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Reply [Creation Forum] The Temple (Kekkai Genkai,Summoning,Jutsu Creating)
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Deil Grist
Crew

PostPosted: Sat Mar 27, 2010 6:52 am


Approved, good work! smile I'll replace the old style with this one and make a notification.
PostPosted: Sat Mar 27, 2010 9:41 am


awesome thx

Lance Fulgurant


Deil Grist
Crew

PostPosted: Sat Mar 27, 2010 3:21 pm


Actually, I'm asking Jade to do it. She made the clan format.
PostPosted: Wed Mar 31, 2010 7:52 pm


Drunken Boxing


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Description: By drinking great quantities of alcohol, the Drunken Boxer makes his body tougher, his strength mightier, fury stronger, and he becomes suppler; but there is a price to pay. The Drunken Boxer must recover from his binges and he or she lose the ability to perform their other skills, while drunk. The Drunken Boxer might also become sluggish in the mind, slower to move, become a mean drunk (the alcohol changing his disposition) and in the worse cases, become addicted to alcohol. But those who master this odd, fighting, art become nearly indestructible.


The Drunken Stupor
This has its advantages and disadvantages.
All drunken boxing attacks are more powerful then done if sober.
Attacks seem random and are very hard to block or dodge.
Becomes very limber; giving a drunken boxer a greater chance to dodge.
Unable to do any jutsus while drunk. (Weaving hand seals become’s too complex.)

The Hangover
(This is what happens when you have a hangover.)
Severe headaches.
Stomach pains.
Sensitivity to light and sounds.
Sluggish movements.

Ranks
Buzz Brawler.
Drunk for last three posts.
obtain at Genin

Tipsy fighter.
Drunk last for five posts.
Obtain at Chuunin


Drunken Boxer
Drunk last for seven post
Obtain at Jounin


Drunken master
Drunk last for eight post
Obtain at Kage or Sannin.


Name: Breaking wind
Rank: E
Element: N/A
Description: This is exactly what it sounds like. The user farts, creating a cloud of noxious fumes, that will make most people draw back. This also helps by giving the user one more post to their drunken state.

Name: Water to wine no jutsu
Rank: E
Element: Chakra
Description: This is a very simple jutsu for any drunken boxer. The user is proficient in making alcohol (they can take a bottle of water and infuse it with chakra.) Fermenting the water and turning into 100 percent sake… (Yum)

Name: Iron Jug
Rank: D
Element: Taijutsu
Description: This is another simple attack, infusing chakra into the jug making it as hard as iron. The user will smack the opponent in the head, without damaging their jug.

Name: Hung out to dry
Rank: D
Element: Taijutsu
Description: This is a clothes line, that if it hits its opponent, they will be knocked down for a single post. (Or a single paragraph for our better Rper *looks at the screen* yeah you know who I am talking to.)

Name: Numb Drunk
Rank: D
Element: Taijutsu
Description: During drunken state, the user can focus his body into becoming immune to low rank Taijutsu attack. If hit by projectile weapons, the attack will still do bodily damage to the user, but they will not feel it until after the jutsu wears off. (Last for 4 post. Two post if you are a Buzz Brawler.)

Name: Grizz cub got into the wine.
Rank: C
Element: Taijutsu
Description: This is more of a counter to an attack. The opponent throws a kick at the Drunken Boxer, who can catch the kick with their own leg. This happens when the opponent kicks and the user fold their leg over their opponent’s, with the opponent's leg trapped where the back of the Drunken Boxers knee is. As the opponent is trapped, the drunken boxer can only strike three times before they have to let go. These strikes aren't powerful, but they do hurt.

Name: Spin the bottle
Rank: C
Description: User rolls their opponent in their arms, like a butter churn, than gives the opponent a big wet kiss at the end. To understand how this works, hold out your hands like you are making yourself a human basketball hoop. That is the position for spin the bottle.

Name: Wobbly whip
Rank: C
Element: Taijutsu
Description: This is similar to the ‘Hung out to dry’ attack. This attack is much faster and does more damage than ‘hung out to dry’. If this attack lands then the opponent is knocked down for 2 posts (Or two paragraphs for the better rpers))

Name: Drinking song
Rank: C
Element: N/A
Description: The user will sing a drunken song. In doing so this will infuriate opponents, while giving the user a speed boost. (Note: This will not give the user a massive speed boost; but the rate of punches and attacks do become slightly faster.)

Name: Drunken Ogre belches
Rank: B
Element: N/A
Description: The user, while drunk, will belch within close proximity of their opponent. The belch is so filled with wine toxin, that it will intoxicate the opponent for two posts. One will be where the opponent is drunk, the other post will have them feeling the effects of a mild hangover (Mild headache sore muscles sluggish movements.)

Stumbling Elephant
Rank: B
Element: Taijutsu
Description: User stumbles around, throwing his weight into his movement. If the users stumbles into an opponent, it can knock them off balance, knock them down or even knock the opponent out. This can also knock down heavy structure such as walls and trees so be careful when using this, it can be hazardous to the user as well.

Name: Dumb Drunk
Rank: B
Element Taijutsu
Description: This is the second level to the previous ‘Numb Drunk’. This time, how ever the user will not be effect by any taijutsu under its own rank. (Meaning C rank or lower will have no effect) The same rules do apply to sharp edge weapons which do damage, but the user will not feel it until the hangover is in effect. (This last for six posts. Three if you are a Buzz Brawler.)

Name: Bear drunk on honey
Rank: A
Element: Taijutsu
Description: User pulls their opponent into a bear hug. Gripping tightly; the user can stop their opponent from breathing and will fracture ribs if held for a short time.

Name: Grizzly hugs his other
Rank: A
Element: Taijutsu
Description: This it the second part to Bear drunk on honey. The grip tightens and this will break ribs. If this attack isn't broken in a full post, then the user will be able to break their opponent’s spine.

Name: Tiger punches at ghost
Rank: A
Element: Taijutsu
Description: In their hallucinogenic state, a Drunken Boxer can see invisible, ethereal, high speed movement they can track and even strike at their opponent. (Note: This is NOT like Sharingan or Byakugan. It can't be use constantly; only for four post. This doesn't mean that the user will be able to hit there opponent either. Just be able to strike at them.))

Narkosa2512


A faint smile
Vice Captain

Dedicated Friend

PostPosted: Tue Jul 20, 2010 3:46 pm


Projectile Control

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This style is toned for those who are long ranged, or not physically strong enough to bash someone's head in or swing around a large sword around. These people are good at dodging, tactical fighting, ranging, and projectiles. The masters of this technique are said to have such fine control over their projectiles it's almost as if they were a puppeteer controlling them.

Stage 1

10 posts on dodging to master

Evasiveness. This is what the user will begin to work on. Evasiveness. A projectile user must be quick to dodge the hammering attacks of stronger shinobi. During the first stage, they will work on dodging many attacks. Right now, their projectile control isn't too great, but better than other shinobi. They feel more comfortable with using numerous projectiles at once as well.

Techniques:



Evade I

While not actually a technique, this is probably the most useful thing a projectile user will ever learn. At such a low stage, they aren't masters at dodging yet, and pretty much are good at rolling out of the way and running from the attack while waving their hands through the air like a maniac.

Multi-Projectile
The user is now capable of wielding , projectiles, whether it'd be arrows, kunai, shuriken etc, though it can't be something like katanas. Even though they are using more than one, they are still rather accurate. If one was smart, they'd plan accordingly with their projectile.

Projectile Netting
Now that they are able to use two or more projectiles, and use a net between them. This is good for hindering the movement of someone, or for capturing. The net can be cut easily.

Projectile String Control
This is where the true beauty of the Projectile Control Taijutsu. The user must come in contact with the projectile they wish to use, and once they throw it, they can guide it with their chakra. This is much like the Wind Release: Projectile Control Skill, though for those without the wind technique. At this stage, the user can only control a single projectile.


Stage 2

The user has grown used to running away from people, and is now capable of different evasion tactics. They now have a higher control over their projectiles, similar to how a puppeteer would his puppet. Not only that, the speed of their projectiles is 2x faster than regular. The user trains in this stage by 5 posts of Dodging and 5 posts of accuracy. Ontop of everything else, the user is able to throw the projectiles at a faster rate.

Evade II
Now, rather than running away like a maniac, the user is much better at dodging. They have mastered running, and are now able to side-step faster, jump away, flip backwards, kartwheel. etc.

Projectile String Control II
This is stage II of the projectile string control. They can now control up to three projectiles with chakra strings.

Stage 3

The user is much more agile, and is used to dodging attacks. They are now able to stay up close, and still dodge and evade alot. They're projectile skills are very deadly, as they are faster than normal, and very accurate.

Evade III
The user is able to stay up close to their enemy, and dodge the attacks thrown at them.


u/c
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[Creation Forum] The Temple (Kekkai Genkai,Summoning,Jutsu Creating)

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