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Hiei_no_miko rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Tue May 30, 2006 4:53 pm
Talibah sighed aiming again for the nearest foe, trying to keep the enemies from harming two of her temporary allies.
17+ 4= 21
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Hiei_no_miko rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Tue May 30, 2006 4:55 pm
Knotching the arrow in her bow and pulling back the string Talibah fires at her enemy, finally hitting one.
8+ 3= 11
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MT the Clown rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Tue May 30, 2006 5:42 pm
twisted "Take down as many of them as possible...without killing them! Use deadly force if they fight back! GO!" twisted That was my command, that's what I shall do. Spotting a goblin at a distance right by the gate, Brandon sheathes his dagger to form a club. Once he was close enough to the fleeing goblin, swings a short but vicious nonlethal blow.
14+4-4=14 HIT!!
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MT the Clown rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue May 30, 2006 5:58 pm
The club connects on the back of the evil skull of the goblin.
4+3=7
With a sickening crack of the club the goblin stumbles forward a few step, with a glazed look in his eyes.
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Kadargo rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Tue May 30, 2006 8:02 pm
Dorak is shocked and grumbles about missing the goblin the first two times he swung. He steps back and swings again at the goblins chest.
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Kadargo rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Tue May 30, 2006 8:07 pm
His hammer smacks into the goblin with a satisifying crunch to Dorak.
1+4 = 5 damage
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BloodOnWhitePetals rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Wed May 31, 2006 1:50 am
TrapMaster (same spell as before, dc 14 for half damage.) 16 + 2 reflex = 18 Reflex save. The Human Raider tries to avoid the bolt, but takes 5 damage, falling.
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BloodOnWhitePetals rolled 10 20-sided dice:
16, 11, 13, 7, 17, 10, 5, 4, 20, 12
Total: 115 (10-200)
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Posted: Wed May 31, 2006 1:57 am
JaccoNamori (DC is 17, again) Navon sends another blinding burst of color at the largest group of goblins, and raiders, yet remaining. Will saves for 6 goblins at -1. Then saves for 2 human raiders at +1. Also, saves for 2 town guard redface at +1 A cone of brilliant color bursts forth from Navon's hand, sending 8 opponents and 1 town guardsman to the ground unconcious.
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BloodOnWhitePetals rolled 3 4-sided dice:
4, 3, 3
Total: 10 (3-12)
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Posted: Wed May 31, 2006 1:59 am
Navon's spell knocks his opponents unconsious for 7 rounds. They are then stunned and blind for 3 rounds. After that they will be stunned for 1 round.
You guys can make any damage, effect or duration rolls for your spells when you post your spell action and DC if you prefer, otherwise I will roll them after I roll saves. Either way is fine with me.
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Posted: Wed May 31, 2006 2:07 am
Mostlyfiller Touch attach: 7+1=8((Their touch AC's aren't listed, but that's likely a miss, right?)) His touch AC is 11, so no.
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Posted: Wed May 31, 2006 2:20 am
Nizam, Dorak, Ahirman and Brendon will each get an attack of opportunity on a nearby fleeing goblin in addition to their normal turn. So far Ahirman has taken his, Dorak and Brendon have not. Nizam gets one when he takes his turn as well.
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DarkHayama rolled 1 20-sided dice:
20
Total: 20 (1-20)
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Posted: Wed May 31, 2006 8:33 am
I pull my Hooked hammer from my back, and swing at a goblin rushing towards me in his attempt to flee.
((Attack of Opportunity)) 20+4+1racial=25 CRITICAL THREAT
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DarkHayama rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Wed May 31, 2006 8:36 am
10+4+1racial=15 CRITICAL CONFIRMED
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