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Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Sat Apr 11, 2020 5:35 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Coda
                        Nickname:
                        Age: 22
                        Birthdate: 1/7
                        Gender: Female

                        Summoning Contract:
                        Bats | Contract Holder | Sage [ x ]


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Height: 5' 5"
                        Weight: 140lbs

                        Bloodline: Yozen Clan || Ignition Release

                        Non-Combat Outfit: Headband around neck, black jacket with a black flame symbol on the arm, no earrings, may occasionally sport a mask.
                        Combat Outfit: See post format.



                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "People before power."
                        Personality: Coda is somewhat brash, enjoying getting the last word in arguments and not afraid to throw down. She has a rebellious streak and a willingness to express it. She's not an idiot, however, and is capable of reigning herself in and playing along when necessary. Deep down she's optimistic and altruistic at heart, even if she's often expressing a cynical view of the shinobi world.

                        Village: Konohagakure
                        Title: Konin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Not originally from any village, Coda just kinda showed up one day. She arrived with the insistence that she was simply sick of dealing with life in the middle of nowhere, and a bit of raw talent. Whether or not she was born with it or it was forced upon her, no one knows. The villages, however, were never one to pass over the opportunity to turn talent to their own ends, and Whirlpool was all too eager to feed her into their grooming system. Though she excelled for her experience level in the Academy, something about her never seemed quite at ease. For all her brash, fiery antics something was always a little off.

                        She followed Lahlil to Konohagakure after the dissolution of Uzushiogakure. Seriously injured in a later mission attempting to hunt down a fugitive who had escaped to Gimangakure, Coda spent several years in recovery, during which time Shibuki was passed on to another shinobi, and she was effectively confined to civilian life. The world she returned to as a shinobi was quite different than the one she left.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Heritage KeystoneYou receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline.
                        Second Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the optional attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        ▱▰▱ Cross Class or Specialization:Bloodline – Bloodline:If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by five chakra per rank of the technique. Gain an Additional 5 Custom slots dedicated to your bloodline.

                        Third Class: Scholar
                        ▱▰▱ Infinite PerceptionYour specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.

                        Chakra Pool: 3280 > 3965
                        Stamina Pool: 3280 > 3380
                        Chakra Element: Katon | Doton | Raiton | Suiton
                        Chakra Color: Black

                        Stats:
                        • Strength ► 10
                        → Taijutsu style completion [ 5 ], Infernal Body, Gyuki
                        • Speed ► 6
                        → Taijutsu style completion [ 6 ]
                        • Agility ► 4
                        → Tiajutsu style completion [ 4 ]
                        • Endurance ► 5
                        → N/A

                        Strengths:
                        • Flexible Maneuvering
                        • Fuuinjutsu
                        Weaknesses:
                        • Armed Combat
                        • Lone Wolf Approach
                        Fears:
                        • Having her secret discovered
                        • Being imprisoned

                        Modifiers:
                        • Fuuinjutsu are to be listed under the Clan Jutsu heading, requiring no slot to learn.

                        Personal Attributes:
                        Signature Explosion Style | The user gains access to one additional taijutsu slot and may choose one Taijutsu style as their signature style as though they were Taijutsu class. The custom techniques gained in this way must be used in conjunction with that style and the Ignition Release. If the user is already Taijutsu class they recieve the additional custom slots for their current signature style and those must be used for the combination of bloodline and style.
                        Ō-Inari Incarnate | While in the Unleashed Stage of the Blessings of Ō-Inari forbidden seal, the living tattoos conjured by the Tea Spirit Guardian Technique can have corrupted nature chakra applied to them to make all attacks they use overwhelming. The corrupted nature chakra must pay for half of the cost of the Tea Spirit Guardian Technique when cast.
                        Sacrosanct Seal | Forbidden Seals, including Blessings of Ō-Inari, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. Additionally, by rejecting that forbidden seals/curse marks are curses at all, the Yozen clansmen are able to keep full summoning contracts while having the Blessing of Ō-Inari and any other forbidden seal.
                        Inscribed Flesh | The Yozen can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon their skin without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Yozen is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
                        Armor Penetrating Shot | The user's fire based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower.
                        Volatile Arsonist | The user has mastered their explosive flames, causing tiered trauma to their fire based techniques. Additionally, their katon techniques now create thunderous booms, causing deafness for two posts.
                        Bat Bomber | Coda's summons are also immune to her explosions, allowing her to fight alongside them without fear of causing unintentional harm.

                        Ocular Rinse: This PA allows Coda to reduce blindness by a single tier whenever it is applied with a minimum of 1 ever being applied. I.E. if she is hit with Tier 4 blindness it is reduced down to Tier 3. This is a PA granted for passing the JUEI entrance exam.
                        Infectious: Drawing on Gyuki’s chakra, Coda is able to apply the biju’s disease status effect for suiton to any persistent suiton jutsu that she comes into contact with. This includes ninjutsu constructs such as dragons and clones as well as the obvious, topic-flooding water bodies, and even bloodline jutsu that manifest physically as suiton, such as Boil Release, the Hoshigaki’s Hunting Grounds technique, and even Suiton assimilated Hozuki. Doing so simply requires that she pay cost equal to the technique or body rank, in the case of something like the Hozuki.
                        Shockwave Trooper: Coda may choose to convert techniques that produce explosions into pure force instead. The range of the blasts created in this manner is increased by half, and in exchange the techniques no longer possessing elemental characteristics of any kind - including the removal of element based overwhelming and the ability to apply status effects other than deafness and trauma, as these would still logically be created by strong shockwaves.
                        Black Lightning: Raiton techniques are black in color, have disintegrative properties, and impart full body paralysis equal to the rank of the technique if 10 chakra is added to the black lightning per rank. Ranton techniques become naturally paralytic at no extra cost.

                        Rewards:
                        2 Year Anniversary: 100 Chakra, 100 Stamina, 5 Custom Techniques
                        200 Members: 5 Custom Techniques
                        Halloween 2020: Custom PA (Bat Bomber)
                        Christmas 2020: 30k Ryo, 200 Chakra
                        War In The Land of Iron: 300 Stamina
                        Jashinist Attack on Konoha: 50/50 Resources, 10 Custom Techniques
                        3 Year Anniversary: 15 Custom Slots
                        Oinin Recruitment: Ocular Rinse PA, 10 Custom Slots [ x ]
                        Halloween 2021: 2 PAs, Infectious and Shockwave Trooper
                        Christmas 2021: 30 Customs
                        Ozy B-Day: 1 Taijutsu Style
                        Attack on the Office: 30 Ninjutsu

                        Traits:
                        • Fuuinjutsu techniques require [10] less chakra per body rank of the Yozen clansman (maximum of 60 at S+) without losing their potency.
                        • Fuuinjutsu can be expressed through the body art with handseals.
                        • Blessings of Ō-Inari: +50 Chakra and Stamina per body rank.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両31,400
                        XP: 11,000
                        Passive XP: 1000
                        Spent: 20,000

                        Shinobi Missions Complete:
                        D Rank | 10
                        C Rank | 0
                        B Rank | 3
                        A Rank | 0
                        S Rank | 1

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • Ninja Hunter || → Oinin Regular
                        • {Profession} || → {Current Title}

                        Profession Missions Complete:
                        D Rank | 10
                        C Rank | 1
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 24 / 100
                        • Genjutsu | 00 / 80
                        • Taijutsu Styles | 07 / 07
                        • Bukijutsu Styles | 03 / 03

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default

                        • Shadow Clone Technique | Rank B
                        • Sound Wave Technique | Rank A

                        Katon
                        • Flame-Resistance Technique | Rank E | Passive

                        • Burning Cinder: One | Rank D
                        • Great Fireball Technique | Rank C
                        • Fireproof Technique | Rank C | Passive
                        • Incendiary Technique | Rank X
                        • Pulse Blast Technique | Rank B
                        • Flame Fist | Rank A
                        • Heavenly Prison Fire Sword | Rank A
                        • Fierce Flame Fist | Rank S
                        • Fire Release: Great Flame Rasengan | Rank S
                        • Dragon of the Raging Storm | Rank S

                        Doton
                        • Rock Army Shield | Rank A

                        Suiton
                        • Water Manipulation | Rank X
                        • Trick of Water | Rank E
                        • Water Mirror Technique | Rank E
                        • Water Sword | Rank E-B

                        • Breathing Underwater Technique | Rank D | Passive
                        • Hidden Mist Technique | Rank D
                        • Mist Vision Technique | Rank D | Passive
                        • Waterfall Basin Technique | Rank C
                        • Tornado of Water | Rank C
                        • Thousand Flying Water Needles of Death | Rank B
                        • Devil’s Domain Water Torture | Rank B
                        • Sky and Water Convergence | Rank A
                        • Great Typhoon Technique | Rank S
                        • Grudge Rain | Rank S
                        • Tidal Wave Technique | Rank S+
                        • Mist Rain | Rank S+

                        Raiton


                        Bloodline
                        Yozen
                        • Blessings of Ō-Inari | Ability
                        • Body of Ō-Inari | Rank E | Supplementary
                        • Seal of Ō-Inari | Rank X
                        • Skill Modification | Rank X
                        • Contract Summon Jamming | Rank X
                        • Spiritual Modification | Rank X
                        • Nature Chakra Modification | Rank X
                        • Binding Ceremony | Rank X
                        • Burning Ceremony | Rank X
                        • Artistic Destruction | Rank X
                        • Chakra Negation Seal | Rank X
                        • Tea Spirit Guardian Technique | Rank X
                        • Two Bodies, One Mind | Rank C
                        • Vigor Modification | Rank C-S+
                        • Extermination of Sense Ceremony | Rank C-S+
                        • Expansive Sealing Art | Rank S

                        Bakuton - Ignition Release | Replacing Yoton here:
                        • Explosion | Rank X | Spiritual | Supplementary
                        • Explosive Action | Rank X | Complex
                        • Landmine Stance | Rank X | Simple
                        • Explosive Wave | Rank X | Spiritual
                        • Timed Explosion | Rank X | Spiritual | Supplementary
                        • Explosive Catapult | Rank X | Spiritual
                        • Infernal Body | Rank C | Training
                        • Total Body Mortar | Rank B | Complex
                        • Landmine Explosion | Rank A | Spiritual
                        • Howitzer Impact | Rank S+ | Complex

                        Fuuin
                        • Enclosing Technique | Rank E | Universal
                        • Unsealing Technique | Rank E | Universal
                        • Collaborative Summoning Technique | Rank E | Universal
                        • Tethered Blade | Rank E | Universal
                        • Detonation Technique | Rank E | Universal | Variable
                        • Unsealing: Rainwater Gate | Rank D | Universal
                        • Summoning Technique | Rank C | Universal
                        • Reverse Summoning Technique | Rank C | Universal
                        • Scroll Communication Technique | Rank C | Universal
                        • Expansion | Rank B | Universal
                        • Summoning: Rashōmon | Rank B | Universal
                        • Element Sealing Method | Rank B | Universal | Variable
                        • Summoning: Iron Maiden | Rank A | Universal

                        Bloodline Katon | 11/20
                        • Burning Clone | Rank B
                        • Hellfire Whirlwind Skill | Rank B
                        • Fire Prison Technique | Rank B
                        • Pheasant Hunter | Rank B
                        • Hellfire Clap | Rank A
                        • Incineration | Rank A
                        • Burnt Memories | Rank A

                        • Burning Cinder: Two | Rank C
                        • Burning Cinder: Three | Rank A
                        • Burning Cinder: Four | Rank S
                        • Burning Ash Accumulation | Rank Null

                        Ranton
                        • Threatening | Rank E
                        • Stingshot | Rank D
                        • Marker | Rank D
                        • Light Show Barrier | Rank C-A
                        • Laser Circus | Rank C-S
                        • Laser Riding | Rank X
                        • Laser Bolt Rain | Rank B
                        • Devil's Storm | Rank B
                        • Lightning Release: Black Panther | Rank A
                        • Laser Parade | Rank A
                        • Secret Technique: Rising Dragon Storm | Rank S


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}


                        Taijutsu 07/08
                        Flowing Arts
                        Stage 1
                        • Fluid Stance | Rank X | Stance
                        • Shifting Tide | Rank X | Complex
                        • Crashing Wave | Rank X | Simple
                        Stage 2
                        • Undertow | Rank D | Training
                        • Riptide Movement | Rank X | Complex
                        Stage 3
                        • Crashing Tide | Rank X | Complex
                        • Swelling Tide | Rank X | Simple
                        Stage 4
                        • Repeating Wave | Rank B | Training
                        • Tsunami Counter | Rank X | Complex
                        • Eroding Brine | Rank X | Complex
                        Stage 5
                        • Tsunami Striking | Rank X | Complex
                        • Downpour | Rank X | Simple
                        Stage 6
                        • Tsunami Barrage | Rank S | Complex

                        Kyotoryuu
                        Stage 1
                        • First Stance: Lilly of the Valley | Rank X
                        • Orchid | Rank X | Complex
                        Stage 2
                        • Magnolia | Rank X | Simple
                        • Bell-Flower | Rank X | Simple
                        • Peony | Rank X | Complex
                        Stage 3
                        • Second Stance - Daffodil | Rank X | Simple
                        • Poppy | Rank X | Simple
                        • Patrinia | Rank X | Simple
                        Stage 4
                        • Third Stance- Iris | Rank X | Simple
                        • Violet | Rank B | Simple
                        • Scattered Blossoms | Rank X | Simple
                        Stage 5
                        • Dandelion | Rank A | Simple
                        • Falling Blossoms, Scattered Leaves | Rank X | Complex
                        • Cherry Blossom | Rank X | Simple
                        Stage 6
                        • Kyotoryuu Conditioning: Sunflower | Rank S | Training
                        • Red Blossoms with Green Willows | Rank X | Simple

                        Kaiser Fist
                        Stage 1
                        • Heavy Punch | Rank E | Training
                        • Sudden Straight | Rank X | Complex
                        Stage 2
                        • Kaiser Crown | Rank X | Simple
                        • Crumbling Overhead | Rank X | Simple
                        Stage 3
                        • Kaiser Armor | Rank C-S | Spiritual
                        • Elbow Bolt | Rank X | Simple
                        • Guillotine Drop | Rank X | Complex
                        • Iron Backhand | Rank X | Complex
                        Stage 4
                        • Breaking Lariat | Rank X | Simple
                        • Invigorating Kaiser Armor Training | Rank B | Training
                        Stage 5
                        • Liger Bomb | Rank A | Simple |
                        • Kaiser Fist | Rank A | Complex
                        • Bolstering Kaiser Armor Training | Rank A | Training
                        Stage 6
                        • Kaiser Armor Mastery | Rank S | Training

                        Mirror Image Arts | Signature Explosion Style
                        Stage 1
                        • Sidestep | Rank X | Complex
                        • Ghost Strike | Rank X | Spiritual
                        Stage 2
                        • Radial Split | Rank X | Complex
                        • False Strike | Rank X | Complex
                        Stage 3
                        • Multistrike | Rank X | Complex
                        • Projected Strike | Rank X | Complex
                        • Multiple Arms | Rank C-A | Spiritual
                        Stage 4
                        • Rising Barrage | Rank X | Complex
                        • Cicada Shell | Rank B | Training
                        Stage 5
                        • False Cyclone | Rank X | Complex
                        • Multi-Mirror Image Training | Rank A | Training
                        Stage 6
                        • Perfect Mirror Image Circle | Rank X | Spiritual
                        • Spider's Fury | Rank X | Spiritual

                        Channeling Martial Skill
                        Stage 1
                        • Elemental Fury | Rank X | Spiritual
                        • Elemental Personification | Rank X | Spiritual
                        Stage 2
                        • Forceful Wave | Rank X | Spiritual
                        • Sweeping Force | Rank X | Spiritual
                        • Dual Forces | Rank X | Spiritual
                        Stage 3
                        • Counter Force | Rank X | Spiritual
                        • Elemental Doubling | Rank C | Training
                        • Snaring Forces | Rank X | Complex
                        Stage 4
                        • Hidden Force | Rank X | Complex
                        • Elemental Body Flickering | Rank B | Training
                        • Harmonizing Elements | Rank X | Spiritual
                        Stage 5
                        • Combining Elemental Training | Rank A | Training
                        • Streamline Force | Rank A | Spiritual
                        • Invigorating Forces | Rank X | Simple
                        Stage 6
                        • Elemental Tripling | Rank S | Simple
                        • Primordial Armor | Rank S | Spiritual

                        Mach Fist Style
                        Stage 1
                        • Quick Jab | Rank X | Simple
                        • Repeating Quick Jab | Rank X | Simple
                        • Evasion Hook Shot | Rank X | Simple
                        • Warning Shot | Rank X | Simple
                        Stage 2
                        • Chakra Slug | Rank X | Spiritual
                        • Double Tap | Rank D | Complex
                        • Firing Pattern | Rank X | Simple
                        • Combatant Stance | Rank X | Simple
                        Stage 3
                        • Remarkable Shot | Rank X | Complex
                        • Artillery Round | Rank X | Simple
                        Stage 4
                        • Lock and Load | Rank X | Simple
                        • Six Round Bursts | Rank B | Complex
                        • Live Fire Exercise | Rank B | Training
                        • Dragon Round | Rank B | Spiritual
                        Stage 5
                        • Tactical Cover | Rank X | Spiritual
                        Stage 6
                        • One Shot, One Kill | Rank S | Simple
                        • Gunslinger | Rank S | Training

                        Art of Eight Limbs
                        Stage 1
                        • Penetrating Kick | Rank X | Simple
                        • Elbow Hook | Rank E | Simple
                        Stage 2
                        • Piercing Knee Strike | Rank X | Simple
                        • Rupturing Blow | Rank X | Simple
                        Stage 3
                        • Vice Grip | Rank X | Simple
                        • Overhand Strike | Rank X | Simple
                        • Fracture Smash | Rank X | Complex
                        Stage 4
                        • Morning Sun Strike | Rank X | Simple
                        • Strike and Smash | Rank X | Simple
                        • Cranial Havoc | Rank X | Simple
                        Stage 5
                        • Double Assault | Rank A | Simple
                        • Monster Toss | Rank X | Simple
                        Stage 6
                        • Zero Resistance Smash | Rank S | Simple
                        • Impervious Body | Rank S | Simple

                        Light Touch
                        Stage 1
                        • Soft Touch: Strike | Rank X | Complex
                        • Soft Touch: Swipe | Rank X | Complex
                        Stage 2
                        • Soft Touch: Deflect | Rank X | Complex
                        • Wave Touch: Force | Rank X | Spiritual
                        Stage 3
                        • Wave Touch: Augment | Rank X | Spiritual
                        • Rupture Touch: Contraction | Rank X | Complex
                        Stage 4
                        • Delaying Touch | Rank B | Training
                        • Rupture Touch: Penetrator | Rank X | Complex
                        Stage 5
                        • Wave Touch: Updraft | Rank X | Spiritual
                        • Rupture Touch: Cripple | Rank X | Complex
                        • Efficient Touch | Rank S | Training | Augment
                        Stage 6
                        • Rupturing Soft Wave Touch: | Rank S-S+ | Complex
                        • Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex


                        Bukijutsu 02/02
                        Sobagai Deba Sentou
                        Stage 1
                        • Upward Repel | Rank X | Simple
                        • Assisted Jab | Rank X | Complex
                        • Knife Flow | Rank E | Training
                        Stage 2
                        • Knife Hand | Rank D | Spiritual
                        • Sleight of Hand | Rank D | Simple | Supplementary
                        • Swift Shot | Rank X | Complex
                        Stage 3
                        • Dirty Reflection | Rank C | Training
                        • Knife Trick | Rank C | Complex
                        • Two-fer-One | Rank C | Training
                        Stage 4
                        • Triple Assault | Rank B | Simple
                        • Severing Nerve | Rank B | Complex
                        • Blade’s Edge | Rank B | Training
                        • Spectral Cloak | Rank B | Spiritual
                        Stage 5
                        • Hidden Kick Blade | Rank B | Complex
                        • Submissive Lethal Strike | Rank X | Simple
                        • Shiva Assault | Rank B | Complex
                        Stage 6
                        • Standing Triangle Choke | Rank A | Simple
                        • Shadow Clone Arms Barrage | Rank A | Spiritual | Supplementary
                        • Planetary Blade Barrage | Rank S | Spiritual

                        Kote Art
                        Stage 1
                        • Impact Deflection | Rank X | Simple
                        • Reverse Striking | Rank E | Simple
                        Stage 2
                        • Floating Smash | Rank X | Simple
                        • Swift Smash | Rank D | Simple
                        Stage 3
                        • Smashing Return | Rank X | Complex
                        • Rapid Smash | Rank X | Complex
                        Stage 4
                        • Fissure Smash | Rank A | Simple
                        • Soul Smash | Rank X | Spiritual
                        Stage 5
                        • Soul Striking | Rank X | Complex
                        • Buster Smash | Rank X | Complex
                        Stage 6
                        • Void Smash | Rank X | Complex

                        Edge Punisher
                        Stage 1
                        • Downward Crash | Rank X | Simple
                        • Breaking Crash | Rank X | Simple
                        • Backdraft | Rank X | Simple
                        Stage 2
                        • Blade Dance | Rank X | Simple
                        • Sonic Blade | Rank X | Complex
                        Stage 3
                        • Quick Strike | Rank C | Complex | Supplementary
                        • Shatter Stance | Rank X | Complex
                        Stage 4
                        • Unearthing Vengence | Rank B | Complex
                        • Dismembering Slash | Rank X | Spiritual | Supplementary
                        Stage 5
                        • Fissure Striking | Rank A-S+ | Complex
                        • Wrathful Weapon | Rank X | Complex
                        Stage 6
                        • Berserker Trance | Rank S+ | Spiritual
                        • Storm Cutter | Rank S | Complex

                        The Great Destructive Blade Art
                        Stage 1
                        • Heavy Smash | Rank X | Simple
                        • Sweep | Rank X | Simple
                        Stage 2
                        • Stab | Rank X | Simple
                        • Earth's Embrace | Rank X | Complex
                        Stage 3
                        • Saw | Rank X | Simple
                        • Dull Blade | Rank X | Spiritual
                        Stage 4
                        • Iron Drop | Rank X | Simple
                        • Explosive Movement | Rank B | Complex
                        • Stretching Blade | Rank B | Spiritual
                        Stage 5
                        • Iron Wind | Rank X | Simple | Supplementary
                        • Break off of Energy | Rank X | Spiritual
                        Stage 6
                        • Cross Wind | Rank S | Simple
                        • Iron Devastation | Rank S+ | Simple
                        • Ogre's Grip | Rank S | Training

                        Yatsuori Style [ Free ]
                        Stage 1
                        • Eight Fold Blade Creation | Rank X | Spiritual
                        • Eight Fold Stance | Rank X | Simple
                        Stage 2
                        • Eight Fold Rising Tide | Rank X | Simple
                        • Eight Fold Cyclone | Rank X | Complex
                        Stage 3
                        • Eight Fold Rampant Storm Beacons | Rank X | Spiritual
                        • Eight Fold Infinite Sword | Rank A | Simple
                        Stage 4
                        • Eight Fold Ink Cutter | Rank X | Simple
                        • Eight Fold Thunder Clap | Rank X | Complex
                        Stage 5
                        • Eight Fold Spiral Cut | Rank A | Simple
                        • Eight Fold Execution Strike | Rank S | Simple
                        • Storm Saber | Rank S+ | Spiritual
                        Stage 6
                        • Eight Fold God of the Ancient Storm | Rank S+ | Spiritual
                        • Cataclysmic Storm | Rank S+| Complex

 
PostPosted: Wed Apr 22, 2020 1:52 pm

▰ Custom Count:
Keystone: 1/1
Bloodline Specific Customs: 5/5
Base Custom: 6/113
Signature Explosion Style: 1/1

Keystone and Derivatives:

▰ Body Modification: Assumption of Form | Rank X | Bloodline | Keystone
Using a special set of tattoos, Coda stores advanced transformation jutsu. Unlike normal transformations, these forms are tangible changes to the user's body. Their size and efficacy vary by the rank the jutsu is applied at, but they may apply no more than 3 unique effects based on the nature of the transformation. These effects are also rank limited. All versions may apply a purely visual transformation, or a transformation that applies or resists damage of some sort. C-rank and above may apply a status effect of tier 2 or lower, provided this status effect is appropriate to the nature of the transformation. B-rank and above may apply a stat bonus of [ 1 ] point, and A-rank and above may apply a stat bonus of [ 2 ] points at the cost of one of the other two effects.

The drawback of this technique is in its specificity, and interactions with other jutsu. If, for example, Coda were to create an E-rank coating on her body that turned her skin into barbs that dealt E-rank damage to the opponent, these could not also resist damage from an opponent. In fact, they could only ever deal damage to an opponent. So, if her skin is turned to steel to resist physical strikes, it does not also resist ninjutsu in the same way. Additionally, they may not leave her body, nor can any physical manifestation - i.e. no making her skin emit poison, no firing spikes off, etc. Similarly, if she creates a form that turns her skin into fire, it may not apply a status effect that is not related to that element. Any elemental application applies the effects of weakness and overwhelming as well, and Coda is barred from using any element which she does not have access to personally or through fuuin. Additionally, the duration of this jutsu falls as more effects are stacked. The effects granted by default may be maintained for up to 8 posts and upkeep paid at 1/4th chakra requirements rounded up, if applied alone. Maintaining the effects of C and B-ranks, and below, reduces this to 4 posts and upkeep to 1/2 chakra costs rounded up. Maintaining the A rank effect of this jutsu, and all below, again reduces the duration to 2 posts, with upkeep remaining 1/2 chakra costs rounded up.


▰ Body Art: Creeping Death | Rank S | Bloodline
A deadly sealing formation comprised of corrupted nature chakra, created specifically for combat purposes. If successfully placed onto a target, this technique begins a slow crawl towards the nearest vital organ (defined as organs which would kill the target if their function was completely removed), applying a densely packed formula to the skin that turns it nearly black. Once it reaches a vital organ, a seal is applied that causes the organ to cease to function entirely. Naturally, if this applied in the center of the heart or anywhere on the head, the target immediately suffers a mortal wound in the next post. Otherwise, this technique progresses from organ to organ. Scholar class RPCs may remove this with the Evil Sealing Method or suppress it for 1/2 the original cost per post. In the event of a mortal wound, this sealing formal will dissipate when the RPC is removed from combat and returned to their hospital per guild rules.

▰ Body Art: Perfection of Form | Rank C : Augment | Bloodline
An expansion of her own Keystone, this technique allows Coda to make a physical transformation permanent. This may be transformation of one part of her body, or a complete change into another person. Though it imparts no battle effects, transformations from this technique cannot be broken except by a hidden seal on Coda's body. If transforming into a different person or creature, all elements of Coda's body are changed, including features that could be used to identify her, including chakra signature, provided that is the intent. Transforming into another RPC or NPC requires a sample of genetic material from the subject in order to perfectly replicate finer details, such as amount and signature of chakra. The effects of this technique may last for an indefinite period of time. Transformation into someone else requires the user to spend a rank of chakra equal to the RPC or NPC's body rank. When transforming into something else, the user must pay a C-Rank amount of chakra or an amount equivalent to their own body rank, whichever is lower.

▰ Body Art: Seal Impressioning | Rank X | Bloodline
Using her Youzen Clan tattoo jutsu, Coda copies a sealing or tag formula she physically comes into contact with. This allows her to, essentially, recreate a sealing jutsu for a single use. Copied seals from custom techniques or the non-universal Fuuinjutsu listing maintains itself for only one primary activation - ie, if it's function is storage, something may be stored without destroying the seal, but the unsealing process will break the jutsu. Custom and non-universal jutsu must be presented out of combat by an RPC - with Scholar as one of their original classes in the case of non-universal techs - in order to be copied, and incur a +5 chakra cost penalty per rank when used. This technique may not copy specialist restricted fuuin techniques. Copying passive or permanent seals, such as those on an explosive tag or weapon create a semi-permanent seal in the user's tattoo formation, but only if the seals originate from an item in the user's personal possession, and affords them access to the effects of the formula at an equivalent cost or X rank in the case of something like an explosive tag. This technique requires a post of setup, and tracking of copied seals.

Two Bodies, Dominant Mind | Rank C [ Augment ] | Bloodline [ Yozen ]
Building on the concept of mind linking from Two Bodies, One Mind, this technique goes a step further and provides Coda the ability to take control of another person’s body. Though similar in function, this technique is not so much mind control as it is mind entrapment. It takes advantage of a placed tattoo to essentially seal a mind off from its body, and take control. Application of the effect must pay the higher cost between the body rank of the target, and the body rank of the person taking control. Though this technique may be resisted, that does not mean it can be ended as one typically might Kai a genjutsu - although the Kai technique can be used as a stand in for the act of resisting. If captured by this technique, Coda receives one posting round of uninterrupted control, after which the technique’s 4 post duration kicks in. Over the course of the remaining posts, the target may resist this jutsu at the cost of half of the controlling consciousness’ body rank at no activation cost, freeing them for that post. Resisting this technique does not end it, as its source is the Seal of O’Inari. As a derivative of Two Bodies, One Mind, control over the body can be transferred to any other consciousness that is directly tied to Coda at the time of its use, or any consciousness that is in turn tied to them.

Once applied, this technique functions similarly to a shadow clone with a handful of exceptions. Any physical bloodline traits of the person this technique is used on remain, including dojutsu and innate elemental manipulations like Jiton; however, no techniques - for example Gentle Fist or Iron Sand Coffin - can be used unless the consciousness tied to the body also knows them. If the controlled party is a shinobi with statistics defined by guild systems, then the body retains its original values independent of the transplanted party. If the body used is in some way generically generated, such as a low level mission NPC, then they gain half of the implanted consciousness’ typical resources and one tier lower in stats (or fallback to Coda’s if the implanted consciousness does not have a type of stat defined); these types of NPCs may not resist this jutsu. This technique may also be used on animals, beasts, and yokai. Removal of the Seal of O’Inari will end this as it would any other technique connected to the seal.

Vessel of O’Inari | Rank S+ | Bloodline [ Yozen ] | Spiritual
Vessel of O’Inari allows Coda to seal living creatures and people via contract with the god O’Inari. Instead of sending them to a typical sealing location, such as a warehouse, this jutsu deposits its target into a pocket of O’Inari’s celestial domain. Followers of O’Inari and those that are not shinobi will find this experience, at worst, somewhat boring - depending on how O’Inari manifests to them. Shinobi will find the journey trying and long, with trials handed down specifically for them. Either way, those in the process of dying will find it suspended, though they may spend their entire time unconscious if the injury is severe, and normal earthly needs will cease to be a concern for any who are sealed.

Practically, this jutsu is more than just a potentially harrowing trip to the celestial realm. First, it may only be used willing RPCs, and NPCs. This jutsu also has special ties to Coda’s technique Two Bodies, Dominant Mind and works on all the same targets as long as they meet the requirements for casting this jutsu. In addition to being a slightly more advanced form of basic sealing jutsu, Vessel of O’Inari causes those sealed to become subjugated vessels of the god. When summoned to the field of battle these individuals may be put under the effects of Two Bodies, Dominant Mind in perpetuity. Releasing the original tattoo seal will cause both the effects of subjugation and Two Bodies, Dominant Mind to end immediately. Coda may use this technique in addition to another placed seal to transport herself into and out of the pocket of O’Inari’s domain, though only out of combat, as the process requires intense focus, and never into the larger celestial domain.

Misc Bloodline:

▰ Minefield | Rank E-B | Bloodline
This relatively simple jutsu creates a large array of small explosives in the ground similar to Ignition Release Landmine Explosion, but broader in range and lower in power. Despite its lower power, and lower lethality, this technique’s advantage comes in its ability to ignore armors entirely. Beyond that it is a relatively simple explosive technique. At E-Rank the area mined is 10ft from the user’s central point, with 4 mines passively inhabiting this area and a mine detonating on an intruder to the zone once every time an intruder sets foot in, or reasonably close to the surface of, it. These figures then increase by 10ft of total range for every subsequent rank, and double the number of mines in the process. All levels of this technique are capable of knocking a shinobi off balance, but only those above E-rank do a meaningful amount of physical damage.

Zip Gun | B-S Rank | Bloodline [ Ignition ] | Spiritual
A simple technique that’s capable of producing rather devastating results. Instead of releasing Ignition chakra in a wide range, attempting to cause maximum damage, Coda compresses it into an exceptionally focused beam. The result is a roughly thumb-sized thermal plasma projectile capable of defeating defensive jutsu and armor at one rank higher than itself when used properly, and which does not produce an audible explosion due to the energy’s confinement and subsequent conversion into heat. The technique is properly used by forming a circular seal aimed at the target, allowing the user to properly target weak spots in defensive jutsu or items; however, it may also be used similarly to typical strike centric Ignition Release techniques, exchanging its piercing abilities for quicker, more flexible deployment.

Senbon Javelin | Rank C - A | Bukijutsu | Complex
Preferring the portability and accuracy of senbon, but unhappy with their lack of stopping power, Coda created this technique to turn the tiny ninja tools into full-sized throwing spears should the need arise. Holding the needle she intends to attack with like one would a javelin, Coda applies chakra to create a roughly 3ft (1m) long, 2in diameter tapered spike of chakra, which she then launches at her opponent. This technique has the nifty feature of the senbon continuing after the chakra finds its mark, allowing the projectile to pierce a target or defense and hit something behind it, provided this technique is used at a rank capable of defeating the techniques or armor it encounters along the way.

Bat Sage and Summons:

Summoning: Cavern Depths | X Rank | Sage Custom [ Bats ] | Spiritual
Feeling the need to bring the bats’ natural habit into play, Coda spent her time in Echo Caverns devising a way by which she could lock out one of the shinobi world’s most prized senses: sight. Careful study and application of her Yozen Clan sensory manipulation and unique traits of echo caverns led to the creation of this technique. It occupies a weird space between summoning and genjutsu as a result. Similar to the partial toad summoning techniques, this pulls an element of the Sage Lands into the rest of the shinobi world, in this case the all consuming darkness of Echo Caverns’ seemingly infinite depths. The result is a bubble capable of unparalleled blackness that inflicts rank-based blindness on all RPCs within its bounds. In addition to typical blinding effects, this jutsu prevents the use of others that rely on the sense of its rank and lower up to the point at which it inflicts Tier 4 blindness, at which point it prevents the use of any. Finally, as one might expect of a piece of Echo Caverns, those within the bubble will experience far more sensitive hearing. For Coda this enhanced hearing means a persistent form of the bats’ echolocation, even while sage mode is not in use, capable of painting a sound-based image of her environment in her head; for everyone else it means the double edged sword of everything being louder, increasing their ability to hear at a baseline, but also increasing an hearing based status effects by one tier.

The range of this technique is determined by Coda, allowing up to the range limitations of the rank it is used at as outlined in the guild rules. While creating a bubble in spaces that its rank is not capable of filling - such as in an open field - for the purposes of supporting her covert operations this technique may be conformed by Coda to any space it could be reasonably assumed to fill completely at its rank - such as the room of a building. When summoned, this technique’s point of origin is always the point at which Coda was standing when it is cast, and its duration is always 4 posts - with the only exception being its use through placed Seals of O’Inari, at which point the origin is the seal. This jutsu’s removal must be done through typical fuinjutsu methods, and cannot be ended via kai or iryojutsu, although its effects only occur within its boundaries and end upon exiting it.

Demon Techniques:

Eightfold Terror | Rank S | Jinchurki / Bukijutsu | Passive
Coda’s mastery of transformation jutsu allows her to use appendages manifested by her own or other jutsu, including those created by Bukijutsu or Taijutsu like Mirror Image Arts, to access Gyuki’s Eightfold Blade style without the need to utilize demon form transformations. This grants access to techniques of Stage 5 and lower that do not require a unique trait of the demon such as high level Ranton or Ink to function. It also requires Coda to possess the necessary blades. The mastery required to achieve this has an additional benefit, granting Coda an increase in speed and agility when utilizing the Seven Sword Dance taijutsu style with a transformation that creates the limbs necessary for this effect, thanks to the ability to wield all seven swords and still perform unarmed strikes.

Signature Explosion Style

Fuse Delay | Rank X | Taijutsu [ Ignition ] | Spritual
This adaptation of Ignition Release and Mirror Image Art allows Coda to land a strike from another technique, then have her mirror images follow up with an explosive version of the attack. The mirror image that is utilizing the explosion can be designated on use, otherwise this technique will default to the last mirror image created as part of the offensive action it's augmenting.

Three Round Burst | Rank X | Taijutsu [ Ignition ] | Complex
Three Round Burst produces a simple explosive attack that is then repeated two more time in rapid succession. The result is a small burst of explosive punches or kicks that can stack up devastating damage.

Air-Burst Shell | Rank X | Taijutsu [ Ignition ] | Complex
Coda punches the air, then creates a mirror image of just her fist out of dense Ignition Release chakra. This mirror image is propelled towards the target at the speed of the punch, detonating when any object enters a one meter radius of it. The number of shells launched by this technique can be modified via any of the techniques in the Mirror Image Art that add additional images or appendages for the user to utilize.

Creeping Barrage | Rank X | Taijutsu [ Ignition ] | Complex
This technique is mean more as a zoning attack, but that doesn't mean it can't be deadly in its own right. Coda begins by advancing and striking low at her opponent, or a group of opponents, with an Ignition Release blast. This attack is then followed up on by mirror images, as they attempt to drive the enemy back. The rank of this technique determines both the number of mirror images and the strength of the technique. E-rank creates small explosions utilizing the maximum number of after images. Power then increases with each rank as the number of mirror images decrease. This technique may combo into another use of itself at half the original cost, provided it was used at D rank or higher.

Firing Squad | Rank S | Taijutsu [ Ignition ] | Spritual
This technique builds upon the concept of Air-Burst Shell. This time, instead of creating one mirror image, Coda's punch creates her maximum total of images all at once in a line to either side of her. These images launch themselves in a similar manner, and with a similar effect. Techniques that create extra limbs still affect this, but since it uses all available images at once those that create more images are incompatible.

Both Barrels | Rank S+ | Taijutsu [ Ignition ] | Spritual
Yet again building on the projectile concept, this technique creates a massive mortar shell by effectively using a mirror image to korabo. Coda begins by winding up a punch or kick, charging it with Ignition Release energy before striking in the general direction of her target. As this strike is thrown, Coda releases the Ignition Release energy into the space adjacent to the strike. At the same time she creates a mirror image that does the same. The energy from the strikes meld together as they are thrown, gaining the shape of a mortar shell and launching towards their target. Upon impact with anything, this attack applies the effects of the Ignition Release technique Howitzer Impact.


Weapons

Character: Coda
Link to profile: [x]
Weapon Name: Assassin’s Senbon
Weapon Type: Senbon [ Legendary / Crafted ]
Weapon Size: Length/Width
Inventory Information: Projectile
Weapon Weight: 3lbs
Stat Increase: +2 Endurance
Elemental Affinity: Ignition Release
Description: These gauntlets are made out of a light metal, capable of being used in styles like Kote Arts, but otherwise not defensive. The gauntlets themselves hold 5 senbon a piece, and these senbon may be shifted from one gauntlet to the other via a seal at no cost, or extended to function as claws. The primary feature of the gauntlets, however, is their integration of Ignition release, allowing the Senbon to be fired from the gauntlet using the elemental affinity. Use of the Ignition Release technique Explosion allows Coda to fire any number of the senbon desired in place of its normal effects.

Ability Summary:

Seek | Rank X | Bloodline [ Yozen ] | Spiritual
The Seek ability of the Assassin’s Senbon is relatively straightforward, allowing any Yozen user to draw wayward senbon back to their assigned spot on the gauntlets. Coda in particular regularly applies ignition release chakra to this process, causing the senbon to unleash a detonation at the rank of the technique if contacting a target on the way back. This auxiliary effect may be chosen to apply at will, depending on what she desires. Recalling senbon fired from the gauntlet receives a one rank reduction in cost if the Ignition Release element of this ability is not applied.

Inked Up | Rank X | Bloodline [ Yozen ] | Spiritual
A simple augment of the Yozen clan’s Seal of O’Inari technique, this ability applies the seal creation technique to the projectiles of this weapon, allowing Coda to mark targets without requiring her to make typical hand to hand contact with a target. This effect applies to any piece of a senbon that is not entirely destroyed.

Shrapnel Mine | Rank X | Bloodline [ Ignition ] | Complex
Shrapnel Mine imbues one of the gauntlets’ senbon with Ignition Release chakra. The resulting projectile is then typically fired at a surface, with the technique’s rank controlling both its explosive power and ability to stick into a surface such as Mokuton or Doton. The effects of the jutsu also change slightly depending on rank. B-S+ rank create a typical ignition release explosion, while E-C rank produce shrapnel. Shrapnel from this technique may be manipulated using Seek, but may not apply ignition release chakra in the process.
 

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PostPosted: Thu Apr 23, 2020 5:59 am
[align=center][img]https://i.imgur.com/EXHoZmI.png[/img][/align]
[imgleft]https://i.imgur.com/1PRi5nG.png[/imgleft]
[imgright]https://i.imgur.com/1PRi5nG.png[/imgright]
[align=left][align=right][align=justify]
[size=10]
[/size]

[align=center][size=10]◄ S+ Rank || Konohagakure || Konin ►
[b]Chakra:[/b] 3280/[b]3280[/b] || [b]Stamina:[/b] 3380/[b]3380[/b]
[b]Nature Chakra:[/b] 500/[b]500[/b][/size][/align]

[align=center][spoiler]
[size=10]
◁ [b][i]Stats[/i][/b] ▷
┌───────────────────────────────────────┐
+6 Strength || +6 Speed || +4 Agility || +0 Endurance
└───────────────────────────────────────┘

◁ [b][i]Summons Active[/i][/b] ▷
[b]ıllıllı None ıllıllı[/b]

◁ [b][i]Modes and Buffs Active[/i][/b] ▷
[b]ıllıllı None ıllıllı[/b]

◁ [b][i]Activations Used[/i][/b] ▷

[b][i]Activation 1[/i][/b]
[b]Rank[/b]

[b][i]Activation 2[/i][/b]
[b]Rank[/b]

[b][i]Activation 3[/i][/b]
[b]Rank[/b]

◁ [b][i]Non-Activation Techs Used[/i][/b] ▷
[b]ıllıllı None ıllıllı[/b]

◁ [b][i]Summon Techs Used[/i][/b] ▷
[b]ıllıllı None ıllıllı[/b]


◁ [b][i]Active Modifiers[/i][/b] ▷

[b][ Flowing Arts Training | Available | Cooldown 0/2 ][/b]
Any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.

[b][ Flowing Arts Training | Available | Cooldown 0/3 ][/b]
Once every [3] posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.

[b][ Kyotoryuu Training | Available | Duration 0/2 | Cooldown 0/3 ][/b]
The Kyotouryuu practitioner can now react to an opponent by converting their speed into an agility boost for [2] posts with a [3] post cooldown. This requires no activation or resource cost.


[align=center][size=10] ◁ [b][i]Passive Modifiers[/color][/i][/b] ▷

[b][ Yozen ][/b]
Fuuinjutsu techniques require [10] less chakra per body rank of the Yozen clansman (maximum of 60 at S+) without losing their potency.

[b][ Mach Style Training ][/b]
Make taijutsu complex, and "punch" ninjutsu orbs as projectiles.
When in the shooter stance, the strength and speed of strikes is increased by [2] points instead of [1] point per rank.

[b][ Channeling Martial Skill Training ][/b]
Ability for techniques to carry two elemental properties. Ability to add bloodline elements.

[b][ Kaiser Fist Training ][/b]
The armor now emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.
-------
Kaiser Armor allows the user to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold.
-------
The Kaiser Armor now causes searing burns upon contact that blister due to the crackling chakra. The user's strength and speed are increased by [1] point per rank of the armor. Taijutsu and bukijutsu techniques used while the armor is active create shock waves [5] feet in the direction of the attack per rank of the technique.

[b][ Mirror Image Arts Training ][/b]
The user may cast the Shadow Clone technique in conjunction with techniques from this style to replace mirror images with the clones. Casting Shadow Clones in this manner does not consume an activation.
-------
The user has learned to control their chakra in a fine manner which allows them to create an additional mirror image per rank of the technique it is executed with. These additional images do not increase the strength of the parent technique.
[/size]


[align=center][size=10] ◁ [b][i]Combat Inventory[/i][/b] ▷

[/size][/align]


[/spoiler][/align]


[align=center][img]https://i.imgur.com/dh7OQHb.png[/img][/align]
[imgleft]https://i.imgur.com/1PRi5nG.png[/imgleft]
[imgright]https://i.imgur.com/1PRi5nG.png[/imgright]
[align=left][align=right][align=justify]
[size=10]
[/size]
[align=center][size=10][color=#1AB9A0]◄[/color] S+ Rank || Konohagakure || Konin [color=#1AB9A0]►[/color]
[b]Chakra:[/b] 3280/[b]3280[/b] || [b]Stamina:[/b] 3380/[b]3380[/b]
[b]Nature Chakra:[/b] 500/[b]500[/b][/size][/align]

[align=center][spoiler]
[size=10]
◁ [b][i]Stats[/i][/b] ▷
┌───────────────────────────────────────┐
+ 6 Strength || +6 Speed || +4 Agility || +0 Endurance
└───────────────────────────────────────┘

◁ [b][i]Summons Active[/i][/b] ▷

◁ [b][i]Modes and Buffs Active[/i][/b] ▷
[b]ıllıllı None ıllıllı[/b]


◁ [b][i]Activations Used[/i][/b] ▷

[b][i]Activation 1[/i][/b]
[b]Rank[/b]

[b][i]Activation 2[/i][/b]
[b]Rank[/b]

[b][i]Activation 3[/i][/b]
[b]Rank[/b]


◁ [b][i]Non-Activation Techs Used[/i][/b] ▷

◁ [b][i]Summon Techs Used[/i][/b] ▷

◁ [b][i]Active Modifiers[/i][/b] ▷

[b][ Flowing Arts Training | Available | Cooldown 0/2 ][/b]
Any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.

[b][ Flowing Arts Training | Available | Cooldown 0/3 ][/b]
Once every [3] posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.

[b][ Kyotoryuu Training | Available | Duration 0/2 | Cooldown 0/3 ][/b]
The Kyotouryuu practitioner can now react to an opponent by converting their speed into an agility boost for [2] posts with a [3] post cooldown. This requires no activation or resource cost.


[align=center][size=10] ◁ [b][i]Passive Modifiers[/color][/i][/b] ▷

[b][ Yozen ][/b]
Fuuinjutsu techniques require [10] less chakra per body rank of the Yozen clansman (maximum of 60 at S+) without losing their potency.

[b][ Mach Style Training ][/b]
Make taijutsu complex, and "punch" ninjutsu orbs as projectiles.
When in the shooter stance, the strength and speed of strikes is increased by [2] points instead of [1] point per rank.

[b][ Channeling Martial Skill Training ][/b]
Ability for techniques to carry two elemental properties. Ability to add bloodline elements.

[b][ Kaiser Fist Training ][/b]
The armor now emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a [1] point increase to strength and speed per rank of the armor.
-------
Kaiser Armor allows the user to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold.
-------
The Kaiser Armor now causes searing burns upon contact that blister due to the crackling chakra. The user's strength and speed are increased by [1] point per rank of the armor. Taijutsu and bukijutsu techniques used while the armor is active create shock waves [5] feet in the direction of the attack per rank of the technique.

[b][ Mirror Image Arts Training ][/b]
The user may cast the Shadow Clone technique in conjunction with techniques from this style to replace mirror images with the clones. Casting Shadow Clones in this manner does not consume an activation.
-------
The user has learned to control their chakra in a fine manner which allows them to create an additional mirror image per rank of the technique it is executed with. These additional images do not increase the strength of the parent technique.
[/size]


[align=center][size=10] ◁ [b][i]Combat Inventory[/i][/b] ▷

[/size][/align]

[/spoiler][/align]
 
PostPosted: Fri Apr 24, 2020 10:38 pm
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PostPosted: Tue Jul 28, 2020 4:29 pm
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PostPosted: Tue Jul 28, 2020 4:30 pm
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PostPosted: Tue Jul 28, 2020 4:31 pm
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PostPosted: Tue Jul 28, 2020 4:33 pm
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PostPosted: Tue Jul 28, 2020 4:33 pm
----  
PostPosted: Tue Jul 28, 2020 4:33 pm
----  

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PostPosted: Tue Jul 28, 2020 4:33 pm
----  
PostPosted: Tue Jul 28, 2020 4:33 pm
----  

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PostPosted: Tue Jul 28, 2020 4:34 pm
----  
PostPosted: Tue Jul 28, 2020 4:34 pm
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▰▰▰ PERSONAL DATA

Full Name: Hiroki Uchiha
Nickname: Hiro
Age: 16
Birthdate: 3/9
Gender: Male
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Tue Jul 28, 2020 4:34 pm
Persona: Camilla | Rank S+ [ Or Coda’s Current Body Rank ] | Bloodline
Coda’s Persona transformations are more carefully planned extensions of her Keystone technique, providing more detail and manifesting unique traits and buffs. They also possess much stronger characterizations than a typical transformation Coda might perform, usually tied to specific events in the roleplay. In essence they are new people, with all that entails. Camilla is Coda’s jinchuriki persona. While initially created to present the team of Arashigakure shinobi hunting the Jashinists with a more personable face than Cere or Coda herself, Camilla’s gregarious nature and the fact that Coda was using the persona when the tailed beast was sealed present both a valuable asset and an unavoidable vulnerability. Using Gyuki without Camilla’s face risks the Oinin’s identity, and thus also her life - making Camilla vital to reaching her full potential.

Stylistically, Camilla is the opposite of Coda. She makes little use of bloodline techniques, appearing to most as if she does not have one at all. Instead she utilizes an array of Ninjutsu boosted by Gyuki, and specializes in weapon based combat - especially favoring large, bladed weapons. This persona receives the following benefits and drawbacks:
- Camilla can ignore specifications on weapon type for bukijutsu within reason (i.e. if a feature required of a weapon, like the chain of a kusarigama, are not present, such as on a broadsword, she cannot use the latter with a weapon type requiring the former).
- Camilla gains Endurance whenever Agility would normally be gained, and Strength whenever speed would normally be gained. This includes flipping existing stats if applicable.
- Suiton and Raiton gain overwhelming by default, while Doton and Katon gain underwhelming (i.e. they will still beat 1 rank lower techniques and 1 rank higher types with a disadvantage, but will not beat same rank techniques in a head to head clash.
- While inhabiting the Persona of Camilla, Coda loses access to the perks of her Ō-Inari Incarnate PA, gaining instead the PA listed below. This PA may never be made innate (i.e. a permanent part of Coda’s profile) and, more importantly, if Coda’s transformation is somehow broken, she loses access to both PAs for her next two combat encounters, NPC, RPC, or otherwise (excluding MiTs).
-Shockwave Trooper: Coda may choose to convert techniques that produce shockwaves or explosions into pure force instead. The range of the blasts created in this manner is increased by half, at the expense of the techniques no longer possessing elemental characteristics of any kind - including the removal of element based overwhelming and the ability to apply status effects other than deafness and trauma, as these would still logically be created by strong shockwaves.  
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