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Ichengo Angelus

Man-Hungry Kitten

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PostPosted: Thu Apr 09, 2020 7:03 pm


Evanescently Magnificent
Ichengo Angelus
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Just one problem with Overload! Nothing of custom make may apply overwhelming! It's a rule we have in place to prevent mimicking of disciplines sweatdrop Also just something to make you aware of, when increasing your stats you are still limited by class caps!


My apologies, I think I just worded it wrong. The custom isn't meant to be worded as if it's giving overwhelming to something, more like overwhelming affects that part of the custom. So if it's used as directed, adding C-Rank resource to a jutsu instead of +20 it'd be +30. I've edited the wording to reflect that, and if that's also not acceptable I'll just remove it next time.

Ah I think I just need further clarification, you mean to say that this would simply turn your jutsu into X ranked techniques useable up to the rank overload was used at then? Because adding resources while not changing a jutsu's rank is just essentially what overwhelming is ^ ^

It'd have been adding resources.
"A technique that adds additional resource to a technique for additional effects requires one to use the [listed] rank + an additional amount of resource to counter fully. It is only in these cases ((similar to kai)) one may impart more chakra to defend against the added offense."
This line in Technique Information simply lead me to believe that techniques were allowed to add additional resources to other techniques. If that's not the case then that is my bad, I can just rework overload a bit.
PostPosted: Fri Apr 10, 2020 7:55 am


Ichengo Angelus
Evanescently Magnificent
Ichengo Angelus
Evanescently Magnificent

Just one problem with Overload! Nothing of custom make may apply overwhelming! It's a rule we have in place to prevent mimicking of disciplines sweatdrop Also just something to make you aware of, when increasing your stats you are still limited by class caps!


My apologies, I think I just worded it wrong. The custom isn't meant to be worded as if it's giving overwhelming to something, more like overwhelming affects that part of the custom. So if it's used as directed, adding C-Rank resource to a jutsu instead of +20 it'd be +30. I've edited the wording to reflect that, and if that's also not acceptable I'll just remove it next time.

Ah I think I just need further clarification, you mean to say that this would simply turn your jutsu into X ranked techniques useable up to the rank overload was used at then? Because adding resources while not changing a jutsu's rank is just essentially what overwhelming is ^ ^

It'd have been adding resources.
"A technique that adds additional resource to a technique for additional effects requires one to use the [listed] rank + an additional amount of resource to counter fully. It is only in these cases ((similar to kai)) one may impart more chakra to defend against the added offense."
This line in Technique Information simply lead me to believe that techniques were allowed to add additional resources to other techniques. If that's not the case then that is my bad, I can just rework overload a bit.

Ohh I see now! The rule you're referring to is one we made to allow for the creation of what is sort of know as a "baby overwhelming" such as the Potent Illusions trait from the Sakkakugan. They lack the definition and resource multiplication, but in exchange they are considered safe for custom use.

This is a route you can go yes, but I'm afraid I'd have to let you know that we lock that an at most [ 5 ] increase per rank with at most a [ 10 ] depending on circumstances and if drawbacks are added. Which in your case, it would another drawback added. Only because the one you have now is what's "paying for your fourth ability on the Keystone! ( Keystones grant three acts worth of stuff with a fourth for a drawback ) ^ ^;

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Anxious Bloodsucker


Ichengo Angelus

Man-Hungry Kitten

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PostPosted: Fri Apr 10, 2020 1:00 pm


Evanescently Magnificent
Ichengo Angelus
Evanescently Magnificent
Ichengo Angelus
Evanescently Magnificent

Just one problem with Overload! Nothing of custom make may apply overwhelming! It's a rule we have in place to prevent mimicking of disciplines sweatdrop Also just something to make you aware of, when increasing your stats you are still limited by class caps!


My apologies, I think I just worded it wrong. The custom isn't meant to be worded as if it's giving overwhelming to something, more like overwhelming affects that part of the custom. So if it's used as directed, adding C-Rank resource to a jutsu instead of +20 it'd be +30. I've edited the wording to reflect that, and if that's also not acceptable I'll just remove it next time.

Ah I think I just need further clarification, you mean to say that this would simply turn your jutsu into X ranked techniques useable up to the rank overload was used at then? Because adding resources while not changing a jutsu's rank is just essentially what overwhelming is ^ ^

It'd have been adding resources.
"A technique that adds additional resource to a technique for additional effects requires one to use the [listed] rank + an additional amount of resource to counter fully. It is only in these cases ((similar to kai)) one may impart more chakra to defend against the added offense."
This line in Technique Information simply lead me to believe that techniques were allowed to add additional resources to other techniques. If that's not the case then that is my bad, I can just rework overload a bit.

Ohh I see now! The rule you're referring to is one we made to allow for the creation of what is sort of know as a "baby overwhelming" such as the Potent Illusions trait from the Sakkakugan. They lack the definition and resource multiplication, but in exchange they are considered safe for custom use.

This is a route you can go yes, but I'm afraid I'd have to let you know that we lock that an at most [ 5 ] increase per rank with at most a [ 10 ] depending on circumstances and if drawbacks are added. Which in your case, it would another drawback added. Only because the one you have now is what's "paying for your fourth ability on the Keystone! ( Keystones grant three acts worth of stuff with a fourth for a drawback ) ^ ^;


Thanks for clearing that up for me, I changed that instead. Added a form of minor levitation/feather falling to overload instead of the chakra thing.
PostPosted: Fri Apr 17, 2020 8:34 am


Ichengo Angelus

Oh fudge! I'm really sorry you had to wait this long! I've been having a serious problem with my quotes lately sweatdrop If I ever leave you waiting this long again I highly encourage you to directly message me with a little wake up call!

You're approved!

Evanescently Magnificent

Anxious Bloodsucker


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sun Apr 19, 2020 11:43 am


▰ Yamiho
Rank S+ | Chakra: 2000 | Stamina: 200
Yamiho is a mythical summon of the crow contract. He is a bijuu-sized crow made entirely of Amaterasu flames with glowing purple eyes. He is known in legend as the "dread phoenix" or the "dark phoenix" and is known to be reduced to ashes at the end of every millennium only to be born again from the ashes. His first birth occurred when Yatagarasu and the crows and ravens were burned by Utu and cast down to Earth. When Yatagarasu landed and his flames blackened and mixed with Evergreen's nature chakra, Yamiho was born as an aspect of the black flames themselves. He is therefore intimately connected with the flames of Amaterasu. Because of Yatagarasu's existence as an amalgamation of Amaterasu and nature chakra, he is incredibly powerful but lacks free will. Therefore, his actions are under the command of Yatagarasu who controls the nature chakra of the Midnight Dreary Realm and any crow sage that he is contracted with. He therefore acts as Yatagarasu's secret weapon as Amaterasu incarnate but can also be controlled by a trusted sage. Additionally, a crow sage will be unharmed by the flames that constitute the phoenix's body and should be able to ride on his back.

Ability: Dread Phoenix
As a phoenix made from Amaterasu flames, he is able to use Amaterasu techniques that the summoner knows and is completely immune to Amaterasu fire with a [2] rank resistance to all Katon as well.

Rise in the East, Fall in the West
Category: Enchantment
Rank: S
Primary Sense: Touch
Additional Senses: Sight, Sound, Chakra
Base Duration: 5 Posts
Upkeep: 80 Chakra
Trigger: Sound | Crow's Caw
Source: Enchanted World
Status Effect: Mental Stress
Description: Yamiho releases a mighty caw that ensnares enemy listeners into a frightening enchantment. They perceive the Sun above them blacken and flicker with Amaterasu flames. Once the Sun transforms, it turns the sky crimson and moves closer and closer to Earth. This causes the victim(s) to believe that the Sun will collide with Earth under Yamiho's control. They feel intense heat sear their skin as the world around them is reduced to ash. This terrifying genjutsu from the dread phoenix causes Tier 4 mental stress.

Eclipse of the Dreary Realm [ In'utsuna ryōiki no nisshoku ] | Rank: S+ | Cost: Chakra
The Dread Phoenix flies high into the sky, vanishing from sight. During this time the sky blackens in the topic and the sun appears as an eclipse as those in the topic suffer tier 1 blindness. From above, the frightful caw of the massive beast echoes as the sky begins to rain down black feathers composed of Amaterasu flames. These feathers expand into a downpour of black flaming down fragments that coat the entire topic. In addition, recognition of these flames triggers any genjutsu known by the summon or the contract holder.

Evanescently Magnificent
Submitting the first mythical summon for approval! Yamiho will be added as the mythical summon for Satoshi on his profile once approved and he masters sage mode.
PostPosted: Wed Apr 22, 2020 6:21 pm



Link to profile: [ x ]

Character: Coda
▰ Body Modification: Assumption of Form | Rank X | Bloodline
Using a special set of tattoos, Coda stores advanced transformation jutsu. Unlike normal transformations, these forms are tangible changes to the user's body. Their size and efficacy vary by the rank the jutsu is applied at, but they may apply no more than 3 unique effects based on the nature of the transformation. These effects are also rank limited. All versions may apply a purely visual transformation, or a transformation that applies or resists damage of some sort. C-rank and above may apply a status effect of a tier equivalent to the rank it is used at, provided this status effect is appropriate to the nature of the transformation. B-rank and above may apply a stat bonus of [ 1 ] point, and A-rank and above may apply a stat bonus of [ 2 ] points at the cost of one of the other two effects.

The drawback of this technique is in its specificity, and interactions with other jutsu. If, for example, Coda were to create an E-rank coating on her body that turned her skin into barbs that dealt E-rank damage to the opponent, these could not also resist damage from an opponent. In fact, they could only ever deal damage to an opponent. So, if her skin is turned to steel to resist physical strikes, it does not also resist ninjutsu in the same way. Additionally, they may not leave her body, nor can any physical manifestation - i.e. no making her skin emit poison, no firing spikes off, etc. Similarly, if she creates a form that turns her skin into fire, it may not apply a status effect that is not related to that element. Any elemental application applies the effects of weakness and overwhelming as well, and Coda is barred from using any element which she does not have access to personally or through fuuin. Additionally, the duration of this jutsu falls as more effects are stacked. The effects granted by default may be maintained for up to 8 posts and upkeep paid at 1/4th chakra requirements rounded up, if applied alone. Maintaining the effects of C and B-ranks, and below, reduces this to 4 posts and upkeep to 1/2 chakra costs rounded up. Maintaining the A rank effect of this jutsu, and all below, again reduces the duration to 2 posts, with upkeep remaining 1/2 chakra costs rounded up.



Character: Coda
▰ Body Art: Creeping Death | Rank S | Bloodline
A deadly sealing formation comprised of corrupted nature chakra, created specifically for combat purposes. If successfully placed onto a target, this technique begins a slow crawl towards the nearest vital organ (defined as organs which would kill the target if their function was completely removed), applying a densely packed formal to the skin that turns it nearly black. Once it reaches a vital organ, a seal is applied that causes the organ to cease to function entirely. Naturally, if this applied in the center of the heart or anywhere on the head, the target immediately suffers a mortal wound in the next post. Otherwise, this technique progresses from organ to organ. Scholar class RPCs may remove this with the Evil Sealing Method or suppress it for 1/2 the original cost per post. In the event of a mortal wound, this sealing formal will dissipate when the RPC is removed from combat and returned to their hospital per guild rules.


Character: Coda
▰ Lava Surprise | Rank C | Bloodline [ Yoton ]
Drawing from the Earth Military Movement technique and combining it with the substitution technique, Coda swaps herself with earth from the ground directly below her, causing it to become molten in the process. After doing so she quickly moves away while remaining underground. Striking the replacement will cause it to explode in a fountain of lava, coating the attacker in the process. This technique counts as a use of the substitution technique if used to evade an attack. The replacement it creates cannot move on its own.


Character: Coda
▰ Body Art: Perfection of Form | Rank X | Bloodline
An expansion of her own Keystone, this technique allows Coda to make a physical transformation permanent. This may be transformation of one part of her body, or a complete change into another person. Though it imparts no battle effects, transformations from this technique cannot be broken except by a hidden seal on Coda's body. If transforming into a different person or creature, all elements of Coda's body are changed, including features that could be used to identify her, provided that is the intent. Transforming into another RPC or NPC requires a sample of genetic material from the subject in order to perfectly replicate finer details. The effects of this technique may last for an indefinite period of time. Transformation into someone else requires the user to spend a rank of chakra equal to the RPC or NPC's body rank, or their own body rank if transforming into something else.


Character: Coda
▰ Body Art: Magma Wraith | Rank S+ | Bloodline [ Yoton ]
Designed to complement Coda's preference for, but lack of specialization in, taijutsu, this technique makes it impossible to remain locked in close combat with her for an extended period of time. Combining her skill with transformation and her Yoton bloodline abilities, Coda turns herself, quite literally, into lava. This form projects massive heat across four distinct phases. Anyone within 100ft of Coda's Magma Wraith form suffer from tier 1 dehydration, and within 50ft suffer tier 2 dehydration. Those within 25ft begin to receive tier 1 burning; within 10ft receive tier 2 burning; and, within 5ft receive teir 3 burning. Contact causes tier 4 burns. In addition to the extreme heat, this technique allows Coda to use her elemental manipulation on her own body, reform if broken apart ( so long as she is not completely obliterated ), and source lava variant Yoton techniques directly from herself. Due to the extreme nature of the transformation, this technique can only be sustained for 4 posts and may not be maintained by paying upkeep, or reused again in the course of a fight.


Character: Coda
▰ Body Art: Seal Impressioning | Rank X | Bloodline
Using her Youzen Clan tattoo jutsu, Coda copies a sealing or tag formula she physically comes into contact with. This allows her to, essentially, recreate a sealing jutsu for a single use. Copied seals from custom techniques or the non-universal Fuuinjutsu listing maintains itself for only one primary activation - ie, if it's function is storage, something may be stored without destroying the seal, but the unsealing process will break the jutsu. Custom and non-universal jutsu must be presented out of combat by an RPC - with Scholar as one of their original classes in the case of non-universal techs - in order to be copied, and incur a +5 chakra cost penalty per rank when used. This technique may not copy specialist restricted fuuin techniques. Copying passive or permanent seals, such as those on an explosive tag or weapon create a semi-permanent seal in the user's tattoo formation, but only if the seals originate from an item in the user's personal possession, and affords them access to the effects of the formula at an equivalent cost or X rank in the case of something like an explosive tag. This technique requires a post of setup, and tracking of copied seals.



NecroPlant

Mattysandwich

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Rocket Punches

Dapper Hunter

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Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Thu Apr 23, 2020 12:57 pm


Ephemeral Ozymandias

Approved!

Rocket Punches


The only problems are with Magma Wraith and a small part of your keystone! So I know it is reasonable to assume that your elements should be able to apply certain status effects, but the mod team has decided that the elemental ones are to remain (at least in part) soft locked to the ninjutsu class. Since you're magma form and body change can reasonably apply these effects you can use up to tier two without being a ninjutsu class, but any higher than that is restricted unless you are at least one class nin! ^ ^;

The rest are approved!
PostPosted: Thu Apr 23, 2020 5:37 pm



Link to profile: [ x ]

Character: Coda
▰ Body Modification: Assumption of Form | Rank X | Bloodline
Using a special set of tattoos, Coda stores advanced transformation jutsu. Unlike normal transformations, these forms are tangible changes to the user's body. Their size and efficacy vary by the rank the jutsu is applied at, but they may apply no more than 3 unique effects based on the nature of the transformation. These effects are also rank limited. All versions may apply a purely visual transformation, or a transformation that applies or resists damage of some sort. C-rank and above may apply a status effect of tier 2 or lower, provided this status effect is appropriate to the nature of the transformation. B-rank and above may apply a stat bonus of [ 1 ] point, and A-rank and above may apply a stat bonus of [ 2 ] points at the cost of one of the other two effects.

The drawback of this technique is in its specificity, and interactions with other jutsu. If, for example, Coda were to create an E-rank coating on her body that turned her skin into barbs that dealt E-rank damage to the opponent, these could not also resist damage from an opponent. In fact, they could only ever deal damage to an opponent. So, if her skin is turned to steel to resist physical strikes, it does not also resist ninjutsu in the same way. Additionally, they may not leave her body, nor can any physical manifestation - i.e. no making her skin emit poison, no firing spikes off, etc. Similarly, if she creates a form that turns her skin into fire, it may not apply a status effect that is not related to that element. Any elemental application applies the effects of weakness and overwhelming as well, and Coda is barred from using any element which she does not have access to personally or through fuuin. Additionally, the duration of this jutsu falls as more effects are stacked. The effects granted by default may be maintained for up to 8 posts and upkeep paid at 1/4th chakra requirements rounded up, if applied alone. Maintaining the effects of C and B-ranks, and below, reduces this to 4 posts and upkeep to 1/2 chakra costs rounded up. Maintaining the A rank effect of this jutsu, and all below, again reduces the duration to 2 posts, with upkeep remaining 1/2 chakra costs rounded up.



NecroPlant

Mattysandwich

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Rocket Punches

Dapper Hunter

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Koresephone

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PostPosted: Fri Apr 24, 2020 9:59 pm


tab tab tab L I L L I A N ' S tab C U S T O M S

tab Beyond the Veil: Bolster
tab tab xxxB-rank tab Supplemental Nin/Fuin tab Null

    The user casts a B-rank amount of chakra, pulling forth extra energy from the Beyond. This extra energy enhances the rifts and any creatures created from it, giving them an overwhelming trait when it comes to their body rank and nothing else. ( Ei: Wraiths become E-rank overwhelming when it comes to clashes dealing with their physical being ) This technique is only usable with B-rank rifts or higher.



tab Beyond the Veil: Refresh
tab tab xxxX-rank ( 2 slots ) tab Supplemental Fuin/Nin tab Null

    The creator of a rift casts that rift's rank equivalent of chakra, refreshing the rift and everything created from it. This refills the rift's creation's resource pools, allowing them to last longer in battle. This technique had a cooldown rate, which is equal to one post per letter rank. Ei: E-rank has a cool down of every other post, D-rank every two posts, C-rank every other three posts, etc. )



tab Beyond the Veil: Inhale
tab tab xxxB-rank tab Supplemental Fuin/Nin tab Null

    Outstretching the anchor towards an open rift, the holder twists their hand and closes it in to a fist before pulling it back towards their body. This motion causes the rift to begin to pull in anything in a twenty foot range, including objects, people, and animals. Takes one full post to pull in anything ten feet or less away, and two posts for the rest. The things and people pulled in to the rift must pay that rift's body rank cost in order to escape after a full post of being trapped, if not otherwise expelled before hand.



tab Beyond the Veil: Exhale
tab tab xxxC-rank tab Supplemental Fuin/Nin tab Null

    With an exhale of the body, and moving the anchor away from their body in a forceful, punch like motion, the user expels anything swallowed by that rift. These objects are thrown at a speed that is equal to the rift itself.



tab Beyond the Veil: Detonate
tab tab xxxA-rank tab Supplemental Fuin/Nin tab Null

    Clapping the hands together, the user terminates their rift early in a grand fashion. The rift shutters, as if being torn apart, before exploding with a rank applicable explosion to that rift's rank. Anything that was sucked in to the rift cannot be recalled, and any npc's inside must find another means of escape instead of simply paying the same cost to go through the rift they entered in. An NPC or RPC can exit by finding another rift near by if one is available ( 3 posts ) or by using their chakra to create their own exit ( the trapped person expels 2x the body rank amount of the rift to escape after a post of being trapped )



tab Beyond the Veil: Fadewalk
tab tab xxxB-rank tab Supplemental Nin/Fuin tab Null

    The user enters their own rift, closing it behind them, and then walks through to another nearby rift. Travel time takes one whole post, and while they are in the other world, they cannot use Bolster or Refresh on their rifts. However, this does effectively give the person with the anchor the ability to teleport, although delayed.




NecroPlant

Mattysandwich

Evanescently Magnificent


PostPosted: Mon Apr 27, 2020 6:17 pm



Character: Hikari Akira, Chi
Link to profile: [x]
Duality [ Nigensei ] | Rank X | Bloodlineless Ninjutsu Keystone [ Null ]| Variable Cost [ Spritual ]
Harnessing the power of both their personalities, Hikari and Chi are able to split into two physical people. For [5] Combined posts between the two, they are separate persons. Even though they may be in two separate places at once however, they also do share some similarities.

For each post this technique is active, Hikari and Chi share the same resource pool, as well as if an effect hits one, it hits the other. Additionally, the two post as if they were different Roleplay Characters, granting each one 3 activations (still 2 offensive maximum). Finally, each Custom Technique with 'Yin' and 'Yang' effects activate both effects on both of them.

Once the technique's time expires it may be paid for again for an upkeep cost to keep the technique going. They upkeep may be paid at any rank and if the two stray too far apart then the technique's time automatically expires. When the technique is ended, either Hikari or Chi is selected as the main body, and the second personality shifts back to the main body, dissipating the second body. The distance that the technique covers is as below.

E Rank: 20 Feet
D Rank: 40 Feet
C Rank: 80 Feet
B Rank: 120 Feet
A Rank: 240 Feet
S Rank: Topic
S+ Rank: Subforum


NecroPlant

Mattysandwich

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GalagaHero

Ice-Cold Combatant


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Anxious Bloodsucker

PostPosted: Mon Apr 27, 2020 9:04 pm


Rocket Punches


Torture Me Softly


GalagaHero


All approved!
PostPosted: Mon May 04, 2020 3:37 pm


Refreshing:
Pearls of the Sun God [ Taiyō no Shinju] | Rank B-S+ | Bloodline [ Shakuton ]|
A dramatic series of bright orbs of shakuton charka are formed and launched from suspension around Unki's person in a rapid succession toward its destination without a second to spare. The launch formation is under Unki's control. The orbs may all burst outward into multiple directions or all center in on a select span of space.
Each sphere will radiate warmth, hot to the touch, and typically vary in size without concern for the scaling of power: Creations could be anywhere from 5 ft to 10ft in diameter. The amount of creations also vary but do correlate to the scale of power used to initiate the technique. B-A ranks may create a total of [20] spheres or fewer. Likewise, a total of [40] may be managed at S and S+ ranks. Contact with these creations will cause a Tier of Dehydration either Tier 3 or Tier 4 strenght and Tier 2 Burned status. Upon impact, these creations will combust to further the range of their effect. The range of combustion of each individual creation are 30 feet.
Applies Tier 2 Burned and Dehydration T2, T3, OR T4 according to scale of power.



Refreshing: possible Keystone: I'd like feedback on this, if possible. It doesn't feel like a keystone. It wasn't a keystone until I added the Agility Boost. I'm not 100% sure if it even qualifies of if this is just due to my descriptions. With the Scorch update there's an existing jutsu that feel like this without the flavor. I'm... just... not sure anymore.

She Bleeds the Sun | Rank B-S+ | Bloodline [ Shakuton ]| Keystone
[20] chakra upkeep every [5] posts until cancelled

A coat of scorch chakra envelops Unki's person as a bright yellow manipulable bodysuit of heat (she may alter how much of her body is covered at any time). She may adjust its appearance from a simple overflow of color to, fanciful clouds trailing from her form, or maybe an illusion of armor. Despite Unki's selected appearance, this coat flickers and wafts off the body while active to create an aura which functions as both an offensive and defensive mechanism against most liquids and organic creations (at E - B ranks) and reduce effectiveness against Unki within 1 foot of range. Water in a [5 feet diameter] around Unki will be evaporated and leave a dry climate which induces [Tier 3] dehydration and [Teir 1] burning in close proximity and direct contact. This custom also supplements Simple Tai and Basic combat attacks. This custom further grants a temporary +2 Agility boost.



New: *might change the rank to B-S+ later. Not sure. Do I need to change up any wording to this?

And Stomps like a Super Nova| Rank X | Bloodline [ Shakuton ]|
While "She Bleeds the Sun" is active this additional technique forms a collection of potentially massive, spherical creations to supplement her destruction. These creations trickle off her illuminated body as small specks that accumulate into larger spheres. Maximum of 10 which detonate collectively in one blast but may travel within her line of sight.
Blindness status is applied with explosions like a grand firework but fleeting like a photographer's flash bulb. Each blast generates a concussive force for a tier of trauma. A concussive blast throws targets an additional ten feet per rank.

Without its parent technique activated, She Bleeds the Sun, Blindness is replaced with Dehydration.

Hurrak
Crew

Eternal Lop


Overlord Diaus

Romantic Prophet

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PostPosted: Wed May 06, 2020 1:30 pm


Pa name: Plague Bone
Type: enhancement Pa
Description: The users body's unique make up evolved the users bones, bone type jutsu complex, or spiritual will have their bones coated in a chakra based bacteria that turns the bones black. Once used cuts or any type of contact that involves the targets inner body will cause ( disease E - D = tier 1, C = tier 2, B - A = tier 3, S+ = tier 4 ) ) simple physical contact will not activate the effect, in addition to standard disease status effects the inflicted will begin to bleed a black substance from their eyes and mouth while infected. other bone justu that are not complex or spiritual will not gain this status effect but the bones will remain black
PostPosted: Thu May 07, 2020 7:10 am


Hurrak

As they are all of them can be/are approved! I think I have some notes on the keystone though if you'd like! Just some other things you could add if you'd like since you didn't seem sure ^ ^

Overlord Diaus

Okay! So just two things! The wording needs to reflect that this is a passive effect so instead of saying what you pay for each tier just add that the rank of the Jutsu is what determines what tier is it! ( E - D = tier 1, C = tier 2, B - A = tier 3, S+ = tier 4 ) That way it doesn't read like a custom Jutsu since PA's are sup[osed to be passives ^ ^ Oh! One last thing! Just by its nature simple can't have chakra applied to it since it's just your muscles doing their 'thing' and that adding chakra would make them 'complex' so that part would have to be removed sweatdrop

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