and need a lot of skill dark eldar - same as eldar imerial guard - need cash and don't really to know the game demon hunters - need cash and need a crap load of skill witch hunters - need cash and need to know how the game works chaos - same as space maines tyranids - need a crap load of cash
is there anymore? feel free to add on.
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Posted: Fri Nov 11, 2005 7:38 am
Xenos Mortium I am stuck in this akward position once more, as that I once again am wondering which army to start with. I have recently aquirred a sum of over five hundred dollars, but I will build my army squad by squad. And, now that I think about it, I really knwo of no one else who plays the game, and since this is purely for my enjoyment, and my enjoyment alone, I could possibly just get squads from multiple armies, and have them fight as I see fit. (As stated before, I have no opponents.) Should I do this? Or should I choose a Witch Hunter, Imperial Guard, Eldar, or Tau army? In any case, I'll be building it very slowly, and should I build two armies? I know for the most part the pros and cons of each army, I just want to know which ones of these are just plain enjoyable to own. I think that if I was to have a Imperial army (The Space Marines recently are seeming as a better choice.) that I'd be able to develop more of a backstory with them and become more attached. Anything further than this, I do not know, and I would like any advice that you can give. My thanks in advance for any help given. I would say to grab a friend and start armies together. That way you have an opponent, and you'll have a reason to stick with one army. If no one wants to, then buy what you think looks good and go at it.
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Posted: Fri Nov 11, 2005 9:52 pm
SetgTheiDe necrons - good for people with little to no cash to buy models with space marines - good for peple with little money and have no skills tau - only if you know how the game works and have cash orks - only if you have cash, and have skill eldar - need cash and need a lot of skill dark eldar - same as eldar imerial guard - need cash and don't really to know the game demon hunters - need cash and need a crap load of skill witch hunters - need cash and need to know how the game works chaos - same as space maines tyranids - need a crap load of cash is there anymore? feel free to add on. Well, I actually would have to disagree with you over the necrons up there.^^ Although nothing produced by Games workshop is good for people with little to no money, necrons problably wouldn't be the one I would say to go for if I had to choose. I was just up at a hobby store the other day, and I realized that the destroyers cost $20-25 dollars a model, and unless your buying them in a battle force, you can't get them in bulk. (not that 3 is much of a "bulk" either but...) making for some really expensive fast attack. Also, it would be the same for the Heavy destroyers, making for expensive Heavy support. And although toned down on the price per model, the same thing for pariahs, and as I'm aware the immortals(right?) making for some also really expensive elites. The necron lord is a deal at $10, but the Nightbringer and the Deciever aren't exactly cheap. Overall, just like any army in the game, your going to be paying alot for a descent necron army.
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Posted: Sat Nov 12, 2005 11:26 am
XRedSamuraiX SetgTheiDe necrons - good for people with little to no cash to buy models with space marines - good for peple with little money and have no skills tau - only if you know how the game works and have cash orks - only if you have cash, and have skill eldar - need cash and need a lot of skill dark eldar - same as eldar imerial guard - need cash and don't really to know the game demon hunters - need cash and need a crap load of skill witch hunters - need cash and need to know how the game works chaos - same as space maines tyranids - need a crap load of cash is there anymore? feel free to add on. Well, I actually would have to disagree with you over the necrons up there.^^ Although nothing produced by Games workshop is good for people with little to no money, necrons problably wouldn't be the one I would say to go for if I had to choose. I was just up at a hobby store the other day, and I realized that the destroyers cost $20-25 dollars a model, and unless your buying them in a battle force, you can't get them in bulk. (not that 3 is much of a "bulk" either but...) making for some really expensive fast attack. Also, it would be the same for the Heavy destroyers, making for expensive Heavy support. And although toned down on the price per model, the same thing for pariahs, and as I'm aware the immortals(right?) making for some also really expensive elites. The necron lord is a deal at $10, but the Nightbringer and the Deciever aren't exactly cheap. Overall, just like any army in the game, your going to be paying alot for a descent necron army. sure GW expencive. but with necrons you don't need that many models to play with compared to tau, and marines.
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Posted: Sat Nov 12, 2005 12:03 pm
You only need about 20/25 models for a marine* army.You need about 30+ for Necrons*...
*in a 1000 point game.(The average beginer size force.)
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Posted: Sat Nov 12, 2005 8:30 pm
^^He's right, although necron models are more expensive than marines, necron players will often end up taking more necrons for an obvious purpose. Plus, when you do get into models where you're not bringing as many of them in a necron army, like I said before...they get quite expensive. Even more than crisis suits and theres alot more of them, ranging from destroyers, to heavy destroyers, to pariahs. And, to make up a tau HQ, you need 1 of any normal crisis suit you would bring, and a 10.00 ethreal. Now, what it seems most necrons are bringing, you can either bring a 10.00 or 25.00 Necron lord and a what? 55$ Nightbringer or Deciever?
I personally think necrons are pretty pricey...although you do save alot on thier boxset.
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Posted: Sat Nov 12, 2005 9:43 pm
XRedSamuraiX ^^He's right, although necron models are more expensive than marines, necron players will often end up taking more necrons for an obvious purpose. Plus, when you do get into models where you're not bringing as many of them in a necron army, like I said before...they get quite expensive. Even more than crisis suits and theres alot more of them, ranging from destroyers, to heavy destroyers, to pariahs. And, to make up a tau HQ, you need 1 of any normal crisis suit you would bring, and a 10.00 ethreal. Now, what it seems most necrons are bringing, you can either bring a 10.00 or 25.00 Necron lord and a what? 55$ Nightbringer or Deciever? I personally think necrons are pretty pricey...although you do save alot on thier boxset. yea, i can see where ya are coming from. but i guess i just depends on what type of army list you have. my list has monoliths and warriors and thats it. people where i play normal only have mass warrios. but it guess if you're list had a bunch of immortals it could be pricey.
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Posted: Sun Nov 13, 2005 1:58 pm
SetgTheiDe XRedSamuraiX ^^He's right, although necron models are more expensive than marines, necron players will often end up taking more necrons for an obvious purpose. Plus, when you do get into models where you're not bringing as many of them in a necron army, like I said before...they get quite expensive. Even more than crisis suits and theres alot more of them, ranging from destroyers, to heavy destroyers, to pariahs. And, to make up a tau HQ, you need 1 of any normal crisis suit you would bring, and a 10.00 ethreal. Now, what it seems most necrons are bringing, you can either bring a 10.00 or 25.00 Necron lord and a what? 55$ Nightbringer or Deciever? I personally think necrons are pretty pricey...although you do save alot on thier boxset. yea, i can see where ya are coming from. but i guess i just depends on what type of army list you have. my list has monoliths and warriors and thats it. people where i play normal only have mass warrios. but it guess if you're list had a bunch of immortals it could be pricey. Yes, as with any army...there is always away to keep them cheap, but no neccasarily effective and...although alot of warriors protects phasing out, I'm not so sure I would go for only warriors if I played necrons. Hey, maybe it works for you I don't know.
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Posted: Mon Nov 14, 2005 9:32 am
i'll post my list one the necron forum.
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