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Posted: Thu Nov 08, 2007 5:33 pm
What does "Divine Ramuna" do?
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Posted: Thu Nov 08, 2007 5:50 pm
Kowsauni What does "Divine Ramuna" do? One time use item that gives 1CP. If used on a Pet, it grants 2CP. I will list it in the special items thread.
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Posted: Fri Nov 09, 2007 10:50 am
Jordan Windsfury How long do we have to wait to continue if a member of the party doesn't post in the Dungeon thread? And what if it's the party leader? Rps_Admin In combat, everybody has a day to roll their dice and state their actions for a particular round before the admin in charge of the dungeon assumes that the character does nothing for that round and the combat moves on. If you couldn't post that day that's fine, but the admin can't hold up the game for everybody else. (System Rules, How to Form a Party, Paragraph 3) If the Party Leader is involved, the Second assumes command of the Party until the Leader returns.
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Posted: Sat Nov 10, 2007 1:33 pm
I know I already asked this in my thread but I'm asking it again here. Does combat dice subtract damage from each individual attack done to you or does it only subtract from the sum total of the added up attacks done to you during that round?
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Posted: Sat Nov 10, 2007 2:40 pm
Defense subtracts from the total damage all together, not individual attacks.
Thus if you have defense of 2, and get attacked with 2 str 2 attacks, you take 2 damage.
(2+2=4-2=2)
Make sense?
If you use your dice fore defense the value adds before damage given.
Thus same case, if you rolled a 2 for defense...
(2+2=4-(2+2)=0)
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Posted: Sat Nov 10, 2007 2:53 pm
-A M P- Defense subtracts from the total damage all together, not individual attacks. Thus if you have defense of 2, and get attacked with 2 str 2 attacks, you take 2 damage. (2+2=4-2= 2) Make sense? If you use your dice fore defense the value adds before damage given. Thus same case, if you rolled a 2 for defense... (2+2=4-(2+2)= 0) Sorry AMP but it’s the other way around. Defense applies to each individual attack (even if one attacker has more than one attack) and defense die (when used for defense) reduces the total attack damage you take at the end of the round by what you roll. So the explanations are correct, just swap them.
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Posted: Sat Nov 10, 2007 2:58 pm
ok so lets say that you, with a defense of 6, gets attacked by two attacks of 8. You use your dice for defense that round and roll a 4... so the math looks like this
(8-6)+(8-6)=4-4=0 correct?
or is it....
(8+8 )-6=10-4=6
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Posted: Sat Nov 10, 2007 3:13 pm
Does Blood vindictive come before defense and resistance, or after?
Ie.
Retnus slashes Ridel with attack str of 10 Ridel's defense is 2 And he has resistance ((attack)) of 2 And blood vindictive
so would that mean he stops 4 damage, and then takes 3 damage after reflecting 3 damage at Retnus...
or
Ridel reflects five damage, and takes only 1 damage due to his defenses stopping 4 damage?
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Posted: Sat Nov 10, 2007 3:29 pm
(8-6)+(8-6)=4-4=0 correct this one ^
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Posted: Sat Nov 10, 2007 3:34 pm
Retnus slashes Ridel with attack str of 10 Ridel's defense is 2 And he has resistance ((attack)) of 2 And blood vindictive
Under this circumstance the total damage would end up being 4 (10 – 2 – 4 = 4) blood vindictive is based off the total ending attack damage after defense and special damage reductions. So Ridel would take a total of 6 damage (4 + (50% of 4 = 2) = 6) and Retnus would take 2, (50% of 4 = 2) = 6)
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Posted: Sat Nov 10, 2007 8:01 pm
((Forgot that 1 point in resistance= 2 damage point protection sweatdrop ))
Will AP fighter-mage be in the ticket shop any time soon? & Do the anti-magic wisps from the anti-magic wisp spell carry over to the next fight if not used?
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Posted: Mon Nov 12, 2007 4:28 pm
Does the action taunt redirect any type of attack, regardless of damage type, or just the normal one? And how about Defender?
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Posted: Mon Nov 12, 2007 7:42 pm
Okay, because I think I know this one... I'll try to answer it.
Taunt redirects only normal attacks. The same with Defender. The difference between the two is that Defender, doesn't take up the action slot, nor does it take 1 AP like taunt.
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Posted: Tue Nov 13, 2007 2:49 pm
Correct on Taunt. An action version of Defender.
Anti-magic wisps aren't made to carry over. They may be buffed to make them more powerful, but their concept is that they are meant to be a delayed version of counter-spell, so more powerful.
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Posted: Tue Nov 13, 2007 8:56 pm
-A M P- If you cast any of the "mana sheild" spells, do there effects last untill the end of the encounter or the end of the dungeon? I still have not recieved an answer for this
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