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Posted: Mon Jun 28, 2010 8:21 pm
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Posted: Mon Jun 28, 2010 8:22 pm
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Posted: Fri Jul 02, 2010 9:54 pm
*sets up a crew magnet*
Post. Here. Dammit! scream
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Posted: Fri Jul 02, 2010 9:56 pm
UH..... Wait, I already gave my opinion. But this magnet....has me glued to the thread.... gonk
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Posted: Fri Jul 02, 2010 10:09 pm
*matches the thread magnet pole with a similar one and sets Eke free*
Glue would have been less...harmful, Dante. No wait, there's the issue of fumes.
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Posted: Sat Jul 03, 2010 8:04 pm
*destroys Naomi's pole*
I suppose, but glue requires one to touch it... magnets don't.
*amplifies magnet* Those who haven't posted, post dammit! scream
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II Palmtop Tiger II Vice Captain
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Posted: Sat Jul 03, 2010 8:09 pm
 Post. -unaffected by magnet, just happened to wander in here-
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Posted: Sat Jul 03, 2010 8:47 pm
@Taiga: scream
Okay, I need to know which you guys like better; the power switch arc, or the Spiritual Games omake?
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Posted: Sat Jul 03, 2010 8:49 pm
Well, I'm lazy. So I'd have to side with the less complicated one to RP...the spiritual games. : D
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Posted: Sat Jul 03, 2010 8:49 pm
....Anyway, I actually think the Spiritual Games would be better, since we're actually heading towards a major fight at the moment, and if we keep having so many fights, it gets a little boring.
3nodding
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Posted: Sat Jul 03, 2010 8:52 pm
I vote power switching myself.
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Posted: Sat Jul 03, 2010 9:04 pm
 Given I find board games to be utterly ridiculous and bloody difficult to handle in a text-based RP setting... I'm going with the power switching...
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II Palmtop Tiger II Vice Captain
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Posted: Sat Jul 03, 2010 9:18 pm
So far, it's two against two. I don't really mind either way, if people really want the power-switching.
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Posted: Sat Jul 03, 2010 9:21 pm
I'm just lazy. I like both ideas. Don't count my vote then...? Or we could wait for everyone else's opinion....the crew is an odd number...right?
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II Palmtop Tiger II Vice Captain
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Posted: Sat Jul 03, 2010 9:30 pm
 Nope. 14 Crew. That doesn't sound right... -rubs chin-
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