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A cute club for the modists of the Do You Believe In Mods thread. 

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Arcadian

PostPosted: Thu May 10, 2007 4:10 pm


Balcerzak
Arcadian
Don't be shy about making someone a Sitter for you. Even better, trade Sitter declarations so that when one of you is offline, the other is most likely online.

That's a fantastic idea even.

Also, I'm almost to the point now, where my resource fields take longer to build than it takes me to gather the required materials to build the next field. surprised ! Seriously though, 2 hr build time for an iron mine = blargh.
What's your main building at?
PostPosted: Thu May 10, 2007 4:14 pm


How do you name a sitter?

Alexi Terianis


Calmer

PostPosted: Thu May 10, 2007 11:55 pm


Profile Page (on the left) --> Account.
PostPosted: Fri May 11, 2007 3:17 am


Mmm, tonight I should have all my wheat up to level 3, and all the rest to level 2.

Evilconqueso


TheMessiah

Aged Codger

PostPosted: Fri May 11, 2007 3:20 pm


lvl3 - Iron x2, Wheat x2, Clay x3
lvl2 - Wheat x4, Ironx1, Wood x4, Clay x3
lvl1 - Iron x1


I'm goin pretty good right now, just need to upgrade my wheat fields, everything else is coming in pretty solid. Ive got a lvl1 cranny and a lvl1 embassy as well.
PostPosted: Fri May 11, 2007 10:57 pm


Population: 129

Wood: 84/hr
> 1 @ Level 4
> 3 @ Level 3

Clay: 84/hr
> 2 @ Level 4
> 2 @ Level 3

Iron: 84/hr
> 1 @ Level 4
> 3 @ Level 3

Wheat: 80/hr
> 5 @ Level 5
> 1 @ Level 4

Level 10: Cranny (2000 hidden)
Level 5: Academy, Main Building
Level 3: Barracks, Blacksmith, Granary (2300), Warehouse (2300)
Level 2: Trapper
Level 1: Embassy, Marketplace, Palisade, Rally Point, Stable

Defense:
20 Traps
12 Phalanx
04 Swordsmen
02 Pathfinder

Intended build path:
... oh, ******** me running. Broke my teeth earlier (yes, ALL of them, apparently not one survivor) on a VERY well defended village. So I'm now scrambling to rebuild a few soldiers. :p *laughs* Struck up a convo with him in the wake, got joking around... suddenly I had all my soldiers back. Go figure. So... for future reference, steer clear of sephiroth_98 - he's cool dude with a good sense of humor. :p

Elliedoll


Alexi Terianis

PostPosted: Sat May 12, 2007 7:21 am


Elliedoll
... oh, ******** me running. Broke my teeth earlier (yes, ALL of them, apparently not one survivor) on a VERY well defended village. So I'm now scrambling to rebuild a few soldiers. :p *laughs* Struck up a convo with him in the wake, got joking around... suddenly I had all my soldiers back. Go figure. So... for future reference, steer clear of sephiroth_98 - he's cool dude with a good sense of humor. :p
Heh. I was going to offer to attack, but looks like you managed alright.

When did I manage to get more troops than you? Anyone got someone nearby they want me to break, so that they can get in and get a few resources for themselves?
PostPosted: Sat May 12, 2007 7:36 am


Alexi Terianis
Elliedoll
... oh, ******** me running. Broke my teeth earlier (yes, ALL of them, apparently not one survivor) on a VERY well defended village. So I'm now scrambling to rebuild a few soldiers. :p *laughs* Struck up a convo with him in the wake, got joking around... suddenly I had all my soldiers back. Go figure. So... for future reference, steer clear of sephiroth_98 - he's cool dude with a good sense of humor. :p
Heh. I was going to offer to attack, but looks like you managed alright.

When did I manage to get more troops than you? Anyone got someone nearby they want me to break, so that they can get in and get a few resources for themselves?
I'm shifting in and out of an 'aggressive' cycle; it gives the pwned villages around me a chance to recharge before the next wave. When I hit around 12 Phalanxes and half dozen Swordsmen, I rocked my production back around to fields and buildings. Realistically, my army probably won't get much bigger for a while... my intention is to cocoon for a bit until I can simply reach out and stamp "MINE, HOMF's" on everything in my vicinity. :p

Elliedoll


Alexi Terianis

PostPosted: Sat May 12, 2007 9:32 am


Elliedoll
I'm shifting in and out of an 'aggressive' cycle; it gives the pwned villages around me a chance to recharge before the next wave. When I hit around 12 Phalanxes and half dozen Swordsmen, I rocked my production back around to fields and buildings. Realistically, my army probably won't get much bigger for a while... my intention is to cocoon for a bit until I can simply reach out and stamp "MINE, HOMF's" on everything in my vicinity. :p
My troops are strong enough that how much I pull back from every raid is more than enough to pay for the raid itself, so it's an additional source of income for me.
PostPosted: Sat May 12, 2007 5:10 pm


Elliedoll
. . . until I can simply reach out and stamp "MINE, HOMF's" on everything in my vicinity. :p

This is quite fun to do. There are four towns within my "sphere of influence" that I don't mess with, either because I said I wouldn't, or it proved more trouble than it was worth (defending heros are bad new to assaults without heros). Aside from that, anything in a five-square radius of me is my plaything. I'll post an update on status later this eve, I think.

Balcerzak


Elliedoll

PostPosted: Sun May 13, 2007 8:00 am


Something to keep in mind...

Flour mills increase wheat production by 5% per level, with a maximum of 25% (five levels). At level 1, it has a maint cost of 3.

Once all your wheat fields are at level 5, it becomes a viable build option. At the moment I've got 1@6 and 5@5, with a total production of 269 wheat per hour before costs. 5% of that is 13.45 ... figure 13... less the 3/hr maint cost... so at this point it'd immediately start pumping out another 10 wheat an hour. For comparison's sake, the level 4 -> level 5 wheat upgrade gives you 11/hour.

It doesn't seem like much, but because it's a percentage boost it would automatically kick for any future wheat upgrades.
PostPosted: Sun May 13, 2007 8:34 am


Elliedoll
Something to keep in mind...

Flour mills increase wheat production by 5% per level, with a maximum of 25% (five levels). At level 1, it has a maint cost of 3.

Once all your wheat fields are at level 5, it becomes a viable build option. At the moment I've got 1@6 and 5@5, with a total production of 269 wheat per hour before costs. 5% of that is 13.45 ... figure 13... less the 3/hr maint cost... so at this point it'd immediately start pumping out another 10 wheat an hour. For comparison's sake, the level 4 -> level 5 wheat upgrade gives you 11/hour.

It doesn't seem like much, but because it's a percentage boost it would automatically kick for any future wheat upgrades.
Heh. As soon as I saw the flour mill, I started saving to build it. It's building currently, and next I'll be getting a hero's mansion. Things like that are utter gold, to any game like this. Percentage increase is always unbelievably important, and it only pays off more and more as everything goes up around it.

....I have in excess of 30 soldiers, now. I need to expand my sphere of influence, because although I control everything around me quite decisively, I am running them pretty hard, and I'm going to need new playthings soon, something that I will be able to get a real haul from. Sure, it's nice to pull in around 1500 in accumulated supplies every time, but that only work when they HAVE that much.

....three cheers for teutons? twisted

Edit: For the record, I don't attack members of an alliance. I'm political! xd

Alexi Terianis


Tagra Nar

PostPosted: Sun May 13, 2007 9:26 am


Here's my basic info.

Tagra Nar - Argentum (-43/159)
Wheat: Four fields at level 2, one at level 3.
Clay: All currently at level 2.
Wood: Three at level 2, one at level 1.
Iron: Two at level 2, two at level 1.
The only building I've constructed is a Cranny, at level 1.
PostPosted: Sun May 13, 2007 1:13 pm


Tagra Nar
Here's my basic info.

Tagra Nar - Argentum (-43/159)
Wheat: Four fields at level 2, one at level 3.
Clay: All currently at level 2.
Wood: Three at level 2, one at level 1.
Iron: Two at level 2, two at level 1.
The only building I've constructed is a Cranny, at level 1.


You're actually fairly close to me. (-25|156). Keep your focus on your resources for the moment, probably.

You'll need an Embassy at level 1, which has a Main Building level 1 prerequisite, before you can be pulled into the Alliance. MOST players won't mess with alliance'd folks (some are just that way), so you probably want to have that before noobprotect runs out.

Welcome to the game. smile

Elliedoll


Tagra Nar

PostPosted: Sun May 13, 2007 1:25 pm


Elliedoll
You're actually fairly close to me. (-25|156). Keep your focus on your resources for the moment, probably.

You'll need an Embassy at level 1, which has a Main Building level 1 prerequisite, before you can be pulled into the Alliance. MOST players won't mess with alliance'd folks (some are just that way), so you probably want to have that before noobprotect runs out.

Welcome to the game. smile

Thankfully, there's a lot of empty space around where I'm at, with a few villages that are around my population level or below. Moving a bit to the upper right corner, there are some more well established cities. It feels like a good location, at least. whee
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First Church of Mod (Reformed)

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