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KipsterHipster rolled 1 12-sided dice: 10 Total: 10 (1-12)

KipsterHipster
Crew

Omnipresent Regular

7,750 Points
  • Peoplewatcher 100
  • Signature Look 250
  • Millionaire 200
PostPosted: Tue Nov 27, 2018 11:41 pm


        Naomi

        Haunted House (03/10)
        1-4: Nothing happens
        5-6: Something spoOOooOoky happens!
        7: You found a TM!
        8-11: Something spoOOooOoky happens!
        12: You find 10 tickets!
KipsterHipster rolled 1 12-sided dice: 3 Total: 3 (1-12)
PostPosted: Tue Nov 27, 2018 11:43 pm


        Naomi

        Haunted House (04/10)
        1-4: Nothing happens
        5-6: Something spoOOooOoky happens!
        7: You found a TM!
        8-11: Something spoOOooOoky happens!
        12: You find 10 tickets!

KipsterHipster
Crew

Omnipresent Regular

7,750 Points
  • Peoplewatcher 100
  • Signature Look 250
  • Millionaire 200
Loonamist rolled 1 12-sided dice: 6 Total: 6 (1-12)

Loonamist
Crew

8,750 Points
  • Member 100
  • Gaian 50
PostPosted: Wed Nov 28, 2018 4:50 pm


Loonamist
Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.


Julie Day 16 3/1
Razpitan rolled 1 12-sided dice: 9 Total: 9 (1-12)
PostPosted: Wed Nov 28, 2018 6:23 pm


Esben - 1/3

Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.

Razpitan

Tactical Target

29,200 Points
  • Cosmic Healer 200
  • Ghost Hunter 250
  • OTP 200
Razpitan rolled 1 12-sided dice: 6 Total: 6 (1-12)

Razpitan

Tactical Target

29,200 Points
  • Cosmic Healer 200
  • Ghost Hunter 250
  • OTP 200
PostPosted: Wed Nov 28, 2018 6:24 pm


Esben - 2/3

Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.
Razpitan rolled 1 12-sided dice: 10 Total: 10 (1-12)
PostPosted: Wed Nov 28, 2018 6:25 pm


Esben - 3/3

Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.

Razpitan

Tactical Target

29,200 Points
  • Cosmic Healer 200
  • Ghost Hunter 250
  • OTP 200
StarlightSchism rolled 1 20-sided dice: 12 Total: 12 (1-20)

StarlightSchism

Dapper Dabbler

PostPosted: Wed Nov 28, 2018 6:50 pm


Jun

Super Size: This one's pretty big. Are you up for the challenge? Roll a 20 sided die.

1-14 = Get 1 ticket as a consolation prize.
15-19 = Win 5 tickets.
20 = Win 100 tickets.
Loonamist rolled 1 12-sided dice: 5 Total: 5 (1-12)
PostPosted: Wed Nov 28, 2018 6:53 pm


Loonamist
Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.


Julie Day 16 3/2

Loonamist
Crew

8,750 Points
  • Member 100
  • Gaian 50
StarlightSchism rolled 1 12-sided dice: 10 Total: 10 (1-12)

StarlightSchism

Dapper Dabbler

PostPosted: Wed Nov 28, 2018 6:54 pm


Jun

1-3 [2 Ticket]
4-7 [6 Tickets]
8-11 [10 Tickets]
12 [20 Tickets]
StarlightSchism rolled 3 6-sided dice: 5, 1, 3 Total: 9 (3-18)
PostPosted: Wed Nov 28, 2018 6:59 pm


0 Apples [1 consolation ticket]
1 Apple [Win 2 tickets]
2 Apples [Win 4 Tickets]
3 Apples [Win 6 Tickets]

StarlightSchism

Dapper Dabbler

StarlightSchism rolled 1 10-sided dice: 6 Total: 6 (1-10)

StarlightSchism

Dapper Dabbler

PostPosted: Wed Nov 28, 2018 7:00 pm


Jun

How to Play:
Roll a ten-sided die to determine how far you get. The number you roll is the number of tickets you get!
Loonamist rolled 1 12-sided dice: 5 Total: 5 (1-12)
PostPosted: Wed Nov 28, 2018 7:13 pm


Loonamist
Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.


Julie Day 16 3/3

Loonamist
Crew

8,750 Points
  • Member 100
  • Gaian 50
StarlightSchism rolled 1 12-sided dice: 4 Total: 4 (1-12)

StarlightSchism

Dapper Dabbler

PostPosted: Wed Nov 28, 2018 7:27 pm


Arezu

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.
KipsterHipster rolled 3 6-sided dice: 1, 5, 2 Total: 8 (3-18)
PostPosted: Wed Nov 28, 2018 8:17 pm


        Christian

        Apple Bobbing
        Roll three 6 sided die. A 1-3 is a miss, but roll a 4-6 and you get an apple! The more apples you get, the more tickets you win.

        0 Apples [1 consolation ticket]
        1 Apple [Win 2 tickets]
        2 Apples [Win 4 Tickets]
        3 Apples [Win 6 Tickets]

KipsterHipster
Crew

Omnipresent Regular

7,750 Points
  • Peoplewatcher 100
  • Signature Look 250
  • Millionaire 200
KipsterHipster rolled 1 10-sided dice: 1 Total: 1 (1-10)

KipsterHipster
Crew

Omnipresent Regular

7,750 Points
  • Peoplewatcher 100
  • Signature Look 250
  • Millionaire 200
PostPosted: Wed Nov 28, 2018 8:18 pm


        Christian

        Spinarak Web Crawl
        Roll a ten-sided die to determine how far you get. The number you roll is the number of tickets you get!
Reply
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