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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

Reply 06 General Archives (non-RP inactive threads)
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folchinator

PostPosted: Mon Aug 06, 2007 8:21 pm


((Tau))

[Hm. Friday?]

Both locks opened, destroying the two wires for good this time. Thankfully, she had one more to go.

Right Leg Lock Opened. Wire 1/3 Destroyed.

Left Leg Lock Opened. Wire 2/3 Destroyed.


Tau gained 100 XP!

Tau reached level 2!



The boy was free. Still unresponsive, though.

Poor thing...Anyways, her work was done. Now what? He could probably fend for himself...

(you still don't know your stats.)
PostPosted: Mon Aug 06, 2007 8:30 pm


[Friday could work -- Friday afternoon?]

Tau smiled to herself a little and without a pang of regret exited the boy's room. She was more than sure he could find his way around... well, just as well as she could. Tau looked up and down the hallway -- how many more doors were there on the "patient" side of the hallway? She didn't know if she wanted to spring them all yet.

(Is there something I should do to find out my stats?)

aphroditia


folchinator

PostPosted: Mon Aug 06, 2007 8:34 pm


((Tau))

Now she was thinking.

There were five on this side. Now that she thought about it...there were none around those corners she'd passed earlier...

Just these five.

[Uh...not really. They will eventually come. I was just anticipating the question, "What did I get for leveling up?"]
PostPosted: Mon Aug 06, 2007 8:46 pm


Well... why not check and see if there was anyone in those five rooms. <>

(Haha... I don't follow levels and such too much. I just trust my GMs for that. =)

aphroditia


folchinator

PostPosted: Mon Aug 06, 2007 9:10 pm


((Tau))

[Well...let's use numbers...]

Hm. Which side? From left to right, you had started from Room 2. This was Room 3. So...1, 4, and 5 were available...
PostPosted: Mon Aug 06, 2007 9:15 pm


Room number 4 was closest. Nothing wrong with a little laziness, right? She'd try that one first.

aphroditia


folchinator

PostPosted: Mon Aug 06, 2007 9:39 pm


((Tau))

<>

[Core-66]
aphroditia rolled 1 100-sided dice: 15 Total: 15 (1-100)
PostPosted: Mon Aug 06, 2007 10:13 pm


She turned the door knob, unsure of what or who she would find.

aphroditia


folchinator

PostPosted: Tue Aug 07, 2007 4:01 pm


((Tau))

It was empty. Yay.

[1, 2, 3, 4, 5]
PostPosted: Tue Aug 07, 2007 5:09 pm


Hmm... What was behind door number 5?

(Assuming another D-100 roll...)

aphroditia


folchinator

PostPosted: Tue Aug 07, 2007 5:44 pm


[Yeah, just do it for both of these 2 remaining doors.]
aphroditia rolled 2 100-sided dice: 50, 30 Total: 80 (2-200)
PostPosted: Tue Aug 07, 2007 8:01 pm


Dice Number 1: What's behind door #5?

Dice Number 2: Maybe there's a prize behind door #1...

aphroditia


folchinator

PostPosted: Tue Aug 07, 2007 8:27 pm


((Tau))

[Damn, that's some weak rolling. Sorry to see it.]

Nothing aaaaand nothing. Yep.

That blows.

This whole floor kinda blows.
aphroditia rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Tue Aug 07, 2007 9:46 pm


[I haate diiice! *spits on them* Man, I need to get some of my own for rping. Off topic... anyways...]

So, it seemed that Tau had one remaining choice. Walk for as long as possible and then take a turn. Make more turns, and see where they led her. She headed down past room 1 and made the turn. As she had previously observed, there were more doors.

<>

aphroditia


folchinator

PostPosted: Wed Aug 08, 2007 3:24 pm


((Tau))

Yeah, she couldn't really tell. Perhaps that was the effect of Subania, but she had NO idea what the room held. It was like she was that one person not in on everyone's inside joke.

And that blows.

[1 roll left.]
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06 General Archives (non-RP inactive threads)

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