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Posted: Fri May 15, 2009 5:54 pm
Name: Konasaki Dayes
Aliases/ Nicknames: N/A yet
Physical Description: Dayes stands 6'1 and weighs approximately 220 lbs. He has Dark Blue eyes and a lightly toned body.
Zanpakuto: Sealed - Tiburon Tiburon is rather long compared to most Zanpakutos. Measuring in at a little over three feet in length. Nothing else about Tiburon is special in it's sealed form.
Shikai - Tiburon - Unattained "Rise, Tiburon!" After the release phrase is uttered, the blade retracts to exactly 3 feet. It's handle becomes an oak color as a cold chill blows through the air. Freezing the blade, the metal inside melts and water courses throughout the frozen blade and down to the base of the hilt.
Shikai Abilities Anything that touches the blade begins to freeze. It cannot be halted without sufficient heat or by removing the afflicted area. It can also affect surroundings and weapons as well. The blade can be detached by running his hand down the hilt. Once detached, the water seeps out and returns to the hilt, forming another blade, freezing over again. The frozen shell may be fired at opponent like a bullet, able to change course if filled with Dayes' reiatsu.
Bankai - Granarmadura Congelado - Unattained "Lend me your cold spirit To freeze the battlefield!
Defend and Destroy! Granarmadura Congelado!"
Upon saying the release, a blizzard strikes the battlefield, freezing Dayes solid in a large block of ice. In just a few seconds, the ice blasts open, revealing Dayes encased in a suit of frozen armor. The armor itself is incredibly resistant and the detail is extremely intricate. Dayes' Zanpakuto grows into a lance. The blade itself, retracts into that of a short sword, still giving the lance good reach. The lance is just as intricate as the armor. Small amounts of Dayes' reiatsu form ice feathers, that flow from the lance as it moves.
Bankai Abilities Dayes' Zanpakuto retains it's freezing ability, and it's freezing speed/capability is raised ever so slightly. The blade can no longer detach from the rest of the Zanpakuto, but if needed, Dayes can control the ice feathers that form from the blade. The armor increases Dayes' resilience even more so, along with giving him a significant boost to his speed, strength, et cetera. However, it's not a huge increase, but the boost is still significant enough for the opponent to see. If the armor or lance becomes damaged, Dayes can pull moisture from the air and, upon contact with the armor, reform the broken/damaged pieces of his armor or Zanpakuto.
However, if his armor is completely destroyed/melted, his Bankai ends and leaves him critically drained for 5 minutes and his Zanpakuto reverts back to it's sealed form. The armor is can be easily destroyed by only one thing. An inferno. An inferno is the least it takes to fully melt the armor.
Special Accessories: Dayes carries only two things with him other than his Zanpakuto. A small gourd containing Sake, and a small book with Kido written inside, to assist him to learn Kido whenever he has a chance. The book also assures that he can refer to it, in order to use Kido already learned, in case he forgets the chant.
Skills: Dayes has no skills that should come as a surprise to anyone. He has normal strength, speed, defense, and intelligence. However, he does have the 'skill', one would say, to surprise others with his outstanding resilience. He can quickly recover if knocked down, hurt, or sick. In other words, if knocked to the ground, he'll bounce back with twice the force.
Abilities: Dayes knows only two Kido by heart and is proficient in using them. Thrust and Restrain. He does however know Kido up to Number 10, but rarely uses them.
Personality: Dayes is a relaxed person, happy to help out when needed, and even happier to just kick back, put his feet up, and sleep. He usually talks to anyone and everyone who interacts with him, but other than that, he's quiet. He's loyal, friendly, and would never leave a friend/comrade behind on the field of battle. Someone you could entrust your life to.
Biography/History: Dayes died at the age of 28. Previously in his life he was a elementary school teacher, teaching the Fourth Grade. He'd been teaching for 7 years. On New Years Eve, he got drunk with a few friends and they went for a walk. About an hour later, in the middle of downtown, Dayes was hit by a car and died as he flew into the air and snapped his neck on the concrete on the way down.
When he was alive, he loved to read and relax as much as possible. He loved to sit outside and just watch life pass by. It was truly heaven on Earth for him. To see everyone in their own little world, having their own troubles and happiness, and just be looking in from the outside. These are the only real things to pass from his living self to his new life in Soul Society.
Upon entering Soul Society, he began right where he left off. Sitting off to the side watching people, day after day, wondering what happened in their lives. One day, he noticed a Shinigami and was completely fascinated. Gathering information about them, he began even more intrigued. Eventually, Dayes stumbled upon the Shinigami Academy and decided to enroll, in hopes of learning more about the Shinigami, and what they stand for.
Powers: Resilience, Bakudo #1 'Restrain', Hado #1 'Thrust'
**Profile subject to change
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Posted: Sat May 16, 2009 12:07 am
((so i know it need major work probably right now so if anyone sees anything that need to be changed, PLEASE i am begging you help out here...you can reach me also at WillowWays2)) Name:
Motou(not sure if this will be his last name as i am looking for one that means spirit) Katsumi
Aliases/ Nicknames:
Squad/rank: (squad two though it’s not official yet)
Physical Description:
Overall Description: a lean muscularly built man that seems to never get enough sun as his completion is much paler then most of the 'dead'. Once Shikai is achieved cut marks will start to appear on Katsumi’s limb and parts of his body from the daily anti-venom ‘injections’. Race:Shinigami Gender: male Age: appears 32, actual ago closer to 200 Hair: black like the void Eyes: earthy shade Brown Skin: a normal shade of pale, like not enough sun. Height: 6’4” Weight: 143lb
Outfit: Gigai: wears an off white trench coat, reading glasses, a black tai chi uniform (shirt, pants, shoes). He carries with him a I Ching phoenix and dragon coin which seem to be luck in some odd way.(like noticing something shiny in the gutter, reaching down to find out is not money just as something sharp goes whizzing by where his neck was a moment ago taking out the sign post instead.) Shinigami: Katsumi always seems to carry some kind of deadly flower on his lapel. Sometimes he is seen wearing a lab coat he brought from the real world. Shikai: stage one, two or four; wears a black version of the captain’s Haori with the color of his zanpakuto’s poison(sometimes deep purple, deep red or deep green) the sleeves seem to be much bigger then the captain’s versions as is goes half over his hand’s. On the back of the Haori there is some Kenji (death’s poison. Could be changed) . stage three he wear’s an assassin’s outfit similar to most ninja but with a fish net like cloth draped here and there. Bankai: wears a hat if in stage one Bankai similar to a hicoga’s (naruto) hat, Seemed to also be wearing a tattered duster style coat. The fabric is of a black reptile scale/skin. There is a hollow like mask that has two sections. The first covers his eye’s completely making him unable to use his normal human eye but instead rely on the four eye’s located on top of the hat much like the of a spider.. And the second section covers his nose down protecting his self from inhaling any toxins, poisons or other harmful things.
Biography/History:
When Katsume was living he was always living as a shut in as he had Panophobia (the fear of everything). This cause him to become a hollow when he died. As a hollow he was much different then the others as it wasn’t hunger that dove him, but the elimination of everything he was afraid of in life. As he destroyed his surroundings and those who occupied it, he began to grow. The hollow version of himself was of a giant two tailed scorpion turtle like beast. Just before he reached Menos Granda level he was slain by a Shinigami, causing his spirit to move on to the soul society. But something happen he seemed to get Reishi of both his spirit and the hollow’s when he was born in to the soul society. ((This will be apparent in Bankai.)) The Shinigami that had slain him was the same that had talked him in to joining.
Katsumi always seemed to be the talk of the town where he grew up, in the Rukongai district he was born in. He just couldn’t stay out of trouble and so he was always noticed until one day he ran in to a Shinigami who changed his life. As of this day he still doesn’t know how Aizen was able to talk him in to becoming a ‘soul reaper’…but strange things seem to happen to him to much for him to think it was more then chance. From that day he has always carried a ‘special’ flower of some deadly variety. While in the spirit world (more later as I figure out his story)…(has not happen yet) after willow gains bankia, Katsumi is ordered to ‘escort and assist’ the patient with what she needed. Causing the two to become very close some how.
-quotes-
- Zanpakutō: -
Zanpakutō Name: poseedor hueso (Spanish for bone keeper) Zanpakutō type: Continuous Shikai*(see sealed form for more info dual weapons (same sheath), dual type animal and poison(scorpion)
Zanpakutō Description:
-Sealed- (not achieved yet): Before Shikai: the zanpakuto is two sword with each sword and handle being only half of the normal sword like the sword was cut straight down the middle long ways. A red horse hair like tassel hangs from the pommel (end of the hilts/handles). The weapon appears as a duo Chinese broad or short sword.
After Shikai: the handles remain split as before with the tassel on the pommel when sheathed only once the sword begins to be unsheathed the handle changes with no blade attached as it shifts in to Shikai (continues Shikai release)
Shikai (not achieved yet): (stage three can reach 40 ft, stage 1, 2, 4 can reach 20 ft
-Stage One-(unsheathed)(not achieved yet): (both weapons have the same affect) the metal blade splits at the middle disconnecting the edges from each other. The hilt’s of each sword becomes a bone like handle. On the hilts end (pommel) there is a chain connected to it that runs up the sleeve to connect to each other or Katsumi’s back if the other is sheathed(sealed). The bladed edges are able to open up like a claw to the point it can form a capital T. like this it can be used as a double sided pick. Or it can be used to grab bladed weapons ‘in a pinch.’ The blades are dull as they are not actually blade at all. In this form the swords can be thrown up to 20 ft. can be used as an anchoring point, or swung around like a Jouhyou or meteor hammer.
-True Shikai-(Stage four) (not achieved yet): the two metal blades fully open making the cross guard as a very large claymore (cloud, FF7) size Reishi blade is produced. The blade feels much heavier to the opponent then to the user. As the blade is able to be moved much faster then it solid counter part(not including the affects of the bulkiness). The blade is able to cut easier the heavier/stronger the opponent or their weapon is. It size affects it maneuverability. The energy blade is similar in its manifestation (other then its ability and color) as the Seele Schneider. The color is a dark green with black tint.
True Shikai ability: when the blade cuts something other then the user, or itself it gives the affects of its poison. The cut item (regardless of what or who it is) begins to decay as its Reishi (spirit particles /energy) begins to break up like the venom of a spider or scorpion
-Stage two- (not achieved yet): is a very simple upgrade of stage one. It is rotated like in stage three but does not required one of the blade to be sheathed. When the blade is rotated the first time in to this stage the blades divide into four separate edges. A poisonous gas is spewed from the center bout between the edges. This form is also used like a meteor hammer or ‘ball and chain’ type weapon. Note: this is the only stage of Shikai or Bankai that can not open/separate the blades edges like claws.
Second stage ability: the poisonous gas is the same poison as in the other stages it’s just in a gaseous form.
-Stage Three-(assassin’s form) (not achieved yet): note: this required one of the blades to be placed back in it sheathe. When Katsume rotates the second stage (like the spinning of a drill but much slower) Shikai he can cause the bladed edges to divide until there are six individual blade edges. In the middle it has a deadly stinger with can be extended and manipulated from the center of the weapon (up to 20ft). The stinger itself is a cone shape piece that has two barbed rings protrusions much like a porcupines quill but the edge pointing out not in. the tips of the edge on the barb rings is a red hue like tint. The tip of the stinger secretes the poison in a liquid form like a viper fang or insect stinger. It is attached to the hilt via coil like chain. This part of the weapon when released from the center almost moves in a snake style of slithering. The edges are able to still open up (like a flower) to reveal it deadly cargo. The edges are used to punch through almost and obstacle. In addition Katsume can see through the stinger while in uses.
Third stage ability: see description above.
-Bankai-:
Bankai (stage one) (not achieved yet): from the true Shikai form, the Reishi (spiritual energy) blade is compressed by closing the guard/false blade cause the blade to concentrate in to a thinner/ narrower blade with 10 times the energy formed in it. This makes the blade turn black as the edge shines a deep forest green. Once closed the false blades/hand guard retracts 2/3rd of the way then opens to a V shaped hand guard. The blade is able to ‘push’ the poison in to a fine jet (like a power washer) from the tip of the blade. The jet only produces its ability’s attack (seen later in profile). The cut the jet makes is not visible unless moving. The chains burst out of Katsumi’s back in to arches then fuse to create two scorpion tails with the segments looking like black bone. The stingers on the end of the tails are able to retract like spring loaded folding knife.
The command for Bankai is: unknown(yet)
Stage One ability: when the energy attack cuts something other then the user, or itself it gives the affects of its poison. The damaged item (regardless of what or who it is) begins to decay as its Reishi (spirit particles /energy) begins to break up like the venom of a spider or scorpion. (See abilities for more info on poison). Also able to produce small energy fields like shields which are kido based, and the per-formation of the exoskeleton of the ‘True Bankai’.
-True Bankai (stage two)- (not achieved yet): Katsumi’s true Bankai is an almost hollow like form of his zanpakuto’s spirit. The face and jaws of the beast is the hollow like mask that covers Katsumi’s face. The mask seems almost to resemble that of a tarantula’s jaws/face and his hat becomes the top of the scorpions head and part of the turtle shell. Katsumi’s body goes into a fetal position with the exception of the arm with are spread out like the scorpion’s arms. The two swords become the beast’s claws/pinchers. As the shell is formed the tails spilt to the back of the shell. The scorpion-turtle’s legs come out of the sides of the shell.(like a lion turtle but with a two tail scorpion instead.)
-True Bankai ability-: the two scorpion tails holds the deadly poison in an injectable form. Added regenerative abilities close to (but not the same as) vizards, as well as added defensive abilities (i.e. turtle shell)
Zanpakutō’s Spirit Materialization: poseedor hueso is a giant scorpion with the body of a turtle shell. It looks like the exoskeleton is a black colored bone. Were the mouth would be appear to be a two piece hollow mask(the part that covers from the eyes up, and the part covering the nose down.) with several (4-6, 2-3 per side...right/left side) vertical red lines/marks.
Special Accessories: Katsume carries a small knife on his side once he achieves Shikai that has a counter active poison on the blade and held in the sheath. This knife must cut the flesh for it to take affect.
Skills: Katsume is Tai chi master, and practitioner of bagua zhang, aikido, as well as drunken fist among other martial art he studies.
Abilities:
Zanpakuto’s poison info:
The venom/poison causes Reishi (spirit particles) to decay by breaking up it structure like the venom of a spider or scorpion. Currently there is ‘no known’ cure. The Anti venom/poison is basically simple to use an ‘opposite’ (a different) poison to negate the affects. Venom/Poison lasts for at least 24-48 hours (should someone survive with out dying). Side effects: fatigue, hallucinations, paralyzed limbs, loss of consciousness, in extreme cases there has been reports of heart failure, stroke, loss of limbs/parts of body or even death. If you should survive you may experience any of these symptoms or things such as loss of appetite, loss of muscle control (including digestive). (daily ‘injections’(cuttings) of the 'anti venom' will reduce or even prevent these side affects.)
Bakudo (“way of binding”)
1. Sai (塞, Restrain)
4. Hainawa (這縄, Crawling Rope)
8. Seki (斥, Repulse)
9. Geki (撃, Strike)
26. Kyakko (曲光, Curving Light)
30. Shitotsu Sansen (嘴突三閃, Beak-Stab Triple Beam)
39. Enkosen (円閘扇, Arc Shield) —
58. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light)
62. Hyapporankan (百歩欄干, Hundred Steps Fence)
77. Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) — Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster. Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
Hadō ("way of destruction")
81. Danku (斷空, Splitting Void)
90. Kurohitsugi (黒棺, Black Coffin)
Uncategorized/other
Fushibi (伏火, Ambush Flare) — Momo Hinamori uses this spell in conjunction with Shot of Red Fire. Rangiku Matsumoto states that it is number 12, but does not specify whether it is a Destructive or a Binding Spell. Kyōmon (鏡門, Mirror Door)(not achieved yet) — Tōshirō Hitsugaya used this to seal Momo Hinamori's hospital room. It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.
Zanjutsu:
(Work on this later)
Personality: Katsumi is a very out going person with a dark core most people tend to avoid him for this very reason. he is a man that love to be on the battlefield slaughtering the hundreds i mean um *cough cough* he is a nice guy to those that treat him nicely as he has a strict sense of morals. he will often ask people to pick their poison before entering battle as a gesture of last rights so to speak.
Powers: (see abilities and skills for powers) Katsumi is a true ambidextrous fighter.
((I am sighting my kido info from beach wiki))
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Posted: Sat May 16, 2009 10:28 pm
Name: Mominoki, Okojo
Aliases/ Nicknames: Okojo, Jou, O-Jo
Squad/Rank: 13, None
Physical Description:
Eye color is a bright green with gold-hazel around the pupil. He has shoulder-length bleach-blond hair with some black roots showing. Standing at around 5'11", he has a lean build that goes with his height. His skin is tanned, which contrasts with his lightened hair immensely. On his chest is a small scar he gained from when he first began to learn about reiatsu and wound up hurting himself.
To other people, Jou seems a little air-headed, often staring off into space while thinking about things. He walks at his own pace of not-very-fast, grinning stupidly through any confrontation with anyone. However, when he is serious, it's as if another person has replaced him, as smiling eyes seem to turn a little cold, and people are often taken by surprise. Otherwise, he acts like a complete fool.
Personality: Jou is the kind of guy you'll see off on the sidelines watching others, laughing when they do, but never contributing to the event. However, when he is with a group of people, he always has a smile on his lips and often makes a fool of himself. However, he's the type where his smile doesn't quite reach his eyes. When angry, or focusing heavily on something, however, O-jo's smile disappears to show a true, focused and clear expression. Appearing a bit intimidating, it's almost as if he switches with another person. However, these expressions don't happen frequently, especially around a lot of people he doesn't know.
Biography/History: Death Age: 23 Birthdate: June 16th Deathdate: December 13th Life: Okojo was born in California, U.S.A. and lived there for the very first few years of his life. When he was four, his family moved to Japan to live with relatives, because his fathers' business wasn't doing very well. He wound up becoming more raised by his grandparents than his own parents, as a divorce was in the air, and so he grew up to be a bit of an angsty teenager.
When O-jo turned seventeen, he met Aiko and they became close friends, before finally a couple right before they graduated from high school. She was everything to him, and she was also the only person from school who knew about heart problems he'd had since he was born. Fencing was almost the only thing he seemed to be able to handle, sport-wise at school, though he loved almost anything that was active and had to do with a team.
The two moved into an apartment together after highschool and applied to the same colleges. They had gotten accepted to one together, when Okojo had an accident while moving some furniture into the apartment. He was hospitalized for a few weeks, and was let out on a good bill of health, though he still felt weary.
It was another few years, with starting college, and remaining close with Aiko, before his heart condition became severe again. He began having problems keeping his hands and feet awake, and in the mornings, sometimes, he would wake with his entire body feeling numb. On one such morning, Okojo decided to go take a walk to see if he could get his blood flowing a little better, but he never made it back to the apartment. He had a heart attack and died near the building.
Death: After his death, Okojo found himself in Rukongai, and eventually was recruited by a Shimigami after watching him for a few days, now active since his heart bothered him no longer. He'd discovered his Reiatsu, and the Shimigami quickly recruited him after he'd worked on getting his Reiatsu to a slightly more-than-noticeble level. He is now training to be apart of the Gotei 13 in Sereitai.
Zanpakuto: Name: Tenri (Rule of Heaven) Manifestation:
A rather large heron that stands at grandly tall heights. She has three sets of wings, each of them a different size, going from largest to smallest down her back. Her tail and neck feathers, as well as her legs are a golden color, and her beak and body are both a pure white. One set of wings is white as well, while the other two are black. Along her neck, black and white feathers decorate in with the gold. Tenri has extra feathers atop her head, around her neck near her head and near her body that fluff out a little extra. As well as that, she has three horns crowning her head, and pure white eyes that seem to see all. Appearance:
Tenri has the appearance of being a really heavy sword, with a long hilt (maybe one and a half hands), and a long, and unusually wide, katana-style blade. The hilt and hand guard of the blade are decorated with black and white wrappings, with gold accented in the metal at top of the sword, and above and below the handguard. The sheath is a pure white with black and white cords connecting to a shoulder strap so Tenri is easier for Okojo to carry. However, it also means it takes him a little while to draw the blade. UnobtainedShikai Release: Akuwokorasu tamashii, Hakkei! (to punish the wicked soul, Release[internal power]!) Releasing Tenri to her Shikai form creates a heavier, larger, weapon for Okojo to use, and if he dropped her and someone were to try and pick her up, that action would be very difficult. However, Okojo himself only seems to feel lighter, and Tenri is almost even lighter than she was in her pre-released form. UnobtainedShikai Release Form: A light seems to emit from the blade, and the metal itself almost appears as if melting into a long pole. The gold on the hilt of the blade stretches and flattens to form two sides of an Executioner's axe. The hilt itself develops into the hold for the blades, retaining their black and white weaving. Parts of the hilt, however, develop into more hand-holds for the wielder to use, shifting for a large one toward the middle of the long pole, and a smaller one closer to the blades for a comfortable grip when wielding the axe for closer-ranged combat. UnobtainedBankai Release: junjo no kisoku o sakusei suru tame, Hakkei Tenri! ( In order to draw up the rule of order, Release[internal power] Tenri!) UnobtainedBankai Release Form: (( Will put in if I ever need it ))
Special Accessories: Okojo usually has a set of bracers on to help his wrists when wielding swords, each of them a simple white with black circles in the center. He also always has a neckalace with a gold chain around his neck, a small silver hammer the only charm on it. Other than those items, he usually has a basic healing kit on him for missions, sometimes even wanders around with a water bottle strapped to his side for whenever he gets thirsty.
Skills:In Progress Through training, Okojo would obtain a larger muscle mass and strength amount simply from carrying Tenri around, and learning how to use her blade in battle. Also, Okojo would work on his movement, as wielding a heavy weapon would create dire consiquences if he couldn't move fast enough to avoid a killer blow. To wield Tenri's Shikai form, Okojo will need to train in not only wielding a heavy weapon, but a light one as well.
Abilities: + Kidou, 1-10: --Bakudou: 1. Restrain, 4. Crawling Rope, 8. Barrier, 9. Hit --Hadou: Thrust, White Lightning
Powers: Basic Kidou abilities. (1-10) See Zanpakuto for Shikai and Bankai abilities. See Skills for physical abilities and development.
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Posted: Mon May 18, 2009 3:46 am
Name: Abel Kechara Ashkeveron
Aliases/ Nicknames: Abel, Kid, Hey You Runt
Physical Description: Abel is a shy person, therefore he is constantly hunched over like a beaten dog, making him shorter than he truly is (in truth, he is very short for his age, only around 4'). Even if you do get him to stand straight up, all you would really see is dirt since he never really takes a shower. Once all of the dirt is gone (Good luck trying to keep him in the tub) his nearly white hair and porcelain skin stand right out with his hazel eyes.
Zanpacto: Name: Berugu Sabure (Mountain Sand)
Since Abel is new, he doesn't know his shikai or bankai (in reality, I'm just lazy, and don't want to describe it)
Special Accessories: N/A
Skills: Abel has a high tolerance of pain.
Abilities: He can mask his spiritual pressure in such a way as to 'look' like someone else, which is very useful in sneaking into places.
Personality: Abel has a crippling fear of men with power, and most people in general. It takes a very long while for him to come to trust anyone, and when he does trust someone, it is usually a woman. He is very passionate about what he does and loyal to the last. He also gets very angry when someone harms a woman (this anger also translates to when he has to harm a woman as well).
Biography/History: Abel never knew the loving touch of a mother. He never knew his father either. Stories told to him were that his mother died in childbirth and his father abandoned him. He was neglected at best and beaten at worst. Once, he was locked in a closet for a week before he was discovered. The people who had been taking care of him had an older son and the older son was the one who locked him into the closet, basically killing him. He got pulled out and died about a day later. They buried him in their back yard and forgot about them. He haunted them, not malevolently, but was just there until he was collected by a Soul Reaper.
Powers: None so far
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Posted: Mon May 18, 2009 10:32 am
Name: Setzer
Aliases/ Nicknames: Zeal (Explained in Personality), But to Meagan (TehTeaCakes), Setzer is known as Poe.
Physical Description: Setzer is a long haired individual, silver-white in color. He wears long robes, mostly white in color, with various red designs. He is quite large, over 300 lbs, due to a rather love of various foods, and a slow metabolism. He is however, working on losing this weight as a means to reduce stress to his joints and spine. He is a kitsune, with 6 tails (Number decided after talking with Captain Daven Moto), red in color. His ears are white in color, but slowly fade to red. The same applies to his tails. His skin is quite a pale color, like the only light he gets is through a window, but this is quite natural. However, at will, he is able to appear as a human in appearance, should he come across someone who may not find his kitsune form appealing. He's tall, allowing his weight to be rather well distributed, of about 6 foot. His eyes are a hazel color
Zanpacto: Kaze no Tsuki Sealed: The blade itself is made of silver, and the hilt is wrapped in an extremely white cloth. The guard is in the shape of a pentacle (For those unaware of this term, it's a 5 pointed open star, surrounded by a circle.) Shikai: (Not yet Achieved) "Shine Brightly Kaze no Tsuki!" Appearance Below Major Ability: Vacuum Strike By swinging the scythe, one is able to release a fairly strong strike upon the enemy. It works by creating a vacuum of air and slices at the enemy that way. Literally a close range damage, made from further away.
Minor Ability: Gust of Wind Strikes by swinging the scythe violently enough to cause air to sweep across the field before him. This can make airborne attacks of fellow ally's stronger. For example, others of wind, water, snow, ice, etc... this attack allows theirs to flow more fiercely. Although, on their own, the skill is rather weak, despite against those who weight little, or are fairly weak themself.
Bankai: (Not yet Achieved) Released, Bankai still remains in it's scythe form (see below link for appearance). The only difference between the Shikai, and the Bankai in terms of ability, is the Bankai is able to create much larger winds. Tornadoes come easily, and depending on the environment, other forms are able. In sandy areas, sandstorms, watery areas, hurricanes, snowy areas, blizzards, so on, whatever can be imagined with the area.
The following image is not my RPC, nor is it in anyway mine. Shikai and Bankai image
Special Accessories: There is a small mask he carries, but only wears into battle. This mask has rather interesting markings on it. Although this has no actual effect, it places Setzer into a "battle-ready" state of mind, allowing him full access to his Kitsune heritage and it's abilities. This mask covers his face, leaving a slot for his eyes to see through. It's custom fit to his face, and allows him his full vision.
Setzer carries around a small pack of cards with him. He uses this to determine the future, at least for things near. Kind of like flipping a coin. Heads he does so, tails, does not. But instead of two choices, he has 52.
Skills: None acquired as of yet.
Abilities: The only abilities currently are through his Kitsune heritage, and are mostly the ability to control fire he has created, a "Fox-Fire" so to say. These are usually used simply for entertainment, and lighting in dark places. Other than that, they can be used in battle, but is quite unlikely, seeing as how they are either quite weak. Also, by rubbing his tails together, he is able to create lightning.
Personality: Setzer is a "wandering" spirit so to say. He enjoys walking around to learn new things. His craving for learning things has given him the nickname of "Zeal," which is used as a means to describe when one is rather enthusiastic about a particular thing, in this case, learning. He's rather calm, at least in appearance, even if he may be struggling with some internal issues. He has quite an extensive knowledge on various occult related things. This includes Magic of a ritualistic nature, among other various subjects under this. He is quite a quick learner, if given the proper teacher. Rather a follower than a leader, seeing as how he has no leader qualities as of yet. He has no problem speaking in private, however, in large groups of people, he is quite quiet.
Biography/History: Setzer has always had a rather zealous attitude for learning, and as such, he traveled the world. Through his travels, along the physical realm, and the spiritual, he has picked up many things. He has been alive since the birth of ancient Egypt, where he picked up a knowledge of ancient magics. He journeys carried him over various cultures and many lands.
The one that took his pride the most, were the cultures of Japan. The culture of these individuals known as samurai and their Bushido intrigued him greatly. He took to many of the practices that suited his needs. He also picked up a slight habit for some of the gambling games they played. Although he never placed a bet, he enjoyed the games.
Along his travels through japan however, he came across several others of his kind, one in particular under the name of Meagan. A strong attachment grew between the two, and soon a brotherly figure formed in Setzer to the younger one tail.
They traveled together, and eventually found themselves among the Sereitei, where they took refuge at, and they're story continued.
Powers: Fox Fire Rubbing tails to create lightning, or some form of electricity.
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Posted: Mon May 18, 2009 9:50 pm
Name: Meagan
Aliases/ Nicknames: Tk, but to Setzer (Setzer of Zeal) she is known as "Snow"
Physical Description: Meagan has long brown hair, and brown eyes, and kind of short (5'7"). She is a kitsune, wearing red ears, and has a single tail, red in color, fading to white. She wears a robe that runs down to about mid thigh in length. The color is a deep red, and has many designs of silver color.
Zanpacto: Yuki no Tsuki Sealed:A single edged, katana shaped sword. The hilt is wrapped in a shite cloth, and the guard is in the shape of a snowflake, with 8 points. The sheath is white, with a silver tip at the bottom, as well as where the guard hits the sheath. Shikai: Not achieved. "Show thy frigid grace!" Once released, Yuki no Tsuki becomes a rather large staff. Made of silver, and has a scepter top at the top. (If you'd like a decent description, think Sun Staff, but silver, and a bit larger.) Major skill: Blizzard. Calls forth a blizzard, blinding the opponent, and able to move around the opponent, should (s)he not be incredibly strong, nor heavy. Minor Skill: Ice Beam. From the top of the Yuki no Tsuki can fire a laser like attack at the enemy, freezing the lower ones, and disarming those around her power level. As such, this will have no effect on stronger enemies. Bankai: Not achieved. When bankai is used, the Yuki no Tsuki falls apart to become a large pile of snow. This snow can create more by freezing the water in the air into crystals. She is able to control this snow by mere thought. It can be placed evenly over an area to confuse an enemy, suspecting the attack or not. If attacked by a large amount of this, she is able to freeze an opponent much more potently than her shikai.
Special Accessories: A pendant, worn around the neck, in the shape of a snowflake, with 8 points. The only ability this pendant has is to bestow upon Meagan clearer thinking when she is away from her brother, whom gives her advice. This can also be used in battle to clear her mind of unwanted and unneeded material.
Skills: None aquired yet
Abilities: Fox fire. The ability to create a weak fire. Used mostly for illumination and to entertain oneself.
Personality: Meagan is a shy person, and is very easily jealous by people who pay attention to her elder "brother" Setzer. She is a fairly young Kitsune as far as Kitsune go, and is rather childish and playful, but a great companion. She does complain from now and again, but is usually very easily reassured should her "brother" be there. Her self esteem could use a boost, but is another trait Setzer is trying to help her with. She's rather clingy to Setzer, and he doesn't mind so much, but he does rather object when they are in public places.
She's kind hearted and gentle. She spends a rather large chunk of her time helping people out more than she helps herself.
Biography/History: As a young kitsune, she hasn't had a lot of adventure, or done much. But she spent much of her time in Japan. While there, she found a fellow kitsune, much older and wiser than she, by the name of Setzer. Soon, a bond grew between the two, and as time passed, she called him by the name of Poe, a nickname only he allows her to use.
They spend much time together, as she soon tagged along with him wherever he went. He taught her all he was allowed to teach. Of combat, magic, and overall Kitsune material.
After a few hundred years, together, they made it to the Sereitei, and thus their journey there shall begin.
Powers: Fox Fire
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Posted: Wed May 20, 2009 10:30 am
Name: Patrick Hartmann
Aliases/ Nicknames: Patch
Physical Description: A Boyish looking girl or a girlish looking boy nobody is entirely sure s/he has balljointed arms and legs and possibly whole body but nobody ever sees it the Hair is blonde and short for a girl but long for a boy and is about 4'2'' with grey eyes
Zanpakto: Marriane Annette Sealed: A simple Katana with a brown handle and a brown hilt. (I presume it's not acheived) Shikai: A small wooden cross with 5 thin wires attatched to it. It simply pulls objects to itself and can throw them too. It is sharp enough to pierce normal skin too. (Guess the status on this) Bankai: Essentialy the same but the cross is massive and goes on Patch's back and with only 3 wires to the usual 5. However the wires are thicker and can disperse into smaller ones in addition on the cross at the top there is a bloodshot eye the same colour as his own which if the opponent stares directly into it gives the power to read minds with a time delay of about 2 seconds.
Special Accessories: Sewing Kit: Maybe S/he likes sewing
Skills: Dolls Flexibility: Being half..or possibly 3/4 doll Patch can bend unlike any human giving her/him a lot of potential for dodging. Dolls Body: Being a part doll part human means Patch has no organs and as such will not feel pain. Super Speed Talking: Being half doll or possibly quarter doll means that Patch doesn't actually speak using his tongue and as such can say things very fast
Abilities: None
Personality: Almost entirely void of emotion and would appear cold to most. As such emotion will never get the better of him/her and all decisions are based on logic. Patch is however prone to laughing manically at anything s/he finds amusing.
Biography/History: A simple human boy accidentally fell down the stairs in a relatively ordinary house. Nothing much really special. While a ghost he one day entered into a doll and got trapped. After many years of waiting in a routine excorcism that just so happened to be done by a Shinigami he was released however all that time trapped had warped his soul and he became half doll, half human in addition due to the fact it was a female doll he had been inside his gender was hard to determine.
Powers: None really
Did I do this right?
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Posted: Wed May 20, 2009 10:02 pm
Name: Ketsu Eki
Aliases/nicknames: None, usually only refered to as Ketsu, not really Ketsu Eki, he perfers to be informal to everyone and wishes the same in return.
Physical description: Ketsu is a tall fit man. He is almost six feet five inches, making him a very big person. He has large muscles to fit, although he is not over muscled, he is at an over average strength though, his muscles are nothing compared to his strength. He has a bright blue eye color, although when in fights or in times of great emotion or reaction, his eyes turn to a crimson red color. He has grey hair, usually dirty and messy. If and when he cleans it throughly, his hair turns to a white pearl color. He looks elegant when completely groomed, so he perfers to have a look of messiness, to maintain his tough look. He usually has his hair covering his face, so his eyes cannot be seen. He has multiple scars across his body, most of which are hidden with his uniform. Ketsu wears a standard shinigami uniform, with the it partway open over his body showing a black undershirt. The uniform is full of holes, from slashes, which were never repaired. He throws his captain robe over his outfit, not really fitting the rest of his outfit, it is often thrown off in fights, being scratched and dirty, the white robe is unusually pure white, not matching the rest of him, slightly scary and ruff. He tends to keep the captain's robe clean, looking professional in front of the other captains.
Zanpakutou: Hateshiganai (eternity)
Note: Requires a small amount of blood from Ketsu to use shikai, a single drop of blood is all that is needed, the weapon itself generates the blood after. Ketsu's blood is a medium for the transformation.
The spirit of Hateshiganai is that of a wolf, a black wolf with a white spots across its body. It has red eyes that look eeriely like Ketsu's eyes, and often shows Ketsu visions of attacks to do in battle, assisting him with blood, that seems to alway flow from Hateshiganai's mouth. This wolf barely shows Ketsu its spirit form, the only time doing so is when something important is happening or if hateshiganai has to tell Ketsu something of great importance. The wolf is extremely wise, knowing techniques before Ketsu, and critisizing Ketsu for not knowing how to deflect powerful strikes. It often questions Ketsu and his techniques, as well as his strength. It is very mean to Ketsu yet is very kind when it has to be. It has become a main fatherly figure for Ketsu as well as a mentor. Ketsu strives for the approval of Hateshiganai who is very difficult to give it to.
Unreleased: When Hateshiganai is not released, it has the appearance of a regular zanpakutou for the most part. The sheath of the zanpakutou is grey, the sheath being a dull color, looking very nice and constantly clean, one of the objects that Ketsu keeps very good care of. The hilt of the weapon is regular although slightly worn, as Ketsu usually has his hand on it. The weapon is located on the left side of his waist, as he is left handed, he perfers to bring down his right hand from the side to pick it up with most matches, only switching to his left hand on more difficult fights. The blade of the zanpakutou is the part that stands out compared to other zanpakutous. The blade is much longer, and has a distinct blue color to it, it is so dark it almost looks black. This makes it appear to be in shikai, even though it is not near the power level, any seated member could tell the difference. The tip of the blade is slightly seraded, so Ketsu can rip the flesh from a distance, and can still slash without the entire blade being seraded. The little edges are all very thin and sharp, if slashed with the tip of the weapon, the attack is often deeper then regular, tearing at the flesh as the slash happens.
Unreleased Abilites: Although these abilities use Ketsu's blood, he can still use an ability out of his shikai, that does not require much blood, although it is not very powerful. This attack is often used to start a battle, and as a show of power.
Slash of blood: The only ability that can be used out of shikai. It is a slash that uses the reiatsu of Ketsu combined with a small amount of his blood. This can be used multiple times with succession, although it is weaker with each attack. Ketsu can also do a single slash at a stronger strike with more blood and reiatsu. He only unlocked this attack after acheiving his Shikai, using a small amount of Hateshiganai's power to use this attack.
Shikai:
*Shikai release incarnation* "Fill the earth with heavenly blood, Hateshiganai!"
Description: In shikai the blade changes severely from the unreleased form. It begins out with the blood used to create the shikai form up the blade. It begins to solidify and turn a dark purple, near black color only a slight color change from the unreleased. The blade grows slightly longer, about six inches. The major difference in it is it grows outwards, making it a thick sword. It is the size of a great sword weighing just as much, although Ketsu can lift it with ease, only using one hand to lift it. The blade is constantly dripping in blood, the blood manifesting itself from inside of the weapon, and from Hateshiganai. The blood from the blade flows down to a red orb that collects the blood on the bottom of the hilt. With this blood, Ketsu can launch more powerful attacks when he stores the power longer, giving him an incentive to not use shikai abilities so they will be more powerful. The abilities also get more powerful the more pain Ketsu is in, the sword bleeds more as well. When Ketsu is in a battle with a powerful opponent, he can get greatly damaged and still attack, the zanpakutou allows this, although he will still feel the great pain, he will be able to attack before passing out, or in extreme cases die. In this form, his reiatsu is constantly combining with the blood on his weapon, making attacks quick to happen.
Shikai abilities:
Akuma Keiteki: (devil's Acid) This is a much more powerful form of the slash of blood. Ketsu swings his sword with a powerful slash, forcing the blood on his weapon to launch forward with the reiatsu that is combined with the blood. This attack is a very large wave of blood, that consumes and devours the enemy that confronts it. When the blood hits, it destroys the flesh of the enemy burning like acid. It makes a cut across the ground, with the physical strength of a strong slash, the true power lies in the blood itself, burning the flesh of anything it touches, being deadly. This attack works wonders on multiple enemies, although the larger the wave, the weaker the effect.
Akuma Sui: (devil's horn) The blood on hateshiganai solidifies over the sword, making it much larger and have the appearance of a blood red lance. The weapon emits reiatsu and becomes very fast. Ketsu lunges forward and the blade leads him to his opponent. If the attack hits, it has the impact of multiple sword slashes all in the impact zone, the blood making blunt strikes to the area it hits, ending the attack with a powerful slash. If this attack misses the original attack, Ketsu cannot recover, and has to take a few seconds for the solidified blood to dissapear off of his weapon. This attack is only for one person, he cannot use it on more then one.
Bankai:
*bankai release incarnation* "May your blood flood the earth, ketsuken hateshiganai"
form 1: This is the original form of his bankai, being average in strength, it is the usual form he uses when in bankai. While In bankai, Ketsu is much faster, stronger and his zanpakutou has much more abilities. It is grown in size, and is now the size of a gigantic b*****d sword, large and wide, he can still handle it with one hand. The purple blood that forms his bankai increases and goes across his back, and gives him wings which allow him to fly, along with the wings on the hilt of the zanpakutou. The wings are purple and have shunpo like abilites, being very fast as he flies through the air. His standard uniform becomes grey from behind, severly ripped and covered in blood.
form 2: After Ketsu meets someone of power, he unleashes more power. After a while in bankai, Ketsu becomes more engulfed in blood. once his blood surrounds his entire body his bankai becomes much stronger. The blood around his body fuses with his skin, creating a sort of armor around him, and he can shunpo throughout the air on will, with his flight, he becomes almost impossible to hit. The blood flows like energy, so when he is using his attacks, he is open to be hit, and uses the blood that surrounds him like reiatsu, meaning he loses all the blood, he goes back into the first part of his bankai, storing it all up. This form can also be used to store blood for his most powerful form.
form 3: This is the most powerful power that Ketsu Eki possesses. After in bankai for a long amount of time, his soul begins to break down. The blood of hateshiganai begins to corrupt him, and his entire being is corrupted. He begins to scream in pain until his skin begins to bleed. He becomes surrounded by a blood that is so powerful and filled with reiatsu. He goes crazy, being insanely fast and able to do his strongest attacks. He can only stay in this form for a few minutes before passing out and having his sword revert back to its unreleased form, although he can stay in the form longer, in exchange for his life. In this form, he can use the attacks with no loss of blood, he can attack as many times as he wants. He looks like a demon, the wings growing and no physical features can be seen on his body, his mouth and eyes are the only things seen, looking like an abyss.
Bankai abilities:
destruction of the true blood: Blood surrounds Ketsu's sword and they launch around the area, they follow the enemy to a certain degree then explode with multiple blades of blood. this is like a enhanced version of his average slashes he uses in his slashes of blood.
Blood of death: Ketsu begins to shunpo back and forth around his enemy, and the wings on his back flapping rapidly, sending droplets of blood into the air, motionless. This happens almost instantly, and once completed, they launch towards his opponent like swords, and they look like his shikai, but entirely in blood.
Special accessories: dark red gloves and a scar across his face, starting from above his left eye, extending down past his right cheek. He openly shows this scar to any who want to ask, he is very open of how he was cut down almost dieing, to get this scar. He has a necklace made of dark red orbs that he kept to remind him of his past mistakes. This necklace is a momento of his old life, and he always has it over his neck, it matches him perfectly, as the red orbs look like blood.
Skills: Skilled with shunpo, mainly using it to dodge otherwise fatal attacks. He also has an ability he calls accelerated probability, which allows him to analyze attacks and dodge or block based upon this, He only uses this once he feels that he is facing a stronger foe and for that reason, has yet to master its full potential. He uses his sword for the most part, and is excellent at it, outmatching most captains with his sword skills. He perfers to only use his weapon, and his shunpo, so he needs to be the best at sword skill, a practice he does everyday. He does lack in Kidou, which is his downfall.
Kidou: For the reason that Ketsu is in the eleventh squad, he feels that Kidou is "pixie magic" and refuses to use it in a fight, unless to demonstrate the weakness of it or to use it as a distraction. He only knows 1-40 because of this, yet if he did want to, he could learn many more, although he does not wish too.
Personality: Ketsu is a very kind person, helping anyone in need with his power. He usually is serious though, except in the situation of akwardness with other members, he feels he should look fatherly, or goofy, so he does act that way on occasion. His true personality shows itself in a fight, not a friendly spar, which he would always accept, but a real match, which he always acts serious with top reaction times. His red eyes show how he feels. He wants to help as many people as possible, which is why he joined the squads in the first place.
Biography/History: Ketsu was young, his hands were unstained with blood, and his soul was pure. He was around the age of seven when that all changed. Ketsu had the name that meant blood, although back then the parents thought of it as a different reason, that is "blood" for the blood in the family, he would stay with his family, and so his parents tought him all of this. They believed family was the best part of life, and Ketsu Eki should be with his family forever, the plans they had were changed severly though.
Ketsu walked into his home, smiling happily and laughing to himself. When he entered his house, his parents were dead on the floor covered in blood, and multiple people in masks were around him yelling some cursing and slashing at him with knives. This was a horrible experience, and because of it, Ketsu had to run, only returning a few hours later, his parents' bodies were gone, and Ketsu's rage was beginning to show itself, as one of the knives were on the ground, Ketsu picked it up, for revenge.
Ketsu lived by himself for the next few years, and was often thrown stones at, for his eyes changed color from blue to red, something that was taboo where he lived, and the townspeople hated him for this. For the time he was attacked, he always knew his parents were killed because of his eyes, the damned things that he always hated.
Ketsu was at home, and the night before his death, he picked up a red orb necklace that his parents had left him, filled with red pearls stained with the blood of his parents, as the pearl necklace was white before, the blood stain had never washed off. Ketsu went to every house to kill them, in revenge and noticed that everyone he wanted to kill was already dead, and he saw someone, it was an arrancar, and it was killing people. Ketsu lunged forward to destroy him, and was killed, where he found the seretei.
please ignore the captain parts, i do not have bankai, and I am not a captain]
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Posted: Wed May 20, 2009 10:36 pm
Name: Sho Yuuki Aliases/ Nicknames: Sho Race: Shinigami Squad: Kyokugaisha Seat: --None-- Element: Fire -Previous Positions- (In order of vacancy)7th Squad - Unseated 7th Squad - 6th Seat 7th Squad - 5th Seat 10th Squad – 3rd Seat Physical Description (Age at Death): 16 (Current Age): 17 or older ?? (Gender): Male (H): 5 feet 10 inches (W): 172 lbs. (Build): Medium Build (Hair): Red (Eyes): Deep Crimson Red (Skin): Semi-tan (Gigai): Sho Yuuki Gigai Image(Theme Song): Godsmack - Releasing the DemonEquipment Used:(Silver Metal Head Band): Sho had this item special made for himself when he completed his Shikai training. The head band hides the scar he received to his face and eye when becoming one with his Zanpakutou's Spirit. (Red Dragon Chest Armor): Sho received this item from Ryu Kami when he unlocked his Shikai. This red chest plate armor is made from Ryu Kami's scales which help protect Sho from fire based attacks. (Zanpakutou): “Ryu Kami” – Dragon God  Sho's Katana is red and 40-inches overall. It has a 28-inch sharpened stainless blade with simulated temper line. The blade is ground on the reverse side. It has a 12-inch red composition handle with a red and black cord wrap. It has a gold finish cast metal tsuba and pommel. A red composition scabbard with gold finish cast metal fittings comes with this sword. Zanpakutou Spirit Form: As a dragon and female human. (Earned 01/2009 - VC Yamato) Shikai ("Initial Release") Form: “Ryu Kimasu Demasu” – Dragon Come Forth (Earned 01/2009 - VC Yamato) When drawn and commanded, Ryu Kami’s blade is engulfed in a red glowing light that is used to distract his enemy. Shikai Forms: (Earned 01/2009 - VC Yamato) 1. "Kasu Watashi Antagata no Chikara" - Lend me your StrengthWhen commanded by Sho, Ryu Kami summons a giant western fire breathing dragon made of fire that resembles the look of Ryu Kami’s spirit. Sho can control the dragon by pointing Ryu Kami anywhere he wants and the dragon will follow. The heat level of the dragon is that of the inside of an active volcano (900 °C) and can burn the flesh off of bones with no problem. This attack can be very dangerous if not controlled properly by Sho not only to himself, but to the environment around him. 2. "Watashitachi no Shinzoo Hazukashiku Narimasu Ichi" - Our Hearts Become OneStage 1 - When commanded by Sho, Ryu Kami produces eight doppelgangers of Sho who surround his opponent. All of them look, act, and talk like Sho down to the last piece of hair on his head. They all can move and attack but do no damage to his opponent. This is more of a mind trick than anything. They help mask the real Sho and his attack. This ability can only be used once per battle or once per individual fight. Stage 2 - Upon command by Sho, Ryu Kami can engulf Sho and the doppelgangers in fire. When in this state, Sho can seriously injure his opponent if they are touched or grabbed. (the doppelgangers can do no harm in this state) Sho also becomes resistant to fire based attacks while in this state. Bankai Form: --Not Attained Yet--1. “Ryu Koogeki” – Dragons Assault Hado: * 1. Thrust (衝, shō) — Pushes the target away from the caster. * 4. White Lightning (白雷, byakurai)— Fires a concentrated bolt of lightning from the caster's forefinger. * 31. Shot of Red Fire (赤火砲, shakkahō) — Fires a ball of red energy at a target. (Earned 01/2009 - VC Yamato) * 33. Blue Fire, Crash Down (蒼火墜, sōkatsui) — Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power. (Earned 01/2009 - VC Yamato)Bakudou: * 1. Restrain (塞, sai)— Locks a target's arms in place behind their back. * 4. Crawling Rope (這縄, hainawa) — An energy rope entangles a target's arms. * 8. Barrier (せき, seki) - A semi-transparent circular wall, building itself outward from the shinigami's arm, manifested from the user's reiatsu. * 9. Hit (撃, geki) — Engulfs a target in red light, completely paralyzing them. * 39. Circular Shield (円閘扇, enkosen) — Summons a shield of condensed reiatsu to block opponents' attacks. (Earned 01/2009 - VC Yamato)Healing Kidou: * Chiyudo #5 - (Kai Kizu) - This kidou is used to heal cuts. Does absolutely nothing for internal injuries. (Earned 04/09 – Jin-Too)Powers:Shunpo - (Earned 03/2009 - Captain EvilWolf1)Martial Arts:Kenpo (拳法) Karate - 5th Dan Black Belt Aikido (合気道) - 1st Dan Black Belt Three Year Skip: Sho Yuuki - Time Skip Skills:Sho Yuuki is known for his martial arts talents. He holds a 4th Dan in Kempo Karate and has been trained with the katana and other martial arts weapons. Sho has always been gifted with Olympic like athletic abilities. What takes the average or good student 2-3 months to learn a kata, Sho can learn in a day or two. His flexibility is like no other’s making his karate deadly. Sho can speak English and Japanese. Personality:Sho has been known to be kind of outgoing and loud at times. He is a team player and believes that you should always stick up for weaker people. He is very loyal to his friends and would lay down his life for them if need be. His karate training was the love of his life. Biography/History: Sho was an ordinary16 year old teenage boy living in the city of Aomori, Japan. He attended high school and played sports just like any other teenager. But his passion was in the Martial Arts. From the age of four, Sho attended Kempo Karate and obtained the rank of 4th Dan Black belt and Assistant Instructor. His life seemed to be what he had dreamed of. His goal was to make 7th Dan Black belt and open his own Martial Arts school but, that never happened. One day Sho came home early from school to find his father in a heated argument with an older business man and four other men. Sho hadn’t been home but 2 or 3 minutes and that’s when the fighting broke out. Sho came in the living room to find two men holding his father and one beating him. It didn’t take long for Sho to jump into action. Within seconds the man beating his father and one of the other thugs were on the ground unable to do anything and injured pretty bad. Sho’s father was beating the last thug down when Sho turned to the old man who was arguing with his father but it was too late. All Sho heard was the sound of the gun and that was the last that he seen or heard from his family. Sho was killed and a short time later was laid to rest by his family, friends, and the whole martial arts community. It is believed that thousands turned up for his funereal and the killer was never brought to justice. Rumor has it that Sho’s father had a problem gambling and owed the local Yakuza chief a lot of money but refused to pay. That was the reason for the visit to his home. Tail has it that it was a group of martial arts masters led by Sho’s 98 year old Grandfather who happened to be one of the Grandmasters of Shotokan Karate in his city, who prayed sixty days and sixty nights for Sho’s spirit to find the warrior’s resting place for his spirit. It is said that these great men wished and prayed for Sho’s spirit to go to the Soul Society and one day come back to earth as a Soul Reaper to avenge his death and bring honor back to his family.
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Posted: Thu May 21, 2009 1:05 am
Name: Kitagawa, Mikazuki
Aliases/ Nicknames: She is often called 'Mika' by people close to her.
Physical Description: Mikazuki stands at about 5 feet 3 inches tall, with fair complexion, and a small yet proportional build. Her eyes are a sparkling aquamarine with tinges of silver, yet hidden underneath small, rounded-square eyeglasses. Her black hair is up to about waist length and curls at the ends. She usually has her hair tied with two red bows at opposite ends nearer the front side. She wears her zanpakutou either along her right side, though she is right handed, usually behind her, or on her back.
From another person's point of view Mikazuki would seem to be fierce and focused, yet cheerful and light-hearted at the same time. She has a very gentle step, one made without excess movement of knees, waist and arms. Her faint smile is always a sign of assurance, yet her sharp stare can pierce through even the coldest of facades.
Zanpacto: Yumiharizuki (according to my translation, it means Crescent Moon, or lit. Bow-stretched Moon). It is released into its Shikai form with the command: “Hayameru (or) Accelerate”. Unknowingly, Mikazuki has seen the manifestation of her zanpakutou even before she considered being a shinigami. Yumiharizuki manifests as a six-winged, silver hawk, with a blue tail much like that of a swallow, and a small horn on its head.
In its sealed sword form, Mikazuki’s zanpakutou looks a lot more curved, a little bit larger, and some ways longer than a regular katana. Its length is just a few inches longer than a regular katana, and about an inch wider. The blade itself has an angel wing engraving on both sides of it, giving it a very unique look. The curve is also more pronounced than regular katanas, giving her zanpakutou an arched look. The hilt is odd in the way that there are two curved projections on either side of the blade that curve towards her, and a stiletto-like projection of about 2 1/2 inches in front of the blade. The black handle is just enough for both her hands to hold it at the same time, and it has a long silver chain attached to a cog-like shape at the end of it.
Shikai (Not acquired yet): Yumiharizuki is completely different from other zanpakutou in that it is neither primarily a melee weapon, nor a kidou-based weapon, yet it can be both. In its Shikai form, it is literally a bow, giving Mikazuki unparalleled range of attack. In order to release it, Mikazuki switches the sword to her left hand, and pulls the chain at the end towards the tip of the blade. The zanpakutou’s handle extends, along with the chain elongating and wrapping itself around the cog-shape at the end.
The cog-like shape at the end of the handle grows and expands into a fullsize cog, and three more appear at the tip of the blade, above and in the middle of the extended handle. The chain connects itself to the topmost cog, goes into a loop and connects back to itself. The both the blade and the handle enlarge and transform into the two halves of a bow shaft. In its bow form, Yumiharizuki is about 2 feet taller than Mikazuki when set on the ground, which makes everyone think that she has already achieved Bankai.
The stiletto-like projection splits into four and all four expands, the top and bottommost one into a thin, long rod, the uppermiddle one into a pointed projection upon the shaft, and the bottom middle one into a much larger pointed projection upon the other half of the bow shaft like the previous. Mikazuki’s sheath tranforms into a quiver full of a variety of arrows that range in length and size. The arrows do run out, but all Mikazuki has to do is re-sheath Yumiharizuki and release it again. Picture of Yumiharizuki.
Shikai Skills: Fuu-o Kekkai (Barrier of the Wind King) – Infusing an arrow with any protective-type spell, she can fire an arrow to create a barrier in front of any area she wishes; or, she may strike a spell or attack with the arrow, negating its force or attack.
Ten no Kusari (Chain of Heaven) – Infusing an arrow with any enemy-binding spell, Tsubame may use her arrows to pin most targets down, the strength depending on the spell used. This is useful for setting up another strong attack.
Kamaitachi (Wind Cutter) – Fires a double-flat-sided arrow with an extra large blade that can possibly cut through solid objects by using the splitting of wind as it travels.
Hayate (Swift Wind) – A spiral arrow fired creates a tornado or hurricane in the path of its wake.
Kaze no Tsume (Wind Claw) – Tsubame fires an incredibly thin arrow with such speed that it travels faster than flash speed and has the ability to pierce through multiple things
Special Attack: 13 Wings of the Wind Dragon: Arrow Rain – Infusing 13 arrows with any variety of Kidou spells, she fires them at enemies, either in rapid succession, or spread over multiple targets/areas.
Bankai (not acquired yet): Tenkenhou Yumiharizuki (according to translation, it means “Heaven's Blade Cannon Crescent Moon”)
[Will put up if ever achieved]
Special Accessories: Being an archer, Mikazuki usually wears an archer's chest armor on top of her clothes. She also wears a glove on her left hand that only covers up to the first knuckle, and a three-fingered archer's glove on the right hand, that covers only her thumb, pointer and middle fingers. On her sash or belt, she keeps tied a chained cross that is circled in the middle, which is one of her keepsakes from when she was still alive, given to her by her parents as a good-luck charm. On missions, she carries a small first aid kit, and some rations. In the physical world, she also carries her Gigai pellets around with her at all times.
Skills: Mostly unobtained Arrow Melee – Mikazuki is able to use her arrows as melee weapons in times of danger, especially if her range is suddenly decreased by a charging opponent. Mobile Shooting – She is able to move, aim and shoot all at the same time, eliminating the need to stop to aim and shoot. She can even aim and shoot while moving in shunpo. Utsusemi (Cicada Skin Shedding) – By utilizing Shunpo at faster-than-usual speeds, she is able to leave an image of her for a short amount of time. The faster her speed, the denser the image becomes. Clairvoyance – Because of her weapon type, and the fact that she always has to aim at moving targets, Mika's aiming ability is 99% accurate to about a kilometer away, and she can keep track of moving targets moving at Shunpo speeds. If there are no moving target's however, this allows her to see farther distances than the regular person. Touzainanboku (East, West, South and North) – Because she needs to keep her range from enemies, Mikazuki is able to react and escape instantaneously to any direction she needs to go, but upon using this skill, opponents will see her escape to four different directions at the same time.
Abilities: Basic Kidou: Levels 1-10 Bakudou: Level 1 – Sai “Restrain” Level 4 – Hainawa “Crawling Rope” Level 8 – Seki “Barrier” Level 9 – Geki “Counter” Level 61 – Rikujoukourou “Six Rods of Binding Light” Level 75 – Gochuutekkan “Five Pillar Iron Brace”
Hadou: Level 1 -Sho “Thrust” Level 4 – Byakurai “White Lightning” Level 31 – Shakkahou “Fire Cannon” Level 33 – Soukatsui “Blue Fireball” Level 54 – Haien “Incinerating Flame” Level 63 – Raikouhou “Roaring Thunder Cannon”
Other Kidou: Kyoumon “Mirror Gate”
Kidou no Ya (Kidou Arrow) – Mikazuki is able to infuse her Shikai's arrows with any Kidou spell that she knows. This in turn heightens both the Kidou's and the arrow's power by focusing it with a medium and perhaps gives it a different usage (specially for Bakudou spells)
Personality: Mikazuki is quite the ardent follower, and she takes her orders seriously, but sometimes she can be somewhat of a backseat-driver, subtly taking control of the situation if it starts to turn for the worse. She usually has a calm, straight face but her mood fluctuates accordingly, especially if she is with people she knows. Mikazuki is also very high intuitive, gifted with tactics and strategy, and a little bit of eidetic memory. She also has an, immature, cutesy and girlish side to her that only her closest friends know of. Otherwise, she is as confident as any other person and her personality easily switches depending on what is needed for the situation.
Biography/History: Mikazuki led an active life, participating in various sports such as volleyball, soccer, tennis, archery, kendo and even some martial arts. Her parents were proud of her for this, but not for the fact that she spent more time with her friends than her family. Speculation arises that her family’s ancestry stems from a line of long dormant Quincys who had lost their powers, because of her zanpakutou being a bow. She has seen the manifestation of Yumiharizuki’s six-winged hawk at least twice when she was alive, once while looking at the night sky with a full moon. However, when she turned around to call someone to look at it, it disappeared, with her friends telling her that she was probably seeing things.
She died in an airplane crash in the night sky, on the way to taking a semester of college abroad in the United States, in which she saw Yumiharizuki for the 2nd time before the incident happened. The accident was broadcasted widely as an airplane failure, yet it was quickly forgotten as the real causes of the incident were hushed up. Mika saw, however, in her final moments, the real cause of the failure as she plummeted down towards the ocean. Desperately clinging on to life, she saw a masked figure with a hole in its chest, eating the bodies of those who were caught in the plane’s explosion. In the meantime, Mikazuki fell into the night sea, dying not from drowning, but from the impact when she hit the water at terminal velocity.
In Soul Society, she spent quite a number of years in West Rukongai, around the 10th district, working as an assistant to a kindly couple who lived on an average-sized farm. They explained to her that the being that she saw before she died was a Hollow. It seemed that her death left an effect on her even in the Spirit World, Mikazuki is now afraid of even the smallest bodies of water. She spent her free time in the trees and fields near the farm where she saw and conversed with the six-winged hawk several times. One time, after taking Yumiharizuki back to the farm on her shoulder to show the couple, they commented that they couldn’t see it and thought she was either tired, or lacking food or sleep. When she learned of the Shin’o Reijutsu Academy and the Shinigami, she asked for permission to leave and study, and they gladly consented.
In the years following her training, she received her zanpakutou in her 4th round and came back to see Yumiharizuki during the breaks. Much to her sadness, her companion never showed up again in the forest. In the Academy, people regarded Mikazuki as the “Jack-of-all-Trades” due to the fact that she did not excel in any particular discipline, yet could use them all in better-than-average levels. She finished with above-average marks in all disciplines save for Hoho skills, in which she excelled at more than most people.
Powers: Kidou: Basic Kidou level 1-10. Bakudou 61 and 75. Hadou 31, 33, 54, 63. Kyoumon. Kidou no Ya. Shikai: Fuu-o Kekkai. Ten no Kusari. Kamaitachi. Hayate. Kaze no Tsume. 13 Wings of Wind Dragon. Skills: Arrow Melee. Mobile Shooting. Utsusemi. Clairvoyance. Touzainanboku.
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Posted: Mon May 25, 2009 9:41 am
Name: Kokuriden Rokera
Aliases/ Nicknames: Roke (Pronounced "Roak")
Physical Description: -Age - Died at age 16, spiritual age and appearance is 22. -Height - 6'0" -Weight - 190 lb -Body Type - Body Builder/Slender -Eye Color - A light blue, almost gray. The area around his pupil is a small starburst of white-green, a sign of future blindness. -Skin Color - A shade below pale, about average Caucasian white skin tone, but a bit whiter. -Hair Color/Style - Jet black. Excellently maintained, it is very smooth and naturally highlighted with a lighter black tone. It is jaw length in the back, with bangs that reach down to the tip of the nose. The majority of the bangs fall to left side of his face, with a about a quarter of them that cover the right side of his face. The hair is not styled any other way, it falls naturally down. -Physical Description - Rokera has a martial artist's physique. Power, but compact, and explosive. He moves warily and gracefully, as a result of years of mental training in his physical life. His shoulders ripple with muscle, flowing downward into his arms which are too compact. He has little to no fat anywhere on his body. His torso is defined, with a small set of abdominal muscles. Almost out of place, his legs are deceptively skinny, with only hardened slates of calf muscle to show any kind of physical training. Rokera moves gracefully, and smoothly. He steps lightly and warily, always perceptive and intuitive about his surroundings. However, he may also walk along rather ungracefully at times, for he is prone to daydreaming and deep thought, which cause him to lose touch with the outside world. It's a (un)healthy mix of those two states.
Zanpacto: Yumekusari (Combining two Japanese words, meaning "Dream Chain".) The spirit inside the blade takes the form of man-like creature, wrapped in gray cloth. Black and white chains wrap around the entirety of it's body, with every chain meeting at the spirit's hands, forming claws of black and white. It ethereally glides along, touching the ground only when necessary. Only one eye is revealed on it's face, the other covered with cloth. The eye appears to be blind, yet sparkles with life and a gleeful joy.
In sealed form, the sword is slightly shorter than a normal zanpakuto. The tsuba is black, with two white rings piercing it's left side. The handle is decorated with a standard diamond pattern, but with black diamonds and a white background.
Shikai: (Not Yet Attained) "Bind, Yumekusari!" His signature release is to slash in a half moon in front of him, then circle to the left upwards, flicking his blade when it reaches his right side. Yumekusari grows to normal Zanpakuto length, while an ivory chain is wrapped around his right arm, up to the shoulder. The tsuba grows into a star shape which dangles with miniature chains. The blade itself is now a deep black, which extends outward two and a half feet. The last half foot is a five pointed star, with two arms extending to each side, with one longer arm extending out the top of the blade that tapers to a wickedly sharp point. A split running through the middle of the blade allows the blade to split in half, either on just the blade or the entire sword.
Chains allow Yumekusari to be thrown at a distance of about 60 feet. Focusing reiatsu into the chains allows them to be controlled, along with the blade, in midflight. However, the blade is limited to three full force strike attempts before it must be reined in. Once the blade is in contact with Rokera, he may repeat the technique.
Solid spirit energy and a little of Rokera's reiatsu are the material that makes up the chain. The chain may be broken by somebody with a much higher reiatsu than Rokera, or if it is struck directly with a concentrated burst of powerful spirit energy: say, a powerful kido (The kido needed to break increases in strength as Rokera's reiatsu increases), or a technique similar to Ichigo's Getsuga Tenjho. If broken, the blade and the chain all the way up to the arm it sprang from fades into the air. The blade appears back in Rokera's hand, but the chain will remain broken for about 30 seconds. That is the time needed for the spirit energy to reform and the reiatsu to harden each link.
Note: The chains on the arm protect it from the same blows as the extended chain does.
Shikai Skills (Not Yet Obtained, Therefore Not Described) Heaven's Charge - Unattained
The Twin Dreamers - Unattained
Blinding Shield of Clouds - Unattained
Dream God's Grasp - Unattained
Silent Call - Unattained
Reversal of Fates - Unattained
Bankai: (VERY Far from being obtained.) Nightmare's Embrace of Hallowed Chains
The standard Soul Reaper uniform is replaced with white robes, with the sleeves ripped off, and the left shoulder. Black chains wrap both arms. The chains meld into clawed gauntlets on each hand, with white claws. Rokera's eyes are now completely pale blue, and a black tattoo runs up the side of his face, and it shifts around eerily. His spirit energy emanates as a white aura from the chains.
The chains themselves are remarkable. They can go straight through ordinary objects without disturbing them if Rokera wishes them to. They also have the ability to change into weapons and guards, connected by a chain to Rokera. If the Zanpakuto is revealed in this form, it takes the form of a scythe with a handle of shadows and a blade of pure, white spirit energy. If desired, Rokera can also use the weapon forms to channel spirit energy into blasts of darkness. In extreme cases, he can also drop all of his defense and focus all of his reiatsu into a single point, with devastating power increases.
Rokera's body also undergoes special enhancements. For one, he can shift through objects, and allow normal attacks without spiritual enhancement to pass through him and his weapons. A solid blast of energy can break weapons in this form, but it must be VERY strong and VERY fast in order to connect. Rokera may use shadows to guard these attacks, but if any of the chain is struck with enough spiritual force, it will be stuck in it's current form, and no longer able to go through objects. The other enhancement is speed. His reaction speed and perception is increased, as it is with most bankais, but he can also appear out of any part of the chain at any given moment he wishes to.
The three key weaknesses are as follows: Spirit energy attacks. They can freeze his weapons and prevent him from using teleportation attacks, and prevent him from shifting around attacks. Lack of defense. Some of the more powerful techniques involve using defense power to attack. This leaves openings in his defense that otherwise wouldn't be there. Spirit energy usage. This Bankai is incredibly dependent on the strength of the user. It burns reiatsu and spirit energy like a Hummer burns gas. When a special skill is used, it takes time to rebuild the energy needed to pull off that same attack, making it hard to do successive attacks of the same kind. Also, chain control requires a constant flow of energy, which is another sucker.
Bankai Techniques: There May Never Be Any. Therefore, there will be none listed.
Special Accessories: Cloud Necklace - Rokera's favorite necklace from when he was alive. A single wispy cloud of metal on a black cord is all that it is. It somehow stayed with him upon his entry into the Soul Society. It has a minor ability to help abate the spirit pressure of others by absorbing a small amount of the strain put upon Rokera. This energy cannot be used from the amulet.
Small Black Notebook - A record of all the teachings that Rokera has taken notes on. It also contains his own works, doodles, poetry, and so on. He can be found reading this in his spare time.
Skills: Grace - Rokera has a high amount of stability and balance, due to martial arts training.
Spirit Focus - By unnoticeably increasing his spiritual pressure, Rokera can break a sleep or daydream like state and raise his levels of focus and perception.
Abilities: Basic Kido (1-10) Bakudou: Level 1 – Sai “Restrain” Level 4 – Hainawa “Crawling Rope” Level 8 – Seki “Barrier” Level 9 – Geki “Counter”
Hadou: Level 1 -Sho “Thrust” Level 4 – Byakurai “White Lightning”
Personality: Rokera has a very dutiful side. During his training and duties, he is generally very serious and focused. However, his natural tendency is to be easy going and good natured. He can't help but smile in most situations, no matter how bad they may seem. A loner by nature, he likes companionship from others but usually does not pursue it. From a first glance, he looks impassive and untrusting. If you find the courage to talk to him, you'll find the first thing he does is smile, immediately warming up to his new acquaintance. He is very passionate about his beliefs, but not so much that it clouds his judgement. When making decisions, Rokera leaves out emotions and feelings. He calculates every piece coldly, and does what must be done. Other than that, he has an odd habit of going off on his daydreams, constantly thinking of ways to better himself, others, and sometimes other humorous escapades. His mood can dramatically fluctuate, from being serious and dutiful to goofy and mischevious. His large heart and decisiveness makes him an implacable ally and friend.
Biography/History: Rokera was born in the United States, October 18th, 1987.
A firey youth, his parents had no choice but to send him to a foster home. They could simply not put up with his antics any more. At his new home, Rokera was constantly being beaten by the other children. At a young age of 7, he was forced to try to hold his own against 12 year olds, who were much bigger than him, and stronger. It took three years of that abuse, when he was 10 years old, before his foster parents realized what had been happening to him. At that point, Rokera had already begun to understand combat, and hate anyone who bulled people smaller than them. His parents soon enrolled him in a martial arts school, just so he could learn to defend himself.
He learned much from those 6 years in that school. It taught him control and patience, virtues he had lived long without. His body had become tough and lean, a weapon in his hands. They also taught him social skills; how to laugh and enjoy people, not regard them as potential enemies. He was still a loner, but had a few very good friends. His intelligence was also apparent, acing every sort of exam thrown at him. He was looking forward to a successful life. Key word, "was".
"Everybody get down! I've got a gun!" The whole class erupted into motion and noise as they fell to the floor. Rokera was among them. His heart raced as he gazed down at the tattered boots of the assailant. He stepped quickly and anxiously; he obviously was nervous. Cold crept into Rokera's stomach as he realized who's voice it was. It was one of his classmates; a big, stupid fellow. He was mentally unstable. "Everyone, in the corner, now!" Motion erupted again, as the flock of scared students rushed to make the attacker's demands. Rokera remained hidden. The attacker began to speak to the class, yelling and crying, gun shaking in his hand. Rokera couldn't hear him; he was deep in his own thoughts. He'll kill them..he'll kill my friends. My classmates. Blood will be shed. That must be prevented. I have so much to lose, but so do they. They won't do anything, but just sit and be slaughtered. Damn it...
What will I do...?
The attacker began to shout louder, and now pointed the barrel squarely at the bunch of students. Some began to cry, others yelled, some prayed for something to help them.
Sacrifices must be made, and I must be the one to do so.
Rokera lunged out of his hiding spot, a pair of scissors in his right hand. His eyes were blank, as if he knew he was going to die. The sights swung towards him. His heart skipped a beat. The sharp metal in his hand drove home in a fleshy neck. A strangled scream erupted from a masked face.
But the loudest sound was the sound of a trigger clicking. The bullet ripped itself a hole, straight through Rokera's heart. He crumpled into a bloody heap next to the assailant, thinking his final thought as a living being.
One life, for many. What a way to go..
He was later admitted into the soul society, via a soul reaper. He spent months as a petty thief in the Rukon District, which was made harder by the fact that his death had erased his knowledge of martial arts techniques. Luckily, he retained his flexibility and movement knowledge. He did not like his life, but he had to eat in a world without hunger, so he did what had to be done. He was constantly training himself in his spare time, so he could someday enter the Soul Reaper Academy. It paid off, because he did.
He passed all of his classes with good marks. It was an odd situation, really. All of the physical demonstration classes he passed with advanced marks, but he had trouble with a lot of his study classes. His excuse was that he just couldn't help but daydream. He developed his own form of spiritual control that allowed him to stay focused, which eventually he began to do every minute of the day, without thinking. That enabled him to study, catching up on his class work and passing with good marks. It helped that he had only a few friends, due to the fact that others avoid him because his unusual amount of spiritual pressure made them feel uncomfortable. He now is a graduate of the Soul Reaper Academy, and that is where our true story begins.
Powers: Kido: Bakudou: Level 1 – Sai “Restrain” Level 4 – Hainawa “Crawling Rope” Level 8 – Seki “Barrier” Level 9 – Geki “Counter” Hadou: Level 1 -Sho “Thrust” Level 4 – Byakurai “White Lightning” Basic Hand to Hand training Basic Zanpakuto Training Minor Spiritual Pressure Defense (Cloud Necklace) Grace Spirit Focus
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Posted: Tue May 26, 2009 1:14 pm
Name: Para-para Amatsu
Aliases/ Nicknames: Tou
Physical Description: Appears to be early twenties. Standing about 5'11" and weighing about 136lb, has a swimmers build. Bright blue eyes, almost gray, slightly narrow face, but has a childish look about it, a smile seems to always rest across his lips, straight black hair with a fringe over his right eye, slightly spiky in the back, a sky blue mark that comes from the ending crease of his left eye to his jaw, even with his lower lip. Always wears fingerless gloves over his hands. Seems to never pay attention, always has a 'not here' sort of look across his face...
Zanpacto: Shainingu Kouu [Shining Rain] - A katana of about three and a half feet long, blade width about three inches long, slightly wider than most Zanpacto's. Sky blue hilt with ribbon hanging off it about five feet, sheath is also sky blue.
Shikai [Not acquired yet]: Unknown till achieved.
Bankai [Not acquired yet]: Unknown till achieved.
Special Accessories: Fingerless black cotton gloves on either hand, pack of cigarettes that he keeps in his robe. A charm of a purple heart that rest off his his sash, jet black bracelet on his left wrist with a white crescent moon, and white rain drops around it...
Skills: Iaijutsu - Art of drawing sword, skill from his life time in the early 16th century.
Abilities: Basic Kido (1-10) Bakudou: Level 1 – Sai “Restrain” Level 4 – Hainawa “Crawling Rope” Level 8 – Seki “Barrier” Level 9 – Geki “Counter”
Hadou: Level 1 -Sho “Thrust” Level 4 – Byakurai “White Lightning”
Personality: Amatsu is a slightly depressed person, always looking at the negatives of something, always sarcastic, but can sometimes be a funny, well behaved person. More of a follower than a leader, but will take charge if needed in the middle of despair. Lazy to the extreme, but is well disciplined in what he must do...
Biography/History: Born in Edo, Japan, March 26, 1623.
When born to a simple family under the rule of a Shogun like every other child in that period of time. He was in a poor family, his father was respected as a samurai, but had many other children, Amatsu wasn't any different from any other child other than he could clearly see the fallen soldiers. He kept this quite, as he grew older he was recruited by the Shogun like every other child when they came of age to fight in his army. Amatsu seemed to have a knack for killing, he quickly became a honorable samurai at the age of eighteen. During this he learn the ways of Iaijutsu, the art of drawing sword. Fighting seemed to be the only life he would know, this sent Amatsu into a dull state, he knew he would die in battle without a family, without anyone to carry on his name. And so he did. Amatsu died by the pike of a simple soldier during one of the many battles at the age of 23. Once he was in the soul society, he became a soul reaper quickly. He made it through the school easily, but didn't both making the high class he knew he was capable of, Amatsu was still in his dull state. Now he is looking for a squad to take him on...
Powers:
Kido: Bakudou: Level 1 – Sai “Restrain” Level 4 – Hainawa “Crawling Rope” Level 8 – Seki “Barrier” Level 9 – Geki “Counter” Hadou: Level 1 -Sho “Thrust” Level 4 – Byakurai “White Lightning” Basic Hand to Hand training Iaijutsu skills Non-emotional state in battle
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