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KipsterHipster rolled 1 12-sided dice:
10
Total: 10 (1-12)
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Posted: Tue Nov 27, 2018 11:41 pm
Naomi
Haunted House (03/10) 1-4: Nothing happens 5-6: Something spoOOooOoky happens! 7: You found a TM! 8-11: Something spoOOooOoky happens! 12: You find 10 tickets!
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KipsterHipster rolled 1 12-sided dice:
3
Total: 3 (1-12)
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Posted: Tue Nov 27, 2018 11:43 pm
Naomi
Haunted House (04/10) 1-4: Nothing happens 5-6: Something spoOOooOoky happens! 7: You found a TM! 8-11: Something spoOOooOoky happens! 12: You find 10 tickets!
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Loonamist rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Wed Nov 28, 2018 4:50 pm
Loonamist Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander! How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets. Julie Day 16 3/1
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Razpitan rolled 1 12-sided dice:
9
Total: 9 (1-12)
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Posted: Wed Nov 28, 2018 6:23 pm
Esben - 1/3
Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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Razpitan rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Wed Nov 28, 2018 6:24 pm
Esben - 2/3
Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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Razpitan rolled 1 12-sided dice:
10
Total: 10 (1-12)
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Posted: Wed Nov 28, 2018 6:25 pm
Esben - 3/3
Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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StarlightSchism rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Wed Nov 28, 2018 6:50 pm
Jun
Super Size: This one's pretty big. Are you up for the challenge? Roll a 20 sided die.
1-14 = Get 1 ticket as a consolation prize. 15-19 = Win 5 tickets. 20 = Win 100 tickets.
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Loonamist rolled 1 12-sided dice:
5
Total: 5 (1-12)
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Posted: Wed Nov 28, 2018 6:53 pm
Loonamist Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander! How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets. Julie Day 16 3/2
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StarlightSchism rolled 1 12-sided dice:
10
Total: 10 (1-12)
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Posted: Wed Nov 28, 2018 6:54 pm
Jun
1-3 [2 Ticket] 4-7 [6 Tickets] 8-11 [10 Tickets] 12 [20 Tickets]
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StarlightSchism rolled 3 6-sided dice:
5, 1, 3
Total: 9 (3-18)
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Posted: Wed Nov 28, 2018 6:59 pm
0 Apples [1 consolation ticket] 1 Apple [Win 2 tickets] 2 Apples [Win 4 Tickets] 3 Apples [Win 6 Tickets]
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StarlightSchism rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Wed Nov 28, 2018 7:00 pm
Jun
How to Play: Roll a ten-sided die to determine how far you get. The number you roll is the number of tickets you get!
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Loonamist rolled 1 12-sided dice:
5
Total: 5 (1-12)
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Posted: Wed Nov 28, 2018 7:13 pm
Loonamist Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander! How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets. Julie Day 16 3/3
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StarlightSchism rolled 1 12-sided dice:
4
Total: 4 (1-12)
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Posted: Wed Nov 28, 2018 7:27 pm
Arezu
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
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KipsterHipster rolled 3 6-sided dice:
1, 5, 2
Total: 8 (3-18)
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Posted: Wed Nov 28, 2018 8:17 pm
Christian
Apple Bobbing Roll three 6 sided die. A 1-3 is a miss, but roll a 4-6 and you get an apple! The more apples you get, the more tickets you win.
0 Apples [1 consolation ticket] 1 Apple [Win 2 tickets] 2 Apples [Win 4 Tickets] 3 Apples [Win 6 Tickets]
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KipsterHipster rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Wed Nov 28, 2018 8:18 pm
Christian
Spinarak Web Crawl Roll a ten-sided die to determine how far you get. The number you roll is the number of tickets you get!
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