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Posted: Sat Mar 22, 2014 11:51 pm
Beatriz-chan Username: Beatriz-chan RPC name: Maximilian Wingates Is it a Free skill?: Sure Type of skill: Draconian Bloodline Skill name: Humanity Rank: E Limits: If the user attempts to use any other bloodline technique, the transformation will be broken. Despite the human looks, the user's Strength and Speed remain unchanged. Skill description: As a Draconian, the user is born half-dragon half-human. However, it is also possible to acquire a completely human form. Unlike the full dragon form, this does not require the user to sleep after the transformation ends. This transformation does not require the user to sustain it by spending Energy, however while in this form the user is vulnerable due to the absence of the scales and is unable to use the bloodline techniques. Sample: Is it necessary? Approved.
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Posted: Mon Apr 07, 2014 3:07 pm
Kagetsukiko Username: Kagetsukiko RPC name: Fable Skye (the new Siren rpc I'm making to replace Feather because she can't exist with the changes to Siren) Is it a Free skill?: Mine, please. Well, the last one can be the guild's. Type of skill: Biochemist Skill name: Summoning Mastery: Categorize Training Rank: D Energy Cost: Passive Limits: Biochemist only Skill description: The biochemist has gained a level of mastery over life magic where their summoning limit recognizes multiples of one creature registered in the codex as one summon. With the Categorize ability, Biochemists are able to perform feats like controlling 10 individual Charlies by sacrificing only one of their normally five summon slots. Skill name: Summoning Mastery: Horde Training Rank: C Energy Cost: Double the cost of summoning one creature. Limits: Biochemist only Skill description: The biochemist's mastery over life magic allows them to summon multiples of one creature all at once by paying double the cost of summoning one of the creatures. The Horde ability only summons what the biochemist has already collected and does not multiply one creature. For example, to summon 10 goblins wizards, the Biochemist must first have collected 10 goblin wizards. Skill name: Summoning Mastery: Train Training Rank: B Energy Cost: Passive Limits: Biochemist only Skill description: Summons taken from the codex, or otherwise created by a member of crew for an event or whatnot, that have more advanced forms (ex: Goblin to Goblin Warrior) can be trained to "rank up" to their next powerful form, no skipping forms. Doing so, however, requires understanding and mastery of the very vague life magic that determines so much of summoning and biology in general. As a result, this is an ability only biochemists can do to their own summons. Ranking up can be done by either training the summon, which takes half the posts to tame a summon of the new form's rank, or successfully completing a mission, which must be equal or higher in rank than the summon's new form, with the summon. Skill name: Advanced Weapon/Object Summoning Rank: B Skill description: Technically, this skill is only an advanced form of Weapon Summoning, as there is no prior Object Summoning skill. However, this skill doesn't summon only weapons, so naming it Advanced Weapon Summoning would be slightly inaccurate. Advanced summoning expands the summoning possibilities from weapons to any other inanimate object. It can summon tools, materials, medicine, and the like in addition to the swords, axes, etc. that the previous summoning skill could summon. Furthermore, it erases the need to inscribe anything to summon an object, allowing a biochemist who uses this skill to simply flow energy into their hand to summon the object of their choice. As before, the location and details of the weapon must be known to summon it and summoning weapons someone else is holding is not possible. Sample: No one seems to have been making any samples so… I hope I don't have to sweatdrop ? Well... Here are my thoughts... SM: C: While I like this skill, it seems like it should take two of the Five summon slots... mostly because it's doubling the summon amount you have already. But all in all, this skill is very good. ^^ SM: H: I am going to have to say.... that this can only work on Humanoid-type creatures(I.E. Ghouls, Goblins, Ghosts, Wolves, Dire Wolves, etc.) And I would like to see the sample on this skill if possible. SM: T: I can work with this, except for the training posts... I think it should at least take as much as it did to tame the creature to train it. Advanced Weapon: Hm.... Sample if possible. ^^;
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Posted: Mon Apr 07, 2014 4:54 pm
KnightsRoyal Kagetsukiko Username: Kagetsukiko RPC name: Fable Skye (the new Siren rpc I'm making to replace Feather because she can't exist with the changes to Siren) Is it a Free skill?: Mine, please. Well, the last one can be the guild's. Type of skill: Biochemist Skill name: Summoning Mastery: Categorize Training Rank: D Energy Cost: Passive Limits: Biochemist only Skill description: The biochemist has gained a level of mastery over life magic where their summoning limit recognizes multiples of one creature registered in the codex as one summon. With the Categorize ability, Biochemists are able to perform feats like controlling 10 individual Charlies by sacrificing only one of their normally five summon slots. Skill name: Summoning Mastery: Horde Training Rank: C Energy Cost: Double the cost of summoning one creature. Limits: Biochemist only Skill description: The biochemist's mastery over life magic allows them to summon multiples of one creature all at once by paying double the cost of summoning one of the creatures. The Horde ability only summons what the biochemist has already collected and does not multiply one creature. For example, to summon 10 goblins wizards, the Biochemist must first have collected 10 goblin wizards. Skill name: Summoning Mastery: Train Training Rank: B Energy Cost: Passive Limits: Biochemist only Skill description: Summons taken from the codex, or otherwise created by a member of crew for an event or whatnot, that have more advanced forms (ex: Goblin to Goblin Warrior) can be trained to "rank up" to their next powerful form, no skipping forms. Doing so, however, requires understanding and mastery of the very vague life magic that determines so much of summoning and biology in general. As a result, this is an ability only biochemists can do to their own summons. Ranking up can be done by either training the summon, which takes half the posts to tame a summon of the new form's rank, or successfully completing a mission, which must be equal or higher in rank than the summon's new form, with the summon. Skill name: Advanced Weapon/Object Summoning Rank: B Skill description: Technically, this skill is only an advanced form of Weapon Summoning, as there is no prior Object Summoning skill. However, this skill doesn't summon only weapons, so naming it Advanced Weapon Summoning would be slightly inaccurate. Advanced summoning expands the summoning possibilities from weapons to any other inanimate object. It can summon tools, materials, medicine, and the like in addition to the swords, axes, etc. that the previous summoning skill could summon. Furthermore, it erases the need to inscribe anything to summon an object, allowing a biochemist who uses this skill to simply flow energy into their hand to summon the object of their choice. As before, the location and details of the weapon must be known to summon it and summoning weapons someone else is holding is not possible. Sample: No one seems to have been making any samples so… I hope I don't have to sweatdrop ? Well... Here are my thoughts... SM: C: While I like this skill, it seems like it should take two of the Five summon slots... mostly because it's doubling the summon amount you have already. But all in all, this skill is very good. ^^ SM: H: I am going to have to say.... that this can only work on Humanoid-type creatures(I.E. Ghouls, Goblins, Ghosts, Wolves, Dire Wolves, etc.) And I would like to see the sample on this skill if possible. SM: T: I can work with this, except for the training posts... I think it should at least take as much as it did to tame the creature to train it. Advanced Weapon: Hm.... Sample if possible. ^^; Categorize: Eh, fine, two summon slots. I'll resubmit it when the other skills are also good to go. Horde: Er… Wait, could you explain why only humanoid creatures? Is there no way to include all creatures emo ? Also, what counts as humanoid? After all, there are elementals in golem form that could be considered humanoid. Sample below. Train: Taking the same amount of posts to train the creature into its new form as it would take to tame a new creature of the new form would offer no benefit for using the skill, though. However, I can't deny that half the posts might be too low. Instead, can it take the same amount of posts it took to originally tame the creature when it was first met to train it into its new form? If not that, then can it take the amount of posts it takes to tame a summon of the old form's rank? Advanced: Sample below. Fable rolled backwards and raised her arm up in defense. Even just moments away from being shredded, the girl spared a bit of concentration to focus her energy into her hand and her thoughts to a shield she knew was in the shed next to her safe house in Nocturne [Advanced Object Summoning]. The white tower shield materialized on the siren's raised arm, protecting her front from the razor sharp hunting bird teeth that descended on her just a tad too late. Not suited to physical combat, the siren buckled slightly under the weight, but because she was already crouched, she didn't have much further down to go. The force of the impact at least bruised her arm, at worst sprained her wrist, but the girl didn't have the time or expertise to figure out the full extent of the damage her body had taken. She was still trying to escape the, quite literal, jaws of death.
Dazed after running headfirst into a solid shield but not fazed from continuing its hunt, the hunting bird tried to reach around the shield once it had re-steadied itself. However, by the time the bird was ready to resume its assault on the small girl, Fable had advanced summon another item, this time the dagger that she had dropped on the ground nearby when the giant bird had ambushed her. As the bird's head peeked around the shield, the siren aimed a quick stab at it. Her aim could be better, but she at least managed to leave a deep scratch on the side of the bird's face.
The cut did its job and the giant chicken reared its head back as it let out a cry. Fable took the chance to quickly crawl away, leaving her pristine shield behind in favor of running away as far as possible. She knew the characteristics of the hunting bird. She remembered reading that they hunted in packs and preferred to err on the side of safety in assuming that even more of the teethy threats were in the area. As she ran, she expended more energy to summon once more, this time creatures rather than objects. To counter the likely incoming pack of hunter birds, Fable summoned a group of her own. She visualized the five individual angel cadutos she had tamed and summoned them all at once, feeling her energy drain significantly as five, three-winged humanoids popped into existence around her. Still, the energy drain could have been much worse. After all, for the cost of two B-rank summons, Fable had just managed to summon five of them. The five angels surrounded the girl, their two flight wings holding them aloft and all but one of them holding their third wing in a defensive position. The one angel that did not shield with his third wing had no such wing. He had lost it in a previous battle at Fable's side.
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Posted: Mon May 19, 2014 9:07 pm
Kagetsukiko KnightsRoyal Kagetsukiko Username: Kagetsukiko RPC name: Fable Skye (the new Siren rpc I'm making to replace Feather because she can't exist with the changes to Siren) Is it a Free skill?: Mine, please. Well, the last one can be the guild's. Type of skill: Biochemist Skill name: Summoning Mastery: Categorize Training Rank: D Energy Cost: Passive Limits: Biochemist only Skill description: The biochemist has gained a level of mastery over life magic where their summoning limit recognizes multiples of one creature registered in the codex as one summon. With the Categorize ability, Biochemists are able to perform feats like controlling 10 individual Charlies by sacrificing only one of their normally five summon slots. Skill name: Summoning Mastery: Horde Training Rank: C Energy Cost: Double the cost of summoning one creature. Limits: Biochemist only Skill description: The biochemist's mastery over life magic allows them to summon multiples of one creature all at once by paying double the cost of summoning one of the creatures. The Horde ability only summons what the biochemist has already collected and does not multiply one creature. For example, to summon 10 goblins wizards, the Biochemist must first have collected 10 goblin wizards. Skill name: Summoning Mastery: Train Training Rank: B Energy Cost: Passive Limits: Biochemist only Skill description: Summons taken from the codex, or otherwise created by a member of crew for an event or whatnot, that have more advanced forms (ex: Goblin to Goblin Warrior) can be trained to "rank up" to their next powerful form, no skipping forms. Doing so, however, requires understanding and mastery of the very vague life magic that determines so much of summoning and biology in general. As a result, this is an ability only biochemists can do to their own summons. Ranking up can be done by either training the summon, which takes half the posts to tame a summon of the new form's rank, or successfully completing a mission, which must be equal or higher in rank than the summon's new form, with the summon. Skill name: Advanced Weapon/Object Summoning Rank: B Skill description: Technically, this skill is only an advanced form of Weapon Summoning, as there is no prior Object Summoning skill. However, this skill doesn't summon only weapons, so naming it Advanced Weapon Summoning would be slightly inaccurate. Advanced summoning expands the summoning possibilities from weapons to any other inanimate object. It can summon tools, materials, medicine, and the like in addition to the swords, axes, etc. that the previous summoning skill could summon. Furthermore, it erases the need to inscribe anything to summon an object, allowing a biochemist who uses this skill to simply flow energy into their hand to summon the object of their choice. As before, the location and details of the weapon must be known to summon it and summoning weapons someone else is holding is not possible. Sample: No one seems to have been making any samples so… I hope I don't have to sweatdrop ? Well... Here are my thoughts... SM: C: While I like this skill, it seems like it should take two of the Five summon slots... mostly because it's doubling the summon amount you have already. But all in all, this skill is very good. ^^ SM: H: I am going to have to say.... that this can only work on Humanoid-type creatures(I.E. Ghouls, Goblins, Ghosts, Wolves, Dire Wolves, etc.) And I would like to see the sample on this skill if possible. SM: T: I can work with this, except for the training posts... I think it should at least take as much as it did to tame the creature to train it. Advanced Weapon: Hm.... Sample if possible. ^^; Categorize: Eh, fine, two summon slots. I'll resubmit it when the other skills are also good to go. Horde: Er… Wait, could you explain why only humanoid creatures? Is there no way to include all creatures emo ? Also, what counts as humanoid? After all, there are elementals in golem form that could be considered humanoid. Sample below. Train: Taking the same amount of posts to train the creature into its new form as it would take to tame a new creature of the new form would offer no benefit for using the skill, though. However, I can't deny that half the posts might be too low. Instead, can it take the same amount of posts it took to originally tame the creature when it was first met to train it into its new form? If not that, then can it take the amount of posts it takes to tame a summon of the old form's rank? Advanced: Sample below. Fable rolled backwards and raised her arm up in defense. Even just moments away from being shredded, the girl spared a bit of concentration to focus her energy into her hand and her thoughts to a shield she knew was in the shed next to her safe house in Nocturne [Advanced Object Summoning]. The white tower shield materialized on the siren's raised arm, protecting her front from the razor sharp hunting bird teeth that descended on her just a tad too late. Not suited to physical combat, the siren buckled slightly under the weight, but because she was already crouched, she didn't have much further down to go. The force of the impact at least bruised her arm, at worst sprained her wrist, but the girl didn't have the time or expertise to figure out the full extent of the damage her body had taken. She was still trying to escape the, quite literal, jaws of death.
Dazed after running headfirst into a solid shield but not fazed from continuing its hunt, the hunting bird tried to reach around the shield once it had re-steadied itself. However, by the time the bird was ready to resume its assault on the small girl, Fable had advanced summon another item, this time the dagger that she had dropped on the ground nearby when the giant bird had ambushed her. As the bird's head peeked around the shield, the siren aimed a quick stab at it. Her aim could be better, but she at least managed to leave a deep scratch on the side of the bird's face.
The cut did its job and the giant chicken reared its head back as it let out a cry. Fable took the chance to quickly crawl away, leaving her pristine shield behind in favor of running away as far as possible. She knew the characteristics of the hunting bird. She remembered reading that they hunted in packs and preferred to err on the side of safety in assuming that even more of the teethy threats were in the area. As she ran, she expended more energy to summon once more, this time creatures rather than objects. To counter the likely incoming pack of hunter birds, Fable summoned a group of her own. She visualized the five individual angel cadutos she had tamed and summoned them all at once, feeling her energy drain significantly as five, three-winged humanoids popped into existence around her. Still, the energy drain could have been much worse. After all, for the cost of two B-rank summons, Fable had just managed to summon five of them. The five angels surrounded the girl, their two flight wings holding them aloft and all but one of them holding their third wing in a defensive position. The one angel that did not shield with his third wing had no such wing. He had lost it in a previous battle at Fable's side. Good to go with the changes Knight talked about. As for SM: T it can take the amount of posts it took to normally tame the creature when it was first met to tame.
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Posted: Mon May 19, 2014 9:21 pm
Username: Kagetsukiko RPC name: Fable Skye (the new Siren rpc I'm making to replace Feather because she can't exist with the changes to Siren) Is it a Free skill?: Mine, please. Well, the last one can be the guild's. Type of skill: Biochemist
Skill name: Summoning Mastery: Categorize Training Rank: D Energy Cost: Passive Limits: Biochemist only Skill description: The biochemist has gained a level of mastery over life magic where their summoning limit recognizes multiples of one creature registered in the codex as two summons. With the Categorize ability, Biochemists are able to perform feats like controlling 10 individual Charlies by sacrificing only two of their normally five summon slots.
Skill name: Summoning Mastery: Horde Training Rank: C Energy Cost: Double the cost of summoning one creature. Limits: Biochemist only Skill description: The biochemist's mastery over life magic allows them to summon multiples of one creature all at once by paying double the cost of summoning one of the creatures. The Horde ability only summons what the biochemist has already collected and does not multiply one creature. For example, to summon 10 goblins wizards, the Biochemist must first have collected 10 goblin wizards.
Skill name: Summoning Mastery: Train Training Rank: B Energy Cost: Passive Limits: Biochemist only Skill description: Summons taken from the codex, or otherwise created by a member of crew for an event or whatnot, that have more advanced forms (ex: Goblin to Goblin Warrior) can be trained to "rank up" to their next powerful form, no skipping forms. Doing so, however, requires understanding and mastery of the very vague life magic that determines so much of summoning and biology in general. As a result, this is an ability only biochemists can do to their own summons. Ranking up can be done by either training the summon, which takes the number of posts it took to normally tame the creature when it was first met to tame, or successfully completing a mission, which must be equal or higher in rank than the summon's new form, with the summon.
Skill name: Advanced Weapon/Object Summoning Rank: B Skill description: Technically, this skill is only an advanced form of Weapon Summoning, as there is no prior Object Summoning skill. However, this skill doesn't summon only weapons, so naming it Advanced Weapon Summoning would be slightly inaccurate. Advanced summoning expands the summoning possibilities from weapons to any other inanimate object. It can summon tools, materials, medicine, and the like in addition to the swords, axes, etc. that the previous summoning skill could summon. Furthermore, it erases the need to inscribe anything to summon an object, allowing a biochemist who uses this skill to simply flow energy into their hand to summon the object of their choice. As before, the location and details of the weapon must be known to summon it and summoning weapons someone else is holding is not possible.
Sample: Fable rolled backwards and raised her arm up in defense. Even just moments away from being shredded, the girl spared a bit of concentration to focus her energy into her hand and her thoughts to a shield she knew was in the shed next to her safe house in Nocturne [Advanced Object Summoning]. The white tower shield materialized on the siren's raised arm, protecting her front from the razor sharp hunting bird teeth that descended on her just a tad too late. Not suited to physical combat, the siren buckled slightly under the weight, but because she was already crouched, she didn't have much further down to go. The force of the impact at least bruised her arm, at worst sprained her wrist, but the girl didn't have the time or expertise to figure out the full extent of the damage her body had taken. She was still trying to escape the, quite literal, jaws of death.
Dazed after running headfirst into a solid shield but not fazed from continuing its hunt, the hunting bird tried to reach around the shield once it had re-steadied itself. However, by the time the bird was ready to resume its assault on the small girl, Fable had advanced summon another item, this time the dagger that she had dropped on the ground nearby when the giant bird had ambushed her. As the bird's head peeked around the shield, the siren aimed a quick stab at it. Her aim could be better, but she at least managed to leave a deep scratch on the side of the bird's face.
The cut did its job and the giant chicken reared its head back as it let out a cry. Fable took the chance to quickly crawl away, leaving her pristine shield behind in favor of running away as far as possible. She knew the characteristics of the hunting bird. She remembered reading that they hunted in packs and preferred to err on the side of safety in assuming that even more of the teethy threats were in the area. As she ran, she expended more energy to summon once more, this time creatures rather than objects. To counter the likely incoming pack of hunter birds, Fable summoned a group of her own. She visualized the five individual angel cadutos she had tamed and summoned them all at once, feeling her energy drain significantly as five, three-winged humanoids popped into existence around her. Still, the energy drain could have been much worse. After all, for the cost of two B-rank summons, Fable had just managed to summon five of them. The five angels surrounded the girl, their two flight wings holding them aloft and all but one of them holding their third wing in a defensive position. The one angel that did not shield with his third wing had no such wing. He had lost it in a previous battle at Fable's side.
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Posted: Mon May 19, 2014 9:31 pm
Username: Kagetsukiko RPC name: Fable Skye (the new Siren rpc I'm making to replace Feather because she can't exist with the changes to Siren) Is it a Free skill?: Mine, please. Well, the last one can be the guild's. Type of skill: Biochemist
Skill name: Summoning Mastery: Categorize Training Rank: D Energy Cost: Passive Limits: Biochemist only Skill description: The biochemist has gained a level of mastery over life magic where their summoning limit recognizes multiples of one creature registered in the codex as two summons. With the Categorize ability, Biochemists are able to perform feats like controlling 10 individual Charlies by sacrificing only two of their normally five summon slots.
Skill name: Summoning Mastery: Horde Training Rank: C Energy Cost: Double the cost of summoning one creature. Limits: Biochemist only Skill description: The biochemist's mastery over life magic allows them to summon multiples of one creature all at once by paying double the cost of summoning one of the creatures. The Horde ability only summons what the biochemist has already collected and does not multiply one creature. For example, to summon 10 goblins wizards, the Biochemist must first have collected 10 goblin wizards.
Skill name: Summoning Mastery: Train Training Rank: B Energy Cost: Passive Limits: Biochemist only Skill description: Summons taken from the codex, or otherwise created by a member of crew for an event or whatnot, that have more advanced forms (ex: Goblin to Goblin Warrior) can be trained to "rank up" to their next powerful form, no skipping forms. Doing so, however, requires understanding and mastery of the very vague life magic that determines so much of summoning and biology in general. As a result, this is an ability only biochemists can do to their own summons. Ranking up can be done by either training the summon, which takes the number of posts it took to normally tame the creature when it was first met to tame, or successfully completing a mission, which must be equal or higher in rank than the summon's new form, with the summon.
Skill name: Advanced Weapon/Object Summoning Rank: B Skill description: Technically, this skill is only an advanced form of Weapon Summoning, as there is no prior Object Summoning skill. However, this skill doesn't summon only weapons, so naming it Advanced Weapon Summoning would be slightly inaccurate. Advanced summoning expands the summoning possibilities from weapons to any other inanimate object. It can summon tools, materials, medicine, and the like in addition to the swords, axes, etc. that the previous summoning skill could summon. Furthermore, it erases the need to inscribe anything to summon an object, allowing a biochemist who uses this skill to simply flow energy into their hand to summon the object of their choice. As before, the location and details of the weapon must be known to summon it and summoning weapons someone else is holding is not possible.
Sample: Fable rolled backwards and raised her arm up in defense. Even just moments away from being shredded, the girl spared a bit of concentration to focus her energy into her hand and her thoughts to a shield she knew was in the shed next to her safe house in Nocturne [Advanced Object Summoning]. The white tower shield materialized on the siren's raised arm, protecting her front from the razor sharp hunting bird teeth that descended on her just a tad too late. Not suited to physical combat, the siren buckled slightly under the weight, but because she was already crouched, she didn't have much further down to go. The force of the impact at least bruised her arm, at worst sprained her wrist, but the girl didn't have the time or expertise to figure out the full extent of the damage her body had taken. She was still trying to escape the, quite literal, jaws of death.
Dazed after running headfirst into a solid shield but not fazed from continuing its hunt, the hunting bird tried to reach around the shield once it had re-steadied itself. However, by the time the bird was ready to resume its assault on the small girl, Fable had advanced summon another item, this time the dagger that she had dropped on the ground nearby when the giant bird had ambushed her. As the bird's head peeked around the shield, the siren aimed a quick stab at it. Her aim could be better, but she at least managed to leave a deep scratch on the side of the bird's face.
The cut did its job and the giant chicken reared its head back as it let out a cry. Fable took the chance to quickly crawl away, leaving her pristine shield behind in favor of running away as far as possible. She knew the characteristics of the hunting bird. She remembered reading that they hunted in packs and preferred to err on the side of safety in assuming that even more of the teethy threats were in the area. As she ran, she expended more energy to summon once more, this time creatures rather than objects. To counter the likely incoming pack of hunter birds, Fable summoned a group of her own. She visualized the five individual angel cadutos she had tamed and summoned them all at once, feeling her energy drain significantly as five, three-winged humanoids popped into existence around her. Still, the energy drain could have been much worse. After all, for the cost of two B-rank summons, Fable had just managed to summon five of them. The five angels surrounded the girl, their two flight wings holding them aloft and all but one of them holding their third wing in a defensive position. The one angel that did not shield with his third wing had no such wing. He had lost it in a previous battle at Fable's side.
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Posted: Sun May 25, 2014 3:20 pm
Username: SuperKawaiiOrpheus~ RPC name:Abigail Samael Is it a Free skill?: Free Type of skill: Gunslinger Class Skill name: Stagger (Passive) Rank: E If it uses ammo how much: 0 Limits: Requires a Sniper Rifle Skill description: Sniper Rifles are high caliper semi-automatic weapons. If you get hit by one you wouldn't laugh it off. Shots from sniper rifles cause enemies to stagger and interrupt abilities. Sample: As the werewolf barreled toward Marcus, Abigail lined up her shot and let loose a round directly into it's chest, causing the creature to momentarily halt it's actions before it look to where she was and snarled.
Is it a Free skill?: Free Type of skill: Gunslinger Class Skill name: Quick-scope Rank: E If it uses ammo how much: 0 Limits: Requires a Sniper Rifle Skill description: You won't always be able to aim down sights for a perfect shot. If someone rushes you while you have your sniper out and ready you use your personal judgement of the shot and rapidly fire while keeping yourself free to move out of the way of an oncoming assault. Sample: Abigail didn't have time to set up for a shot. While the dragon quickly descend upon her she raised her Rifle and fired a shot at it's eye before rolling to the side and sliding down the slope she climbed previously.
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Posted: Tue May 27, 2014 12:22 pm
Stagger - You wouldn't really be staggered, the bullet would just go through their body. The pain would be terrible though, especially if you use a hollow point. Quick Scope - No trickshots. For each, they'd use up 1 round of ammunition.
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Posted: Thu May 29, 2014 1:54 pm
Summoning Mastery: Categorize - Fine Summoning Mastery: Horde - Make it cost Triple and it'll be fine Summoning Mastery: Train - Fine Advanced Weapon/Object Summoning - Make it C
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Posted: Thu May 29, 2014 6:03 pm
Username: Kagetsukiko RPC name: Fable Skye (the new Siren rpc I'm making to replace Feather because she can't exist with the changes to Siren) Is it a Free skill?: Mine, please. Well, the last one can be the guild's. Type of skill: Biochemist Skill name: Summoning Mastery: Categorize Training Rank: D Energy Cost: Passive Limits: Biochemist only Skill description: The biochemist has gained a level of mastery over life magic where their summoning limit recognizes multiples of one creature registered in the codex as two summons. With the Categorize ability, Biochemists are able to perform feats like controlling 10 individual Charlies by sacrificing only two of their normally five summon slots.
Skill name: Summoning Mastery: Horde minor Training Rank: C Energy Cost: Double the cost of summoning one creature. Limits: Biochemist only Skill description: The biochemist's mastery over life magic allows them to summon up to five multiples of one creature up to B-rank all at once by paying double the cost of summoning one of the creatures. The Horde ability only summons what the biochemist has already collected and does not multiply one creature. For example, to summon 5 CHARLIES, the Biochemist must first have collected 5 CHARLIES.
Skill name: Summoning Mastery: Horde major Training Rank: C Energy Cost: Triple the cost of summoning one creature. Limits: Biochemist only Skill description: The biochemist's mastery over life magic allows them to summon multiples of one creature all at once by paying triple the cost of summoning one of the creatures. The Horde ability only summons what the biochemist has already collected and does not multiply one creature. For example, to summon 10 Goblin Wizards, the Biochemist must first have collected 10 Goblin Wizards.
Skill name: Summoning Mastery: Train Training Rank: B Energy Cost: Passive Limits: Biochemist only Skill description: Summons taken from the codex, or otherwise created by a member of crew for an event or whatnot, that have more advanced forms (ex: Goblin to Goblin Warrior) can be trained to "rank up" to their next powerful form, no skipping forms. Doing so, however, requires understanding and mastery of the very vague life magic that determines so much of summoning and biology in general. As a result, this is an ability only biochemists can do to their own summons. Ranking up can be done by either training the summon, which takes the number of posts it took to normally tame the creature when it was first met to tame, or successfully completing a mission, which must be equal or higher in rank than the summon's new form, with the summon.
Skill name: Advanced Weapon/Object Summoning Rank: C Skill description: Technically, this skill is only an advanced form of Weapon Summoning, as there is no prior Object Summoning skill. However, this skill doesn't summon only weapons, so naming it Advanced Weapon Summoning would be slightly inaccurate. Advanced summoning expands the summoning possibilities from weapons to any other inanimate object. It can summon tools, materials, medicine, and the like in addition to the swords, axes, etc. that the previous summoning skill could summon. Furthermore, it erases the need to inscribe anything to summon an object, allowing a biochemist who uses this skill to simply flow energy into their hand to summon the object of their choice. As before, the location and details of the weapon must be known to summon it and summoning weapons someone else is holding is not possible. Sample:Fable rolled backwards and raised her arm up in defense. Even just moments away from being shredded, the girl spared a bit of concentration to focus her energy into her hand and her thoughts to a shield she knew was in the shed next to her safe house in Nocturne [Advanced Object Summoning]. The white tower shield materialized on the siren's raised arm, protecting her front from the razor sharp hunting bird teeth that descended on her just a tad too late. Not suited to physical combat, the siren buckled slightly under the weight, but because she was already crouched, she didn't have much further down to go. The force of the impact at least bruised her arm, at worst sprained her wrist, but the girl didn't have the time or expertise to figure out the full extent of the damage her body had taken. She was still trying to escape the, quite literal, jaws of death.
Dazed after running headfirst into a solid shield but not fazed from continuing its hunt, the hunting bird tried to reach around the shield once it had re-steadied itself. However, by the time the bird was ready to resume its assault on the small girl, Fable had advanced summon another item, this time the dagger that she had dropped on the ground nearby when the giant bird had ambushed her. As the bird's head peeked around the shield, the siren aimed a quick stab at it. Her aim could be better, but she at least managed to leave a deep scratch on the side of the bird's face.
The cut did its job and the giant chicken reared its head back as it let out a cry. Fable took the chance to quickly crawl away, leaving her pristine shield behind in favor of running away as far as possible. She knew the characteristics of the hunting bird. She remembered reading that they hunted in packs and preferred to err on the side of safety in assuming that even more of the teethy threats were in the area. As she ran, she expended more energy to summon once more, this time creatures rather than objects. To counter the likely incoming pack of hunter birds, Fable summoned a group of her own. She visualized the five individual angel cadutos she had tamed and summoned them all at once, feeling her energy drain significantly as five, three-winged humanoids popped into existence around her. Still, the energy drain could have been much worse. After all, for the cost of two B-rank summons, Fable had just managed to summon five of them. The five angels surrounded the girl, their two flight wings holding them aloft and all but one of them holding their third wing in a defensive position. The one angel that did not shield with his third wing had no such wing. He had lost it in a previous battle at Fable's side.
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Posted: Thu May 29, 2014 6:11 pm
Summoning Mastery: Categorize - Fine Summoning Mastery: Horde minor - Fine Summoning Mastery: Horde major - Denied, this wasn't our agreement. Summoning Mastery: Train - Fine Advanced Weapon/Object Summoning - Fine
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Posted: Thu May 29, 2014 6:41 pm
Enzio Kageryuu Stagger - You wouldn't really be staggered, the bullet would just go through their body. The pain would be terrible though, especially if you use a hollow point. Quick Scope - No trickshots. For each, they'd use up 1 round of ammunition. They would still stagger if they got shot, if not fly off their feet.
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___youwillknownihilism Captain
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Posted: Thu May 29, 2014 6:51 pm
The Prophet Wei Enzio Kageryuu Stagger - You wouldn't really be staggered, the bullet would just go through their body. The pain would be terrible though, especially if you use a hollow point. Quick Scope - No trickshots. For each, they'd use up 1 round of ammunition. They would still stagger if they got shot, if not fly off their feet. Hmm...I guess. That skill is fine once the bullet cost is added.
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