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Grifferie rolled 1 100-sided dice:
1
Total: 1 (1-100)
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Posted: Mon Apr 16, 2012 4:39 am
It was dark. And it was...a maze. Another one.
Sherry might have sighed the slightest bit, but she didn't really mean to. She was trying to steel herself for the way ahead. Even with the path marked, Sherry knew it wouldn't be that easy. Not in this place.
She gave herself a small shake to settle her nerves, and set off down the path.
The hissing didn't catch her off guard. But, with the walls of the cave and the faint footfalls of her fellow hunters, Sherry found it difficult to tell exactly where the projectile was coming from. Luckily, she was able to dodge it, for the most part.
HP: 35 /40 Area: DEAD END ZONE A
Items: Communications device Modified Fear scanner
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Grifferie rolled 1 100-sided dice:
88
Total: 88 (1-100)
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Posted: Mon Apr 16, 2012 4:44 am
Sherry kept moving, quite glad that someone had marked a path. Soon enough she found her way to end of labyrinth. That was much easier than the last one. Sherry did allow herself a small sigh of relief.
After looking around for a moment, Sherry saw where the Life division was grouping, and moved to join them.
HP: 35 /40 Area: LABYRINTH OUTSKIRTS
Items: Communications device Modified Fear scanner
[EXIT]
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bipolar bee rolled 1 100-sided dice:
10
Total: 10 (1-100)
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Posted: Mon Apr 16, 2012 5:47 am
This place was not a place that Sasha wanted to stay in for long. Dark, endless dark, didn't seem to do well for the trainee's already-fragile mental state.
There was an odd hissing sound, one that rapidly seemed to move towards her. She felt a nick in her Fear shield; Nona seemed to hiss in return as Sasha turned to watch the pointy end of a spear dig itself comfortably into a wall.
It was probably best to just keep moving.
35/40
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bipolar bee rolled 1 100-sided dice:
88
Total: 88 (1-100)
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Posted: Mon Apr 16, 2012 5:49 am
Sasha always seemed to have the best sort of navigational luck, and after the encounter with the spear, Sasha was able to make her way out of the labyrinth. There were several distinguishable groups; it seemed that everyone was being sorted by division, and so with a soft sigh and a wrinkled brow, Sasha went to stand with the others in her division until it was time to leave.
35/40 [Exit]
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iloveyouDIE rolled 1 100-sided dice:
87
Total: 87 (1-100)
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Posted: Mon Apr 16, 2012 6:01 am
Bix had started by following the person in front of him. He was moving on autopilot and though he wasn't at his most aware, his movements seemed to respond only to his first instinct.
Thankfully that instinct kept him out of harm and he didn't encounter any boobytraps or pitfalls on trip through the labyrinth. When he emerged to find the leaders he silently moved towards the suns.
Easy Peasy. Area: Labyrinth Outskirts HP: 50/50 Items: FEAR packet x1, Communications Device
[EXIT]
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Bloodlust Dante rolled 1 100-sided dice:
88
Total: 88 (1-100)
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Posted: Mon Apr 16, 2012 7:05 am
((Entering))
One thing was clear to Leon. This was not the mall. Unless there was a blackout and smelled like death and stone. From brilliant lighted jungle to dark and foreboding enclosed spaces. The abrupt change was just that, abrupt. Save for the soft glows of daggers, it was impossible to see.
Still Leon took his steps forward. LIKE A MAN. and soon enough, got to the end of the lights without delay nor injury. even he was surprised to get out without at least stubbing his toe on something. There was no time to waste, the life and what few moon hunters accompanied them division was on the move.
Maybe the mall portal was this one he guessed as he hopped through.
((exiting))
Area: Labyrinth Outskirts HP: 50/50 Inventory: Barrier dagger, Communications Device, 2 bandages (from arctic)
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Ice Queen rolled 1 100-sided dice:
68
Total: 68 (1-100)
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Posted: Mon Apr 16, 2012 7:30 am
[Entering]
61 - 80 - LOCATION NAME TRAP ZONE B It is pitch black, it is dark, you can't hear anything. You need to make it out, but you can't see anything ahead of you, you hear rumbling sounds, as if the walls are closing in on you. You make a run for it as everything seems to get smaller and smaller around you... you barely squeeze out of the walls just in time as it grazes your Fear shield. - 5 HP
Syd headed forward, Izy in her hands. She wasn't sure where she was, and somehow along the way she'd been separated from Aleister. This was one of those missions where you got lost all the time, she thought. She was getting far too used to tha--
The rumbling sounds made her jerk and she could feel the walls closing in on her. All thoughts escaped her as she raced forward--barely managing to squeeze out of the trap. Her FEAR shield took a hit, but she'd survived.
Syd's HP: 35/40 Location: Trap Zone B Carrying: Runic bandages (2d20), Modified FEAR scanner
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Ice Queen rolled 1 100-sided dice:
30
Total: 30 (1-100)
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Posted: Mon Apr 16, 2012 7:36 am
Quote: 21 - 40 - LOCATION NAME: TRAP ZONE A You trigger a trap - spikes/ rocks/ hammers/ arrows (your choice really), come sailing at you, and you barely manage to deflect it, but injure your leg/arm/side (choose) in the process. You need to spend a second to patch up. - 10 HP Almost as soon as she was out of the closing tunnel she found herself triggering a trap--arrows slammed out of the wall and she raced as fast as she could, deflecting as many as possible with Izy, but one hit her thigh, causing her to trip as she left the trap and fall on her hands and knees. For a moment she stayed like that before she reached down, pulling the arrow out of her leg. Syd's HP: 25/40 Location: Carrying: Runic bandages (2d20), Modified FEAR scanner
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Ice Queen rolled 1 100-sided dice:
75
Total: 75 (1-100)
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Posted: Mon Apr 16, 2012 7:39 am
Quote: 61 - 80 - LOCATION NAME TRAP ZONE B It is pitch black, it is dark, you can't hear anything. You need to make it out, but you can't see anything ahead of you, you hear rumbling sounds, as if the walls are closing in on you. You make a run for it as everything seems to get smaller and smaller around you... you barely squeeze out of the walls just in time as it grazes your Fear shield. - 5 HP When she found herself in the blind tunnel again she didn't even bother to curse, she just flat beat it and thanked God that her chest was flat enough to squeeze out of the walls. She was really starting to feel like a pita sandwich. Syd's HP: 20/40 Location: Carrying: Runic bandages (2d20), Modified FEAR scanner
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Ice Queen rolled 1 100-sided dice:
12
Total: 12 (1-100)
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Posted: Mon Apr 16, 2012 7:42 am
Quote: 1-20 - LOCATION NAME: DEAD END ZONE A You hear a strange hissing noise nearby - just moving quickly enough to avoid a spear shooting towards you. However, your Fear shield still takes damage. -5 HP Syd heard the noise first, but instead of looking for the source, she raced forward. The spear caught the back of her FEAR shield, making her wince. She didn't like how low it was getting--she was going to have to use her bandages soon, which was a shame. She'd been hoping to save them. Syd's HP: 15/40 Location: Carrying: Runic bandages (2d20), Modified FEAR scanner
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Ice Queen rolled 1 100-sided dice:
48
Total: 48 (1-100)
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Posted: Mon Apr 16, 2012 7:43 am
Quote: 41 - 60 - LOCATION NAME: DEAD END ZONE B You hear a noise, a strange whispering sound, but following it makes you reach a dead end. Syd heard a sound and headed for it, hoping that it was one of the others--only to find herself staring at a rock wall. She groaned and turned away, heading back into the mess that was supposed to be clearly marked. Syd's HP: 15/40 Location: Carrying: Runic bandages (2d20), Modified FEAR scanner
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Ice Queen rolled 1 100-sided dice:
19
Total: 19 (1-100)
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Posted: Mon Apr 16, 2012 7:46 am
Quote: 1-20 - LOCATION NAME: DEAD END ZONE A You hear a strange hissing noise nearby - just moving quickly enough to avoid a spear shooting towards you. However, your Fear shield still takes damage. -5 HP She got shot at by a spear again, and she cursed as it caught her FEAR shield. It was close to broken, and she knew it. She could only hope she didn't die in this damn labyrinth. It didn't even come with ugly puppets, okay? That was FAIL.  Was not there. Okay? Syd's HP: 10/40 Location: Carrying: Runic bandages (2d20), Modified FEAR scanner
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Posted: Mon Apr 16, 2012 8:53 am
And she reached the exit, because her RP'er kept rolling fail. Yay.
Syd stumbled out of the labyrinth, feeling disoriented and tired. Izy was even whispering encouragement to her as she headed to join the other Misties.
[Exit]
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Lucyal rolled 1 100-sided dice:
20
Total: 20 (1-100)
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Posted: Mon Apr 16, 2012 9:17 am
One does not simply walk into or out of a Labyrinth, right?
Right.
Molly came in as her fellow trainees were already starting to traverse structure, and for a moment, she couldn’t help but feel dismayed. Mazes. She was not a fan of mazes. She probably couldn’t find her way out of a wet paper bag, much less a trap filled maze.
No, no, she needed to be optimistic! Failure wasn’t an option.
Molly yelped as a spear zoomed right by and clipped her FEAR shield.
HP: 35/40 Location: Dead End Zone A Items: 1 x Fear Packet 1 x Communications Device 1 x Runic Allan Bandages
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Lucyal rolled 1 100-sided dice:
16
Total: 16 (1-100)
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Posted: Mon Apr 16, 2012 9:21 am
Molly stared.
Was that a spear!? Another one whizzed by. Oh god!
<Stop standing around and MOVE, stupid!>
HP: 30/40 Location: Dead End Zone A Items: 1 x Fear Packet 1 x Communications Device 1 x Runic Allan Bandages
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