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DarkElf27
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PostPosted: Thu Jan 05, 2012 5:21 pm


I'll have to pick some magnets up somewhere then... That becomes a pain too, 'cause I'll have to paint all the options. Gah!

Also, what's the opinion on Nidzilla armies versus Zerg Gaunt/Ripper rush armies? For mine I really want to lean heavily on numbers just 'cause it's Nids, but I don't know how effective they'd be.
PostPosted: Thu Jan 05, 2012 11:23 pm


Totally not Zerg, not at all! I'd probably toss in some Gargoyles into the fray as they are the same size and the like, but I'm not very familiar with them.


Question for everyone: I've had a project in mind for a long time and am collecting info and ideas on the best execution to take a Hive Tyrant and some IG Epic units. Slap some basic bat-like wings onto the Tyrant and greenstuff a larger gut, along with tentacles off the face to make a scene of the Imperial Army facing Cthulhu rising from the ocean. I already have stuff for water effects and gloss sealant to make him look wet, but I'm lost in the sauce on the rest.
Suggestions?

Asmusei


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PostPosted: Fri Jan 06, 2012 12:39 am


DarkElf27
I'll have to pick some magnets up somewhere then... That becomes a pain too, 'cause I'll have to paint all the options. Gah!

Also, what's the opinion on Nidzilla armies versus Zerg Gaunt/Ripper rush armies? For mine I really want to lean heavily on numbers just 'cause it's Nids, but I don't know how effective they'd be.

latest fad is combo of big n' small courtesy of tervigon, free termagaunts every turn and big critters in troops section, add venomthropes to give zillas cover and you're set. dont forget to cast FNP on yourself every turn!
PostPosted: Tue Oct 08, 2013 10:28 am


So, now that this codex is about to be out of date, I've actually sat down with my "new" Nid codex and gotten a decent understanding of it. sweatdrop

Does anyone make use of Tyranid Primes as HQs? It seems to me that imbedding the Prime into 'gant squads would be a viable tactic, as they have guaranteed synapse and can be shielded from fire by a 3+ save at the front of their formation, while the Prime gets the protection of Look Out Sir! rolls on a 2+ with the throwaway 'gants in his squad. Thoughts?

DarkElf27
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PostPosted: Wed Oct 09, 2013 12:23 am


DarkElf27
Does anyone make use of Tyranid Primes as HQs? It seems to me that imbedding the Prime into 'gant squads would be a viable tactic, as they have guaranteed synapse and can be shielded from fire by a 3+ save at the front of their formation, while the Prime gets the protection of Look Out Sir! rolls on a 2+ with the throwaway 'gants in his squad. Thoughts?
Tyranid Primes are primarily (ha!) there to boost other Tyranid Warrior broods with the Alpha Warrior special rule. While attaching them to other broods is always an option, it does waste an awful lot of potential for them to shine and do what they are supposed to do, which is buffing Tyranid Warriors!

Regarding your "shielding" tactic, while it can work, again, the Prime is better served with a different unit, as the majority Toughness value is 3, negating the far more durable and superior Toughness of 5 that the Tyranid Prime sports. While the Tyranid Prime does retain its 3+ armour save, the lower Toughness of 3 does mean it will be forced to make that roll far more often than it normally should, as even a good barrage of lasguns can do it a lot of harm.

However, if you really want to run this tactic, I would suggest keeping the Tyranid Prime as bare as possible, without any upgrades. For if it must soak up enemy fire, just let it do that and don't spend any points on upgrades for what is essentially a meat shield! Instead, spend those points on more Termagants.
PostPosted: Wed Oct 09, 2013 10:41 am


Lady Blodwynn
DarkElf27
Does anyone make use of Tyranid Primes as HQs? It seems to me that imbedding the Prime into 'gant squads would be a viable tactic, as they have guaranteed synapse and can be shielded from fire by a 3+ save at the front of their formation, while the Prime gets the protection of Look Out Sir! rolls on a 2+ with the throwaway 'gants in his squad. Thoughts?
Tyranid Primes are primarily (ha!) there to boost other Tyranid Warrior broods with the Alpha Warrior special rule. While attaching them to other broods is always an option, it does waste an awful lot of potential for them to shine and do what they are supposed to do, which is buffing Tyranid Warriors!

Regarding your "shielding" tactic, while it can work, again, the Prime is better served with a different unit, as the majority Toughness value is 3, negating the far more durable and superior Toughness of 5 that the Tyranid Prime sports. While the Tyranid Prime does retain its 3+ armour save, the lower Toughness of 3 does mean it will be forced to make that roll far more often than it normally should, as even a good barrage of lasguns can do it a lot of harm.

However, if you really want to run this tactic, I would suggest keeping the Tyranid Prime as bare as possible, without any upgrades. For if it must soak up enemy fire, just let it do that and don't spend any points on upgrades for what is essentially a meat shield! Instead, spend those points on more Termagants.
It'll have to make more saves, but for any it fails, it can pass those wounds to any 'gant within 6 inches on a 2+, thanks to being an independent character. Doesn't that make the Prime more survivable too?

DarkElf27
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PostPosted: Thu Oct 10, 2013 6:22 am


DarkElf27
So, now that this codex is about to be out of date, I've actually sat down with my "new" Nid codex and gotten a decent understanding of it. sweatdrop

Does anyone make use of Tyranid Primes as HQs? It seems to me that imbedding the Prime into 'gant squads would be a viable tactic, as they have guaranteed synapse and can be shielded from fire by a 3+ save at the front of their formation, while the Prime gets the protection of Look Out Sir! rolls on a 2+ with the throwaway 'gants in his squad. Thoughts?
Ooh ooh ooh, what if I were to shoot at the unit from a different angle? 4laugh

It's a sneaky unit, tho it will prolly last one or two turns against all that shooty stuff before dying. Or I'd throw a dead hard assault unit against it, like ten assault marines and a chappy, or a squad of plague marines, with a plague champion to take out the big bug in a challenge. Wait, zombies! I'd throw zombies into their path! blaugh
PostPosted: Thu Oct 10, 2013 11:29 am


Vikki Stardust
4laugh
Any unit can fall under concentrated fire. Lasgun barrage, two or three heavy weapon squads, maybe a tank or two dropping templates on them.

Wyches would also good against these units, especially when backed by a Succubus or better yet, Lelith, who can be thrown against the unit with a ton of bonus attacks while the Hekatrix ties down the lead beast in a challenge.

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DarkElf27
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PostPosted: Thu Oct 10, 2013 12:15 pm


Hehe, guys I'm not trying to portray it as an invincible tactic, of course it'll die if you throw the whole army at it. The idea is that it'd take more effort (distracted from the rest of the army, mind) and be more resilient to otherwise lethal things like basic rapid fire. Even lasguns would rip through regular 'gants and the like.
PostPosted: Thu Oct 10, 2013 2:01 pm


DarkElf27
Hehe, guys I'm not trying to portray it as an invincible tactic, of course it'll die if you throw the whole army at it. The idea is that it'd take more effort (distracted from the rest of the army, mind) and be more resilient to otherwise lethal things like basic rapid fire. Even lasguns would rip through regular 'gants and the like.
We're not trolling, just having a laff. Okay, I might be a bridge dweller from time to time.. ninja

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DarkElf27
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PostPosted: Thu Oct 10, 2013 2:16 pm


Vikki Stardust
DarkElf27
Hehe, guys I'm not trying to portray it as an invincible tactic, of course it'll die if you throw the whole army at it. The idea is that it'd take more effort (distracted from the rest of the army, mind) and be more resilient to otherwise lethal things like basic rapid fire. Even lasguns would rip through regular 'gants and the like.
We're not trolling, just having a laff. Okay, I might be a bridge dweller from time to time.. ninja
As long as you don't toss a VW at me. ninja
PostPosted: Fri Nov 08, 2013 2:10 pm


Nids are coming this December.

User Image

BoLS
New Minis:

Tyranid Prime (finecast)

Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.

Doom of Malantai (clamshell package)

Parasite of Mordrax (clamshell package)

Termagant sprues recut for more options (some chatter says Genestealers)

Mycetic Spore

New "Big Bug" kit (Because every army needs one!)

New Rules:

Pyrovore gains Torrent and a steep points reduction.

Hiveguard gain Skyfire

Hoxtalicious

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DarkElf27
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PostPosted: Sat Nov 09, 2013 12:53 am


Skyfire for the Hive Guards sounds great, I didn't particularly think to use them for anything before, but with that ability, definitely a more feasible option.

Should be interesting to see how they make the Tyranid Prime models...
PostPosted: Sun Nov 10, 2013 12:53 am


I think older rumours got quoted, as GW has more or less stepped away from Finecast. ninja

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DarkElf27
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PostPosted: Sun Nov 10, 2013 2:40 am


Lady Blodwynn
I think older rumours got quoted, as GW has more or less stepped away from Finecast. ninja
Do tell! I'm not a fan of Finecast at all, so nothing but kudos if they're moving to something else.
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