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Reply 「✚」Book Of Spells 《Learn The Way Of Magic》
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Ometison
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PostPosted: Thu Jan 30, 2014 8:03 am


Kitkat5437

Magic Name: Butterfly Majic
Character Profile:Raia
Magic Type: caster
Description: this magic is very old and can only be used by a butterfly elf or one possessing that type of blood
+Denied. This magic needs more definition to better understand what it can and cant do besides the fact that its old and a certain race can use it. BTW, if you're making it race specific, it is indefinitely a lost.
Spells:

spell name: Beautifying Mist
discription: Raia closes her eyes and whispers mist of beauty and a shrouding mist envelops the opposing person in a mirage of beautiful delights so she can make a quick and hasty get away.
mana cost: 100
Requirements: Starter
Strive cost: Starter
+If you could better describe HOW the spell distracts or stuns the target. If the dust does do something to make it easier for you to escape, it would help what kind of effect its creating. (stun, temporary blindness, stat decrease)
PostPosted: Thu Jan 30, 2014 8:09 am


Birdy_Reene
need this approved/ added to my character birdy sele evelyn

Spell Name:Fate's Edge
Description:The user charges a card with mana causing the edge to become razor sharp, used as both a projectile and melee weapon the user has a high degree of functionality with this spell. Lasts 10 Posts (Strength of card equal to strength of user)
Mana Cost: 200
Requirements: Card Magic
Strive Cost: Starter Spell

+Approved

Ometison
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Ometison
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PostPosted: Fri Jan 31, 2014 9:01 pm


XV_Xarso_XV
xXRedemption_VengeanceXx


Magic Name: Titan Fire Magic
Character Profile: Ryan
Magic Type: Caster
Description: Titan Fire Magic is a Caster magic that is capable of creating flames with a raw intensity when produced. They are so hot they have been said to burn hotter than those in hell. The flames themselves have a living like quality as they can defend Ryan when preoccupied. He can use the flames for various purposes like flying or creating barriers. It cannot create projectile attacks.

Spells:



Spell Name: Salamander's Wakening
Description: Ryan lights a small flame that spreads across his entire body. The blaze itself can act on its own in order to protect Ryan by whipping flames at enemies. Any contact with him will result in serious burns to the opponent. [+10 Strength]
Mana Cost: 100, 50 to maintain
Requirements: Starter
Strive Cost:
Starter



Spell Name: Red Hot Hell Fire
Description: Ryan gathers his flames around either of his fists until they're red hot. When a punch is landed by Ryan's fists in this state, the target could very well catch fire. [-2 Endurance on first hit]
Mana Cost: 100
Requirements:
Strive Cost:
100


Spell Name: Flame Barrier
Description: By igniting both hands of fire, Ryan swings them across his body creating a large net of flames. The net itself can intercept flying attacks when initiated. Targetted flying attack must be launched with equal to or lower attack than the spell caster.
Mana Cost: 200
Requirements:
Strive Cost:
200



Spell Name: The Burning One
Description: One of Ryan's stronger moves. An intense flame begins to surround Ryan before clinging tightly to his body the faster he moves.His image is so obscured by the flames that he can only be seen as a shady figure in the flames. His speed increases immensely as the flames become hotter, resulting in small bodies of water to begin to evaporate. [+40 Speed]
Mana Cost: 400
Requirements:
Strive Cost:
400


Approved within these terms.
PostPosted: Fri Jan 31, 2014 9:26 pm


Edo Tensei Jesus
Ometison


Spell Name: Water Transformation
Description: The User manipulates the 70% of water in their bodies to change themselves into a liquid state to avoid damage or move more stealthfully.
Mana Cost:
Requirements: Starter
Strive Cost:
Starter


Spell Name: Colliding Wave
Description: After using the water transformation, the user can transform their body into a stream of rushing water. This enables the user to attack or just move more quickly.
Mana Cost:
Requirements:
Strive Cost:Starter



Spell Name: Water Surge Wall
Description: The User spits out a large mass of water that forms upward into a wall that is strong enough to repel all D-rank attacks
Mana Cost: 100
Requirements: Starter
Strive Cost:
Starter


Spell Name: *** Hydrogen Cannon UPDATE ***
Description:Using the Water Transformation the user transforms their right arm into a cannon made from water and are now able to fire high velocity hydrogen blast from it.
Mana Cost:300
Requirements:
Strive Cost:
300


I apologize but I cant approve these spells under these conditions. The magic you created involves water manipulation. I'm alright with this but you have to put it in the main magic for it to be approved. Otherwise, these spells are all unallowable under the name Serpent Call Magic

Ometison
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Ometison
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PostPosted: Fri Jan 31, 2014 9:29 pm


Kesshin The Dreamer
Spell Name: Ingrain
Description: The user spits up a seed that grows a regenerative plant that injects its roots into the ground and into the user to restore incriments of health as long as they stay injected in the user. The user cannot move while injected.
Mana Cost:
Strive Cost:

Spell Name: Stun Spore
Description: The user spits up a seed that grows a rare and dangerous plant to scatter a cloud of numbing powder that paralyzes the target.
Mana Cost:
Strive Cost:


Spell Name: Poison Spore
Description: The user spits up a seed that grows a rare and dangerous plant to scatter a cloud of poisonous dust on the target. This may also poison the target.
Mana Cost:
Strive Cost:

Spell Name: Sleep Spore
Description: The user spits up a seed that grows a rare and dangerous plant to scatter a big cloud of sleep-inducing dust around the target.
Mana Cost:
Strive Cost:

Spell Name: Leech Seed
Description:The user spits up a seed on the foe. It steals stamina from the foe to transfer it to the user on every turn.
Mana Cost:
Strive Cost:

Spell Name: Energy Ball
Description: The user draws energy from the sun and fires it at the target.
Mana Cost:
Strive Cost:

Spell Name: Frenzy Plant
Description: Unleashes enormous roots from a seed that rampage at their opponent. Capable of being used to retrain multiple targets.
Mana Cost:
Strive Cost

Spell Name: Heat Wave
Description: Emanates Solar energy in the form of heat, can drain opponents stamina. (Only affects those who aren't resistant to heat.)
Mana Cost:
Strive Cost:

Spell Name: Solar Flare
Description: Gathers energy from the sun to produce a blinding light and instense heat that affects friends and foes alike, all except the user.
Mana Cost:
Strive Cost:

Spell Name: Solar Body
Description: The user absorbs the sun's rays, instead of restoring his mana the use keeps the solar energy stored in his body until he begins to glow a bright green color and becomes extremely hot surround by a wave of heat. Anything the user touches will be burned.
Mana Cost:
Strive Cost:

Spell Name: Bullet Seed
Description: The user forcefully shoots seeds as fast and as hard as bullets at a target.
Mana Cost:
Strive Cost:

Spell Name: Seed Bomb
Description: The user spits out an hard shell explosive seed at a target.
Mana Cost:
Strive Cost:

Spell Name: Bullet Seed Bomb
Description: The user combines the Bullet Seed and Seed Bomb spells to create bullet sized explosive seeds, they don't pack as much explosive power as the seed bomb spell itself but their combined power makes this spell as effective if not more effective then both spells seperately.
Mana Cost:
Strive Cost:

Spell Name: Natura's Blessing
Description: The user spits up a miracle seed from the blessing of mother nature to smite their enemies. Sprouts massive tree roots and branches that shoot out of the ground around the enemy and crushes them to form a massive tree.
Mana Cost:
Strive Cost:

Spell Name: Summon Malboro
Description: The user summons a foul man eating plant beast to carry out the user's bidding, Malboro.
Mana Cost:
Strive Cost:
Malboro img reference

((These were ones that were already accepted))
Name: Swamp Dragon's Biting Fang
Description: Much in the fashion of how Crushing Fang coats the user's hands for a blunt attack, this spell coats the user's weapon in their green solar heat energy much like fire. They then are able to swing it in a wide arch to strike the opponent with the blade / weapon, leaving a flurry of radiation flames in their wake.
Mana Cost: 100
Strive Cost: 200 (Has already been approved)

Name: Swamp Dragon Magic Coating
Effect: Contact with solar heat energy while defending does half damage.
Description: Lets the user coat his body in solar heat energy, like their fists or feet, increasing his physical attack prowess in battle with a combination of a small concentration of magic.
Mana Cost: 50 (per post)
Strive Cost: 150 (Has already been approved)

Name: Swamp Dragon Talons
Description: The user's feet is cover in solar heat energy. This attack can be used in a number of ways and if preferably used in midair and fired at the enemy, it also leaves a streak residue as the feat are in motion.
Mana Cost: 150
Strive Cost: 200 (Has already been approved)

Spell Name: Wild Thorn Chakrams
Description: The user spits two seed that grow a special plant that intertwine thorns, roots and branches to form natural chakrams.
Mana Cost:
Strive Cost:

Ometison
I'll let you take care of the rest


These spells are approvable. The only issue is that the purpose for each magic spell is unknown. Some involve damage but there's no specific number determining how much damage you want or what kind of effect you desire. Until these are specified, I can't continue to judge this magic. Keep in mind, I'm referring to stat changes ([+20 Strength]).
PostPosted: Sun Feb 02, 2014 2:52 pm


Ometison
Edo Tensei Jesus
Ometison


Spell Name: Water Transformation
Description: The User manipulates the 70% of water in their bodies to change themselves into a liquid state to avoid damage or move more stealthfully.
Mana Cost:
Requirements: Starter
Strive Cost:
Starter


Spell Name: Colliding Wave
Description: After using the water transformation, the user can transform their body into a stream of rushing water. This enables the user to attack or just move more quickly.
Mana Cost:
Requirements:
Strive Cost:Starter



Spell Name: Water Surge Wall
Description: The User spits out a large mass of water that forms upward into a wall that is strong enough to repel all D-rank attacks
Mana Cost: 100
Requirements: Starter
Strive Cost:
Starter


Spell Name: *** Hydrogen Cannon UPDATE ***
Description:Using the Water Transformation the user transforms their right arm into a cannon made from water and are now able to fire high velocity hydrogen blast from it.
Mana Cost:300
Requirements:
Strive Cost:
300


I apologize but I cant approve these spells under these conditions. The magic you created involves water manipulation. I'm alright with this but you have to put it in the main magic for it to be approved. Otherwise, these spells are all unallowable under the name Serpent Call Magic


None of these spells are under serpent call their just water magic spells that i want, might i remind you this guild has no water magic at all.

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PostPosted: Sun Feb 02, 2014 8:46 pm


Spell Name: Ingrain
Description: The user spits up a seed that grows a regenerative plant that injects its roots into the ground and into the user to restore increments of health as long as they stay injected in the user. The user cannot move while injected. Restores 10% of user's over all endurance each turn it is out on the field. If the user moves the spell is deactivated.
Mana Cost: 100 (50 to maintain)
Strive Cost: 100

Spell Name: Stun Spore
Description: The user spits up a seed that grows a rare and dangerous plant to scatter a cloud of numbing powder that paralyzes the target. Immobolizes target, affected character must generate a random number from 1 to 2, 1 being able to move and 2 being stunned for that post.
Mana Cost:
Strive Cost:


Spell Name: Poison Spore
Description: The user spits up a seed that grows a rare and dangerous plant to scatter a cloud of poisonous dust on the target. This may also poison the target. Inflicts Poison affect that decreases all stats -5 each turn unless treated or poison neutralized by the spell's user.
Mana Cost:
Strive Cost:

Spell Name: Sleep Spore
Description: The user spits up a seed that grows a rare and dangerous plant to scatter a big cloud of sleep-inducing dust around the target. Inflicts sleep on opponent.
Mana Cost:
Strive Cost:

Spell Name: Leech Seed
Description:The user spits up a seed on the foe. It steals stamina from the foe to transfer it to the user on every turn. Saps 10% endurance from opponent and adds that 10% endurance from the opponent to the user
Mana Cost: 100 (50 to maintain)
Strive Cost:

Spell Name: Energy Ball
Description: The user draws energy from the sun and fires it at the target. Inflicts burn affect. Increases M. Pwr by 15%
Mana Cost: 150
Strive Cost: 150

Spell Name: Frenzy Plant
Description: Unleashes enormous roots from a seed that rampage at their opponent. Capable of being used to retrain multiple targets. increases attack by 10% of the user's over all attack.
Mana Cost: 100
Strive Cost 100

Spell Name: Heat Wave
Description: Emanates Solar energy in the form of heat, can drain opponents stamina. 25% stamina. (Only affects those who aren't resistant to heat.)
Mana Cost: 250
Strive Cost: 250

Spell Name: Solar Flare
Description: Gathers energy from the sun to produce a blinding light and intense heat that affects friends and foes alike, all except the user.
Mana Cost: 100
Strive Cost: 100

Spell Name: Solar Body
Description: The user absorbs the sun's rays, instead of restoring his mana the use keeps the solar energy stored in his body until he begins to glow a bright green color and becomes extremely hot surround by a wave of heat. Anything the user touches will be burned. Increases Str and M. Pwr 25% of the user's over all attack and magic attack. The user's stats decrease by 50% of their current over all stats for however many turns it was used.
Mana Cost: 500 (250 to maintain)
Strive Cost: 500

Spell Name: Bullet Seed
Description: The user forcefully shoots seeds as fast and as hard as bullets at a target. Increases speed  of the user's over all speed.
Mana Cost: 100
Strive Cost: 100

Spell Name: Seed Bomb
Description: The user spits out an hard shell explosive seed at a target. increases M. Pwr  of the user's over all M. Pwr
Mana Cost: 100
Strive Cost: 100

Spell Name: Bullet Seed Bomb
Description: The user combines the Bullet Seed and Seed Bomb spells to create bullet sized explosive seeds, they don't pack as much explosive power as the seed bomb spell itself but their combined power makes this spell as effective if not more effective then both spells separately. increases magic Str and Spd 15% of the user's over all speed and magic attack.
Mana Cost: 300
Strive Cost: 300

Spell Name: Natura's Blessing
Description: The user spits up a miracle seed from the blessing of mother nature to smite their enemies. Sprouts massive tree roots and branches that shoot out of the ground around the enemy and crushes them to form a massive tree. Increases attack and M. Pwr 15% of the user's over all attack and magic attack.
Mana Cost:
Strive Cost:

Spell Name: Summon Malboro
Description: The user summons a foul man eating plant beast to carry out the user's bidding, Malboro. Malboro's stats are 50% lower than the user's over all stats and does not have magic attack stat.
Mana Cost:
Strive Cost:
Malboro img reference

Name: Swamp Dragon's Biting Fang
Description: Much in the fashion of how Crushing Fang coats the user's hands for a blunt attack, this spell coats the user's weapon in their green solar heat energy much like fire. They then are able to swing it in a wide arch to strike the opponent with the blade / weapon, leaving a flurry of radiation flames in their wake. Increases M. Pwr by 10%
Mana Cost: 100 (50 to maintain)
Strive Cost: 100

Name: Swamp Dragon Magic Coating
Effect: Contact with solar heat energy while defending does half damage.
Description: Lets the user coat his body in solar heat energy, like their fists or feet, increasing his physical attack prowess in battle with a combination of a small concentration of magic.
Mana Cost: 50 (per post)
Strive Cost: 50 (Has already been approved)

Name: Swamp Dragon Talons
Description: The user's feet is cover in solar heat energy. This attack can be used in a number of ways and if preferably used in midair and fired at the enemy, it also leaves a streak residue as the feat are in motion. Increases Spd by 15%
Mana Cost: 150
Strive Cost: 150

Spell Name: Wild Thorn Chakrams
Description: The user spits two seed that grow a special plant that intertwine thorns, roots and branches to form natural chakrams. Increases attack 15% of user over all attack.
Mana Cost:150 (100 to maintain)
Strive Cost:150
PostPosted: Thu Mar 13, 2014 1:01 am



Spell Name: Hiken (Fire Fist)
Description: The user ignites a large flame onto the fist, withdrawing a punch to the opponent. The impact will most likely send the opponent flying.
Mana Cost: 150
Requirements: None
Strive Cost: Starter Spell



Spell Name: Daikusho (Big Bite)
Description: Reddy, controlled by Redder, grows in size in a giant scale, going from the size of a mere flame to that of several people. He then opens his mouth and engulfs the enemies in a gyser of scorching flames, reverting to back his owner's side. (Trying out something new. ^-^)
Mana Cost: 100
Requirements: His companion, Reddy, must be around in order for this spell to work.
Strive Cost: 150



Spell Name: Katsume (Extended Claw)
Description: Redder is capable of creating large flames that extend from his fist, thus solidifying into an giant fist that has the power to rupture through buildings, especially intruding through weaker ones with relative ease.
Mana Cost: 150
Requirements: None
Strive Cost: 200



Spell Name: Higan (Fire Gun)
Description: The user points their middle and index fingers of both hands at their target. Thus, they empower the tips of their finger with fire, shooting fire projectiles. Each projectile will explode on impact, damaging the foe.
Mana Cost: 150
Requirements:
Strive Cost: 50

Twotonedrebel


blureshadow

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PostPosted: Fri Mar 14, 2014 12:06 am


Name: Dragon Blood Magic

Description: A form of Lost Magic which can only be learnt once someone feasts on the beating heart of a dragon. This process binds the soul and blood of the dragon to the one of the one who eats it, and modifies his genetic code so your blood regeneration is faster than usual, but every spell you use needs a part of your blood.

Restrictions: As the power of a dragon is too high, a normal human can't withstand it. Demons have been known to learn this most.

Spells:
-Dragon Blood: Enhance: By sealing a contract in the air or on a surface, the user is able to enhance their physical abilities for a limited time. This uses blood over time, and a normal user would withstand 24 h before collapsing.
Mana cost: 50
Strive cost: 50

-Blood Blade: The user creates a sword from their own blood that is as hard as steel.
Mana cost: 75
Strive cost: 200

-Blood Seal: Placed on a living creature from the user's palms. This creates a connection between the creature and the user that drains blood from the victim.
Mana cost: 20
Strive cost: 50

Side Effects: The constant use of the magic may provoke internal injuries, and if used too much the user might faint because of the large loss of blood. This also creates a vampire-like urge to drink blood. It isn't needed to survive, but it can become an addiction.

Requirements: Must be a race more powerful than human. (ie. Demon)
PostPosted: Fri Mar 14, 2014 10:34 pm



Spell Name: Hiken (Fire Fist)
Description: Redder ignites a large flame onto his fist, withdrawing a hard punch to the opponent. The impact will likely send the opponent flying.
Mana Cost: 150
Requirements: None
Strive Cost: Starter Spell



Spell Name: Daikusho (Big Bite)
Description: Reddy, controlled by Redder, grows in size in a giant scale, going from the size of a mere flame to that of several people. He then opens his mouth and engulfs the enemies in the heat of open fire, to leave them behind in a burrow of flames. Reddy then goes back to his owner's side.
Mana Cost: 100
Requirements: His companion, Reddy, must be around in order for this spell to work.
Strive Cost: 150



Spell Name: Katsume (Extended Claw)
Description: Redder is capable of creating large flames that extend from his fist, thus solidifying the flames into a giant fist that has the power to rupture buildings, especially destroying weaker ones with relative ease. He can use this technique with both of his hands as well.
Mana Cost: 150
Requirements: None
Strive Cost: 200



Spell Name: Higan (Fire Gun)
Description: The user points their middle and index fingers of both hands at their target like shooting a gun. Thus, they empower the tips of their finger with fire, firing fire projectiles. The projectiles are like bullets. Each projectile will explode on impact, able the have the foe(s) catch on fire.
Mana Cost: 150
Requirements:
Strive Cost: 50


xXRedemption_Vengeance

Twotonedrebel


BIG GUCCI EDO

Friendly Friend

PostPosted: Sat Mar 15, 2014 3:00 pm


Ometison


Spell Name: Water Transformation
Description: The User manipulates the 70% of water in their bodies to change themselves into a liquid state to avoid damage or move more stealthfully.
Mana Cost:
Requirements: Starter
Strive Cost:
Starter


Spell Name: Colliding Wave
Description: After using the water transformation, the user can transform their body into a stream of rushing water. This enables the user to attack or just move more quickly.
Mana Cost:
Requirements:
Strive Cost:Starter



Spell Name: Water Surge Wall
Description: The User spits out a large mass of water that forms upward into a wall that is strong enough to repel all D-rank attacks
Mana Cost: 100
Requirements: Starter
Strive Cost:
Starter


Spell Name: *** Hydrogen Cannon UPDATE ***
Description:Using the Water Transformation the user transforms their right arm into a cannon made from water and are now able to fire high velocity hydrogen blast from it.
Mana Cost:300
Requirements:
Strive Cost:
300
Reply
「✚」Book Of Spells 《Learn The Way Of Magic》

Goto Page: [] [<] 1 2 3 ... 6 7 8 9 10 11 12 [>] [»|]
 
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