

Quickly, the Palace had been seized by the group of Valkyries led by Cassandra. Each of the Palace guards were quickly replaced by a Valkyrie loyal to both Cassandra and Auriel. Word that a figure was approaching reached Cassandra by the time it took for the man to enter the chamber room. Watching the mysterious man walk past both her and the Valkyries in some odd attempt to steal their glory, Cassandra's hand reached for Vardi. Only releasing it when she used her Sight to determine what kind of man the intruder was, she dismissed him as but another idle follower of the Valkyries. "I do not know who you are, but I seriously suggest that you return to a post more befitting a man. In the back." She snarled. To the rest of the Valkyries, she called out to them, rallying them with her call.
Energy 1725/1725
Stats 11 / 7 / 3
Profile Vanguard of Valor
Passives
• Clarity
Seeing through mind games is child's play for Cassandra; her ability to see through extremely debilitating passive effects is unrivaled, especially when they are from unholy creatures and figures. As a former Shaman, Cassandra is capable of still using her ability to break Passives before they can even begin to affect her, like the Shadowknight's fear, and even the Reaver's pain passive.
• Sabotage
With every hit that lands on the opponent's person, even if blocked by a shield or an armor of some kind, Cassandra's magic attaches to them and slows them and weakens them per hit. On RPCs, this takes away one point for both stats per hit max of (-4/-4), on monsters and gods this passive works for every hit Cassandra can land up to (-6/-6).
• Planar Cloak
The area around her body is surrounded by a thick cloak of energy from the 1st plane. This energy around her distorts the area around her up to 5 feet, and makes ranged combat more difficult and less precise. Enhanced perceptions are nearly nullified.
• Keep Going
The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones.
E-Trainee, D-Novice, C-Adept, B-Expert, A-Master
• Wrath of a God
Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.
• Child of Jarnbjorn
When a Valkyrie choses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.
• Feast of Ambrosia
Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitations the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.
• The Sight
Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)
Technique