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Posted: Tue Jul 22, 2008 8:40 pm
Name: Hitotsu Tenshi (He-tot-soo Ten-she) Aliases/ Nicknames: None Physical Description: Hitotsu has long red hair and eyes. He has an athletic build. Zanpacto: Name: Honoo Hou-ou (Fire Phoenix) Normal sword: Has a ribbed handle made of ivory and metal. The blade is made of a black metal. Shikai Form: NOT ACHIEVED"Ascend, Honoo Hou-ou!" The blade turns black at the hilt and fades to red, white, then black again. On the blade there is a dragon towards the hilt. The hilt becomes flush with the blade and the sides move out almost like the horns of a dragon. The handle become like the head of a dragon. Shikai Abilities: When Hitotsu swings his blade he can waves of small fire blasts, and he can summon a second fire sword in his off-hand.Bankai Form: NOT ACHIEVED The hilt becomes a dragon's head and wings. The blade near the hilt is jagged and like horns. A shoulder pad appears on Hitotsu's right shoulder and arm guards appear on his arms and greaves appear on his legs. Bankai Abilities: Hitotsu's power and defense increases. He can also manipulate fire in his hands and if he wants to he can shoot magma from them. Special Accessories: Hitotosu always wears an armor that helps him manipulate his Zanpakto's abilities and it also acts as a protective sheild form attacks. He wears a red cloak with a gold guilded hood. Skills: Hitotsu is a skilled swordsman. Abilities: Hitotsu is extremely fast, strong, and he has extraordianary vision. He is smart but if you get him made he usually acts on instinct instead of his brain. Personality: Hitotsu is brave to the highest extent, but he is a loner so he likes to act on his own if he has the choice. Biography/History: Hitotsu died when he was 6 and was raised in Soul Society since then. But when he lived in the living world he lived in Karakura town. He keeps to himself about his past and the stuff that happened around him while he was alive. He is 17 now. Power: None (yet)
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Posted: Thu Jul 24, 2008 3:34 am
Name: Airiya [Eye-ree-yuh] Rarou [Ra-roo] (Age) : Looks to be approximately twelve to thirteen years of age. Physical Description:Airiya stands no more than a slight 4'4" and has a build just as unimpressive, her body thin and pale, almost sickly in appearance. In contrast, her dark-green eyes shine exuberantly with life and fervor. Her hair, a pure snow-white, is kept to seemingly obsessive good condition as it travels down to the mid of her back. Zanpakutou : Name: Shizenshimi =Unreleased= Not Yet AchievedWhile unreleased, Airiya's Zanpakutou is in the form of a Shirasaya. Picture of a Shirasaya : Here[Description of the Shirasaya as a weapon] : The Shirasaya is noted for its simplicity -- it consists of nothing more than a blade, hilt, and the bare necessities to hold the two together. The major downfall of the Shirasaya is that it has no guard and that the hilt is generally hard to grip, making it all too easy for injury should a sword slide down during a guard or a hand to slide up the hilt and onto the blade itself. As such, it is not commonly used for battle purposes. =Shikai= Not Yet AchievedActivation Phrase : "Sprout, Shizenshimi" In the initial release, Shizenshimi takes on the form of a Kusarigama (Sickle with Chain) Picture of a Kusarigama : Here[Description of a Kusarigama as a weapon] : Usage of the Kusarigama most commonly entailed using the chain (by throwing the weighted end) to disable an opponent before finishing the victim with the sickle. Attacking with the sickle at long-range with the use of the chain is often ineffective although some disciplines exist to teach such a skill. A notable difference between the initial release form of Shizenshimi and the Kusarigama in the picture is that Shizenshimi is visually more appealing, its blade and handle gently curving to form a slight wave-like form. The handle is a stygian black while the blade itself has a gentle green line going along its outside (not sharp) edge from the point. Natural Ability : The green line is a small amount of very small seeds that, should they make their way into a wound, will proceed to take root and eventually eat at the victim's Reiatsu, acting as a delayed poison that slowly grows stronger over time. [Note that the green seeds are generated by the weapon itself and almost immediately replenish]. The most effective way at removing the seeds is to release a burst of Reiatsu through the body in order to overpower them (although the necessary Reiatsu needed increases as the roots dig deeper, so it is best done as close to the initial infection as possible). Note that each attack also releases the small seeds in the air, as well, so it is more than possible for them to find your wound if you stray too close to the attack but do not get directly hit. Inhaling the said seeds (unless you have a wound in your nose or mouth) will result in no effect as the seeds rely on blood to start and continue their growing process. (Miscellaneous Info) : If a target runs out of Reiatsu (and dies) then the seeds will bloom into a flower that has a size and beauty dependent on how much Reiatsu was eaten [therefore, if a person with a high spirit power is infected and eventually dies because the seeds eat all of his Reiatsu, the resulting flower will be larger and more beautiful than if a regular citizen (with a low Reiatsu) was infected]. Flowers can only escape the body in the wounds that they entered, however, and the amount is determined by the size of said wound and the size of the flowers. If a seed determines that it will be unable to escape through a wound due to size or other such restrictions, it will share its Reiatsu with another seed that can. Therefore, if two people with the same Reiatsu were infected, the one with a wound only big enough for one flower will have one that is bigger and more beautiful than the other person who has a wound large enough for four or five. =Bankai= Not Yet AchievedActivation : The Initial Release form's blade must be thrust into Airiya's torso. Should it remain in there long enough for the seeds to begin taking root (which takes longer the weaker Airiya is), the Kusarigama will disappear and the Bankai will begin. [Airiya is initially weaponless in this form] Airiya's Bankai operates opposite that of her Shikai -- whereas the seeds would normally take root and then absorb one's Reiatsu, the seeds take root and then steadily supply Airiya with Shizenbishi's Reiatsu. At first, this is evidenced purely by a general increase in physical abilities as well as regenerative ability but, over time, should the bankai not end, more and more abilities will be given to Airiya as the seeds' roots grow deeper and more Reiatsu can be offered [as said before, in pure contrast to the Shikai]. This, of course, puts a major strain on Airiya's body, with the strain increasing as the amount of Reiatsu given to her in this manner increases. Special Accessories: None Skills: She is quite adept at using (and being used by) her instincts. Abilities:Airiya is naturally gifted with intelligence. Though most of it is wasted as she lacks the patience to think things through, it does make it easier for her to grasp concepts, making her an apt learner. Thanks partially to her rather slight body build, she is naturally gifted with speed though she lacks notable physical strength. Personality:Airiya is fairly simple, her mind devoted to the here and now rather than the past or future and her perceptions limited. Because of this, she rarely thinks things through and seeks self-gratification whenever possible. Because of her past, she has been warped to the point that she immensely enjoys watching death though the most joy is found when she is the cause. Ironically, it is for this very same reason that she is almost never phased, and rarely, if ever, becomes angry or sad through natural means. Her obsession with instant gratification transfers over to next to no patience and may oftentimes cause her to be a slave to her instincts. She almost always has a child-like innocence and happiness about her. Biography/History:Airiya lived a rather normal life -- she had her own circle of best friends and lived in an everyday household with a family that loved her. She was a diligent student and her favorite activities commonly involved learning of some kind, be it by listening to stories of old or even paying visits to the library. Books that others her age would pass over were being read and reread with a smile and while others dreamed being firemen, she fancied herself more along the lines of being a teacher or an author, and as she grew ever the older, the possibility looked more and more a reality. She was on her way to a full life. It was at about this time that she became the next victim in a recent string of kidnappings. Abused and beaten, her happiness was pulled right from under her and she quickly fell into a depression. At the deepest stages, she lost all touch with life and nearly killed herself if not for a newcomer who let the blade run through his hand to prevent her death. Shocked by his selfless act and ashamed by her own, she pledged her life to the boy in gratitude. When the people in command found the wound she had indirectly caused, however, the grew furious. In order to make an example of what they believed to be a violent child, they killed her then and there. At this point, Airiya would've been free if it hadn't been for the pledge she had made to the boy. Her pledge made but her life ended, she was bound to him for what would seem to be an eternity. Every day, she became more and more warped by the negative feelings and scenes she was forced to endure as a bound spirit, time stretching off into infinity. After so long without peace, she was lost -- her spirit was forced to adapt in order to retain her sanity so she not only grew accustomed to the pain and death of the area, but slowly began to enjoy it. After that point was reached, the Hollow transformation became more and more likely, her spirit chain growing shorter and shorter with each passing day and her mentality grew to reflect it. She wanted to kill that boy that had forced her to endure such Hell and, as the white mask of death slowly enveloped her face and her newfound claws lashed at the person she had been bound to for so long, she felt herself more at peace than she ever had experienced before. Even as the sharp edge of a Zanpakutou made its way cleanly through her body, the smile remained on her face. Powers: None Extra Commentary:7+ hours on this x_X... comments?
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Posted: Thu Jul 24, 2008 7:15 am
Name: Junko Kokoro (Obedient Spirit)
Aliases/ Nicknames: Jun-Jun or Ko-ko
Physical Description: Junko Kokoro stands at a meager four foot tall with a thin frame. He looks no older than a fourteen-year-old boy with dark brown eyes and long black hair. His hair naturally would hang down to his rump but on normal occasions his hair is braided and bound up into a ponytail. Like many others he is Asian (Korean) with dark skin and slightly tilted eyes. Though he appears to be only fourteen he has a toned body of a professional athlete.
His uniform is the key element that makes him stand out… His Hakamas are bound around his ankles and calves so that he can freely jump and run around obstacles, also over common kendo shirt and black kimono jacket is another vest which holds vials that are used for many different operations. (see special accessories for more details on vials)
To finish his uniform are a pair of black fingerless gloves which help prevent cuts and scraps when he is moving around obstacles. His uniform is customized so that he can quickly move around tight spaces; because he is so small he can move quickly around obstacles and on normal occasions is the boy for the job when it comes to reconnaissance and quick insertion.
Last is a wide long scar that is swiped just under his left eye, which he gained during the Shinigami academy when he and two other Shinigami fought a hollow.
Zanpacto: Jun’s Zanpacto is nothing more than a simple round black metal buckler, which is strapped tightly to his forearm. Along with his primary weapon he also is equipped with several other hidden throwing blades, which are located on both wrists behind his sleeves and many on his back and chest under his vest.
Shikai: (N / A) To activate his first release all he must do is command, ”Defend Kokoro…” As Jun commands these words his dagger changes into a large shield that covers his entire arm, shoulder and head. On the front of the shield is the head of a lion which has it’s eyes shot and it’s mouth partly opened. As he fights the lion’s mouth either opens or shuts depending on if he is fighting defensively or offensively.
If he is fighting offensively the mouth opens as if it where going to bite, and if he is defensive the mouth shuts and the eyes frown as if it where being scolded at. The weapon has no special abilities other than creating a large barrier which can easily encompass himself and three other individuals. Nothing can enter the orb but anything from within can leave freely as if there where no barrier. The orb itself glows a dark purple. Depending on the power of attacks inflicted on the orb depends how long he can hold it. On normal occasions Junko can easily deflect two full Cero’s before he begins to struggle holding his barrier.
The lions head appears to be solid gold as the rest of the shield is simply black with steel rivets that are separated every two inches…
Bankai sad N / A) To simply release Bankai all he simply has to say is, ”Bankai” when he commands this his large shield roars and the lion head within jumps from the shield to the ground as a large lion like saber tooth. Standing easily the size of a large horse. The creature’s fur is gold and reflects the light from its fur to give it the illusion that it is glowing. As the lion breaths a gold sparkling fog emits from it’s mouth which can heal any wound in seconds. Surrounding the lion is smog, which also glows gold and sparkles, this smog heals friendly soldiers over a matter of time. The lion is made up of a metallic like substance, which makes it extremely defensive and heavy. How ever, the creature can move around freely to gather any injured soldiers and easily fend off many opponents. The orb that Junko that normally needs to be command is now constantly active and cannot be broken unless Jun’s Bankai is broken.
Special Accessories: DAGGERS: There are eight daggers that line his spine under his vest, which are all able to kill both hollows and Shinigami; these daggers her held within a separate throwing dagger vest which is strapped tightly to his torso. On his chest are also six more throwing daggers.
Around each wrist are four more throwing daggers all of these daggers after a time return to their original locations by dissipating where ever they landed and reconfiguring within these pouches.
VIALS: There are twelve vials total, six are nothing more than smoke bombs, one has a rag within that is coated in smelling salts, another two are a mixture of chemicals that can completely render a large man unconscious in a matter of seconds if the rags are held over his mouth and nose. Three more vials are used for nothing more than numbing the pain of critical wounds (broken limbs, and punctured flesh).
Skills: When it comes to basic acrobatics Junko can easily out maneuver any Shinigami within Soul Society. Because he is so small and agile he is able to out run and evade nearly any person that attempts to chase him down. Simply enough he uses a mixture of free-style running and martial arts to maintain his speed and endurance whenever moving about obstacles. To be put simply enough think a feline as it moves about ally ways and obstacles as he can easily climb, jump, flip, and many other acrobatic skills used to move freely in any sort of terrain…
Abilities: He was tempted to join many other squads when he first graduated but all he simply wanted to do was serve a greater purpose; so he chose fourth squad, which was at the time one of the most vital squads when Aizen betrayed Soul Society. Over all, he has the inept ability to heal nearly any sort of wound or at least heal it enough for a stronger Shinigami to handle… Along with these abilities are also stated above in skills…
Personality: It isn’t a fact but Junko always appears to be trying to do better than any one else in his squad, almost as if he has something to prove. Though he is extremely friendly and warm hearted he has a very competitive personality that drives him to be an excellent asset within fourth squad. He will push himself beyond his own means to get any mission accomplished. Though he appears fourteen years old he is actually hundreds of years old, but he still has the mindset of a fourteen year old, but with the experiences gained of being so old.
No matter what, Junko always tries to impress superior officers (because of his competitive streak) and never disobeys an order…
Biography/History: Hundreds of years ago Junko joined the Academy to become apart of the Shinigami order. Successfully he move through different squads and finally landed securely within fourth squad. For nearly fifty years he has remained as an unseen force within fourth squad but in recent years he has gained confidence enough to attempt and make somebody out of himself. Because he appears to be so young many soldiers found it difficult to give him the respect he deserved but now he is going to prove that he is not just a child and has the ability to make a difference.
Powers: Jun has the basic understanding of healing kidou and can heal nearly any kind of wound or at least secure the wound enough until it can be properly healed by a superior fourth squad member.
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Posted: Fri Jul 25, 2008 8:41 pm
Name:Erik
Aliases/ Nicknames: Kire
Physical Description: Black male, thin, but masculine.
Zanpakto: First is a chrome katana and sheath with a thin cloth attached at the hilt. Shikai (NOT ACHIEVED ) is a scythe with a long black handle, and a long curved blade. Bankai (NOT ACHIEVED) unkown
Special Accessories: Wears pants made from threads of iron, making them comfortable, and protective.
Skills: Strategist with the agility, and silence of an assassin.
Abilities: As he slices with his scythe, waves of irregular energy leave the blade, destroying anything in their path. When he was human, he had the ability to see hallows and other spirits.
Personality: Acts serious at most times. OOC is a much more fun person to hang with. AKA. ERIK
Biography/History: Born a human. Given spirit powers from wandering into a street full of hollows. The hallows were killing a horse, and Erik tried to stop them and died. (could see the hallows for some strange reason)
Powers: Can tell if there are traitors through his eyes.
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Posted: Fri Jul 25, 2008 9:27 pm
Name: Mairu Kaito (my-ru, kat-to) Aliases/ Nicknames: Miru Physical Description: Short and thin. H: 4 ½ Feet tall W: 110 lbs Build: Thin Hair: Purple Eyes: Sky Blue  <- 2 to 3 hours for me to draw. Zanpacto: Name: Zanicaro Normal Form: A normal short Katana.  Shikai: (Not accomplished)"Protect them for me...Gaurd Zanicaro!" The short Katana slowly splits into two Chinese hook swords that can be used as a rod for electricity.  Bankai: (Not accomplished) Mairu’s sword vanishes and huge white wings appear on her back. In which she uses the feathers of the wings to charge up electricity to shock her opponents.  Special Accessories: Mairu carries around her notebook with all her drawings of what she remembers seeing. Skills: Mairu is a martial artist when she is challenged but, she prefers her Zanpacto over her fists. Other than being a martial artist Mairu is a really good artist and since she loves to draw she lets it be known about her. Abilities: Mairu is a very fast runner that has very good eyesight as well as likes to memories the details of Hallows and people she has seen and make fun of them in her notebook if she is mad at them. Personality: Mairu is a shy and yet calm girl who is used to being picked on. She is never good at leading and she listens only when there is something in it for her like sweets, junk food, or a way to get stronger to protect her friends and family that are still in the world of the living. Biography/History: Mairu is from a sad background from the northern part of the Philippines. She was always the one who was picked on in school and on the street because she was always alone or with her big brother Enale Kaito for protection and confidence to get better at drawing. Once she made it to high school she started on working on her dream to be a artist by drawing people and little creatures. She soon started to watch a boy named Curtis and joined the cheerleading for Soccer so, she could cheer him on. Everything was great until the bus going to her school got hijacked and she was shot in the head with a pistol. So, now she works on becoming a soul reaper in the Sereitei hoping to save other souls from getting eaten by Hallows and to see Curtis again. Powers: • Bakudou 1: First Restraint Obstruction (Not accomplished)• Hadou 4: White Lightning (Not accomplished)
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Posted: Sat Jul 26, 2008 5:51 pm
Name: Takeshi Akiyama Aliases/ Nicknames: Rocky Physical Description: RockyRocky's hair is red, and his skin color is a light shade of tan. His eyes are a greenish blue. Zanpacto: Murabaka Unreleased: Murabaka takes the form of a jian, or a double-edged straight sword. Murabaka is one handed in this form, and it is able to revert back to it after becoming its shikai or bankai form. Murabaka is dull, except for its tip, which is razor sharp. Its sides cannot be sharpened by any means unnecessary, and in the event it is sharpened, it will dull in only a few uses of the blade. Almost to combat this weakness, the blade is inherently strong, yet slightly flexible, which makes it difficult to break. Shikai: (NOT YET ACCOMPLISHED) The Shikai form of Murabaka is large and squarish, like an executioner's blade. The blade is dulled, like the unreleased form, yet is has no tip like the unreleased. In its own way, Murabaka is incredibly useful like this, because its possible to fight somebody without completely killing them (great for capturing spirits alive). When need be, Rocky can use his own spirit pressure to sharpen the blade, and make it lethal. Bankai: (NOT YET ACCOMPLISHED) Murabaka's Bankai form, Murabaka Momiji-keiri, turns the Murabaka into a more compact square blade. The width before is the same, but is centered, instead of off-centered like the first one. On one side, the blade is razor sharp, and on the other, the blade is blunted. Rocky's Shinigami Uniform turns red and orange, instead of black and white (respectively). Translucent red maple leaves made of spiritual energy float and slowly fall all around the battlefield. Also, in this form, the spirit of Murabaka can be summoned. The spirit Murabaka is a Jiang Shi, or a Chinese Vampire, wearing an orange and red robe and hat, with a exorcising sutra hanging from its hat and covering the middle of its face. Murabaka's face is very mocking and cocky, yet unintelligent and simple. If one hadn't yet talked to him, his face would almost seem sly, when in truth, it's almost sheer stupidity. Murabaka has three long, yellow claws on each of his arms, usually shrouded underneath his long, regal-looking sleeves. Murabaka isn't very strong in truth, but is very fast, allowing him to attack at lightning speed. With such speed, the outcome is similair to a cat o' ninetails (shreds the skin and muscle directly beneath it). Special Accessories: Rocky has a black and light blue hat that he had for years in the living world after he bought it at some odd shop of little importance (see pic) Skills: In life, Rocky was good with a gun, any gun, and still maintains that talent. Besides that, he is a very good strategist, and is quite intelligent otherwise, able to pick up concepts before anyone else. Abilities: Rocky has a lean, fit body, and is mildly strong and fast; not necessarily the best, but above average. He has very good hearing from his Spec Ops Training in life, and has a decent eye for details. Personality: Rocky was a perfect soldier in the living, taking every order in, and completing it to his best, and above all, never questioned his orders. In a way, Rocky sees the world in black and white; what he is doing is good, and what ever opposes him must be bad. Even orders he took in life that were questionable, he would complete without thought of the repercussions that his actions had. When Rocky finally got to a position that he was giving the orders, he very well did consider the effects that his actions had, but it never quite stopped him from following his order. Outside of that, Rocky is a very relaxed person, and isn't easily annoyed. Biography/History: In life, Rocky joined the military, and made his way in the ranks of the army by taking dangerous missions, no matter how insane they where. Soon enough, he was offered a job in a special forces team, and from there on, he trained and trained, and in the group, brought many crime syndicates to their knees. In the mean time, he rose in the ranks and became the leader of the group. Many times, he was the target of assassinations, but always came out alive. Ironically, in the end, Rocky died from choking on an apple... The news spread of his defeat, and crime sprung back up. For a few weeks, Rocky haunted his enemies, and almost became a Hollow. Just as he was about to be devoured, he was saved by a shinigami, and from there, he knew just what he had to become in the next life, a Soul Reaper. Powers: From what I understand, Kidous 1-10
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Posted: Sat Jul 26, 2008 8:01 pm
Time joined: July 26, 2008 Name: Axel Ike Nickname: Ike Age:Appears: 21 Actual: 143 Height: 5'10'' Division & Seat: 8 Squad Fighter Stance:"In it to win it." Appearance:  (with shinigami robes and katana) Accesories: [None at the moment] Zanpakuto Released: -Name: Buru-Kasai [Blue Fire] -Spirit: Kaji ShikaiACHIEVED-Shikai appearance/description: When released, the blade appears as above and is enveloped by blue fire. -Shikai command: "Ignite, Buru-Kasai" -Shikai Ability: Creation and manipulation of blue fire. [Blue fire is stronger and hotter than normal fire and has a thicker, more concrete substance] The blue fire can be shot, fired and shaped into any weapon imagined by the wielder, or shaped into a protective shield. Only experience determines the limit of manipulation on the fire. -Shikai Techniques: Flame Projectiles: Any projectile in flame-form is fired at opponent (arrows, spears, knives, etc.) Flame Pillar: The flames around the sword extend in the shape of a large pillar, making the sword seem much longer. The elongation can be used to swing from a farther distance or attack someone at close range and send them flying. Flame Bullets: Balls of blue fire, about the size of an orange, are fired from the tip of the sword's blade. The shots are fired at gun-like speed and difficult to dodge. Flame Arc: A large arc of blue fire and riatsu is fired at the opponent through a regular slash of the blade. (Can range in sizes depending on power and speed intended.) Flame Blaster: A large blast [orb like shape] of blue fire is fired at opponent. (Can range in sizes depending on power and speed intended.) Auto-Flame Dome: Consumes the user in a dome of blue fire, disappearing for a moment to appear somewhere else around the body to protect from all angles. While in a completely covered dome the user's energy is masked and undetectable.
Advanced Techniques: Multi-Dome Illusion: While in the Auto-Flame Dome, the user creates multiple domes to hide from the opponent until all dome have disappeared. The user is usually in one domes or hiding somewhere completely different, keeping the opponent guessing.
Flame Concentration: Appearing small at first; a large portion of blue fire and riatsu is combined and concentrated at a certain point on the body to protect from heavy blows. (Only affective on predetermined hits or lucky guesses. The larger the spot covered, the weaker the temporary shield. At minimal size, roughly of a quarter, the shield can stop any blow.)
Super Flame Bullets: A quicker, machine gun-like effect is added to the Flame bullets. These bullets are fired much faster, like a machine gun. They are shot out from the same spot in the same fashion.
Bankai-Bankai appearance/description: Ike's blade now turns into a longer, sleeker sword, with a stronger, glowing blue metal material. -Bankai command: "BAN--KAI!!!" -Bankai ability: While in Bankai, Ike's body is fully encased in blue fire on every inch of his body. He is now able to manipulate blue fire in ways he couldn't while in Shikai. The fire is more powerful and makes Ike quicker and stronger. -Bankai Techniques: Flame Dragon Head: Blue flames take the shape of a medium sized Japanese Dragon's head with destructive power in every inch of the body. The dragon is a puppet of the user, hence, the user controls the dragon by swinging the sword in the direction he/she desires. The dragon can also be extinguished through shear power or by the will of the wielder. The dragon is mainly just the head and jaw of a typical dragon, yet can fly very fast towards the opponent and chomp them with burning fangs. (Typical signature of Ike's Bankai.)
Manipulation Stimulation: Ike's ability to manipulate blue fire has now exploded to biblical proportions. Everything done in Shikai can be expected to be much bigger, much stronger and more difficult to break through while in Bankai.
Advanced Techniques: Becoming the Dragon: Ike's final and most powerful technique ever used by himself. In basic terms, the spirit the zanpakuto lends nearly all of its power into Ike's body in every way. The flames around Ike's body become like body armor, covering his head, torso, back, arms and legs. 2 giant wings sprout from his back, a dragon helm forms over his head and regular plate mail forms over the rest of his body, all of flames of course. Ike's transformation results in massive boosts in power, speed and stamina. The spirit is now 100% in tune with Ike's riatsu and can prove to be a force not so easily dealt with. Only been used twice in his time as a shinigami.
-Skills: Master Shunpo [Enhanced flash step; with neglect to other kido's, Ike has been able to perfect flash stepping and take it a step further.] -Personality: Intelligent, disciplined, stubborn young fighter that won't give up on anything worth fighting. Very hardworking and a born leader. Little patience to arrogance. -Biography: An orphan raised to see through common lies and seek true justice. The orphanage owner taught Ike everything he knew about philosophy, religion, physics, mathematics, strategy; anything one would want to know in a dangerous life. One day at the orphanage, on the day Ike was to be released, he was attacked by an unnatural hollow and sent to Soul Society to be handed his fate in the afterlife.
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Posted: Sun Jul 27, 2008 10:54 am
Name:Masurao Tenshu Aliases/ Nicknames: Tenshu Physical Description: Looks to be in late teens, around 15 maybe(real age unknown),skinny, has a scar on his right cheek and chest. Black eyes and Black hair Zanpacto:Normal form-Name:Kenchokenkyuuten, means "Blade of Striking Heavens". Appearance:Appears to be a normal katana with a gold handle. Shikai- Training for Appearance:  Abilities:Able to shoot holy blasts at my opponents(similar to Getuga Tensho) Bankai- Not yet accomplished Name:Tenshiuyoku Kenchokenkyuuten, means "Angel Wings, Blade of Striking Heavens" Appearance: My clothes turn gold and i get a gold long leather jacket, my hair, eye brows, and the black of my eyes turn yellow, i receive a halo over my head and i get large yellow angel wings (similar to Captain Hitsugayas). Special Accessories:none Skills:Martial Artist, Skilled Swordsman, Strategist Abilities:Fast, Strong, Smart, Extremely Good Eyesight, Can Sense the Faintest of Reiatsu. Personality: Serious at some moments, can be a good leader, shy, loyal, true friend. Biography/History: Has no memories of the past. Hopes one day to make it to Lieutenant rank and master bankai. Powers: -Destructive Kido #4. White Lightning -Binding Kido #1. Restrain -Binding Kido #4. Crawling Rope
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Posted: Sun Jul 27, 2008 3:15 pm
Name: Jin Physical Description: Jin hides his muscles under a silk coat which is what he normally wears. He also has White hair, and a few marks on his left eye. Zanpakuto: Has not yet achieved any for now. Special Accessories: Jin, carries around some weapons which he, hides in his shoes gloves and also belt. The accessories that he carries around are mostly knifes because he has no Zanpakuto of his own. Skills: Jin mostly works on his Martial Arts skills even though he isn't so great with it. Abilities: Able to find an opponent's weakness in a matter of time. Personality: Quiet but kind. Biography/History: Born in a small family, Jin lived an average life, before his death. Powers: No powers yet.
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Posted: Sun Jul 27, 2008 9:03 pm
Name: Metame Monoshi
Aliases/ Nicknames: Met
Physical Description: Met maintains an appearance that makes him as indistinct as possible. His hair and eyes are a neutral shade of brown, his skin is not tanned, yet not pale either. He bears no distinguishing marks anywhere on his body. He speaks in a mid-octave tone of voice that could sound like anyone's if you didn't listen.
Zanpaktou: Normal- Met's sword is a standard black-hilted katana with no adornments
Shikai (NOT ACHIEVED)-" ,Shuwantoushaki!" The blade of the Zanpaktou changes into a cloud, yet maintains its shape and length. Shuwantoushaki is capable of copying any technique that has been scanned by a band of red light that is emitted from the hilt, similar to a price tag scanner. A technique can only be copied or used when in this cloud form, meaning that the blade must phase through cloud form before changing. When fighting, Shuwantoushaki will first takes its normal form, as the cloud has no substance.
Bankai (NOT ACHIEVED) "Nijuushin Shuwantoushaki" The cloud spreads out and forms a suit around Met. In this form, any techniques Met has seen may be used or combined with each other, and Met can become any person and have all of their abilities. Nijuushin Shuwantoushaki does not have to phase into its cloud form to become a different technique or to transform Met. The spiritual form of Shuwantoushaki is a red-eyed ninja, who is accompanied by mockingbirds, one mockingbird for each copied sword (or person when Bankai is acheived).
Kommito Zaigu (Commit Sin)- Met can command a copied blade to destroy itself, releasing all the reiatsu incorporated within the blade in one huge blast of energy. Met is penalized with an equal amount of reiatsu taken from him by his sword. ((Explanation of name: By destroying the blade, Met is killing on of his Zanpakutou's mockingbirds, a reference to the book 'To Kill a Mockingbird"))
Special Accessories: Met carries a small notebook that constantly fills with any information he has found out and wants to remember.
Skills: Met has the skills of a spy or thief: blending in, moving quietly, leaving no evidence. A quintessential ghost among men (no pun intended).
Abilities: Metame is a very intelligent and curious person, drawn to want to know everything by any means possible. He can look at a room and have it memorized, creating almost a sphere of awareness. Once he has read or seen something, he will know it forever.
Personality: Metame has trained himself to act in whatever manner the situation calls for, even when in a casual setting. He doesn't stand out among others, yet he can't go unnoticed. He stays in the middle of everything, but is always driven to reach the top.
Biography/History: In his life, Met had grown up in the slums of a large city in the center of Utashinai, Hokkaido, with his seven older siblings. His parents had died when he was very young, so he'd been taken care of by his oldest brother, who worked numerous jobs in order to support the family and allow his younger siblings to stay in school and be educated. Met loved school and was allowed to skip grades like most kids would skip rope. Unfortunately, one day, his brother died in an accident at a factory in which he worked, causing all of the remaining siblings to take jobs of their own, trying to each take part of the burden. Met fell in with a gang of pickpockets who over the years became full on cat burglers. On the night of his eighteenth birthday, Met was pulling a job and disguised himself as one of the guards of a mansion in the richest part of town in order to gain entry. As he was cracking the safe to seize the riches within, the support that sat under the safe to keep it from leaning snapped, causing the half ton safe to fall and crush him.
Powers: Kidos 1-10 (As granted at beginning)
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Posted: Mon Jul 28, 2008 8:52 pm
Name:Maui Nikkou Age: Looks around the age of 17 but her real age has not been revealed. Appearance:   Zanpacto: Tategami looks like a normal katana when it isn't released. However, the hilt has a skull on it and is black and white. Shikai: It turns into a thicker segmented sword that splits at times. Bankai: ( Not yet accomplished) Special Accessories: Maui carries two daggers that she carries in sheaths attached to her legs. She also wears a special chinese coin around her neck that her grandmother gave her when she was younger. Skills: Maui is a great actress and uses this skill in fights occasionally in order to throw her opponent off. She is also a great strategist and martial artist. She is sometimes known as a con artist which she learned from living in the streets of New York. She is also street smart. Abilities: Maui has been athletic ever since she was younger. Over the years, she has increased her speed by a lot. She is also ambidextrous meaning that she could make just as many attacks with her right arm as she can on her left. Maui is skilled with computers as well. Personality: Maui is an outgoing girl and a huge flirt. She usually seems to be all talk but her "other side" comes out when she gets angry enough. She is a team player but loves to take the lead. Biography/History: Maui doesn't talk about her past much. However, it has been revealed that she is the adopted daughter of Kazi Kimishima. She is the reincarnation of the late squad 6 vice-captain Sarina. Although Maui is the reincarnation, she still hasn't learned everything about herself and her zanpakuto. She still has some work to do spiritually and physically. Powers: Maui controls both water and electricity. Although they are odd elements for one to control both of...she has learned to do it with the proper training. She also has learned a couple of Kidou.
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Posted: Tue Jul 29, 2008 5:34 am
Name:Junichiro(pronounced:june-ee-chi-roh) Watanabe(pronounced:wat-ah-nah-bay)
Aliases/ Nicknames: N/A
Physical Description:Junichiro is 5'7 and rather thin though size and build may be small, Junichiro at least has an advantage over most common new shinigami in speed to make up for his lack in physical stregnth. Hair is mid-length and very dark brown and his eyes are also brown, his most common appearence is lazy as his eyes are more than often half shut and dazed looking. Junichiros sense of style is rather strange as he wears an eye patch tho he does not need one as his eyes are undamaged in any way, also frequently carries a scroll around with him for gathering information on a variety of things, such as combat styles, envirenments etc etc. he also has a forhead protector which is blood red in colour and has a black crecent moon carved into it which simbolises his shikai (when achieved). Though being rather thin he still has some built muscle to him at the very least, he also has several scars on his body none of which are very large nor are they impressive to boast about as they are simply minor inflictions of practice in the academy.
Zanpaku-to:In its sealed form it is a fairly long blade with a fairly standard hilt. The hilt is black with red material wrapped around it. the blade is roughly 3 foot in length. The sheath is a very dark shade of red with a gun metal color metal cap on the bottom which comes half way up the sheath, the pattern on the sheath is simply black flames.
chimidoro no tsuki-bloody moon.Junichiro's zanpakuto in shikai form is a fairly large black scythe of which the blade is shaped similar to a crecent moon, like the one on Junichiro's forhead protector, also the scythe has blood red ribbons wrapped around it, again similar to the forhead protector, but the reason behind this is more closly linked to the zanpakuto's name bloody moon as the shikai suggests it looks as though the crecent moon shaped scythe is bleeding. the abilities of the shikai are rather strange as it has no actual offensive abilities, but , it does have the ability to transfer Junichiros reiatsu inside the wound of anyone that Junichiros shikai cuts, the purpose is that that the reiatsu that gets transfered into the wound holds the wound open longer and forces the blood out of the wound longer, the down side to this ability is that small wounds that would not usually bleed alot may be held open longer but will not bleed alot as they may be minor but if a more seriouse wound was inflicted then the results would become fatal very quickly. Also at the expense of Junichiro's own blood he can repair his zanpaku-to and upon repairing it make it more durable and sharper. The shikai release phrase is ''tear out your heart''.(SHAIKAI NOT ACHIEVED) Junichiros bankai is still a scythe, but it gets bigger in length of blade and general length, the blade also loses its crecent moon shape and becomes more straight. The scythe also has a scond blade at the bottom facing the opposit direction, it still retains its blood red ribbons wrapped around it though. The original ability of the zanpakuto becomes much more lethal in bankai as wounds inflicted have much more reiatsu forced inside it, as a result the wounds stay open longer again and more blood is lost and actually forced to bleed more profusly. There is a little bit more to this ability also and that is depending on the wound, if enough reiatsu is poured into the wound it is possible for the wound even if minor can be forced to open wider makin the wound more seriouse. The very usefull ability that if the blade is broken the blade reforms at the expense of the users own blood remains still with the, perk of the blade becoming more durable and sharper depending on the amount of blood the zanpakuto takes in from the wielder. the magor flaw with this zanpakuto ability remains, which is that the user must use his own blood to repair his zanpakuto, this may seem like only a small price but if the zanpakuto is badly damaged more blood will be needed to repair and this can have seriouse complications just like in its shikai. But there is a difference, In bankai form the scythe if not broken is capable of while holding the wound open can pour some of Junichiros reiatsu into the opponents blood stream in turn making the scythe able to use the opponents blood as Junichiros own, If enough reiatsu is passed into the blood stream and enough blood is spilled on the zanpaku-to.
There is one passive ability that this zanpakuto has which is just a way to shift combat style and that is that the scyth is able to detach itself into two seperat scythesand is joint by a chain.also the appearence of Junichiro changes in bankai form, his appearence is very easily described as the Grim Reaper as he has a ragged cloak around him and the shuhakusho becomes more fitted rather than baggy, this in turn grants better speed and improved mobility in combat.(NOT ACHIEVED)
Special Accessories: Junichiro has a habbit of carrying around a scroll which is essentially for gathering data on what ever he feels is important. he also has a black eye patch which serves no real purpose as his eye's are not damaged in any way. the last distinguishing feature he has is the forhead protector which is blood red in color and has a black crecent moon carved into it.
Skills: Junichiro is a fast paced fighter, and in combat is always on his toe's. he has above average in martial arts skills, not enough to go against a vice captain or captain level but at least enough to have hand to hand combat with maybe a 4th or 3rd seat at best. kido is not a strong point of Junichiro's but he is at least compitent enough to perform several properly. His swordsmanship is very good again not great but good enough to keep his opponent on the move. Junichiro is also rather sneaky as he likes to take data from his apponent and is capable of learning the moves and fighting styles of them very quickly, this has its draw backs to as his big flaw in combat is for the first few minutes he is open to attacks due to collecting data he will rarely fight back, at least until he is finished collecting what he thinks is enough data for that time, this in turn makes him a notorius stratagist in battles this combined with his love for fast paced battle make a lethal combination.
Abilities:in the academy was in the top class for hand to hand combat skills in martial arts, was top of his class in stategic combat and was more than compotent in generic combat fighting. Junichiro was only in top class for his stratagies but was in second highest class for hand to hand and thirs highest class for his quick paced combat which in that class. though what he does lack is his kido power as he can perform kidos properly once acquired he has trouble in actually gaining them, also his physical strength is not exactly weak but he isnt all that great at overpowering his opponent.
Personality: Junichiro is an odd guy as his personality has a habbit of frequently fluctuating out of the blue, he is more than not relaxed or just plain lazy, not in a insulting to officials kind of lazy but a laid back lazy as Junichiro will follow orders fairly obediently its just if no orders are given he will not pass the oppertunity to find a tree to sleep under. Also, he does not take to kindly to shamefull defeats, as this leads to a short tempare, and quick to act on revenge until he is satisfied with the results. when challenged to a battle with a team mate or a enemy his personality will more than likely change to a more, crazy look as he usualy bares a large crazy looking grin and is rather intense in battles as his personality for battles is very overbored, simply because he does not believe one should hold back, though he knows that if there are rules present he will follow them. Junichiros sociable side is rarely seen but when he is feeling sociable he is rather fun to be with, he tends to have alcohol involved when sociable or to get him sociable you could simply offer him alcohol either way would work. When in this mood he is very fun loving and hyper active, but with a mischivous streak.
Biography/History:Junichiro was 16 when he died, he could also sense the presence and in some cases could see ghosts but not hollows and could not make contact with the dearly departed, and it was a hollow that killed him a month after he became 16. He was a hollow for 2 weeks before soul society caught Junichiro and sent him to soul society where he still retained his spiritual energy and was then offered a place at the academy where he accepted and trained to become a top class shinigami. while Junichiro was alive his favorite sports at school were rugby and dodgeball, his grades on the other hand were reflected highest in science. he was not greatly popular in school but he did have his owncircle of good friends. His hobbies included martial arts, playing computer games on mainly the X-box 360, reading manga, drawing and drinkin alcohol with his friends, he got away with it as though he was 16 the shop owner of a popular alcohol stand was a very close friend of the family so he got alcohol on the weekends, not for free of course but was just aloud to buy it though under age. His prefered forms of martial arts are muay tai kick boxing and chinese kenpo as they r the fastest forms of martial arts that he practiced while alive.
Powers: Junichiro has just graduated from the academy so he only has the basic knowledge of kidos from 1-10. he does on the other hand poses great leg strengh making him very agile.
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Posted: Wed Jul 30, 2008 12:21 pm
Name:Kayne Takeda (Kayn Tah-kay-dah)Nicknames: Kayne is usually referred to as "Lazy Bones", and it's kind of followed him around. He prefers to be called Kayne though.Physical Description:  Kayne is a slender guy standing about 5 foot 11. He doesn't look to have much strength. He has long, light brown hair that reaches down to about the top of his back. His face usually has a sleepy or tired expression, even when he is wide awake. He sewed a hood onto his robes which he keeps up most of the times. He doesn't like the sun in his eyes. Zanpakuto: Hibikimikoto (Echo Lord)Sealed:[x] When sealed, Hibikimikoto takes the form of a rapier. The sheathe is usually strapped across his chest and attached to his back. Spirit:[x] The spirits within the zanpakuto is Hibikimikoto. Hibikimikoto is an intelligent boy who demands that the wielder solves his riddles if they want to know the name.Shikai:(Achieved) (Release: "May the sound of your echoes be heard! Shout, Hibikimikoto!") [x] When Kayne's Shikai is released the blade of the rapier extends about a foot and take a more "vicious" look.
Shikai Powers: When released Kayne's speed increases dramatically.
"Cry!" Kayne scratches the blade which will cause sound waves effecting his opponents balance. There is also a loud screech that Kayne is immune to that can damage his opponents hearing.
"Repel!" Kayne releases a large slash that lets out a silent wave that can push the target away. Bankai:(Not Yet Achieved) [Sword] As for Hibikimikoto, it turns into its most powerful form which Kayne calls "The Echoes Heart."
Bankai Powers: Kayne's speed increases 15 fold from his Shikai form, Senses become keener, and strength increases dramatically.
"Beat Your Heart!" The heart within the sword beat emitting 1 or 2 sound waves that causes to opponent to hallucinate(1) or can paralyze them for a short while(2).
"Roar, Hibikimikoto!" Kayne focuses his energy into the heart. When he slashes a loud noise is heard that could rupture the targets eardrums and shatter barriers. Along with the roar a powerful sound wave is released that is used to hurt the enemy. How much energy is in the heart is how powerful the wave is.
Skills: Kayne is somewhat of a genius. He doesn't like to acknowledge the fact that he has this knowledge cause he fears that it would bring more responsibility to his life, but is very bright. He is also very strategic and really quick to react. He is an excellent swordsman, fast on his feet and with his rapier.
Abilities: Kayne has always been bright and a quick thinker. He was known for being lazy, but if he applied himself he would excel in whatever it was he was doing. He was also the fastest kid in his school when he was living.
Personality: Kayne is simply put, lazy. He hates to fight when it's not necessary and would choose to sit around and do nothing any day of the week. He is very sarcastic but can also be pleasant at times. He is friendly, and does enjoy company and enjoys working as a team if he has to.
Biography Born to a well off family, Kayne had everything he wanted as a kid. He was born 2nd of 4 kids. he had an older sister, and 2 younger brothers. When Kayne had turned 9, he was classified as a genius when he was given and IQ test and scored a 155.
Kayne started attending high school at the age of 10, excelling past all the students in his class. When in High School he was always picked on, if not for being smart, it was for being small. He learn to deal with it, but it all went down hill one day after school. He was supposed to be picked up by his mother, but she never came. As Kayne sat at the front of his school he noticed that several ambulances had passed and that his mom hadn't arrived. He didn't want to believe it, but when a police officer picked him up from school he just broke down. He had lost his mother, and two younger brothers in the accident.
After that day Kayne had completely changed. He started to act out in school. He was still brilliant, but decided not to apply himself anymore. He felt there was no need, and decided to just live his life as normal as he could. This is when he had realized that there was something else different about him. He had started to see spirits of people who had died. At first he had freaked out, but after a while he stopped paying mind to them.
Kayne had gotten through high school and started attending college at the age of 15. He had become the sarcastic, slacker that he today. His peers knew how intelligent he was, but at the same time how lazy and uninterested he was. He didn't find anything he was learn interesting. But when he did find an interest, and applied himself, there was nothing he couldn't achieve.
One knight when he was 16 his house was broken into. Kayne was asleep when he heard footsteps outside of his room. He had gotten up thinking it was his sister and to his, it was the burglars. One of the burglars was startled and pointed a gun at Kayne and without hesitation pulled the trigger. With no time to react, Kayne took a bullet straight to the killing him instantly.
After death he was shocked, but the shock passed. He had enrolled in the Shinigami Academy a few years after his death where excelled in everything they taught. Still lazy, he got in trouble every once in a while for snappy remarks or just slacking, but everyone was aware of his potential, that is when he chose to show it. After 6 years of the Academy, he is now part of the Gotei 13 and is looking to continue to train and excel in his learnings-- That is if his laziness doesn't get the best of him.
Powers: Bakudo Bakudo 4: Hainawa Bakudo 9: Geki
Hado Hado 1: Sho Hado 4: Byakurai Hado 31: Shakkaho
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