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Babelguppy

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PostPosted: Mon Sep 02, 2013 4:40 am


jeeze! what's with these rolls?! gonk
PostPosted: Mon Sep 02, 2013 6:15 am


ok, here's the dealio...

I don't really know much about this forum RP thing. what i do know is table-tops... reasonably. i love this die-roll option in the forums, and even though we're just joking around, it seems to be working fairly well. so here's my suggestion: idea

I am somewhat stuck in Korea. (i want to be here, but i am fairly isolated.) I'm studying game design and i do have some D&D and generic 3.5 spinoff adventures i've purchased as well as some i took from wizards' free online stuff. no big copyright issues there.


I'm not so entertaining in the live setting, but i know the rules and can write well enough.
cool 3nodding cool I would be willing to experiment with running a forum RPG based on these adventures. cool 3nodding cool
if someone wants to give it a try, i can take on a sub-forum or a thread or something.


Because the write-ups tend to be simpler and because i have more material, i would like to run something based in 3.5 (same mechanic as 4th ed: roll a d20 and add stuff). this powers stuff gets to be kind of silly after a while, but i have seen some good text character sheet generators for 4th ed.


heart 3nodding heart If it goes well, i might consider running an original adventure. depends on the group. mrgreen heart mrgreen


the picture i have in my head is something like this... we try to do one round a day. i post the original scenario and what time i want the responses by (roughly 24 hrs later, depending on my schedule). everyone posts their action/round, including rolls. when i check the posts, i will resolve the round by calculating the hits and damage (i have a plentiful supply of pretty dice begging to be used again). I doll out the numbers and present the next scene as the players stand.

a few things would be changed for simplicity...

1) initiative within the group would be based on
whoever posts first
/consensus among the players.
all enemies and all players would be going
at the same time, respectively
unless otherwise noted.
to that end, i would do mass init rolls at the beginning of each conflict
based on the mods of the players and enemies collectively.
if the players go first, i will let them.
if the enemies go first, i will note that in the set-up.

2) to keep things moving, i WILL resolve each round at the appointed time,
whether everyone has posted or not
.
if you do not post, your turn will be forfeit.
if you have some engagement going on,
let me know, and i will put you in
what I like to call the "PC Bag of Holding."
you will simply not be involved in the conflict for the arranged time.

heart heart heart
for something like this to work, i would need between 3 and 6 players.
4-5 is ideal, but we could take on 6-7 in case of accidents,
and because it speeds up battles.

heart heart heart


question question question Join Me? question question question
 

Babelguppy

Chatty Phantom

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KiIIerWarrior

Distinct Hunter

PostPosted: Mon Sep 02, 2013 4:55 pm


Babelguppy


I thought I was already in the Party o_o

I own several of the 4th edition books. All three Monster Manuals, the three Character Manuals, plus an Ebberon players manual, Two DM Manuals, Demonomicon, Dragonomicon, and so on.

I've tried DMing with a few friends over here so I know a couple of the ins and outs of D&D and I'd be glad to assist you on your journey here.

I could even chat with you about some original Ideas if the spinoff adventures work well enough.

I simply enjoy writing stories and building worlds.

If you'd like some reference to my previous work-
Realm of Ishtmal

(Please note, that this is a seperate account than KillerWarrior13, That is my old account I can no longer access)
Babelguppy rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Mon Sep 02, 2013 8:50 pm


KiIIerWarrior
Babelguppy


I thought I was already in the Party o_o

If you'd like some reference to my previous work-
Realm of Ishtmal


Wow. that's some cred. eek i have not admit, not big ont he world building myself. could come in handy later. in the mean time, dedicated roleplayers (i swear i've heard that term before wink ) is always a good thing.

glad to have you... travel with you? I just just don't like assuming things. wink and i like rolling dice. xd

then, shall with take this up with the boss? maybe get a separate recruitment thread going?

*rolling cause i like rolling, and forgot to roll diplomacy to recruit people last time. let's say this is for that.*

Babelguppy

Chatty Phantom

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Watervoir
Vice Captain

Dangerous Glitch

PostPosted: Mon Sep 02, 2013 8:56 pm


Babelguppy
KiIIerWarrior
Babelguppy


I thought I was already in the Party o_o

If you'd like some reference to my previous work-
Realm of Ishtmal


Wow. that's some cred. eek i have not admit, not big ont he world building myself. could come in handy later. in the mean time, dedicated roleplayers (i swear i've heard that term before wink ) is always a good thing.

glad to have you... travel with you? I just just don't like assuming things. wink and i like rolling dice. xd

then, shall with take this up with the boss? maybe get a separate recruitment thread going?

*rolling cause i like rolling, and forgot to roll diplomacy to recruit people last time. let's say this is for that.*

This sounds good. Also, I think Tonash has something vaguely D&D set up already that he's collecting players for, if either of you are interested? I think it might help activity more if we're joining each other's RPs rather than each person going off on their own and making their own RPs.
Babelguppy rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Mon Sep 02, 2013 8:56 pm


you know what? i'm gonna stop using this thing. i'll find another roller or something.

*let's try this... for my tech skills. higher INT and more training*

[roll]1d20+6[/roll]

Babelguppy

Chatty Phantom

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Babelguppy

Chatty Phantom

7,250 Points
  • Conversationalist 100
  • Invisibility 100
  • Ultimate Player 200
PostPosted: Mon Sep 02, 2013 8:57 pm


well, the code didn't work, but the roll did. good job guys. sweatdrop
PostPosted: Mon Sep 02, 2013 9:35 pm


Watervoir

This sounds good. Also, I think Tonash has something vaguely D&D set up already that he's collecting players for, if either of you are interested? I think it might help activity more if we're joining each other's RPs rather than each person going off on their own and making their own RPs.


"vaguely dnd" yeah. mazes and monsters is dnd with a different skin. i think it's even OGL, which basically covers a basic system (originally dnd 3.5) that everyone uses to build worlds. But, yes, you're right.

I don't mind joining other RPs, and i agree that there is often a problem that everyone wants to run and no one wants to play. (i'm usually the opposite.) i just don't like learning new worlds. the thread says, "now accepting 0 players." when do you suppose it'll be open? or has he already got his players and just waiting for character sheets. it's also old.

let me reiterate: i'm not pleading my case or telling people to play my game and not others, just stating the situation as i know it. I would really much rather join a lively game than try to run one. I'm fundamentally lazy like that. but "lazy" and "control freak" mix. i happen to be both.

the fact is, i know that if I run a game, it will move, with or without the players. there's also little risk of catching up with the material (that is, the GM only planned so far). I have a book and it's going forward. someone slacks off without warning, they get KO'ed. everyone slacks off, TPK, and we start over. it's just a game. i admit, one round/day is slow, but it's steady. and not dying is certainly good incentive to stay active.

that sounded harsh, but i meant it as fact, not criticism. (i would also like to insist that i'm not really that mean, and i don't like killing players... unless they try to kill me first.) And i certainly don't know the other GMs enough to give that kind of criticism. I'm not saying that's the way it is, just that it COULD happen because i've seen it before. and i'm operating under the assumption this forum has been dying. (too lazy to really read, just checking dates.)

really sucks when a game you've put a lot of effort into learning dies. that's why i wanted to do something simple. most people are familiar with dnd (therefore mazes and monsters) and i intend to keep it to the basic manuals. less cool for the advanced players, but easier to learn. alos, even if you put a lot of effort into learning it, but the game never takes off, you now know DnD, which as a role player is good.

I also noticed the rule "no god moding." die rolls were invented to curb that. there's no "is he dodging too much?" or "is this character a mary sue?" just pure and simple, "what do the numbers say?" I'm proposing a true play by post, tabel-top-style RPG.

furthermore, there is a massive but well organized online database, the SRD, for 3.5 and OGL games. it has the basics that i would be using. i would post character sheets and creation guidelines, not rules and world. there's plenty of that. I also have the basic books, both digitally and in hard copy sitting at my friend's place in the US. (not having major copyright issues.)

But like i said, i do agree. Thanks for letting me know of the new game. I'll try to join. i don't think there's anything against joining two rps, anyway.

Babelguppy

Chatty Phantom

7,250 Points
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  • Invisibility 100
  • Ultimate Player 200

Watervoir
Vice Captain

Dangerous Glitch

PostPosted: Mon Sep 02, 2013 10:37 pm


Babelguppy
Watervoir

This sounds good. Also, I think Tonash has something vaguely D&D set up already that he's collecting players for, if either of you are interested? I think it might help activity more if we're joining each other's RPs rather than each person going off on their own and making their own RPs.


"vaguely dnd" yeah. mazes and monsters is dnd with a different skin. i think it's even OGL, which basically covers a basic system (originally dnd 3.5) that everyone uses to build worlds. But, yes, you're right.

I don't mind joining other RPs, and i agree that there is often a problem that everyone wants to run and no one wants to play. (i'm usually the opposite.) i just don't like learning new worlds. the thread says, "now accepting 0 players." when do you suppose it'll be open? or has he already got his players and just waiting for character sheets. it's also old.

let me reiterate: i'm not pleading my case or telling people to play my game and not others, just stating the situation as i know it. I would really much rather join a lively game than try to run one. I'm fundamentally lazy like that. but "lazy" and "control freak" mix. i happen to be both.

the fact is, i know that if I run a game, it will move, with or without the players. there's also little risk of catching up with the material (that is, the GM only planned so far). I have a book and it's going forward. someone slacks off without warning, they get KO'ed. everyone slacks off, TPK, and we start over. it's just a game. i admit, one round/day is slow, but it's steady. and not dying is certainly good incentive to stay active.

that sounded harsh, but i meant it as fact, not criticism. (i would also like to insist that i'm not really that mean, and i don't like killing players... unless they try to kill me first.) And i certainly don't know the other GMs enough to give that kind of criticism. I'm not saying that's the way it is, just that it COULD happen because i've seen it before. and i'm operating under the assumption this forum has been dying. (too lazy to really read, just checking dates.)

really sucks when a game you've put a lot of effort into learning dies. that's why i wanted to do something simple. most people are familiar with dnd (therefore mazes and monsters) and i intend to keep it to the basic manuals. less cool for the advanced players, but easier to learn. alos, even if you put a lot of effort into learning it, but the game never takes off, you now know DnD, which as a role player is good.

I also noticed the rule "no god moding." die rolls were invented to curb that. there's no "is he dodging too much?" or "is this character a mary sue?" just pure and simple, "what do the numbers say?" I'm proposing a true play by post, tabel-top-style RPG.

furthermore, there is a massive but well organized online database, the SRD, for 3.5 and OGL games. it has the basics that i would be using. i would post character sheets and creation guidelines, not rules and world. there's plenty of that. I also have the basic books, both digitally and in hard copy sitting at my friend's place in the US. (not having major copyright issues.)

But like i said, i do agree. Thanks for letting me know of the new game. I'll try to join. i don't think there's anything against joining two rps, anyway.

There's nothing wrong with joining two RPs as long as you can keep up with both of them exclaim

I'm sure he's still running it... Tonash was just advertising the RP on the previous page...

Tonash Drahow
Quote:
Mazes & Monsters 3.0 - Open/Accepting | Adventure, Dice Roll
Enter a world of magic and swords, elves and dwarves, humans and orcs: The great lands of Atur await! Select your race, class, skills and more as you team up with several other adventurers and begin a journey tailored to the party as it transforms from a lowly group of wannabe sellswords to the most powerful heroes of the realm... or villains! If you've never experienced Dungeons & Dragons before, this is one of the best ways to get your feet wet in the metaphorical waters of table-top dice rollers and imagination!


-pokes Tonash-
PostPosted: Mon Sep 02, 2013 11:04 pm


Watervoir

There's nothing wrong with joining two RPs as long as you can keep up with both of them exclaim

I'm sure he's still running it... Tonash was just advertising the RP on the previous page...

Tonash Drahow
Quote:
Mazes & Monsters 3.0 - Open/Accepting | Adventure, Dice Roll
Enter a world of magic and swords, elves and dwarves, humans and orcs: The great lands of Atur await! Select your race, class, skills and more as you team up with several other adventurers and begin a journey tailored to the party as it transforms from a lowly group of wannabe sellswords to the most powerful heroes of the realm... or villains! If you've never experienced Dungeons & Dragons before, this is one of the best ways to get your feet wet in the metaphorical waters of table-top dice rollers and imagination!


-pokes Tonash-


there i go, to lazy to read again. In any case, i pmed tonash right after i wrote that message. but i've become pretty hooked on this idea of play-by-post, so i've also posted in the OOC to see who's interested. heart

Babelguppy

Chatty Phantom

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KiIIerWarrior

Distinct Hunter

PostPosted: Tue Sep 03, 2013 4:00 am


I'm gone for fifteen minutes and I miss everything ¬_¬

Well, It was more like fifteen hours, but internet time that's like two days so it's to be expected I'd miss out on the most conversation this guild has seen in weeks :3
PostPosted: Tue Sep 03, 2013 4:17 am


Alright. So I took a look over at Tonash's M&M Roleplay and It looks interesting enough.. I'm thinking of writing up a Lawful Evil Elvish Fighter because I'm different like that. However, I'm really wired right now on account of caffeinated beverages so I'm goona head off to bed and get some sleep.

TILL TOMORR.. err... Later today! (As I glance at the clock reading 6:17)

KiIIerWarrior

Distinct Hunter


Tonash Drahow

Omnipresent Phantom

PostPosted: Tue Sep 03, 2013 10:26 am


Hey-O! I'm still here... I'm just lurking, because all 3 of my RPs have slowed to a crawl, downright stopped or never got started.

My D&D adaptation is exactly that. It's not specifically any official rule set, so a lot of stuff is made on the fly and intentionally left as a gray area.

I have a lot of issues with playing D&D games by the grim and gritty rules. So, I often leave out things like "You have a Use Rope skill of 2, there's no way you could swing from that collapsing building using that construction pulley!" Screw that, if your character is a spindly armed wizard that is incredibly inept in every physical way, then you'll have a lower chance of pulling off something like that as opposed to a burly well coordinated fighter. So, I handle dice rolls and set the challenge rating based on my perceptions and the factors listed on my main page.

Anyways, if you're interested in starting up my RP, I will look over any profiles and we can start when we have 3 people, excluding myself.
PostPosted: Tue Sep 03, 2013 1:44 pm


Tonash Drahow
Hey-O! I'm still here... I'm just lurking


emotion_donotwant Hmmm... you don't LOOK like a unit from Brood War.

Oh well. Zerg for the win if ya got em'

Quote:
Anyways, if you're interested in starting up my RP, I will look over any profiles and we can start when we have 3 people, excluding myself.


<_< I'll disappear now to get a profile readied.

KiIIerWarrior

Distinct Hunter


Babelguppy

Chatty Phantom

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PostPosted: Tue Sep 03, 2013 9:25 pm


Tonash Drahow

I have a lot of issues with playing D&D games by the grim and gritty rules. So, I often leave out things like "You have a Use Rope skill of 2, there's no way you could swing from that collapsing building using that construction pulley!" Screw that, if your character is a spindly armed wizard that is incredibly inept in every physical way, then you'll have a lower chance of pulling off something like that as opposed to a burly well coordinated fighter.

I used to think that skill stuff was pretty wonky too, but I've come to see it as one of the cooler things about dnd. The fact is, if a wizard has had to spend enough time swinging on ropes, he "reasonably" can learn to compensate for his spindliness. This is reflected in using his (pitifully limited) skill points to improve his skills with a rope (though frankly, we've always used more of an athletics/acrobatics approach to rope swinging) and be able to get over that gorge. That's skill points are really for: how much has your character learned. Most people can adapt to just about anything, they just do it differently. Strength helps people who have never swung on a rope before, but in the end, experience is going to win out. I've found in dnd level ends up mattering much more than stats.

And then, he could always get lucky. I don't know how many time in real life i've said "i can't believe i just pulled that off." And there's assists, and synergy, and bonuses for creative thinking, etc.... If we said "is it reasonable?" all the time, games would be no fun. dnd is unreasonable. The numbers are a way to make it unreasonable, but fair.

You get people going "but we've had to swing over this gorge six times! you'd think we'd have figured out SOME technique by now." With numbers, you simply say "Yes, you WOULD think that. So if you've had to swing over this gorge six times, the last time we leveled you should have devoted more skill points to rope swinging! xd Now roll it." In fact, you may not even have to roll it. you could just look at their character sheet to see if they've bothered to learn something about rope swinging and give them a pass on this particular gorge for having done it so many times. At a different gorge, they would still roll it, but their past experience would help. It isn't always about sticking to the "grim and gritty;" just a common understanding between the GM and player about where the character stands.

But that's just my thoughts. And i've never played with you before, so those could be your thoughts too, for all i know. you run your games your way and i'll run mine my way. that's also part of the fun of it. no two GMs are the same. And playing with different people in different styles makes one a better player.

I can also appreciate the value in using a familiar setting to simplify an unfamiliar play system.

Tonash Drahow
Anyways, if you're interested in starting up my RP, I will look over any profiles and we can start when we have 3 people, excluding myself.

In any case, i joined this guild a long time ago to try out some forum RP, so let's try this out. I'll go look over the setting now and try to get something written up.
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06 General Archives (non-RP inactive threads)

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