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PhiferWolf rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 1:51 pm
(( Yes, yes, kill yourselves so I may raise your corpses. Rise, my warriors, rise and fight once more! Give your life in death to URU! *cough* Also, try not to kill Seuss, her crit stun is really saving us from auto-damage... not that i can save us from MC damage )) Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 79/180 BOSS REMAINING HP: 351/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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Syusaki rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 1:53 pm
ah yes that full revive BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 43/180 BOSS REMAINING HP 339 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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Syusaki rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Tue May 19, 2015 1:57 pm
BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 9+1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 35/180 BOSS REMAINING HP 329 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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shyanimegrl rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Tue May 19, 2015 1:58 pm
((Copy that and ooooooo crit stun has been wowing me repeatedly yes -gasps- Danirate do you realize what you have done to your Great Knight?! Danirate: -ignores shy and does not bother pointing out that it is her fault-)) BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 4 + 1 = 5 DAMAGE TAKEN: 5 + 17 ((yesssssss I understand Iunderstandsowell TTuTT)) YOUR REMAINING HP: 108 BOSS REMAINING HP 324 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Syusaki rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 1:59 pm
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 6x2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 38/180 BOSS REMAINING HP 312 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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PhiferWolf rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Tue May 19, 2015 2:00 pm
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 74/180 BOSS REMAINING HP: 303/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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Syusaki rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Tue May 19, 2015 2:02 pm
BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 7+1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 30/180 BOSS REMAINING HP 295 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Tue May 19, 2015 2:02 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 7 + 1 = 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 103 BOSS REMAINING HP 287 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Syusaki rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 2:04 pm
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 33/180 BOSS REMAINING HP 281 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Tue May 19, 2015 2:05 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 7 x 2 for critical + 1 = 15 DAMAGE TAKEN: 5 YOUR REMAINING HP: 103 BOSS REMAINING HP 266 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Tue May 19, 2015 2:07 pm
woofingisworkingyay BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 98 BOSS REMAINING HP 257 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Tue May 19, 2015 2:10 pm
awoofywoofwoof BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 93 BOSS REMAINING HP 252 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Tue May 19, 2015 2:12 pm
woofs awoofywoofwoof BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 88 BOSS REMAINING HP 248 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Tue May 19, 2015 2:13 pm
woofing BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 83 BOSS REMAINING HP 245 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Tue May 19, 2015 2:15 pm
woofffffff BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 78 BOSS REMAINING HP 238 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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