Or does it also include stuff like Botany and Mining?
Smithing Types refers specifically to the crafting types [blacksmith, whitesmith, jeweler, etc]. As for your first question, a Smithing Title refers to 'Apprentice', 'Journeyman', 'Master', and 'Grand Master', whereas a Title Tree refers to blacksmith, whitesmith, etc. All characters get four [4] smithing title trees that they can learn and master. However, assuming you're talking about getting a 'Free Smithing Title', this title gives you access to the 'Apprentice' title of a fifth title tree. If you got another title, you could learn up to 'Journeyman' in that same craft/tree, or learn up to 'Apprentice' in a sixth tree. And so on.
Does that make sense?
Hmm, to a point a does. It does have a bit more clarity but I'll just have to figure out the system as I go along. But basically all characters have the 4 they can learn, master, etc. Worker adds onto this further?
Posted: Sun Feb 26, 2017 6:51 am
Zahara Kevali
Royal Burrito
Zahara Kevali
Assuming I understand the Worker class right. By when it says Smithing Title +1, does it refer to Smithing Types such as this Post (Smithing Types)?
Or does it also include stuff like Botany and Mining?
Smithing Types refers specifically to the crafting types [blacksmith, whitesmith, jeweler, etc]. As for your first question, a Smithing Title refers to 'Apprentice', 'Journeyman', 'Master', and 'Grand Master', whereas a Title Tree refers to blacksmith, whitesmith, etc. All characters get four [4] smithing title trees that they can learn and master. However, assuming you're talking about getting a 'Free Smithing Title', this title gives you access to the 'Apprentice' title of a fifth title tree. If you got another title, you could learn up to 'Journeyman' in that same craft/tree, or learn up to 'Apprentice' in a sixth tree. And so on.
Does that make sense?
Hmm, to a point a does. It does have a bit more clarity but I'll just have to figure out the system as I go along. But basically all characters have the 4 they can learn, master, etc. Worker adds onto this further?
Yep! Say you took Blacksmithing, Whitesmithing, Woodworking, and Weaponsmithing as your four crafts. With that free title at D-rank [classes will be fixed soon to say ranks instead of titles], you could also learn up to 'Apprentice' in, say... Tailoring. At C-rank I think you get another one, so you could go up to 'Journeyman' in Tailoring with it, or decide to learn up to 'Apprentice' in Glassblowing. Or something like that.
I know I can use my +1 Smithing titles to go into a 5th crafting tree, and have to keep using them on that same tree to go further than apprentice (So i'd need cumulative +4 in order to be a Grand Master.)
Since I have the Legendary Smith Discipline, I can go even further, into a 5th title. My question is do I have to use my +1s to unlock that 5th after i've already paid +4 to possibly get to Grand Master?
Posted: Sun Feb 26, 2017 5:24 pm
Knight of BIood
I know I can use my +1 Smithing titles to go into a 5th crafting tree, and have to keep using them on that same tree to go further than apprentice (So i'd need cumulative +4 in order to be a Grand Master.)
Since I have the Legendary Smith Discipline, I can go even further, into a 5th title. My question is do I have to use my +1s to unlock that 5th after i've already paid +4 to possibly get to Grand Master?
Beyond the first 4 crafting trees, free titles are required to unlock all titles, so you would still have to use a 5th title to unlock legendary in a 5th tree.
A question I want to throw out there before I fully invest myself into the world of Weapon/Body Styles. There are moves that state a specific movement or attack, such as Gyuutou [Meat Cleaver] of this style that describes a "sharp downward diagonal slash" in its description. Can a bukijutsu -- or rather any style move -- with these predertermined motions still be used with a slight variation in how it's used, say I use Gyuutou in a side or upperslash instead of what's described for a downward attack and still get the effect of the entire technique.
TL ; DR Version: Can Style techniques be used in variation than what is already said in the style? It's always bugged me to see something require a specific motion unless it makes sense for that move.
I wish to get clarity if I can perform such a thing before I commence such a thing in say a spar or fight. Experience is enough that people will complain about any small thing these days.
Thank you in advance.
For Reference:
Kougen no Nukimi - Stage 1
Gyuutou [ Meat Cleaver ] Rank: X :: Simple Description: A sharp downward diagonal slash with the blade. Gains a slight bonus to strength per rank, or a mild bonus to strength per rank against unarmored foes.
Posted: Wed Mar 15, 2017 11:03 am
Zahara Kevali
A question I want to throw out there before I fully invest myself into the world of Weapon/Body Styles. There are moves that state a specific movement or attack, such as Gyuutou [Meat Cleaver] of this style that describes a "sharp downward diagonal slash" in its description. Can a bukijutsu -- or rather any style move -- with these predertermined motions still be used with a slight variation in how it's used, say I use Gyuutou in a side or upperslash instead of what's described for a downward attack and still get the effect of the entire technique.
TL ; DR Version: Can Style techniques be used in variation than what is already said in the style? It's always bugged me to see something require a specific motion unless it makes sense for that move.
I wish to get clarity if I can perform such a thing before I commence such a thing in say a spar or fight. Experience is enough that people will complain about any small thing these days.
Thank you in advance.
For Reference:
Kougen no Nukimi - Stage 1
Gyuutou [ Meat Cleaver ] Rank: X :: Simple Description: A sharp downward diagonal slash with the blade. Gains a slight bonus to strength per rank, or a mild bonus to strength per rank against unarmored foes.
Usually it is specific for the sheer fact of the effect a technique gives off. Some Techniques have a little more wiggle room for creativity, but as in that technique specifically, it's the act of 'cleaving', which is a downward stroke of some sort. The increase in strength refers to the weight and power behind the downward swing. However too much variation falls into the category of formless because it's not the style's technique anymore. When referring to styles you're not just looking at a group of techniques but a specific way of fighting that, if you go too far out of it, it's not the style anymore.
As there is some wiggle room, you can always consult a moderator if you're not sure a specific attack will work the way you would like it to. There are edits to both bukijutsu and taijutsu coming that may help clarify and expand the ability of individual techniques, though.
A question I want to throw out there before I fully invest myself into the world of Weapon/Body Styles. There are moves that state a specific movement or attack, such as Gyuutou [Meat Cleaver] of this style that describes a "sharp downward diagonal slash" in its description. Can a bukijutsu -- or rather any style move -- with these predertermined motions still be used with a slight variation in how it's used, say I use Gyuutou in a side or upperslash instead of what's described for a downward attack and still get the effect of the entire technique.
TL ; DR Version: Can Style techniques be used in variation than what is already said in the style? It's always bugged me to see something require a specific motion unless it makes sense for that move.
I wish to get clarity if I can perform such a thing before I commence such a thing in say a spar or fight. Experience is enough that people will complain about any small thing these days.
Thank you in advance.
For Reference:
Kougen no Nukimi - Stage 1
Gyuutou [ Meat Cleaver ] Rank: X :: Simple Description: A sharp downward diagonal slash with the blade. Gains a slight bonus to strength per rank, or a mild bonus to strength per rank against unarmored foes.
Usually it is specific for the sheer fact of the effect a technique gives off. Some Techniques have a little more wiggle room for creativity, but as in that technique specifically, it's the act of 'cleaving', which is a downward stroke of some sort. The increase in strength refers to the weight and power behind the downward swing. However too much variation falls into the category of formless because it's not the style's technique anymore. When referring to styles you're not just looking at a group of techniques but a specific way of fighting that, if you go too far out of it, it's not the style anymore.
As there is some wiggle room, you can always consult a moderator if you're not sure a specific attack will work the way you would like it to. There are edits to both bukijutsu and taijutsu coming that may help clarify and expand the ability of individual techniques, though.
Understandable, but debatable in a few ways in my eyes.
For that specific technique I would have to agree given how you say it, be that it is downward and meant to put forth strength. To go by what you said though it can be varied slightly then such as a complete vertical strike as opposed to the diagonal as per mentioned. Though I would argue it is against the weight of a blade that would deliver damage but more along the lines of the momentum as it would limit the style to slabs of iron like the Executioner Blade and not usable with what an actual greatsword is, they're only an average of 3lbs give or take the weapon xp. And I'll agree with a style being more than the group of techs., too much of a change would be... Well. Let's just say we won't be seeing Gyuutou [Meat Cleaver] used in thrust.
As is the case with martial arts and fighting with weapons in historical battles, there were general moves with a sword and such had slight variations as well depending on a situation hence. It's why I'm inquiring on this ahead of time, since I figured the styles were more than just a collective of "Press B to Attack." But clarification and confirmation from crew is good to have on that department.
I would argue against the idea of using something outside of the style isn't the style but formless seems to cover generic attacks and overall skill. Though they're vague as it is and hard to determine just what they cover from mindless swings to stances. Guess my second question is, what do formless styles cover in terms of proficiency or skill with a weapon exactly or is it a case by case of who'll be better with their weapon?
I look forward to the edits to the styles then and am interested to see the changes if there are to be any with moves. Apologies for looking into things a bit too critically or nitpicky if I sound like it, it really does bug me with some styles having such predetermined attacks while others are more loose.
Again, thanks in advance. It is appreciated.
Posted: Wed Mar 15, 2017 1:20 pm
Zahara Kevali
Understandable, but debatable in a few ways in my eyes.
For that specific technique I would have to agree given how you say it, be that it is downward and meant to put forth strength. To go by what you said though it can be varied slightly then such as a complete vertical strike as opposed to the diagonal as per mentioned. Though I would argue it is against the weight of a blade that would deliver damage but more along the lines of the momentum as it would limit the style to slabs of iron like the Executioner Blade and not usable with what an actual greatsword is, they're only an average of 3lbs give or take the weapon xp. And I'll agree with a style being more than the group of techs., too much of a change would be... Well. Let's just say we won't be seeing Gyuutou [Meat Cleaver] used in thrust.
As is the case with martial arts and fighting with weapons in historical battles, there were general moves with a sword and such had slight variations as well depending on a situation hence. It's why I'm inquiring on this ahead of time, since I figured the styles were more than just a collective of "Press B to Attack." But clarification and confirmation from crew is good to have on that department.
I would argue against the idea of using something outside of the style isn't the style but formless seems to cover generic attacks and overall skill. Though they're vague as it is and hard to determine just what they cover from mindless swings to stances. Guess my second question is, what do formless styles cover in terms of proficiency or skill with a weapon exactly or is it a case by case of who'll be better with their weapon?
I look forward to the edits to the styles then and am interested to see the changes if there are to be any with moves. Apologies for looking into things a bit too critically or nitpicky if I sound like it, it really does bug me with some styles having such predetermined attacks while others are more loose.
Again, thanks in advance. It is appreciated.
I do entirely agree with you, don't get me wrong. I personally think techniques in styles is pointless. I guess you could say that styles and techniques are where the guild crosses the threshold from pure roleplay to dabbling a bit into game mechanics. By give a technique a set use, it does make it almost like a 'press B to attack' situation, but the applications of it are left up to the player's imagination.
Another note on he Meat Cleaver, I know at one point there was a style that required having a weapon of at least 15 lbs and was wondering if that was a part of it. At least two of the 'greatsword' styles are I believe more focused on the fantasy slabs of iron/steel rather than a proper like... Zweihänder or Claymore.
Formless is another big thing that I'm working on rewriting to make more sense. It was scheduled to come out this week but due to stress on my part and time constraints, I'm not sure it'll be done. But i'll be done soon.
Anyway, formless essentially encompasses everything that styles don't. By putting effort into formless, you can make 'unnamed attacks' at an opponent with a weapon up to the rank of training you have in it. All weapon categories upon exiting the academy are considered 'E rank' in strength, and you can swing just about anything for a minimum amount of damage. [Don't discredit E-ranks though; if played right, you could still defeat someone with them]. Your locked formless [of which you get 1 when you start your character, and can gain an additional later] level up automatically each time you hit a new body rank, as a reflection of your strength increasing. You can spend formless slots to get ranks in non-locked formless or to pre-level your locked formless [which you'll get the slot back once you reach that body rank]. The only downside to formless is that all techniques are considered simple, and are beaten by 'named' attacks.
I know it's probably not the answer you were looking for but I hope it helps make some sort of sense to the 'why' of the system. ^^'
Understandable, but debatable in a few ways in my eyes.
For that specific technique I would have to agree given how you say it, be that it is downward and meant to put forth strength. To go by what you said though it can be varied slightly then such as a complete vertical strike as opposed to the diagonal as per mentioned. Though I would argue it is against the weight of a blade that would deliver damage but more along the lines of the momentum as it would limit the style to slabs of iron like the Executioner Blade and not usable with what an actual greatsword is, they're only an average of 3lbs give or take the weapon xp. And I'll agree with a style being more than the group of techs., too much of a change would be... Well. Let's just say we won't be seeing Gyuutou [Meat Cleaver] used in thrust.
As is the case with martial arts and fighting with weapons in historical battles, there were general moves with a sword and such had slight variations as well depending on a situation hence. It's why I'm inquiring on this ahead of time, since I figured the styles were more than just a collective of "Press B to Attack." But clarification and confirmation from crew is good to have on that department.
I would argue against the idea of using something outside of the style isn't the style but formless seems to cover generic attacks and overall skill. Though they're vague as it is and hard to determine just what they cover from mindless swings to stances. Guess my second question is, what do formless styles cover in terms of proficiency or skill with a weapon exactly or is it a case by case of who'll be better with their weapon?
I look forward to the edits to the styles then and am interested to see the changes if there are to be any with moves. Apologies for looking into things a bit too critically or nitpicky if I sound like it, it really does bug me with some styles having such predetermined attacks while others are more loose.
Again, thanks in advance. It is appreciated.
I do entirely agree with you, don't get me wrong. I personally think techniques in styles is pointless. I guess you could say that styles and techniques are where the guild crosses the threshold from pure roleplay to dabbling a bit into game mechanics. By give a technique a set use, it does make it almost like a 'press B to attack' situation, but the applications of it are left up to the player's imagination.
Another note on he Meat Cleaver, I know at one point there was a style that required having a weapon of at least 15 lbs and was wondering if that was a part of it. At least two of the 'greatsword' styles are I believe more focused on the fantasy slabs of iron/steel rather than a proper like... Zweihänder or Claymore.
Formless is another big thing that I'm working on rewriting to make more sense. It was scheduled to come out this week but due to stress on my part and time constraints, I'm not sure it'll be done. But i'll be done soon.
Anyway, formless essentially encompasses everything that styles don't. By putting effort into formless, you can make 'unnamed attacks' at an opponent with a weapon up to the rank of training you have in it. All weapon categories upon exiting the academy are considered 'E rank' in strength, and you can swing just about anything for a minimum amount of damage. [Don't discredit E-ranks though; if played right, you could still defeat someone with them]. Your locked formless [of which you get 1 when you start your character, and can gain an additional later] level up automatically each time you hit a new body rank, as a reflection of your strength increasing. You can spend formless slots to get ranks in non-locked formless or to pre-level your locked formless [which you'll get the slot back once you reach that body rank]. The only downside to formless is that all techniques are considered simple, and are beaten by 'named' attacks.
I know it's probably not the answer you were looking for but I hope it helps make some sort of sense to the 'why' of the system. ^^'
My approach has always been use of the lower end skills combined together in both cost and combination to work just like any other S-Rank blast would. A combination of Es, Ds, etc used in tandem together to maybe the equal of a S-Rank attack can be just as effective if not more so depending on what you're looking for. What a S-Rank does may be extravagant, it lacks the versatility that comes from a combination of lower ranks and more than likely spend lower/equal. Simplicity is lovely sometimes.
It's not the answer I was looking for, but it is an answer that confirms that someone else is of a similar mind to me on how I been seeing things. Which is good I feel, just that Naruto guilds that been clones of each other never been self aware enough to see these styles are... well. Yeah. Something like Shunkan is defined in a few techniques while others are loose enough to be practical in a wide variety of situations to make it a very powerful choice no matter the character.
The Formless styles with that answer do give a bit more depth and purpose now and is a much better indicator of skill. Which is good, it's less likely for something to be bullshitted in a character history -- pardon my french -- or just in terms be vague. Even if they do lose out, it's still an edge that wasn't there prior to just styles when I think about it and it's better than nothing.
I think my main point is that some styles are fine, and the excess of more thematic skills should exist for sure, like the style I had mentioned previously since it adds a unique touch. To quote Einstein, everything should be made as simple as possible, but not simpler. If that makes sense. To further clarify, I feel the techniques do have some place, just not so set in stone on how they're done. Since, that cleave can come in handy as will a later technique that breaks apart the land.
Pardon my deviated rambling, just this sort of topic is within my interest.
Back onto the formless styles, thank you for the clarity on that part. Truly. Also you answered my next few questions with that explanation as well, Haha. Though to note, I think the one style that does want a skyscraper of iron is the Hakyoku-ken no Kata style on the first page. It isn't noted, but the later techniques heavily emphasize it.
Though an actual question this time, well. Two. For the Hard & Soft physical hand to hand, is this referring to the Martial Art terms with Hard being physical blows of thrusts, punches or the old fashioned gonad kick and Soft being grapples, throws, takedowns, etc? Or am I interpreting it wrong?
Secondly, exactly what's Soft & Hard Mental? I've read it... but I feel it's going over my head. Heh.
Posted: Wed Mar 15, 2017 2:47 pm
Zahara Kevali
My approach has always been use of the lower end skills combined together in both cost and combination to work just like any other S-Rank blast would. A combination of Es, Ds, etc used in tandem together to maybe the equal of a S-Rank attack can be just as effective if not more so depending on what you're looking for. What a S-Rank does may be extravagant, it lacks the versatility that comes from a combination of lower ranks and more than likely spend lower/equal. Simplicity is lovely sometimes.
It's not the answer I was looking for, but it is an answer that confirms that someone else is of a similar mind to me on how I been seeing things. Which is good I feel, just that Naruto guilds that been clones of each other never been self aware enough to see these styles are... well. Yeah. Something like Shunkan is defined in a few techniques while others are loose enough to be practical in a wide variety of situations to make it a very powerful choice no matter the character.
The Formless styles with that answer do give a bit more depth and purpose now and is a much better indicator of skill. Which is good, it's less likely for something to be bullshitted in a character history -- pardon my french -- or just in terms be vague. Even if they do lose out, it's still an edge that wasn't there prior to just styles when I think about it and it's better than nothing.
I think my main point is that some styles are fine, and the excess of more thematic skills should exist for sure, like the style I had mentioned previously since it adds a unique touch. To quote Einstein, everything should be made as simple as possible, but not simpler. If that makes sense. To further clarify, I feel the techniques do have some place, just not so set in stone on how they're done. Since, that cleave can come in handy as will a later technique that breaks apart the land.
Pardon my deviated rambling, just this sort of topic is within my interest.
Back onto the formless styles, thank you for the clarity on that part. Truly. Also you answered my next few questions with that explanation as well, Haha. Though to note, I think the one style that does want a skyscraper of iron is the Hakyoku-ken no Kata style on the first page. It isn't noted, but the later techniques heavily emphasize it.
Though an actual question this time, well. Two. For the Hard & Soft physical hand to hand, is this referring to the Martial Art terms with Hard being physical blows of thrusts, punches or the old fashioned gonad kick and Soft being grapples, throws, takedowns, etc? Or am I interpreting it wrong?
Secondly, exactly what's Soft & Hard Mental? I've read it... but I feel it's going over my head. Heh.
You have it right for the definition of Hard and Soft Physical right. Hard is your physical strength and fortitude whereas Soft relies more on speed and reflexes.
As for Soft and Hard Mental, um... your guess is as good as mine? xD There's a reason it's being rewritten. I was only recently made a VC and am slowly working on fixing issues throughout the guild. My interpretation of is:
Soft Mental - By taking several posts to focus, you can increase the strength of one Formless Style you know by one [1] descriptor per post, up to a maximum of 'supremely' after six posts. I'm assuming this lasts until the end of the battle. The one problem I have is that it requires staying still, which is a bit hard in combat. I'll have to figure out something else for it. If you're unsure about descriptors, see my earlier post regarding them.
Hard Mental - By staying still and observing the opponent, you can study their way of fighting and gain one [1] rank towards the ability to fight in that style until the end of the fight, up to the rank that they have trained. So after [1] post, you can use up to D-rank formless attacks in that style for a temporary time.
My guess is that these are meant to be used stealthily, cause I can't imagine people are going to kneel in the middle of a battlefield and stare at their opponent for 6 posts.
I have a question about the Uzumaki clan. It says that masks come from the Uzumaki Clan's Storage Temple. Does that mean that's the only place masks can come from? Or can a character go into a store and just buy a plain old mask to use? And does that mask have to be one of those Oni lookin' masks?
Posted: Wed Mar 15, 2017 3:45 pm
Lady Caprinet
I have a question about the Uzumaki clan. It says that masks come from the Uzumaki Clan's Storage Temple. Does that mean that's the only place masks can come from? Or can a character go into a store and just buy a plain old mask to use? And does that mask have to be one of those Oni lookin' masks?
Heya cappy, in summation to your question. Yes thats where the masks come from as thats where you learn how to do the move that makes them the special masks. No it doesnt have to be an oni mask. The uzumaki im working on will have a usagi mask.
I have a question about the Uzumaki clan. It says that masks come from the Uzumaki Clan's Storage Temple. Does that mean that's the only place masks can come from? Or can a character go into a store and just buy a plain old mask to use? And does that mask have to be one of those Oni lookin' masks?
Heya cappy, in summation to your question. Yes thats where the masks come from as thats where you learn how to do the move that makes them the special masks. No it doesnt have to be an oni mask. The uzumaki im working on will have a usagi mask.
One more question~ When the Kitsunetsuki [ Possession ] jutsu talks about "targets" as being able to be sealed into masks, does that mean anything living? Like animals and people?
Posted: Wed Mar 15, 2017 6:54 pm
Lady Caprinet
Azeiel The Risen
Lady Caprinet
I have a question about the Uzumaki clan. It says that masks come from the Uzumaki Clan's Storage Temple. Does that mean that's the only place masks can come from? Or can a character go into a store and just buy a plain old mask to use? And does that mask have to be one of those Oni lookin' masks?
Heya cappy, in summation to your question. Yes thats where the masks come from as thats where you learn how to do the move that makes them the special masks. No it doesnt have to be an oni mask. The uzumaki im working on will have a usagi mask.
One more question~ When the Kitsunetsuki [ Possession ] jutsu talks about "targets" as being able to be sealed into masks, does that mean anything living? Like animals and people?
I mean you could, but sealing a person woudl be dark as s**t....