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[Group 13] Seiji, Junko, Aurian, Mai, Vaith - Room 2 Goto Page: [] [<] 1 2 3 ... 6 7 8 9 10 11 12 [>] [»|]

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Eight rolled 1 10-sided dice: 3 Total: 3 (1-10)

Eight

Fanatical Friend

PostPosted: Fri Oct 21, 2011 1:26 am


"After that we'll get married, and then Lizzy and I will start a company together or something, and then we'll have kids..not...together...but you know. We'll have so many kids. Yes. I don't know how many. Millions? NO. That's far too many. A few. Yes. That works. And then--"

"Junko. Shut up already. You've passed that vase five times." Junko paused and looked to the vase at her side. Oh. Had they? That was bothersome. Frowning, the ghoul turned on her heel.

"Maybe I should backtrack?"

Quote:
Section 3: 1d10

1: Hello,person, look at your maze, now back to me, now back at your maze, now back to me. Sadly, you're alone in this maze, but if you stopped getting separated from your group and started keeping a close eye on everyone, you could be as awesome as me. Look down, back up, where are you? You're still in the maze being watched by the GM running this room. What's in your hand, back at me. I have it, it's the luck you need to get through this maze to proceed on. Look again, the luck is now a minipet. Anything is possible when you roll a one in the middle of a dice game. You need to reroll a 1d10 and quote Marushii with your minis SN.

2, 3, 4: You're so lost. So, so lost. So reroll and try again!

5, 6: You made it! You continue on to the final section, Section 4.

7: You're lost. So, so very lost. What do you do? Easy: you follow someone. Pick a random group member, don't look at their roll. Treat what they got, what you got. Reroll or proceed as needed.

8: No. No. Hell no. You did not just go back to Section 1. But you totally did. Except you somehow navigated it and Section 2, lucky you. Reroll 1d10 and try again.

9, 10: Yep. Still lost. Reroll the 1d10.
Eight rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Fri Oct 21, 2011 1:28 am


Oh! Maybe if she threw her friend again! Junko grinned, swinging the companion cube toward the nearest mirror. WHOA WHOA WHOA WHOA HOLD UP A MINUTE! M-maybe we should try something else. Try going down that path there instead! You haven't been down that way yet!

Junko's grin faltered. "But...fine..." If the cube insisted. It hadn't steered her wrong before!

Eight

Fanatical Friend

Eight rolled 1 10-sided dice: 2 Total: 2 (1-10)

Eight

Fanatical Friend

PostPosted: Fri Oct 21, 2011 1:31 am


Okay. So that path didn't work. It led her to a mirror bed.

Why was the bed made of mirrors. This place was weird.

Quote:
Section 3: 1d10

1: Hello,person, look at your maze, now back to me, now back at your maze, now back to me. Sadly, you're alone in this maze, but if you stopped getting separated from your group and started keeping a close eye on everyone, you could be as awesome as me. Look down, back up, where are you? You're still in the maze being watched by the GM running this room. What's in your hand, back at me. I have it, it's the luck you need to get through this maze to proceed on. Look again, the luck is now a minipet. Anything is possible when you roll a one in the middle of a dice game. You need to reroll a 1d10 and quote Marushii with your minis SN.

2, 3, 4: You're so lost. So, so lost. So reroll and try again!

5, 6: You made it! You continue on to the final section, Section 4.

7: You're lost. So, so very lost. What do you do? Easy: you follow someone. Pick a random group member, don't look at their roll. Treat what they got, what you got. Reroll or proceed as needed.

8: No. No. Hell no. You did not just go back to Section 1. But you totally did. Except you somehow navigated it and Section 2, lucky you. Reroll 1d10 and try again.

9, 10: Yep. Still lost. Reroll the 1d10.
Eight rolled 1 10-sided dice: 8 Total: 8 (1-10)
PostPosted: Fri Oct 21, 2011 1:33 am


Junko saw the cake. Again. Only now she saw a few different things as well. She saw more broken mirrors, she saw a door? She saw a broken face. She thought she saw Mai sleeping, but at this point she was having a hard time believing anything she saw in this place, and merely reached down to pet her hair before continuing on. Clearly that Mai had been a figment of her imagination.

She thought she saw Aurian and Seiji as well, the very sight of 'Imaginary Seiji' had made her heart clench painfully and her stomach lurch. No. Seiji was gone, she was sure of it. There was no way that was the real him. She whimpered and hugged the cube tighter as she hurried around a corner away from what was clearly a painful trick caused by the mirrors. "Wait! Junko that's not--" The Mistress' voice was loud enough to carry but the ghoul was already gone, running until she found her way back to where she had been before she saw the cake again.

Great. Alone again. Junko whimpered and continued on. This was all her fault.

Quote:
Section 3: 1d10

1: Hello,person, look at your maze, now back to me, now back at your maze, now back to me. Sadly, you're alone in this maze, but if you stopped getting separated from your group and started keeping a close eye on everyone, you could be as awesome as me. Look down, back up, where are you? You're still in the maze being watched by the GM running this room. What's in your hand, back at me. I have it, it's the luck you need to get through this maze to proceed on. Look again, the luck is now a minipet. Anything is possible when you roll a one in the middle of a dice game. You need to reroll a 1d10 and quote Marushii with your minis SN.

2, 3, 4: You're so lost. So, so lost. So reroll and try again!

5, 6: You made it! You continue on to the final section, Section 4.

7: You're lost. So, so very lost. What do you do? Easy: you follow someone. Pick a random group member, don't look at their roll. Treat what they got, what you got. Reroll or proceed as needed.

8: No. No. Hell no. You did not just go back to Section 1. But you totally did. Except you somehow navigated it and Section 2, lucky you. Reroll 1d10 and try again.

9, 10: Yep. Still lost. Reroll the 1d10.

Eight

Fanatical Friend

peipuru rolled 1 8-sided dice: 7 Total: 7 (1-8)

peipuru

Reveler

PostPosted: Fri Oct 21, 2011 1:42 am


((7: How did you...? Somehow, you made it back to Section 1. Please scroll up and roll a 1d6 and follow the listings there. ))

Mai felt the most pleasant sensation of being petted, but when she opened her eyes there was no one there and she drifted off again.

When her eyes slid open a second time, she was somewhere else. Oh. Oh no. She was back at the start. Jacking s**t on a stick she was back at the start! The ghoul felt her insides sink as she looked around, feeling suddenly panicked and claustrophobic. Mai scrambled to her feet and fled in the direction she hoped would lead her to salvation.
peipuru rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Fri Oct 21, 2011 1:52 am


((2, 4: Success! You make it through the first part. Proceed to Section 2.))

Fighting the urge to scream that was welling up in her chest, Mai continued to run helter skelter through the maze. She didn't stop to see that she'd made it to the next section, she just kept moving.

peipuru

Reveler

peipuru rolled 1 8-sided dice: 1 Total: 1 (1-8)

peipuru

Reveler

PostPosted: Fri Oct 21, 2011 1:57 am


(( 1, 2: After walking around for three minutes, you realize that you're right back where you started. Roll again. ))

And she kept running. And running. And running.
revenant aria rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Fri Oct 21, 2011 2:04 pm



9, 10: Yep. Still lost. Reroll the 1d10.


There was no Jack in this mirror maze. How many hours had it been in here?

revenant aria

revenant aria rolled 1 10-sided dice: 7 Total: 7 (1-10)

revenant aria

PostPosted: Fri Oct 21, 2011 2:06 pm


7: You're lost. So, so very lost. What do you do? Easy: you follow someone. Pick a random group member, don't look at their roll. Treat what they got, what you got. Reroll or proceed as needed.

(PIcked Mai's as most recent, she's still lost!)

He was running and running through the maze. Still not out yet. He felt like he ran a couple of miles .. the mirror maze couldnt THAT big, could it?
revenant aria rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Sat Oct 22, 2011 1:42 pm


7: You're lost. So, so very lost. What do you do? Easy: you follow someone. Pick a random group member, don't look at their roll. Treat what they got, what you got. Reroll or proceed as needed.

Vaith wondered why he was more tired. Maybe it was because he unknowingly followed Junko from section 3 to section one back to two and back to three. UGHHHH.

revenant aria

Eight rolled 1 10-sided dice: 1 Total: 1 (1-10)

Eight

Fanatical Friend

PostPosted: Sat Oct 22, 2011 4:40 pm


Junko heard a song. It was rather catchy, but for some reason it made her feel...enraged. And yet amused. It was strange.

What was this song? Whatever it was, it was going to be stuck in her head for the rest of this trip.

Quote:
Section 3: 1d10

1: Hello,person, look at your maze, now back to me, now back at your maze, now back to me. Sadly, you're alone in this maze, but if you stopped getting separated from your group and started keeping a close eye on everyone, you could be as awesome as me. Look down, back up, where are you? You're still in the maze being watched by the GM running this room. What's in your hand, back at me. I have it, it's the luck you need to get through this maze to proceed on. Look again, the luck is now a minipet. Anything is possible when you roll a one in the middle of a dice game. You need to reroll a 1d10 and quote Marushii with your minis SN.

2, 3, 4: You're so lost. So, so lost. So reroll and try again!

5, 6: You made it! You continue on to the final section, Section 4.

7: You're lost. So, so very lost. What do you do? Easy: you follow someone. Pick a random group member, don't look at their roll. Treat what they got, what you got. Reroll or proceed as needed.

8: No. No. Hell no. You did not just go back to Section 1. But you totally did. Except you somehow navigated it and Section 2, lucky you. Reroll 1d10 and try again.

9, 10: Yep. Still lost. Reroll the 1d10.
Eight rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Sat Oct 22, 2011 4:50 pm


Junko's lost. Don't deny it.

Quote:
Section 3: 1d10

1: Hello,person, look at your maze, now back to me, now back at your maze, now back to me. Sadly, you're alone in this maze, but if you stopped getting separated from your group and started keeping a close eye on everyone, you could be as awesome as me. Look down, back up, where are you? You're still in the maze being watched by the GM running this room. What's in your hand, back at me. I have it, it's the luck you need to get through this maze to proceed on. Look again, the luck is now a minipet. Anything is possible when you roll a one in the middle of a dice game. You need to reroll a 1d10 and quote Marushii with your minis SN.

2, 3, 4: You're so lost. So, so lost. So reroll and try again!

5, 6: You made it! You continue on to the final section, Section 4.

7: You're lost. So, so very lost. What do you do? Easy: you follow someone. Pick a random group member, don't look at their roll. Treat what they got, what you got. Reroll or proceed as needed.

8: No. No. Hell no. You did not just go back to Section 1. But you totally did. Except you somehow navigated it and Section 2, lucky you. Reroll 1d10 and try again.

9, 10: Yep. Still lost. Reroll the 1d10.

Eight

Fanatical Friend

revenant aria rolled 1 10-sided dice: 6 Total: 6 (1-10)

revenant aria

PostPosted: Sat Oct 22, 2011 6:32 pm


5, 6: You made it! You continue on to the final section, Section 4.

HE MADE ITTTT. HE MADE ITTTTT. By now, Vaith knew section one, two and three enough to know he wasnt in there. By some god, he wasnt in there anymore.

He and Note did their own version of this:

User Image

Take that, mirror toilets, vases, tables and above all else, bitchy mirror dead ends!
Eight rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Sat Oct 22, 2011 6:59 pm


"You're almost there." The soothing voice told Junko, doing its best to keep her calm enough to not just destroy every mirror around her which she was very much on the verge of doing. Junko shrugged, walking along quietly now.

Suddenly the mirrors looked...somehow different. She blinked, looking around and behind her. What was going on? Did..did she find her way out?

No. Not yet. But she was close. She could feel it.

Eight

Fanatical Friend

Eight rolled 1 12-sided dice: 5 Total: 5 (1-12)

Eight

Fanatical Friend

PostPosted: Sat Oct 22, 2011 11:30 pm


Junko stepped on broken glass.

Why was the glass broken? It's a mystery.

HP: 25

Quote:
Section 4: 1d12

1: Uggggh this maze is so trippy! First you move and it's like. WOW! So many other-reflecections of you move too! It's so disorienting! You need to roll again as a result.

2: Navigating the maze would be easier if you stopped trying to walk INTO the mirrors. Take -1 HP damage and reroll.

3: When you see it, you can't believe your eyes. There's... There's a mirror-couch. A couch made out of mirrors. It's not comfortable to sit on, but it's sturdy enough to stand on. You use it as a boost to peer over the side of the mirror-walls and look around. There's the exit! You cheating cheater: you navigate your way to the exit.

4: You have just about HAD it with this maze! Maybe you're angry. Maybe you're filled with despair. No matter what you feel, you either accidentally or on purpose give the wall a good shove. It falls over. Then it knocks down the mirror-wall after that, and the one after that, and the one after that until you have a clear path to the exit. It's too bad the walls sprung back up before you could run across them! Try again.

5: Navigating the maze would be easier if you paid more attention to where you were. You manage to hurt yourself for -1 damage. Reroll.

6: Through much trial and error, you manage to find the exit. Horray! Now all you need to do is wait at the exit for the rest of your group...

7: You have just about HAD it with this maze! Maybe you're angry. Maybe you're filled with despair. No matter what you feel, you either accidentally or on purpose give the wall a good shove. It falls over. Then it knocks down the mirror-wall after that, and the one after that, and the one after that until you have a clear path to the exit. Lucky break! You run across the fallen mirrors and reach the exit. Behind you, the mirrors spring back up into place.

8: Feeling lucky, you take random twists and turns... and get nowhere fast. Roll again.

9: When you see it, you can't believe your eyes. There's... There's a mirror-couch. A couch made out of mirrors. It's not comfortable to sit on, but it's sturdy enough to stand on. You use it as a boost to peer over the side of the mirror-walls and look around. There's the exit! You abuse this knowledge to reach the exit, except the exit isn't where you remembered it to be. In fact, you turned yourself around. Go back to Section 3 and reroll a 1d10.

10: You are so, so lost. But that's okay! You manage to find someone else in your group who's also lost and in Section 4. Through teamwork, the magic of friendship, and dumb luck the pair of you manage to make it to the end! Pick someone who is in Section 4 at the same time as you. Both of you exit the maze. You must pick someone at the exact time you roll a 10; you may not wait for another team member to get into section 4. If no one else is in your section, proceed by yourself to the exit.

11: You navigate this section of the mirror-room with ease. Why is everyone else having so much trouble? Your section of the maze is a large empty mirror-chamber. It feels like whoever built the maze forgot to add twists and turns to this area: it's an open room with nothing in your way. You practically waltz to the exit.

12: You know what's awesome about mirrors? Mirrors break. Sure there's the whole "Seven Years Bad Luck" thing associated with them, but you know what? Stuff that. You pick up a mirror-object and throw it at a mirror-wall and proceed with the destruction. You smash your way out of the maze, unaware that the maze is repairing itself behind you. You're out, but at what cost? If the next room requires you to roll a dice, you will AUTO FAIL that roll. If the next room does NOT require a dice roll, then you get away. Scott free. Lucky you.
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