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Eye of Grummsh

PostPosted: Tue May 13, 2008 4:43 pm


what are ardents and flawerspawns? and what book are they in?
PostPosted: Tue May 13, 2008 4:52 pm


they are in the Complete Psionic, its a 3.5 book.
well, here is my character sheet if you'll let me play:
Name: Ragnu§ ƒlæn (Ragnus flaen)
Player: calimdoras the massacre
Race: Blue
Class: Ardent/5, Flawerspawn Psychic/2, Soulknife/5, Soulbow/2
Level: gestalt 7(5/2/0)
Alignment: Chaotic Neutral
Age: 36
Gender: Male
Height: 2'9”
Weight: 65lbs
Hair: Silver
Eyes: deep blue
Skin: blue with a purple hint(illithid skin feat)
Deity:none
Speed: 30ft

Strength 19-2 racial +1 class: 18(+4)
Dexterity 20(+5)
Constitution 17(+3)
Intelligence 16+2 racial: 18(+4)
Wisdom 20(+5)
Charisma 22-2 racial: 20(+5)

HP:60
AC: 20(+4 armor, +5 dex, +1 NA)

Feats:
Illithid Heritage(+2 to saves)
Illithid Skin(+1 NA)
Illithid Blast()(15 ft cone, DC: 18, stun 1d4 rds, 1/day)
Illithid Grapple ()
Point Blank Shot
Weopon focus(mind blade)()
Wild Talent()
Rapid Shot()

Special Abilities: mantles:*Freedom, *Destruction, Communication, Life
Mind Blade(+1)
Throw Mind Blade
Psychic Strike +1d8
Free Draw
Shape Mind Blade

BAB: 4
Grapple:12(4 BAB+4 str-4 size, +8 Item)
Init: +5
Saves:
Fortitude save: 6=1+3+2
Reflex save: 14=7+5+2
Will save: 14=7+5+2

Spell-Like Abilities: none

Skills:
Appraise Int
-_Autohypnosis Wis 8+5=13
Balance Dex*
_Bluff Cha 2+5=7
-_Climb Str* 1+4-1=4
-_Concentration Con 8+3=11
-_Craft_1 Int
Craft_2 Int
Craft_3 Int
-Diplomacy Cha
_Disguise Cha 2+5=7
Escape Artist Dex*
Forgery Int
Gather Information Cha
Handle Animal Cha
-Heal Wis
-_Hide Dex* +4 racial
-_Intimidate Cha 8+5=13
-_Jump Str* 1+4-1=4
-_Knowlege(Psionics) Int 8+4=12
-_Listen Wis 2+5=7
-_Move Silently Dex* +4 racial
Perform_1 Cha
Perform_2 Cha
Perform_3 Cha
Perform_4 Cha
Perform_5 Cha
-_Profesion Wis
-_Psicraft Int 1+4=5
Ride Dex +4 racial
Search Int
_Sense Motive Wis 2+5=7
-_Spot Wis 2+5=7
Survival Wis
Swim Str**
-_Tumble Dex 1+5=6
_Use Psionic Device Cha 2+5=7
Use Rope Dex
* = check penalty for wearing armor

Languages: common, goblin, draconic, elven, gnoll, giant, undercommon.

Attacks:
Tentacle: +8 melee. 1D4 +4. Improved grapple(gives a grapple attempt as a free action while attacking). Can use full round action to gets attacks with each tentacle(1) during round. This also gives a free grapple attempt with each as though you were attacking.

Mind Blade: +10 melee. 1d4 +5.
Mind Arrow: +11 Ranged. 1d6+1d4+6. Psychokinetic.(psionic)

Armor: Studded leather +1

Equipment:

Pearl, Breath crisisx2 DC 14
Pearl, Brain Lockx4 DC 13
Gloves of Titan's Grip
Boots of Stomping
Traveler's Outfit
Backpack
Bedroll
Flask
Ink
Inkpen
case, map or scroll(where lock is)
case, map or scroll
Lock, average
Paperx50(25 in locked case, 25 in normal case)
signet ring of ƒlæn
Waterskin


Money: PP,
GP, 479
SP, 8
CP.
Ppts:53
Powers:
1st: DC:16
Dissapating Touch
Dimension Hop
Charm, Psionic
Touch of Health

2nd: DC:17
Dissolving Touch
Dissolving Weopon
Hustle

3rd: DC:18


Notes:

Froscythe


Froscythe

PostPosted: Tue May 13, 2008 5:10 pm


they are classes, as you can see by this sheet.
so can i Play? i wont get to play that often but i will get on at least once a day, most likely in the morning, but thats just till, like monday.
PostPosted: Tue May 13, 2008 6:28 pm


man I really need to get theses books so I can reference them

okay go ahead play it

Eye of Grummsh


Eye of Grummsh

PostPosted: Tue May 13, 2008 6:43 pm


I am only going to say this once more tell me what you voted for otherwise this campaign is neutral


also I will need to see character submissions by this friday game starts either this weekend or monday
PostPosted: Tue May 13, 2008 8:46 pm


Neutral!

Lol I personally hate psionics! XD

I don't even allow them in my games... =o

Jaistilin


Froscythe

PostPosted: Wed May 14, 2008 6:26 am


nuetral as well.

jaistlin, that is probably why i wouldn't play in your games. lol. i love psionics, i like the power point system rather then the spells per day system. i like being able to choose between which powers to use at any time.
PostPosted: Wed May 14, 2008 2:14 pm


That's why I love spells per day, you have to actually plan in advance what you're going to use, it adds alot more strategy into the game, like am I going to need to blow up some enemies or fly up to a high place
But I'm a huge strategist, so I guess I feel that psionics take away form the game.

Jaistilin


Froscythe

PostPosted: Wed May 14, 2008 5:10 pm


i like it cause you still have to decide how much PP you spend and when you think you need to use it.
PostPosted: Wed May 14, 2008 6:47 pm


I agree with Calimdoras the Massacre
sorry Jaistlin I believe that planning on what you cast sucks because you never know what you may need and that can endanger the party. personally I wish that the wizards were more like the mages from final fantasy. no planning involved and you have access to to all your spells when you need them.

Eye of Grummsh


Anketh
Crew

PostPosted: Wed May 14, 2008 7:09 pm


I go with a little bit of both ways. Personally, I don't like having to prepare a list of spells every single day from a spellbook, like a wizards does, but I find that I can bear using Cleric and Druid spell lists because tbey have automatic access to everything on their spell list.

Personally, my favorite class is the sorcerer, because if you build a sorcerer correctly, he can be almost as utilitarian as a wizard, but with more spells per day (plus access to all those draconic and dragon-related feats and spells biggrin )

I find psionics to be an acceptable and (now) balanced alternative to a typical spell user. In fact, in Unearthed Arcana Wizards of the Coast introduced a "Spell Points" system that works exactly as power points do for psionic charecters.
PostPosted: Wed May 14, 2008 7:29 pm


Sure it's easy being prepared but where's the fun if you always have something for every situation? Where's the fun in never being endangered? I'm just adamant in my opinion though, as I saw older psionics and they were ridiculous. But I can see why people like them, they're all around really good characters.

Jaistilin


Froscythe

PostPosted: Wed May 14, 2008 11:01 pm


they are kinda still ridiculous, not as much as they used to though, i mean, i played a thri kreen psy warr in 3.0, and i used the acid thing for 3 PP that gave a +4d6 to all my natural atks, which there was 5(4 claws and a bite) and slautered everything basically.
but now its better cause you only get one touch attack that doesnt deal the base damage for 4d6. so now its better at least.
PostPosted: Wed May 14, 2008 11:24 pm


can i choose not to be gestalt? i dont like all the multiclass stuff, i just want one straight forward class, i promise i wont be underpowered for you campaign because of it, i just like having the one class and not messing everything up with my character design and such. im just not so big on the whole multiclassing area, it messes me up, a lot.

Froscythe


Anketh
Crew

PostPosted: Thu May 15, 2008 4:39 am


Ya, some of the old psionics stuff was pretty rediculous; i'm personally afraid of the day when someone re-invents the psionic combat system (edit: or the metaconcert power...unlimited power points per day is definately not balanced). However, some of it was also drastically underpowered, because almost all of the 3.0 direct damae spells (like whitefire or concussion) do a set number of damage that doesn't grow with your level (5d4 or 11d6 or etc.)

Then again, it only takes a quick trip to the wizards.com charecter customization threads to prove that there are still much worse problems. For example, with a level 6 dragonfire adept (and access to the epic-level handbook) you can continually transform yourself into a humanoid race with a racial sneak attack of +13d6 eek

Personally, i'd say no one set build (save pun-pun) could be powerful enough to be without endangerment. Anyone who's ever been to RPGA Mark of Heros of Xen'drik Expeditions games can verify this; some of those missions are just plain brutal, hero-killing machines.

And to finally wrap up this overly-long, rambling post of mine: Calimdoras, are sure you don't want to take him up on that multi-classing? If nothing else, you could take a class like barbarian or monk for movespeed, or just rogue for a couple extra skill points, nothing too fancy to it.
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