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Ai Leen
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PostPosted: Sat May 06, 2006 12:56 pm


Aquarion is I think going to remain a specialized unit rather than the workhorse. I intend for it to be debuted as experimental, then added in eventually as a primary anti-nonscience/secondary anti-mecha unit. Vectors move like agile flying tanks...which is to say that they don't do all those crazy stunts the YF-19 and 21 did in Macross Plus, and get hit often but don't take much damage. In the giant robot mode, Aquarion deals with quick units by an infinitely extending punch attack (which is a pilot-based prana ability...only the main character in the anime could do it.) which follows after the dodging craft. But Aquarion itself is fairly stationary.
PostPosted: Sun May 07, 2006 8:17 pm


Saoszuc

General Ideas:

We need some GMing on these RP threads. People generally do a good job of regulating action for themselves here - another artifact of the pre-registered-guilds era - but I think we ought to have a rotating GM basis, where every so often a thread member gets to crank out a new plot or event for the others to deal with. I think maybe a caveat stating that the GM's primary character should have only minor involvement would be good; prevents the occasional tendency toward making situations that offer great opportunities for glory and badassness for only one character. Not that we generally have to worry about that. smile Future RP threads should have the option of having a designated GM to guide the non-player action.
...

Who's got more to add?


Has the email to all other former members been sent out? As far as recruitment goes, I /think/ the SDRP is the best bet esp. since Eileen has some clout there.

I think it's a good idea and players can form little side stories/RP in threads within their respective subforums. In the past, I usually liked to have an NPC interact and take main focus to a specific player, Yakima-Griffen, Renzo-Lindy, Jash-Thrie, etc, but easily to relate to anyone involved or nearby.

While Im on the topic, I'll go ahead and answer a few questions might have:

-Yes, Keno is still retired from the ASDF and has no intention of coming back. ICly he's recovering from escaping one of the Lower Planes (he is a wanted half-demon after all).

-As far as the last attempt to start the GA goes, RL issues placed everything I was working with to a halt. If it's regarded as AWOL or wanted, that's fine since ICly Keno has no intention of returning to that either. Depending on the circumstances of closure and his access, it does pose as a security risk.

-The Torama Mercenary Unit still exists, but is led by Renzo while Keno recovers, tho much smaller. Largest thing they have is a ship serving as base (maybe an old, downed ARMD) and a couple of small mecha (ie Bioroid Power Suits, a few Cyclones and a pair of Mini-Betas). The role they'll play most likely would be 'anti-hero' to 'money talks' as long as there's something left to spend on.

-The R-Type project along with anything else of value has been sold in bits and pieces. With Eileen's new project it wouldnt be surprising if some of the improved versions of that old tech showed up. (Some of her ideas hit the button with what I had hoped to accomplish along the road.) With the main site I got info from going down, my notes being lost, and my PS2 + game having to be sold there's no real hope of picking it back up, especially since although I knew what I wanted the end result wanted to be, I pretty much had to think up the path on the fly.

-I'm sending 'Sputnik' an email since I found it in my of my old address books, who knows right?

Hayakuma

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Misericordianeo

PostPosted: Mon May 08, 2006 3:51 am


. . . right... since I have no clue how you people are going to standarize all the diffierent mechas we have I'll just leave it up to you guys . . .

though, will the new ranking system, those who already have custom mechs get to keep their mechs right? Or are the officers the only ones who get to use custom mechs?
PostPosted: Mon May 08, 2006 3:56 am


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The_Wizard

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Ai Leen
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PostPosted: Mon May 08, 2006 2:43 pm


Misericordianeo
. . . right... since I have no clue how you people are going to standarize all the diffierent mechas we have I'll just leave it up to you guys . . .

though, will the new ranking system, those who already have custom mechs get to keep their mechs right? Or are the officers the only ones who get to use custom mechs?


The standardization will come with a model of mecha that will become the mainstay of the non-officer ranks, or possibly issued on a per-squadron basis. For example, Griffin might have a squadron of three mecha composed of her VAF-9S as the lead, and two VFA-6Z's (Red Alphas with Robotech.com designations). All three are Alpha fighters, but Griffin's is the customized-super-special-one.

Regarding the enlisteds and existing custom mecha, we have two ways to do it: Take away the custom mecha for now and give em back when you reach an officer rank....or just apply the custom mecha rule on new recruits.
PostPosted: Mon May 08, 2006 8:24 pm


I'm in favor of taking them away - either just have a reorg issued in character which causes the mecha shuffle, or have some catastrophe reduce the various branches to ruin (including private mecha).

Saoszuc
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Hayakuma

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PostPosted: Mon May 08, 2006 10:16 pm


A miniaturized Zentraedi 'Rain of Death' would be nice if you go with the rebirth from ruin idea. RPwise it also allows a good reason for starting from scratch and explaining missing (inactive) ppl who could later resurface if they wished.
PostPosted: Tue May 09, 2006 4:45 pm


Ai Leen
-cut-

Regarding the enlisteds and existing custom mecha, we have two ways to do it: Take away the custom mecha for now and give em back when you reach an officer rank....or just apply the custom mecha rule on new recruits.


Question: Everyone gets new ranks right? I was never really clear on that. If so, what's my new rank? Or has that yet to be worked out?

Oh, and on the custom mechs, I'm all for the "Take away the custom mecha for now and give em back when you reach an officer rank" option.

New recruits should all use standard mechs, once a person has reached an officer rank, they'll have earned the privilege to use a custom mech.

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Tanasha
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PostPosted: Tue May 09, 2006 7:39 pm


First: I'm in crunch mode right now, but intend to be more active in a few weeks.

Second: I still call dibs on being the head of the ASDF.

Third: I should probably edit my profile, since it was written as a stopping block for the random gokundam swarms that try to smash things.

Fourth: I dunno about the other branches, but the ASDF is currently recovering from a massive attack which is taking the blame for people going missing.

Fifth: Standardization is a good thing for people with a low rank. However, making officers visably distinct from other troops tends to lead to unwelcome mortality rates among the brass. That's why you don't salute in theater.

Sixth: I'd suggest that most mecha not be able to fly, and that there are distinct benefits to piloting a grounded mech. For example, a choice between more weapon/ammo slots, a more powerful engine, etc...

Seventh: My vote goes like this: the GA handles things that use feet, treads, and/or wheels, the GN handles things that float and/or get attacked by pirates, and the ASDF handles things with wings and/or an important Z-axis. Basically the way things were before, but with better handling of overlapping. 3nodding
PostPosted: Tue May 09, 2006 9:59 pm


Tanasha
Fifth: Standardization is a good thing for people with a low rank. However, making officers visably distinct from other troops tends to lead to unwelcome mortality rates among the brass. That's why you don't salute in theater.


Truth. So how about we keep with Eileen's version of squad-similar officer pods, then: same thing, just more badass (and therefore easier to make look the same)?

Tanasha
Sixth: I'd suggest that most mecha not be able to fly, and that there are distinct benefits to piloting a grounded mech. For example, a choice between more weapon/ammo slots, a more powerful engine, etc...


Definitely agreed.

Also: I suggest we pretty much reserve convertible mecha for elite-forces groups.

Tanasha
Seventh: My vote goes like this: the GA handles things that use feet, treads, and/or wheels, the GN handles things that float and/or get attacked by pirates, and the ASDF handles things with wings and/or an important Z-axis. Basically the way things were before, but with better handling of overlapping. 3nodding


So long as convertible mecha are curtailed, that seems more than fair. razz

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PostPosted: Tue May 09, 2006 11:40 pm


Agree with the standarization, but keeping the custom mechas for officers, as their reward for what they are, also this will give every new recruit a new reason to try their best at everything, wich will result on a broad variety of RP options and storys

As Tanasha said before, we in the ASDF are recovering from a cathastrophic attack, maybe we could add that all other branches where attacked as well and that the leader decided to gather and think what to do, that could be a nice start

Also I agree with the 7th point on tanasha tread, just like the old days but more organized
PostPosted: Wed May 10, 2006 6:11 pm


Saoszuc
Tanasha
Fifth: Standardization is a good thing for people with a low rank. However, making officers visably distinct from other troops tends to lead to unwelcome mortality rates among the brass. That's why you don't salute in theater.


Truth. So how about we keep with Eileen's version of squad-similar officer pods, then: same thing, just more badass (and therefore easier to make look the same)?


How about this: Officers pick their own craft, and their choice determines what kind of squad they command and what said squad pilots. All mechs in a squad are either all the same for specialized units, or completely different for general units.

V.H. Griffin Chan
Agree with the standarization, but keeping the custom mechas for officers, as their reward for what they are, also this will give every new recruit a new reason to try their best at everything, wich will result on a broad variety of RP options and storys


If officers pick what they command, they get custom mechs without penalty... As long as the mech they choose isn't unique.

Saoszuc
Also: I suggest we pretty much reserve convertible mecha for elite-forces groups.


I'd say that standard equipment policy shouldn't apply to spec-ops at all. However, this means that spec-ops will be readily identified in the field

Saoszuc
Tanasha
Seventh: My vote goes like this: the GA handles things that use feet, treads, and/or wheels, the GN handles things that float and/or get attacked by pirates, and the ASDF handles things with wings and/or an important Z-axis. Basically the way things were before, but with better handling of overlapping. 3nodding


So long as convertible mecha are curtailed, that seems more than fair. razz


Convertable mecha are curtailed by the fact that they need to sacrifice armor in order to have the mech capable of altering it's shape. They're also curtailed by the serious risk of terminal wing damage from ground ops, the drastically lowered weight limit, and the loss of a great many hardpoints for mounting.

I have no idea what system we would be using, but I'd say knocking a total of 20% off of their defensive and offensive capabilities would be enough to keep them fairly rare.

If we went with a system where mechs are rated on, say, a simple scale of points per trait, then I'd say it makes sense to give them a -4 penalty to divide as they see fit between defense and attack. Or we could go with a more complex system that simply resolves the issue directly through the simple loss of hardpoints and weight.

Tanasha
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PostPosted: Wed May 10, 2006 6:42 pm


40% off total capability works for me. I don't think that -20% def/off would be so daunting that no one would take it - hell, Nida probably would have gone for it, suicidal b***h that she was.

I still think convertible mecha should be somewhat rare, though, if only to further delineate between branches. If we do allow in convertibles, they should be highly specialized - the navy has a characteristic set of convertibles suitable for naval combat, the ASDF has convertibles primarily suited for flight operations, the GA has groundpounders which just happen to have a secondary mode for ease of transportation.
PostPosted: Wed May 10, 2006 7:59 pm


Saoszuc
40% off total capability works for me. I don't think that -20% def/off would be so daunting that no one would take it - hell, Nida probably would have gone for it, suicidal b***h that she was.


Mathmatically, it's 20%. A 10/10 mech with a 20% penalty against both attack and defense would be an 8/8, with combined scores of 20 vs 16 at a total penalty of 1/5th their points, which is 20%. Sticking it at 6/6 would go beyond a simple handicap, it would be the same as stripping an Atlas down to a Galahad.

Saoszuc
I still think convertible mecha should be somewhat rare, though, if only to further delineate between branches. If we do allow in convertibles, they should be highly specialized - the navy has a characteristic set of convertibles suitable for naval combat, the ASDF has convertibles primarily suited for flight operations, the GA has groundpounders which just happen to have a secondary mode for ease of transportation.


I see them mostly as support craft so that they don't need to make every op a cross-branch one.

If the GA needs some air recon, or to launch an attack prong across a lake, they shouldn't need to call in the ASDF or GN. It just makes sense to have a squad convert to aerospace for a few scouting passes, or to have an amphibious strike force to approach at high speed from an unexpected direction for free hits on vital targets, aircraft carriers and being able to deploy troops to establish a beachhead are accepted naval practices, and there's no reason for the ASDF to neglect the utility of seaplanes or ground cover.

Tanasha
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PostPosted: Thu May 11, 2006 10:28 am


Tanasha
Mathmatically, it's 20%. A 10/10 mech with a 20% penalty against both attack and defense would be an 8/8, with combined scores of 20 vs 16 at a total penalty of 1/5th their points, which is 20%. Sticking it at 6/6 would go beyond a simple handicap, it would be the same as stripping an Atlas down to a Galahad.


Well, if you consider off/def to be 100% categories each, and have an even-point system whereby individual mecha can be customized in a give-and-take fashion - take 20% from defense and add it to offense, for a 120% offensive and 80% defensive capability compared to the norm for that model... *shrug*

Tanasha
I see them mostly as support craft so that they don't need to make every op a cross-branch one.


That's a much more concise version of what I meant. razz
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