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Who will you side with?
  Tri-Alliance (GRE, Aghoran Empire, Atole Kingdom)
  Dragonheart Empire
  Neutral
  I will fight and conquer them all! Mwuhahaha! -Dies in crossfire-
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Brian_The_Elementalist

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PostPosted: Mon Jan 10, 2011 11:34 am


Health doesn't return back to normal after three turns. It goes up to 150 after you revive at least in the last event. And I don't see why there's a problem with there having to be an instory justification for the HP reductions. Is there an instory reason why everyone has 500 HP? Despite different species and equipment. Not really, well, at least not to my knowledge.

And yeah that is a pretty large penalty for rolling two dice at least in my opinion. I figured just putting a larger delay before you could do it again would be better. Well that coupled with an HP decrease.

I suppose we could handle it differently though. Instead of HP costs you give everyone a set number of points to buy the passives and then just boost the NPC units to retain balance. But for some reason that just seems to be more of a hassle to me.

Also on a separate note what would your opinion be if Alex did start mass producing warbots? As if could they be used or not. And I'm not talking mass produced giant war robots. I'm talking human sized and stuff. If you think that would unbalance things I'm fine with them not being used. Though since they'd be prototypes I'd also be willing to have them weaker than a normal domer with a perma death if they lose.
PostPosted: Mon Jan 10, 2011 11:48 am


A point system would work rather than draining HP.

Health Points: 500
Special Points: 200

That seems to work out. Of course I would have to also give bosses SP as well. Also, SP cannot be regained, even after a player revives from defeat.

As for mass producing a line of robots methinks not. Being a bot himself, Remus wouldn't be on board with producing soldiers just to see them become casualties.

Incorrigible King Rusty

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Brian_The_Elementalist

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PostPosted: Mon Jan 10, 2011 11:54 am


Why would the points need to regenerate in the first place?
You're buying passive abilities that last the duration of the event. At least that's what I envisioned. I suppose with the points system we could probably make the costs a flat rate instead of having elevating costs.

I suppose you could also set it up that instead of passives you could us SP to activate special skills during the event. And then mix and match. Now the real question is would we be getting rid of all the roll activated abilities for the Player Characters?

Edit: Now that's a good reason why Remus might not like it but I don't see it stopping Alex since he's not actually a member of the Tri-alliance or the Galactic Roman Empire. But yeah I get your point. No warbots for Alex.
PostPosted: Mon Jan 10, 2011 12:00 pm


With special points, I can see a wide variety of uses, including power ups, health gains, ect. That does give the player more to consider rather than just rolling the dice.

Alex doesn't need to make unnecessary enemies. War can be very iffy. Just one wrong decision could put in a bad situation.

Incorrigible King Rusty

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Brian_The_Elementalist

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PostPosted: Mon Jan 10, 2011 12:19 pm


Alex isn't exactly the wisest person around. He gets involved in a war for petty revenge after all when he probably would have been better off just opting out of it. But I do recall Copper using robot Roman legionaries in the battledome so I don't think Remus is completely adverse to using robots in combat.

So would we still make most permanent passives cost 50 points or are we gonna reduce the costs? And I figured special ability costs would vary depending on what they were.

So like 50 points for a double roll? Or just 50 points for each additional roll? So someone could save all 200 till the end game then roll five dices and blam.
PostPosted: Tue Jan 11, 2011 6:30 am


With the special points, the bonuses wouldn’t be permanent. Rather, they’d last for a number of turns. I’m taking your examples and working them around. For instance

10 damage bonus costs 50 SP: only works if you win roll and last for 6 turns
10 damage reduction costs 50 SP: lasts for 6 turns
5 HP regained per turn costs 75 SP and you can't exceed what health you started with.
+5 to Dice roll costs 50
1 Extra dice roll every other turn costs 100 SP: only able to pick this one once.

I'll have a system worked out by the final battle. In the meantime, I have to post an event today. It'll be pretty quick. This one has a time limit!

*edit*
Event Stuffs

Flavor Text: A mysterious assailant in black has somehow snuck into the Supreme Imperator’s home of all places and abducted his heirs! We have to stop him!

Outline: The assailant only has 700 HP. Every other turn, he’ll roll a 20-sided dice. If the roll is below 10, then the attacks of the players next turn will miss him entirely. You can see how this is a double-edged sword. If he rolls over 10, then he’ll definitely get a beating. It would be simple enough to stop him. Just have to do it before Friday, otherwise he’ll escape with the twins and they’ll be used against the Tri-Alliance in the final battle.

Incorrigible King Rusty

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Guns-and-Goats
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PostPosted: Tue Jan 11, 2011 1:39 pm


I think Remus should get a special role since he will be going Papa Wolf on the assailant's a**.

If Kaok manages to participate, then she should too.
PostPosted: Thu Jan 13, 2011 7:42 am


Rather than working on two more events, I'm going to combine them into a mega event! That would also makeup for how I handled the last event.

Incorrigible King Rusty

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Aurelia the Warleader

PostPosted: Thu Jan 13, 2011 9:02 am


OOh...that would be cool! DO EET!
PostPosted: Thu Jan 13, 2011 9:19 am


Here's the basic outline. Prof. Bohr is creating Cort a super weapon capable of exterminating all life in any given system. This of course would make every planet in every system bow before Cort of be ultimately annihilated. The first part of the event would be defeating Prof. Bohr and his flunkies. After they are dealt with, Cort arrives. He had hoped to see the super weapon first hand.

A massive battle ensues as this is the Tri-Alliances opportunity to defeat Cort and end the war! Being the most important battle, this is a win or lose situation for both sides.

Incorrigible King Rusty

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Brian_The_Elementalist

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PostPosted: Thu Jan 13, 2011 10:07 am


Do we get healed/refreshed after beating Bohr and before Cort shows up? I mean even if its not a full recovery I think there should be some degree of healing.
PostPosted: Thu Jan 13, 2011 11:07 am


Those participating get a full heal when Cort and his mooks show up. Considering that they'll have to fight through Cort's soldiers, second-in-command, and then Cort himself, a full heal is only fair.

Also, there's going to be health and special points bonuses. For example, anyone who has participated in any event since Atole gains an additional 150 health and 100 special points.

Incorrigible King Rusty

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Brian_The_Elementalist

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PostPosted: Thu Jan 13, 2011 11:43 am


Yay!
Alex gets a boost!
I still kinda wished the passives were permanent though...
Admittedly with 300 sp perma passives could be unbalancing. Which is a shame.
PostPosted: Thu Jan 13, 2011 1:42 pm


3nodding I agree, I think it would be pretty cool.

That’s great. I think it'll go pretty well.

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Lord Discord

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PostPosted: Thu Jan 13, 2011 3:33 pm


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If you are willing to allow the bosses and other enemies to have permanent passive abilities, then I am sure permanent passive abilities for people playing could be arranged.
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